Posts Tagged ‘Gerry Duggan’

REVIEW: Conan 2099 #1 A Bit Muddled But Still Fun

“EONS FROM HOME, THE BARBARIAN BATTLES THE CIVILIZATION OF 2099! In the far-flung future of 2099, will barbarism finally triumph over an endangered civilization? When CONAN THE BARBARIAN entered the Marvel Universe with the SAVAGE AVENGERS, he stayed to conquer and claim his kingship in modern times. Now cursed by a mystic to live beyond his years, when Conan’s new kingdom is threatened, he swings his blade once more! But as the calamity in 2099 bears down on his secluded realm, will the future shock unseat the barbarian king? An unforgettable chapter, unlike anything you’ve ever seen in the saga of Conan! “

By WALLY MONK – Paint Monk’s Library Editor

As somebody who prefers Conan in the Hyborian Age, my fingers were shaking a bit when I dropped $4.99 to pick up this book from the local comic shop.

Would this be another Age of Conan: Belit-style train wreck? Or would the team of Gerry Duggan and Roge Antonio be able to pull this one off? Well, a little of both. It certainly wasn’t a train wreck, but it’s not destined to become a classic, either.

I give Duggan and Antonio points for several different things. The writing isn’t bad, and the plot is fairly interesting (if you can suspend your disbelief enough to enjoy Conan with a Nova Corps helmet and a sun-sword). Antonio’s art is beautiful, and he manages to pull off compelling scenes despite minimal and occasionally simplistic backgrounds. The one thing this comic did for certain was increase my excitement to see Antonio’s work on the regular Conan the Barbarian title.

Despite all this, the story is confusing. At some points, it appears as if Conan is ruling his Hyborian kingdom of old, and at others he’s referencing his kingdom which “spans from the mountains in Mexico” to the ocean. Sure, the story has flashbacks to the Hyborian age (I think), but the delineation of showing where Conan is at any given moment often becomes convoluted.

It’s only convoluted, however, if we as readers assume Conan’s eventual return to the Hyborian age. But in another timeline, perhaps – the world of Savage Avengers – maybe Conan never goes back to the Hyborian age at all. Time and future stories will tell.

Review: Conan 2099 #1

We are treated to a brief flashback on the opening page of Conan battling Kulan Gath. After a few brief panels, we see the Cimmerian scaling a skyscraper, where he breaks into the building to discover some traitors hailing a new king!

Our barbarian has broken into a meeting where those in attendance are hailing “King Tlaloc,” as the would-be usurper tells the assembly that they will “push back against the mad King Conan” and “bury him where none will ever find him.”

Anyone who has ever picked up an issue of Conan knows that this will not end well.

We learn that Conan was cursed by the witch Morgan Le Fay, and she haunts his mind, talking to him – and even appearing in his mind – throughout the entire comic.

Le Fay approached King Conan as someone paying tribute, as she apparently offended Doom, the King of Latveria. The barbarian, not wanting to hide a witch nor interfere in another kingdom’s matter, made short work of her. The curse was her “revenge” and will serve as the driving plot element in the book.

Wait a minute. Morgan Le Fay? King Doom? A Nova Corps helmet? What does this have to do with Conan and why is still in North America in 2099?

CAPSULE REVIEW: I’m going to treat this issue as the one-shot that it is, or perhaps pretend that it is a “What If?” storyline. To Duggan’s credit, he composes a good story with a surprise ending. The dialogue is certainly not always consistent with the Conan many vintage readers know, but the character himself is mostly true-to-form.

The real excitement in this issue is Roge Antonio’s artwork. His action sequences are first-rate, and somehow he manages to create pages with just enough background to provide a complete picture. Other artists present either detailed scenes or ones that are minimalist; Antonio strikes a good balance between the two.

Weird, occasionally confusing, and not something I’d like to see as a regular series, I still had fun reading this issue. And the ending was definitely a good one.

On a scale of 1-10, I’d rate this issue a 7.5.

REVIEW: “Savage Avengers #1” A Pleasant Surprise

*Review: Savage Avengers #1 – SPOILER ALERT!*

By BOB FREEMAN – Paint Monk’s Library Writer

I came to Savage Avengers uneasily. Those who have read my reviews know that I consider myself a Howard purist, but with a deep appreciation of Roy Thomas’ work on Conan for Marvel Comics.

