Posts Tagged ‘Comic Reviews’

REVIEW: Conan Enslaved in the “Land of Always-Light”

(EDITOR’S NOTE:  Welcome to The Classic Conan Countdown, a series of reviews focusing on the original 275 issues of Marvel Comics’ Conan the Barbarian, which were published from 1970 to 1993. This is a review of Conan the Barbarian (Vol. 1) #2).
 
When Conan the Barbarian hit the shelves in 1970, it was a hit with readers. Sales of the premiere issue were brisk – originally scheduled as a bi-monthly title, the strong sales prompted the move to make Conan a monthly book.
 
Sadly, sales would continue to dip until issue #7, when Stan Lee made the announcement that Conan would be cancelled. An article from Comic Book Resources in 2013 revealed that not only were sales slow, but Stan Lee was hoping to use newcomer Barry Windsor-Smith’s talents on more prominent titles. Apparently Roy Thomas wasn’t happy with the decision, and lobbied Stan Lee to continue the book. Lee caved in, allowing Conan to continue, but as a bi-monthly title beginning with issue #14, according to CBR.
 
Conan’s popularity would again be on the rise after issue #20, making it a staple for many readers during the 1970s. It’s interesting that the popularity dipped progressively after issue #1, since both Thomas’ writing and the pencils of Windsor-Smith continued to be first-rate. 

Review: Conan the Barbarian #2

 
Conan has slain a great white ape, and he muses that perhaps the ape had misjudged the Cimmerian based on his smaller size! Once again, we’re treated to a gorgeous splash panel on the opening page by Barry Windsor-Smith. These splash panel pages become a recurring theme in Windsor-Smith’s repertoire, and in this author’s opinion are some of the nicest pieces of stand-alone art in the Marvel Comics library.
 
It doesn’t take long for Conan to take his eyes off the dead ape – he sees a woman running through the snow, barely dressed for the weather. Conan follows close behind as she flees from him, and despite Conan’s protests and shouts for her to stop, she continues to run.






Soon it is clear why the woman didn’t wait for Conan to catch up. She is actually Moira, human consort to Zha-Gorr, king of a tribe of beastmen. These man-beasts have made their home underground in an ancient city, where it is always daytime due to a luminescent phosphorus found only undergound. Here, humans serve them as slaves. Moira has successfully lured Conan into her trap!

Conan is taken unconscious into the city which the man-beasts call Brutheim. Here, Conan will join the pool of slave labor that all humans perform and there he will spend the rest of his days.

Upon regaining consciousness, Conan meets a small group of these slaves led by a man named Kiord. Good natured and welcoming to Conan, Kiord urges the barbarian not to act out or try to escape for fear of repercussions from the beastmen. Conan is not impressed and tries to escape anyway, despite his restraints.

As you would expect, Conan is not compliant and assaults a beastman captor who tries to take away his helmet. Conan is then sentenced to death in the arena – the rest of the human slaves will learn from his example to be more compliant and not resist their rulers.

But Kiord is inspired by Conan’s strength despite his own reservations. Will Conan meet his doom in the arena? And will Kiord lead his people to be more than slaves to the brutish beastmen?

CAPSULE REVIEW:  Of the first ten issues in the Conan the Barbarian series, Conan the Barbarian #2 is probably my least favorite issue, but that doesn’t mean it is bad in any way. The problem with many Conan comic books is that the plots are tremendously predictable – Conan meets bad guy, bad guy gets the best of Conan, and Conan wins in the end. To me, this issue was the most predictable of the first dozen issues.

The writing of Roy Thomas continues to channel the classic fantasy novels of the 1960s and is enjoyable, again accentuated by the quality art of Barry Windsor-Smith, which continues to get better with each issue. In some of the panels, Windsor-Smith’s work could almost be mistaken for that of Jack Kirby, especially the scenes showing the underground city of Brutheim.

A predictable yet good story earns this issue an 7.0 out of 10 rating.

It’s interesting to note that like many of the early Conan stories, this issue has been re-printed at numerous times in other special issues throughout Conan’s time at Marvel. In addition, an adaptation of the story was featured in the 1997-1998 Conan the Adventurer TV series in an episode called “Lair of the Beastmen.”

