Posts Tagged ‘Ancient History’

“Giant-Sized” ANCIENT HISTORY : Ditko Classics

TWO Classic Steve Ditko Stories in an ANCIENT HISTORY “Double Feature”

It’s time, True Believers, for another installment of ANCIENT
HISTORY
with Paint Monk’s Library blogger John Jack
(EDITOR’S NOTE: Paint Monk’s Library welcomes a feature from blogger John Jack that has appeared in the past on various blogs. If you want to have a classic comic book reviewed, let him know in the comments section below! This is the 15th installment of Ancient History.)

Welcome to Ancient History #15! This is the regular blog event where I take some time to tell all you True Believers out there about some books that are near and dear to my heart! Make sure you stick around until the end, as this article is a bonus “double feature” to honor the man behind it all – Steve Ditko.
Today’s selections are Amazing Spider-Man #32 and the Doctor Strange “B” story from Strange Tales #146, “Man on a Rampage” and “The End – At Last!” The latter features the cataclysmic clash between the dreaded Dormammu and the endless Eternity!
It is with a heavy heart that I write about the loss of a legend in the comic industry, Friday July 6th it was announced that Steve Ditko had passed of a heart attack at the age of 90. Ditko played a large part in my formative years when I read his Spider-man run via the Marvel Essential series, volume 2 (issues 21-43 with annuals 2 and 3) is a personal favorite, and is largely responsible for my love of comic books, Spider-man and cemented my tastes in silver age comics early on.

In 1962, Stan Lee went to Jack Kirby to ask him to create a new character. Unsatisfied with the late comic giant’s work, he took the problem to Steve Ditko. Ditko created the character we know and love and had a spectacular run on the Amazing Spider-Man, often doing more than just art. With issue #28, Steve convinced Stan to turn over the writing credit as well, and is slyly credited as writer for his last ten issues of the comic!

This issue of Spider-Man takes place in an interesting era. Peter has recently graduated from Midtown High and is now off to college, where we are introduced to classmates Harry Osborne and Gwen Stacey as well as old standbys, like soon-to-be war hero Flash Thompson. Betty Brant and Peter are beginning to drift apart, with Peter pushing her away due to her hatred of Spider-Man. To top off all the woes of a 19-year-old superhero could possibly comprehend, Aunt May’s health is failing and she has been hospitalized, as tests are being run to determine what is wrong.


Synopsis: Amazing Spider-Man #32
The story begins with the infamous Dr. Otto Octavius talking to himself as he works. His goals are soon madly apparent – he is trying to harness radioactivity to become even more powerful under the guise of the Master Planner. He orders his men to search for any and all atomic material they can find.
Elsewhere, we run into Peter Parker running into Betty Brant (see what I did ther?) Peter gives her the cold shoulder until he sees Ned Leeds. Peter decides to act the heel in true 1960s romance fashion in order to push her away, even going so far as to shove Leeds. Luckily, this is NOT a romance magazine, and Peter moves on to a talk with the famed flat top himself, J. Jonah Jameson! In hard-nosed publisher fashion, Jonah says Pete’s pictures are unusable and turns him away, no money for Aunt May’s hospital bills from him!
Peter arrives at the hospital and is taken aside by Dr. Bromwell, who delivers some shocking news. Aunt May has been poisoned by an atomic particle that was introduced into her system. Peter is blown way – to paraphrase Spaceballs, unbenownst to Dr. Bromwell but knownst to Peter, Aunt May is dying because of Peter’s radioactive blood. It’s the same blood she received in a transfusion. Peter makes it home and is understandably upset.
Pete suddently realizes he knows someone who can help – Dr. Curt Connors (aka the Lizard to my fellow Spidey-philes). Spidey tracks down Connors, snagging a sample of Aunt May’s blood on the way. Connors takes a look and assures Peter he can help. All he needs is a sample of a rare isotope called ISO-36. Spidey tells him to order it, he needs to find some money. Peter runs home and grabs everything he owns, running to the pawn shop he sells everything he can, desperate to save Aunt May.
As the pair await the crucial ingredient in their serum, Spidey and Connors chat. Curt mentions how handy Spider-Man is with lab equipment, asking if he’s a scientist in his down time. Suddenly, Connors phone rings – the ISO-36 has been stolen by the Master Planner’s men! It’s up to SPidey to get it back, and he’s gonna tear the city apart!
You’ll have to discover the rest of this issue for yourself – the ending is ICONIC!