I enjoyed Conan’s time under the Dark Horse banner, but when I first learned the Cimmerian would be returning to Marvel, I was excited. When they announced three Conan titles (Conan the Barbarian, Savage Sword of Conan, and Age of Conan) I was ecstatic.

Then the first art showed up: Conan standing between Wolverine and Thor.

Oh no. Surely they wouldn’t? I put it out of my mind, and then as the new comics arrived, I was… deflated. These new Conan titles fell far short from what I expected from Marvel. Conan was out of character. The stories were a pale shadow of not only Howard’s greatness, but that of classic Marvel and Dark Horse.

Then Conan showed up in the Avengers mini-series No Road Home.

My worst fears were being realized. This was not the Conan I had been a faithful fan of since the mid-70s.

Once Savage Avengers was announced, I cringed. I was on the verge of becoming livid. How could they do this? It was bad enough they were butchering the character in his own titles, but now they were going to drag him into a team up with Wolverine, the Punisher, Brother Voodoo, Elektra, and Venom?

I bought the comic reluctantly. I had to see the trainwreck for myself, but, wonder of wonders, there in the pages of Savage Avengers #1 was Conan of Cimmeria. Conan couldn’t be bothered to make an appearance in character in titles bearing his name, but here he was, front and center, in a place he had no business being.

Here’s a recap:

Our story begins with an opera singer being kidnapped and dragged off to the Savage Land, sacrificed by a strange cult in order to appease and call forth a god from a far flung planet in our solar system.

Enter Conan who is in a grim and gritty battle with members of the Hand.

Soon, Wolverine appears and he and the Cimmerian battle it out, before becoming reluctant allies in one of the oldest tropes in comicdom.

Conan is looking to infiltrate a wizard’s lair to steal a magical gem. Wolverine is investigating the disappearance of Brother Voodoo. The barbarian and mutant part company.

Logan eventually finds Voodoo, but is seemingly too late to save him from ritual sacrifice.

The tale ends with Frank Castle, the Punisher, discovering the bodies of his loved ones have been stolen and taken to the Savage Land as bait to draw him there.

Believe me, the comic was much better than it sounds. Looking at it purely from the standpoint of a Conan fan, the Cimmerian was perfectly in character. The action was intense and visceral. The artwork was spectacular.

Yes, Wolverine’s entrance was disappointing, but overall, this was the best representation of Conan we’ve seen in the Marvel Universe since Roy Thomas penned tales of the Hyborian Age.

So yes, I’m in this one till the end, though I expect it to devolve rather quickly once more characters from the Marvel Universe start sharing the screen with my favorite Cimmerian.

But it was sure nice to see him take center stage in this Savage Avengers debut. The Conan Gerry Duggan is writing in this book is a far cry from the way he is characterizing him in his Savage Sword of Conan run.

What a missed opportunity, especially considering how fantastic Mike Deodato’s artwork is. I would have loved to see him bring the Hyborian Age to life, or at the very least, spend more time in the Savage Land.

And speaking of missed opportunities… Where the heck is Ka-Zar? If Conan has to be pulled into the Marvel Universe and dropped into the Savage Land, how is that not the team-up???

Anyway, I give Savage Avengers #1 a solid 7 out of 10 Skulls of My Enemies, deducting one point per Marvel Anti-Hero that made an appearance in the book.

—Alba Gu Brath
Bob Freeman
occultdetective.com

REVIEW: Savage Sword #3 Hits the Nail on the Head

By TROY CHRISMAN – Paint Monk’s Library Writer

Marvel’s Savage Sword of Conan hits its third issue and readers are thrust knee-deep into the meat of the five-part story arc “The Cult of Koga Thun.”

This issue, “The Siege of Kheshatta”, is the continuation of Conan’s adventure in Stygia after escaping a cursed slaver ship with the help of his new companion, Suty. After uncovering an ornate box – which, once opened, imprinted an ancient map in the Cimmerian’s mind. Suty and Conan seek out the city of Kheshatta and an answer to the riddle of the map.

Exploring the city uncovers a library and a guardian within, a female warrior named Menes. While the trio discuss a plan to follow the map, Menes is whisked away by followers of Koga Thun, an evil sorcerer she believes is not only in search of the map, but also an ancient secret buried underneath the city.