High grades of this issue are expensive, but not cost prohibitive. As of this review,  CGC 9.6 graded copies sold on eBay for between $399-440. Mid grade copies at CGC 5.0-7.0 generally sold for less than $100Ungraded copies claiming to be in “F/VF” condition sold for less than $75 and as low as $35 in some instances.

This issue can also be found in Chronicles of Conan #1, from Dark Horse

Moon Knight Squares Off with The Sun King

REVIEW: MOON KNIGHT #193 (Written by Max Bemis with art by Jacen Burrows)

When the avatars of the sun and the moon get ready to do battle, there can be only one winner. The avatar of Ra has already prepared his final ritual, and the Fist of Khonshu is broken in mind and body. Who will be the victor? 
Moon Knight #193, on sale today in comic shops, features the end to the six-part story arc “Crazy Runs in the Family” by Max Bemis and Jacen Burrows. The creative team handles it nicely and with as few of the “happy ending” sighs as they possibly could.
Marc Spector has essentially been defeated. There’s hardly any fight left in him, and the new residents of Isle Ra where Marc has been taken are eager to see Ra ascend and Khonshu’s avatar defeated once and for all.
Most of the exposition in this comic book is Marc Spector heading off to the chopping block. We even get a look at his daughter, Diatrice, who is at home with Frenchie praying to Khonshu for the safety of her dad. The religious part of me isn’t a fan of the kid kneeling down in bedtime prayer fashion and making a plea to Khonshu; but this is all the little girl has known, and she’s heard Khonshu is a god, so it makes sense in the context of the storyline.
Marc even gets to see Marlene, presumably to say his goodbyes. For a few moments, they talk about Diatrice, exchanging some niceties. But even Marlene knows that this mess isn’t something Marc will come out of unscathed…or at all. 

As Marc faces the avatar of Ra – the Sun King– he’s tremendously outpowered, beaten down, and ready to give up. How can the Fist of Khonshu survive? 

Once again, writer Max Bemis takes us into the into the darkness of Spector’s mind; but this time, its a defeated Spector. Even the voices in his head – including Khonshu – are afraid he’s given up the ship and this will be his final battle. 

Bemis explores this well, and his writing is excellent. This is rapidly shaping up to be my favorite Moon Knight run since Doug Moench and Bill Sienkiewicz tackled the character in the 1980s. It’s different, it’s captivating, and it keeps Moon Knight out of the mess that’s been made of much of the Marvel Universe. 
Penciler Jacen Burrows is excellent with open space on the page – he knows just what perspective is needed to achieve a proper mood or theme and he excels at panel transitions. The duo of Bemis and Burrows is shaping up to be one of my favorite Marvel creative teams. 
Add to this the quality inks of Guillermo Ortego and the coloring of Mat Lopes, and you’ve got a winner. It’s a good ending to an interesting storyline that neatly avoids most of the cliches found in comic writing these days. 
Rating: 7.4 out of 10
As always, I am – Wally (AKA Paint Monk

AfterShock Comics Presents the Art of Jim Starlin

THE INSPIRATION FOR THANOS REVEALED IN EXCLUSIVE “LIBRARY” INTERVIEW BY DAVID CONINE

If you haven’t heard of Jim Starlin, then you’ve either never read a comic book or you’re totally oblivious to the massive Marvel blockbuster coming out at the end of April. He’s the man behind the creation of Thanos, the intergalactic villain and titan behind next month’s Avengers: Infinity War. He also wrote the The Death of Captain Marvel, perhaps the most valuable and sought after book in Marvel’s original graphic novel line up. So if you’ve ever heard of Thanos, Drax the Destroyer, or Gamora, you’ve got Jim Starlin to thank. 