CAPSULE REVIEW: This issue, written and pencilled by Steve Ditko, is one of the can’t miss Spider-Man issues of the era, smack dab in the middle of the Master Planner arc, one of Ditko’s best stories ever. The devotion Peter shows to Aunt May is inspiring. The way he sells everything he has without a second thought to help her is almost enough to make you cry.
The incredible montage sequence of Spider-Man streaking across the city looking for Master Planner is great; there are a couple of fantastic fight scenes later in the issue.
The end of this tale, as I  said, is positively iconic. The next issue seriously makes me tear up every time. I can’t believe how much I enjoy this decades after the first time I read it. Fantastic!
I adore this issue and have since childhood. Admittedly, I am biased but it gets a 10 out of 10 from me. Single copies go for $40-80 depending on condition, with one CGC-graded 8.0 copy selling for $200. The issue is available in The Essential Spider-Man Vol. 2 and countless trades (including at least one omnibus I can’t find right now. I assume every eBay seller just ran out to mark up every Ditko book in their collection.)
THE CREATIVE TEAM FOR AMAZING SPIDER-MAN #32.
* * * 
Not unlike Spider-Man, Steve Ditko forged new ground with the creation of Doctor Stephen Strange, an egotistical neurosurgeon who is injured in a car wreck and becomes unable to work. In Strange’s efforts to find a cure, he instead discovers magic and himself.
Doctor Strange is an interesting character for Ditko to have created, the introverted and “square” Ditko was as far divested from the liberated and psychedelic man fans of the book envisioned as possible. Despite the character being referenced by bands like Jefferson Airplane and Pink Floyd, Ditko didn’t put any stock in their way of life, instead opting to seek out another revolutionary, Ayn Rand. 
This issue, Savage Tales #146, finds the illustrious doc confronting the demonic Dormammu in his own realm after several issues of build-up. This is arguably the most famous Marvel issue of Strange Tales, in which Dormammu fights Eternity. It seemed like the best example to me of Ditko’s Marvel work.
Synopsis: Strange Tales #146 (Dr. Strange Story)
Dormammu is fuming in his timeless realm; he has been forbidden from attacking Strange on Earth, but if there’s one thing pandimensional beings hate, it’s the embarrassment of failure and defeat! Dormammu resolves to trick Strange into coming to the dimension of Eternity, where he can be freely destroyed.
Dormammu reaches out, bypassing the demigod Eternity in the process, reaching out to Strange in his own dimension, pleading for help in a voice Strange knows. The sorcerer is forced to comply! The second Strange is through the portal, he’s instantly assaulted by Dormammu.
The demon reveals he has trapped the living galaxy Eternity so that he may not help Strange (not that Eternity can help anyway) but the effort to contain him infuriates Eternity, and he chastises Dormammu for overstepping his bounds. Enraged Dormammu isn’t mindful of who he’s speaking to and opts to attack the immortal! 
Discover this epic battle and the end of the issue for yourself! 

CAPSULE REVIEW: It’s not hard to see how “hippies” in the 1960s might see the psychedelic visuals portrayed in issues like this one and assume they were drawn by a fellow “free thinker.” I will say that the pacing in this story is a bif off, with the jump between Dormammu binding Eternity and them fighting being somewhat rushed. It’s a 12-page story, so perhaps the tale needed to be condensed.
The art ini this issue is the obvious draw, with it arguably being one of Ditko’s best of the decade. The strange take on alternate dimensions, usually relegated to the less rigid Jack Kirby, are amazing and unbelieveable. What an issue! 
Despite the narrative jump I mentioned earlier, this is a pretty solid issue. On a scale of 1-10, I’d rate it an 8
This issue was widely available online with prices ranging from $15-80 dollars depending on condition. One issue graded at CGC 7.5 was available for $120.
Join me next week for another edition of ANCIENT HISTORY – I plan to take a look at some of Ditko’s Charlton work.