*** Spoiler Alert ***

Synopsis: Savage Sword of Conan (2019) #3

“The Siege of Khesatta” begins as Menes confronts her assailants, peeling away any visage of them being anything but evil agents of the foul sorcerer and his cult. While she struggles to escape, Conan joins the fray, unarmed save for his environment. A well-launched pillar ruin halts the attack while well-aimed fists fell another cultist, finally surrendering a blade to the raging barbarian’s grip. When the odds and number of cultists against Conan grow, he turns to cunning and a natural lever to turn the tables and squash the opposition – literally.

The trio again gather to plot the battle against Koga Thun and his plan to find the map and ancient weapons buried under the city which have evaded his grasp (despite decimating the town through magic and sheer force). But as the three talk, a thick storm descends on the city in the form of fog, sand, wind, and blazing magenta eyes.

While the barbarian grips steel, ready to split the giant reptilian face in two, his senses clear and standing before him is Koga Thun, flanked by two female acolytes each with flames emanating from one of their hands. Koga Thun demands the map, as sinewy, dead hands reach from all angles to secure the barbarian. Conan promptly chews off a hand that wanders too close to his face and spits it back in the sorcerer’s face – a fitting response to his foul magic.

Koga Thun then lays his twisted hands on Conan and peels back the layers in his brain, searching deeper and deeper for the map. Menes breaks the evil one’s concentration by sheer force, knocking the two female acolytes together with a push and in turn knocking into Koga Thun, freeing the Cimmerian to strike out and cut his way free. 

As the three race for a break in Koga Thun’s dark barrier, Suty is wounded, but the the trio breaks through, regrouping and plotting yet another strategy. Menes believes Koga Thun has been searching the wrong location for the ancient weapons and the real mystery will be revealed underneath the city. Despite ancient tales of cursed warriors who failed while seeking the weapons, the three descend further under Khesatta. As Conan leads the way, seeing visions shared to only him by the map in his head, they plunge forth – and straight into a waiting crowd of undead.

CAPSULE REVIEW: The third issue of Savage Sword of Conan is simply the best yet in Marvel’s revival of this character. It is the most complete from cover to back. The story within includes a delicious taste of the villainy of Koga Thun and even while they escape, Conan and his new allies feel his presence pounding in their souls (and Suty pounding in his veins). 

The artwork has grown leaps and bounds from the first issue, simply due to what is going on behind the scenes. Background art is much more fleshed out and the world of Hyboria feels full and robust. The city is ruined, but daunting and the catacombs underneath are dank and brooding.

The only dent I can find in the latest issue is one that may be the niggling of a longtime comic reader. The combat sequence between Koga Thun and Conan was confusing. I feel the writers captured the surreal quality of the foul magic that had helped capture Conan and transported he and his allies into a different reality of sorts. But the actions of Menes to help free the barbarian required several views to capture what actually happened. A bit of narration here would have explained the actions and better served the story. It may be a small quibble and maybe narration is a lost art, but in this case it could have served as a great help.

Another issue is this new Conan still hasn’t shown the mind-numbing avoidance to magic Robert E. Howard’s barbarian showed this Howard canon. Here, the barbarian treats Koga Thun as just another foe, not one that makes the hairs on his neck bristle and his inner fire burn.

But those are minor issues with a comic that steers us Conan enthusiasts in no direction but full steam ahead for the conclusion of this story arc and the ones that follow. TheSavage Sword is in good hands and appears to be thriving, Koga Thun be damned.

Once again, an Alex Ross cover hits all the right marks and even includes an “after Buscema and Chan” signature line in tribute to legends John and Ernie.

My little nitpicks aside, this issue ranks a solid 8 of 10 and propels us in anxious anticipation to the next part of the tale. This feels like the Savage Sword of old while boding well for the future of the series.

The book also includes part three of Scott Oden’s 12-part novella “The Shadow of Vengeance.” I will be reviewing this tale at its conclusion and am very happy to announce I have reached out to Scott and Perilous Worlds’ Editor Howard Andrew Jones and will have an upcoming Q&A with Scott.

Feel free to submit any questions you may have for Scott through the Paint Monk or to me at troychrisman@gmail.com.