AfterShock Comics will be honoring the legendary writer and author with their re-release of a retrospective and art book honoring Jim’s legacy. See their press release below:


“FIRST AFTERSHOCK PRINTING! There are few creative names in comics whose influence is felt more in pop culture than Jim Starlin, with his creations Thanos, Gamora, and Drax the Destroyer occupying such prominent roles in Marvel’s cinematic universe. The “father of the cosmic soap opera,” Jim Starlin’s name is synonymous with the larger-than-life epic, which is why AfterShock is proud to bring back into print, this epic 328-page retrospective on the career of one of the most popular and prolific comic book artists of the last 40 years! Covering everything from his humble beginnings to his rise as one of the industry’s top creative talents, this oversized volume includes glimpses into Starlin’s files and sketchbooks, as well as images of his personal favorites with insights into his life and creative process. The first edition of this volume sold out instantly. Don’t be caught short this time! Just in time for the release of Marvel’s Avengers: Infinity War movie!”

On how the project came together and why he’s excited about it:
“When I started in the comic book business “Art Of” books were strictly the provenance of the greats, like Rembrandt and Di Vinci. But times change and so do attitudes. Now the comic is considered an art form and I hope A Life in Words and Pictures contributes a little to that art form’s history. As I come to terms with the drawing part of my career ending, the reissuing of this volume (big enough to knock out a cow with) provides me and readers a chance to look back at a forty-something year long stint in comics and see the starling changes in the industry that occurred during this time frame, both technically and artistically. I have to thank Joe Pruett for instigating this project and the Herculean effort he put into assembling and designing the book.”
On how the experience has been working with AfterShock Comics thus far:
“AfterShock and Joe, as usual, have been simply terrific to work with on this project.”
A sneak peak at the interior of the new Jim Starlin art book from AfterShock Comics.

(EDITOR’S NOTE: Guest Librarian and freelance writer David Conine was given an exclusive opportunity to interview the amazing Jim Starlin in anticipation of his upcoming art collection from AfterShock Comics.)

DAVID CONINE: Regarding your process, what methods did you employ when developing such interesting characters, and did you plan on them not only surviving the test of time, but flourishing as they have?
JIM STARLIN: “David, I was working for a paycheck at a job I loved doing, only looking forward as far as where my next job was going to come from and (back then) hoping I’d actually get paid for the job I was currently working on. That didn’t always happen, at least not on time, and that includes companies like Marvel.
I always saw future stories for the characters I was creating but there was no guarantee I’d ever get the chance to do them. But whenever I came back to Marvel, whether it was for a Warlock or Silver Surfer Series I always saw it as an opportunity to do more Thanos stories.”
DAVID CONINE: What were your inspirations when writing these characters and the cosmos of the Marvel Universe many exist in? Many of your peers were doing “normal” superhero crime fighting comics, and you were busy earning the label of “Father of the Cosmic Soap Opera.”
JIM STARLIN: “Every character serves a purpose in a story or he/she shouldn’t be in the story. Settings are determined by intention. Setting my tales in outer space allowed me to tell stories that might be uncomfortable or preachy if taking place on Earth.
Gamora was needed to put a female touch on the good guys’ side of the Warlock series, a counterweight to the Matriach.
Pip was a much needed comic relief for the otherwise dreadfully serious Warlock series.
Drax was brought in to be Thanos’s kyptonite.”
DAVID CONINE: What idea or event spawned the character Thanos?
JIM STARLIN:  “A psychology course in junior college after I got out of the service: Freud’s concept of the darker and lighter side of humanity, Thanos/Eros. Once I started playing with the idea, the darker side proved the much more interesting of the two.”

DAVID CONINE: How did you initially get into writing/drawing comics?  Any formal training?
JIM STARLIN: “No formal training, which I regret. A little classical art schooling probably would have made me a better artist.
Marvel was expanding their comic line from eight books a month to about twenty- something and started hiring anyone who could hold a pencil to draw them. I barely qualified. Started writing because I thought I could do a better job of it than many I worked with.”


DAVID CONINE:  As you have seen the industry change over the years, what changes/decisions have you witnessed that you feel hurt the genre or industry on a large scale?
JIM STARLIN: “The big corporations buying the companies. The bigger the owner the harder it’s gotten to do good stories. Feeding the bottom line crushes the efforts beneath it to keep it balanced.”

DAVID CONINE: Same question, except instead of harming the industry, what have you witnessed, such as advances in technology, that have changed things for the better?