– John Jack

WEREWOLF BY NIGHT – A Moon Knight Appears!

ANCIENT HISTORY #14 – A Review of Werewolf By Night #32 

(EDITOR’S NOTE: Paint Monk’s Library welcomes you to a regular feature by blogger John JackIf you want to have a classic comic book reviewed, let him know in the comments section below! This is the 14th installment of “Ancient History.”)
Welcome, one and all, to the classic comic feature from the real life superhero that reads all the comics just to tell what you folks what to read – ME! Now come, True Believers, it’s time for another edition of ANCIENT HISTORY! Do you have a classic comic (pre-1990) that you love and want me to review? Tell me in the comments, or private message me (John Jack) on Facebook!
Today’s installment of Ancient History is none other than the wide-eyed Werewolf by Night! Also featured in this issue is the first appearance of the lunar legend himself, the maniacal menacing Moon Knight! Encased in a suit of pure silver, he’s more than a match for werewolf Jack Russell (ha! even his name is a dog!!)
Specifically, we’re talking about Werewolf By Night #32, the premiere horror event of 1975! 
Werewolf By Night was part of a large wave of books that were published after the Comics Code Authority relaxed its standards in 1971. Prior to that werewolves, vampires and zombies were largely forbidden under the CCA. Books like this one can be considered a gateway to amazing characters like the Swamp Thing and Blade (also ongoing at this time in a few series, years away from his first solo book!) It’s interesting that this comic is in color, as many horror comics of the era were published in black and white magazine format. 
Our story begins with Moon Knight beating up on the werewolf, who can’t even touch him without pain. The Moon Knight deploys multiple silver-tinged weapons and brings the wolf to his knees. Before Moon Knight has a chance to finish him off, the wolf takes an opportunity to reminisce (a popular bronze age story element) on how he arrived in this predicament. 

The night before (last issue, Werewolf By Night #31) the wolf tried to murder a seven year old girl named Buttons,  but was stopped by Jack Rusell’s best friend Buck, leaving Buck for dead, torn to pieces in the snow. The wolf ran off and fell asleep under a log and awoke half naked as Jack Russell. The previous issue was actually pretty fantastic. I read a couple of issues previous to this one to have a bit of background (which is highly recommended!)

After Jack woke up, he made his way back to his clothing and waited for Buck to come get him at the agreed upon time and place. Waiting for a few hours, Jack then walks to the highway and hitch-hikes home to find out that Buck was mauled by the werewolf the night before. An emotionally distraught Jack rushes to the hospital to find out that Buck is alive but in a coma thanks to the efforts of the doctors. But there’s a chance Buck will never awaken from his coma (insert dramatic musical buildup here, dun dun DUUUUN!)

The story then turns to a young mercenary named Marc Spector, the story of Moon Knight, who he is and how he came to be…is for you to discover. Read this issue for yourself!
CAPSULE REVIEWThis was a pretty solid book. Admittedly, this is my first issue of Werewolf by Night (well, third since I read the two before for context!) This issue gives you virtually everything you need to know and can be read as a standalone story with few problems. The Moon Knight, despite looking like his modern day counterpart, spouted all kinds of dumb mid-70s street lingo. It was kind of lame and dated.
The “bet you’re wondering how I got here” brand of storytelling is not the strongest approach; it always bothers me when they pull you away from the action to give you lots of background information, especially as much of the said info were things I already I knew from reading the preceding issue. Granted, this issue was at the tail end of the era when they had to assume you had no idea what was going on and had to hold your hand through every storyline.
The art in this issue was pretty cool, with Moon Knight looking good throughout. This series is interesting and I’ll likely be reading more of it in the future.
The creative team for the book is:
A solid issue in a good series. I plan to revisit this issue sometime soon, as such I’ll give it an 8.5 out of 10. This comic is available in collected format in the trade paperback Werewolf by Night: The Complete Collection Vol. 3 or in the Werewolf by Night Omnibus. I found the single issue on eBay for $100-400 (darn low print runs!) with a high graded CGC copy going for $1400.
– John Jack

Travis Morgan and the War Gods of Skartaris!