JIM STARLIN: “Computers. Better coloring, lettering, printing and spell check.”
DAVID CONINE: Who or what was your biggest inspiration when you began your career in writing and drawing comics?
  
JIM STARLIN: “Jack Kirby, Steve Ditko, Joe Kubert, Charles Dickens, Roger Zelazny, Citizen Kane, and so many more. Artists should have myriad inspirations.”


DAVID CONINE: Did you know that you wanted to draw and write comics – create comics – or was it something that just happened? 
JIM STARLIN: “My father worked at Chrysler as a draftsman and used to bring home tracing paper and #2 pencils. With them I started tracing out the characters. The pastime became an obsession, which eventually turned into a career.”

DAVID CONINE:  What do you feel was your “made it” moment?
JIM STARLIN: “Still not sure I’ve hit that moment. Don’t want to become complacent.”


DAVID CONINE: Did you read comics as a child, and if so what were your favorite characters and titles, and why?
JIM STARLIN: “Yes, Superman, Batman and (believe it or not) Wonder Woman. They were the only characters being published back in the fifties.”
DAVID CONINE: Who are you favorite illustrators?


JIM STARLIN:  “You got all day? N C Wyeth, J C Lyndecker, Frank Frazetta, Frank Schoonover, Dore, Howard Chaykin, so many more that I can’t immediately bring to mind. I’m on vacation and away from my library to be reminded.”


DAVID CONINE: When working for companies like Marvel and DC, how far ahead would you write or plan a storyline? Did you have a specific method you employed for this?
JIM STARLIN: “It would depend on the job. I usually like to have a lot of extra time built into the schedule, to avoid mishaps or unexpected events throwing things off but that’s not always possible. Some early jobs, like one issue of the Cat that Alan Weiss and I drew we only had three days to get the job done.”

DAVID CONINE: What was the first comic you ever wrote?
JIM STARLIN: “The middle chapter of a Captain Marvel issue. I took over scripting that series completely the following issue.”
DAVID CONINE: What is your favorite comic that you have written? Specific issue, and why? 
JIM STARLIN: “The Death of Captain Marvel for so many reasons.”
DAVID CONINE: Do you have a favorite illustrator/creative team that you enjoyed to working with the most?
JIM STARLIN: “Bernie Wrightson would probably be #1 with Alan Davis and Ron Lim fighting it out for second place, for very different reasons, obviously.”


DAVID CONINE: Over the years, what are a few of your top 10 favorite writers?
JIM STARLIN: “Alan Moore, Frank Miller, Steve Gerber, Roy Thomas, Stan Lee, and Bob Kaniger.”
DAVID CONINE:  If you were to choose, what character that you’ve ever worked with is your most beloved?
JIM STARLIN: “Thanos.” 

(EDITOR’S NOTE: David Conine and Paint Monk’s Library would like to offer our deepest thanks and heartfelt appreciation to AfterShock Comics and Jim Starlin for the opportunity to conduct this exclusive interview.)



Sunspot, Cybernetic Lobsters & A Classic Villain

CLASSIC REVIEW:  X-MEN: FALLEN  ANGELS Trade  Paperback (Marvel Comics)

What do Sunspot, Warlock, The Vanisher, Devil Dinosaur and cyborg lobsters have in common?
They’re all members of the Fallen Angels, a wacky super hero “non-team” featured in a 1987 8-part comic series. The series, collected in a nice hardcover book by Marvel, connects the Fallen Angels to the X-Men; it’s listed as an X-Men title.. But with the exceptions of Sunspot, Warlock and longtime X-Men villain The Vanisher, there’s nothing that connects this book to the main team in terms of continuity. In other words, there’s really no impact on the X-Universe as a result of this story.

The impetus for the tale is Sunspot’s angst over nearly injuring fellow New Mutant Cannonball (Sam Guthrie) during a heated exchange in a soccer game. Apparently, Roberto (Sunspot’s real name) feels terribly worthless – and dangerous, leaving the team because he doesn’t want to lose control and hurt anybody again. 
Warlock, the “self-friend” of everyone, follows along, worried about Sunspot and his mental state. At this time, Magneto has taken over day-to-day operations of Xavier’s School For Gifted Youngsters, and he sends Jamie Madrox (AKA The Multiple Man) and Siryn (Theresa Cassidy) off to find them and return them to the mansion. Instead, the duo remains with the Fallen Angels (apparently acting as babysitters?)

Sunspot and Warlock eventually settle into a place called “Beat Street” where long-time X-Men villain The Vanisher has set up shop.

Welcome to Beat Street, where you’ll find all of the 1980s teen angst that you will ever need.

Despite Sunspot’s misgivings, the Vanisher claims to have turned over a new leaf, caring for a bunch of misfit superheroes who just wouldn’t cut it on mainstream teams. It’s here that we meet  Gomi, a super-nerd with two cybernetic lobsters. The lobsters are Gomi’s friends, and he can communicate with them. I’ve got to admit, the lobsters really do steal the show in this book. 


Other characters on the team are Ariel, a teleporter with the mutant power of persuasion, and Chance, a tomboy who only discovers she has mutant powers later in the series. The group – rather than a group of “misfit heroes” are more like a group of super-powered petty thieves who keep the Vanisher comfortable in exchange for shelter, a home and a sense of belonging. 


Halfway through the series, Ariel teleports the group to another dimension, where Devil Dinosaur and Moon Boy join the team. The last few issues introduce what should or could have been the overall theme of the series, as the team is betrayed by one of their own and sold to a being on the mysterious planet of Coconut Grove. 


Where are Crockett and Tubbs when you need
them? The Vanisher in all his gaudy 1980s glory.

1980s references abound in this book, both in the dialogue and in the attire of the characters. The Vanisher looks like a villain from the 1980s hit Miami Vice. Coconut Grove looks like an odd mish-mash of the world in Logan’s Run (1970s) and one of the sordid Miami nightclubs from the previously mentioned 1980s drama.

The artwork – by Kerry Gammill, Marie Severin and Joe Staton in later issues – is nothing to write home about but its not bad. It moves the story along, but seems far too busy in many places. Thankfully, solid inks by Tom Palmer and Val Mayerik manage to make the best of what really is average comic art at best.

Much of the dialogue consists of arguments between characters who are all strong personalities and don’t get along. Devil Dinosaur and Moon Boy don’t even speak the same language as the rest of the tem, so the communication gap there is huge. It really makes no sense why they even joined the Fallen Angels – unless it’s just part of the “misfit” concept in the series and the fact that the two were misfits from their own land.


The big problem with this book is that writer Mary Jo Duffy doesn’t make clear what exactly the book is supposed to be. Is it a super hero team book? Is it a story of adolescence and learning responsibility? Is it about Coconut Grove’s plight and kidnapping of the heroes, or bringing misfit characters together? It’s clear that not even the author knows.

Duffy has an odd yet varied resume with Marvel Comics, her longest runs on any series being Crystar, the Crystal Warrior #1-11 and Akira #1-37. She’s written solo stories and had short runs in Conan the Barbarian, Epic Illustrated, Star Wars and Power Man & Iron Fist.

While not a great collection by any standards, Fallen Angels is definitely worth picking up. Gomi and the bond he shares with his cyborg lobsters, Don and Bill is clever and an enticing story arc (Devil Dinosaur does step on Don at one point, killing him.)

The book will also be an anomaly in your collection – it’s a mainstream Marvel series that utilizes excellent characters, yet it’s driven by many plots that really go nowhere and don’t work cohesively together. It’s an anomaly in a sea of X-books that for the most part don’t make sense or collectively create an ongoing sotryline. It’s Marvel on LSD and some seriously strange reading.

This book earns a 6.0 out of 10 rating because the whole point of the series just isn’t clear. It could have been an attempt to create a new super team, as a second part was pitched in an issue of Marvel Fanfare, but that never came to fruition.

That’s probably for the best. 

As always, I am – Wally (AKA Paint Monk

Magik, Wolfsbane, Strong Guy and….ZOMBIES!