ANCIENT HISTORY #13 – A Review of Warlord (Vol. 1) #3

(EDITOR’S NOTE: Paint Monk’s Library welcomes a feature from blogger John JackIf you want to have a classic comic book reviewed, let him know in the comments section below! This is the 13th installment of “Ancient History.”)
Welcome one and all to the classic comic feature from the real life superhero that reads all the comics just to tell YOU folks what to read – ME! Now come, True Believers, it’s time for another edition of ANCIENT HISTORY! Do you have a classic comic (pre-1990) that you love and want me to review? Tell me in the comments, or private message me (John Jack) on Facebook! 
Today’s exciting edition of the Earth-entering adventurer we all enjoy is Warlord (Vol.1) #3! When fighter pilot Travis Morgan goes down in his ship, he somehow ends up in a fantastic world in the center of the Earth called Skartaris (you might be familiar with Skartaris, currently featured in the DC Comics’ Trinity series). In the last issue, Morgan’s travelling companion Tara was captured by an evil wizard. The former fighter-pilot-turned-warrior rose up in the name of freedom and is now leading an army in the direction of the wizard’s citadel. 
Review: Warlord (Vol. 1) #3


Our story begins with a conquering army preparing to enslave the populace and reap the spoils of their conquest in the name of the wizard Deimos. Suddenly, an arrow tears through their leader. No longer will the powerless sit idly by and allow themselves to be subjected to his tyrannical will – this is the time of the Warlord!

The battle is quickly won by the large fighting force of free men, but the liberated seem pretty demure considering the circumstances. Morgan tells them they have nothing to be afraid of, his army is there to help. They’ll take any able-bodied folks that want to fight, and will help the rest get back on their feet. Operation Skartaris Freedom is underway!
Morgan’s friend Machiste lets him know that the men are beginning to get upset, since the more their army grows the fewer spoils of war are available for each man. Morgan is furious and tells him they don’t fight for money, they fight for fredom! Machiste tells Morgan not to lie, he has ulterior motives of his own. Deimos has Tara, Morgan’s girl! 
As they head back to camp, they spot a unicorn and Morgan resolves to catch it, what could go wrong? As Morgan races after the unicorn, he’s ambushed by a dozen strange lizardmen, and for the fourth time in three issues he’s knocked out from behind. Travis wakes up bound, also for the fourth time in three issues, but this time, he’s tied to a familiar object – his plane! 
The plane isn’t the only surprise Travis discovers in this issue – so read it yourself and find out! 

CAPSULE REVIEW: I started reading this series last night after scoring a lot on eBay and was shocked at how much I enjoy it! Mike Grell is a gifted storyteller and artist.  I’m so insanely curious what is going on and I’m super into this series! I picked this issue because I thought it was a particularly excellent one. Also noteworthy is that this issue is a fantastic one for fans of large splash pages – this issue has several. Fantastic art.
The character design is kind of funny because Morgan looks exactly like Bronze Age Green Arrow, which Grell was also writing and drawing at the time. The story is so cool though, I love the concept of a modern man thrust into an ancient world. A bit strange that they are pushing the Hollow Earth thing so hard, referencing writings by turn of the century authors like Arthur Conan Doyle who believed in the Hollow Earth. In the first issue, Tara tells Travis that Skartaris is shaped like a bowl, inverting the curve of our Earth. It does make me wonder if everywhere they walk it’s uphill?
On a scale of 1-10, I give this issue a 9 (please see our rating and review guidelines here). I love it!
On eBay, I saw one issue listed online for $4, and a high graded CGC copy for $150. The “winner” definitely seems to be finding this issue in a lot. I think I paid $1.50 for my copy because it came in a collection of other comics.
John Jack

From The Deadly Lips of .. Ronan: “I Accuse!”