SCI-FI SUNDAY: Guest librarian reviews hard-hitting New Mutants: Dead Souls #1

Rick Grimes and the crew from Alexandria
can’t compete with Magik and her line
up in New Mutants: Dead Souls #1. 

Zombies like on the Walking Dead…I heard they were making comics now, too.” — New Mutants: Dead Souls #1



(LIBRARIAN’S NOTE: This review was written by guest blogger David Conine. David is a freelance writer and the content editor at Comic-Watch.)


In the first issue of New Mutants: Dead Souls #1, writer Matthew Rosenberg and artist Adam Gorham do not disappoint. They deliver a blazing introduction to the series, with a character-driven supernatural tale that keeps things fresh from page one to the final penel!

Readers may not get what they expected, though. Much like Tom Taylor’s X-Men: Red introduced a flavor of X-men that readers haven’t seen
in some time, Rosenberg raises the bar yet again with the New Mutants characters in Dead
Souls
.



As our story begins, the New Mutants hit the ground running under the direction of Magik: field team leader, mutant teleporter, witch, and sometimes Demon Queen of Limbo. The group is investigating supernatural phenomenon in a small Alabama town devastated after a hurricane. It seems the dead are refusing to stay dead.


Rounding out the new field team are Strong Guy, Rictor, Tabitha (AKA Boom-Boom) and Wolfsbane


They’ve offered their uncanny abilities as humanitarian aid to those who are being disturbed by the things lurking in the creepier corners of the Marvel universe. The group and their outing is funded by the HATCHI Corporation, which is run by former New Mutant Karma (X’ian Coy Manh). She’s assisted by David Alleyne, formerly known as the mutant Prodigy. While Alleyne is no longer a mutant, he’s still freakishly smart. He helps Karma determine where and when the new team is needed.

In Alabama, these new New Mutants face off against a horde of zombies, and we get to see that this group isn’t Professor Xavier’s “little league” team any more. Rosenberg and Gorham shine, an incredible creative team, using their skills in unison. It’s clear through the writing and the art that all these characters have experienced spiritual trials, tribulations and loss, creating some very intriguing dynamics.

Illyana Rasputin and her New Mutants are ready to kick
some serious Zombie butt.

Here, Rosenberg isn’t afraid to speak through the voice of the characters, lending more depth to each of them and making the story far more than words on a page. It seems there is an intense amount of mystery among the team and extreme contradictions exist. For example, Magik tells Rictor they’re not X-Men anymore and she tells a survivor of the initial zombie attack that the members of the group aren’t superheroes. Yet when the dead arrive, Magik doesn’t hesitate to pull the team together and do what she calls “the big super-hero thing.”



The dynamic continues between members of the team, and each is written true to Marvel canon. Rictor is still the “snarky jerk”and Wolfsbane still holds to some of her earlier naivete. The whole idea of eradicating the supernatural corner of this part of the Marvel Universe is an incredible setting for these characters.

Rosenberg has really outdone himself,  and his work is complimented by Gorham’s beautiful line work. One must credit Michael Garland’s
wonderful use of colors to help set the overall supernatural tone, helping to create some incredibly powerful panels that effectively
bring the entire book together.



New Mutants: Dead Souls #1 leaves readers (even a “Die Hard Old
School New Mutants Fan” like myself
) not only wanting to know what’s
next, but waiting to see who or what the mysterious “Alone Man” might be.



— David Conine

Max Bemis Keeps MOON KNIGHT Going Strong

REVIEW: MOON KNIGHT #192 “CRAZY RUNS IN THE FAMILY” PART 5

I’m happy to announce that I’ll be regularly reviewing MOON KNIGHT over at Comic-Watch! My first review is Moon Knight #192 – and what a wild ride it is!
In addition, I’ll be tacking RED SONJA (Dynamite Entertainment), JOHN CARTER (Dynamite Entertainment) and SACRED CREATURES (Image Comics) reviews as well. 
As always, I am – Wally (AKA Paint Monk

Claremont, Bolton Take On “Historical Fantasy”

Saturday Sword & Sorcery Review:  Black Dragon #1-6 (Epic Comics)

At a library sale this past week, I picked up a copy of the Titan Comics hardcover collection The Black Dragon, which was originally a full-color mini-series from Marvel’s Epic Comics imprint. The Titan version is a black-and-white reprint, which make the extraordinary pencils in this graphic novel stand out very nicely.

For the sake of sticking to the original vision of the writer and artist, my review will be on the individual issues of the 1985 Black Dragon series from Epic Comics.

Billed as a “historical fantasy,” The Black Dragon follows the story of James Dunreith. He’s an exile from England, sent away by King Henry Plantagenet. But with the king’s death, he decides it is time to return to his country. The first pages of the story show us Dunreith’s return to England, and just how quickly he’s arrested.

His jail time is short; it seems that Eleanor of Aquitane, the queen, needs some assistance. Whispers tell of a rebellion being planned, and Richard the Lionheart is in Palestine, unable to protect his birthright as successor to Henry Plantagenet.

Dunreith is the perfect man to investigate these rumors of rebellion; the man accused of sowing the seeds of revolution is his friend, nobleman Edmund de Valere, with whom Dunreith served in combat.

While he does not believe the allegations, Dunreith is still willing to go and investigate the charges, putting the queen at ease. Arriving at Castle Glenowyn, the knight errant hears even more tales of massacres in the lands around de Valere’s holdings. But it is still difficult for him to believe his friend is guilty of revolution – and is something far more dark and sinister at work?

A historical fantasy by the duo of Chris Claremont and John Bolton should be a no-brainer home run; instead, it’s a slow read that makes you wonder if the editorial department was out to lunch, assuming creators of their caliber didn’t need editing at all. This is not by any means a “slap” to Claremont or Bolton – both are extremely talented and legends in the industry. But this compilation has some major issues, which I’ll explain below.

First, we’ll look at John Bolton’s artwork. There’s no question he is one of the best horror artists in the comic world, and his work on Kull the Conqueror for Marvel was first-rate. But his coloring in this series is rough. At times, the pages make you think he’s channeling his inner Prince Valiant – the artwork, when colored, feels outdated. It’s much crisper in black and white, and its a shame that Epic Comics didn’t give it the black-and-white treatment with the initial release. This series was released in 1985 – even by 1985 standards, the art looks outdated.

Chris Claremont, who is my favorite comic book writer, is famous for his verbosity and use of narratives during his stories. They worked exceptionally well in the Uncanny X-Men but not so much in this book. Narrative is good when the writer and artist are in sync, and the writing compliments the art and vice-versa. Here, the art is bogged down by verbiage and in some panels, it’s just way too much.

The Black Dragon is by no means a terrible series or story, but its problems are glaring enough that it is clearly not one of Claremont of Bolton’s better works. On a scale of 1-10, I’d rate this series a 5.9. (Editor’s Note: If you decide to get this series, I would highly recommend the hardcover reprint edition by Titan Comics. The art is much crisper and it negates issues with the poor coloring.)

I’ve added this book to the very small list of mediocre comics by amazingly talented creators. The only other book on that list for me is Ka-Zar: Guns of the Savage Land. That one is a literal stink bomb dropped by the extremely talented Timothy Truman and Chuck Dixon. 


Both books are proof that a fantastic team of creatives does not necessarily mean a fantastic comic book.

As always, I am – Wally (AKA Paint Monk

Bendis Slated To Develop Marvel Movie Script

Deadpool director Tim Miller set at the helm as Bendis develops “143”

There’s something to be said about being at the right place at the right time. I was setting up the Twitter widget for Paint Monk’s Library when this tweet came in from Brian Michael Bendis’ feed.
It’s my first piece of “breaking news” since I left the newspaper business in 2000. Enjoy – I hope you have as much fun reading it as I had being “back in the newsroom.”
As always, I am – Wally (AKA Paint Monk)

Dynamite Entertainment Tackles Pumpkinhead

Can Cullen Bunn make the monster translate from the screen into comics?

I’ll admit, I try very hard to steer clear of occult or horror comics in the modern genre, but when Dynamite announced they were making a comic out of Pumpkinhead, the creepy horror film from the 1988, I had to give it a shot.


As always, I am – Wally (AKA Paint Monk)