ANCIENT HISTORY #12 – Fantastic Four #65 (August 1967) 

(EDITOR’S NOTE: Paint Monk’s Library welcomes a feature from blogger John Jack that has appeared in the past on various blogs. If you want to have a classic comic book reviewed, let him know in the comments section below! Paint Monk’s Library picks up John’s recurring feature with his 12th installment.)
Welcome one and all to the classic comic feature from the real-life superhero that reads all the comics just to tell you folks what to read – ME! Now come, True Believers, it’s time for another edition of ANCIENT HISTORY! Do you have a classic comic (pre-1990) that you love and want me to review? Tell me in the comments section below, or private message me (John Jack) on Facebook!
This is the first edition of my ANCIENT HISTORY column on Paint Monk’s Library. Today’s issue is the first appearance of Ronan the Accuser – villain of the movie folks seem to like – Fantastic Four #65, from August 10, 1967. 
This issue takes place in an era where space stories were starting to really pick up steam, likely an effect of the ongoing space race of the time. Captain Marvel (Marvel’s Captain Marvel) was getting his start in Marvel Superheroes, shortly before getting his first solo book, shortly followed by the Silver Surfer’s solo book. Space characters were big, and at the forefront of that wave was the Fantastic Four!
PLOT SYNOPSIS
The comic opens with a flashback from last issue, with the Kree Supreme Intelligence chastising the Fantastic Four via a dream for destroying Earth’s Kree outpost (Fantastic Four Vol. 1, #64). He tells them they must await judgement from Ronan the Accuser!
Is this a dream? Or is it a vision of what is to come?
The team awakens to realize all four of them had the same dream, and as such it was real! Of all people, Johnny puts together that the message was genuine and wonders if some higher power might have noticed the destruction of the Kree outpost and its guardian and sent someone or something to investigate. 

Sue melts down and has a very Silver Age Stan Lee written “female freakout” and doesn’t calm down until Reed offers to take her shopping (oh, 1967…) Reed doesn’t miss the opportunity to belittle her gender.

This panel would never make it past today’s editors. Period.

Meanwhile, out in the furthest reaches of space, a call is made and received – Ronan the Accuser heads to Earth! Ronan arrives and takes a moment to observe the human race, deeming them in the intermediate stage of advancement. Ronan makes himself visible, figuring there’s no point in hiding anymore and he has found his targets!

Out on their date, Reed and Sue vanish in a puff of smoke. Out on a date with Crystal, Johnny does the same, and Ben disappears in front of the mailman in a scene that should be experienced firsthand. The scene cuts to reveal the figure of Ronan standing in front of the team.

I’ll leave the interaction with Ronan for you to discover for yourselves; it’s a phenomenal fight by Jack “The King” Kirby!

CAPSULE REVIEW: This era of Fantastic Four is considered almost universally the best ever, and this issue is no exception! There are some oddly out-of-date moments (like the one with Reed and Sue I made fun of) but overall the issue has aged fantastically and is a ton of fun. This is Ronan the Accuser’s first appearance, and second appearance of the Kree by name, an interesting era where the cosmic Marvel was really starting to get big. This issue was released about seven months before Captain Marvel became the first Marvel book based in space.

It was kind of funny the way Ronan stood in a crowd and judged humans before tracking down the FF, a rare bit of social comedy by Lee, who usually kept things a bit lighter.

The art and character design by Jack Kirby is just as incredible as you would expect, the man was incomparable. It is important to note this is before the Kree were turned blue for whatever reason.

Something to note with my classic reviews, a factor on top of quality, art, re-readability and others is the importance to canon. For every issue in the Golden and Silver Age that introduces a key character or holds a pivotal place in a superheroes history, there are ten imaginary stories, red kryptonite adventures, alternate universes and whatnot. Those stories are fine and fun, but far from vital reading!

This issue was interesting and well-drawn, and introduces a big name character. As such, it warrants a rating of 8 on a scale of 1-10 (please see our review and rating guidelines here.)

On eBay, I found this issue ungraded for $20-30. Graded copies sold for $100 or more, with a graded 9.2 copy selling for $580. 

– John Jack