Archive for the ‘Conan (2019)’ Category

INTERVIEW: Jim Zub’s Conan #19 Coming Out March 10

(AUTHOR’S NOTE: It has been no secret that I have had issues with Marvel’s relaunch of Robert E. Howard’s Conan. The one bright spot has been the writing of Jim Zub. I was a fan before he took up the challenge of being the Cimmerian’s primary scribe, particularly of the comic adventures of Pathfinder’s iconic characters.

He has done an admirable job with Conan and I am thrilled to share with you this short interview as we lead up to the next exciting arc in the adventures of Conan the Barbarian.)

By BOB FREEMAN – Paint Monk’s Library Writer

***

BOB FREEMAN

Thanks for being patient with me, Jim. The world sort of got turned on its ear in March of 2020 and we’re still not out of the woods quite yet. No one has felt the brunt of this, creatively, more than you, I suspect. With your run on Conan the Barbarian interrupted just as it was gathering steam, I can imagine you had more than a few sleepless nights.

JIM ZUB

It was definitely surreal having this bucket list project finally launch and then the world slide into an unexpected state of chaos. I had originally planned a really aggressive convention schedule and a big part of that was going to be Conan-focused, but then the whole convention calendar shut down, and then, a couple of months later, the Conan monthly series was on pause. A 6-month gap right in the middle of our first story arc was not ideal, but thankfully when we came back in October we were able to pick back up and are now pushing hard with new issues in 2021.

That’s where my focus is now – beating the drum as hard as I can to make sure readers know we’re building something special and that the series is worth following, month after month and collection after collection, especially with Conan the Barbarian #19 coming in March as the start of a new arc and perfect jumping-on point.

BOB FREEMAN

As you’ve often stated, writing Robert E. Howard’s Cimmerian is a dream job for you. I’d be interested in the backstory of how you discovered Conan. It’s often telling if one’s introduction came by way of Howard, Thomas, or Schwarzenegger.

JIM ZUB

The original Arnold Conan film came out when I was 6 years old, so I wasn’t able to see it in theaters but the ripple effect it had on visibility for the character was immediately apparent and it got my older brother to start reading the original books. So many of my fandoms came from following in his footsteps, and in this case that meant reading the Lancer paperbacks, he started collecting and then shifting from there over to the Conan comics. Since the film was R-rated, I wouldn’t see it until years later on home video. I was still technically under-age for it, but we were in the midst of our sword & sorcery obsession with Dungeons & Dragons and fantasy novels aplenty, so it didn’t feel too severe.

A preview of Cory Smith’s artwork from the upcoming Conan the Barbarian #19.

BOB FREEMAN

You’ve had the chance to work with several artists that have really done your writing justice, but I have to say, after seeing previews of Cory Smith’s art, there’s some real ‘pop’ to these new pages. The layouts are really spectacular. That’s got to be inspiring.

JIM ZUB

Agreed! Cory is doing a stunning job on each issue and really carrying forth in the tradition of some of the best Conan comic artists of the past with rock-solid storytelling and dynamic action. It’s funny because on a phone call early on he admitted to me that he wasn’t generally a fantasy guy in terms of his own reading and drawing, but with each page he’s gotten more into it and is now starting to dig back through the classics and appreciate how well done they were. I think at first he assumed it would be easier than the kind of technical drawing he did before with cityscapes and sci-fi stuff, but the figure work and other details have provided their own challenges and he’s making the most of it.

What’s also crazy is that the page samples going around are just from his first issue. I feel like, as good as those are, issue #20 and 21 are even stronger, so readers are in for a real treat.

Another piece of sample artwork from Conan the Barbarian #19.

BOB FREEMAN

I appreciate how you’ve approached the character, staying true to the Cimmerian’s personality, especially in Howard’s tales of his early years. You’re delivering some dynamic prose that really breathes life into the Hyborian Age and its principal antagonist. Your plots, however, have tended to lean heavily on your experience with roleplaying game storytelling, which has been a nice change of pace. There’s a freshness to the stories that set your Conan apart.

JIM ZUB

Thanks so much. I really appreciate the kind words about the stories. It means the world to me to know that fans of the characters are enjoying them.

BOB FREEMAN

Tell me how you got into playing RPGs. What era did you come up in? I first rolled dice in 1978 with the Holmes Blue Book, and I never looked back, exploring every edition since, as well as countless other RPGs, like Gamma World, Top Secret, Traveller, and every iteration of Lord of the Rings and Conan that have seen print (and some that haven’t).

Zub’s introduction to fantasy RPGs came from the D&D Red Box rules set.

JIM ZUB

I started gaming with the D&D Basic Red Box, but my brother and I didn’t fully understand the differences between editions or Basic and Advanced D&D so our collection became a hodge-podge of different material with the Mentzer Basic Set, Moldvay Expert Set, and first printings of the AD&D Dungeon Master’s Guide and Monster Manual. As you might imagine, trying to keep the rules consistent early on was a challenge.

I’ve said this many times, but I wouldn’t be a writer today without D&D. It gave me a lot of confidence and ignited a desire to create stories and characters instead of just reading them. For me, coming up with scenarios and writing dialogue is very much about role-playing. I don’t want the characters to talk like I do, I want them to sound like themselves.

Robert E. Howard is one of the many influences on D&D, but it also carries a lot of other elements in there as well that I don’t feel translate back to Conan, so I sprinkle in a bit of D&D-esque dungeon delving and dark magic but do my best to hew to something more REH or Roy Thomas-influenced where possible.

In addition to writing Conan the Barbarian for Marvel, I’ve been writing official Dungeons & Dragons comics since 5th edition D&D launched in 2014. Writing two of the biggest fantasy properties in the world at the same time is absolutely surreal and I work really hard to make sure they feel distinct from each other.

BOB FREEMAN

I recognize some of your influences, but I’d be curious to know who some of your favorite authors are and what books mean the most to you, personally, and as a storyteller. Comic influences as well.

JIM ZUB

In addition to Robert E. Howard, Fritz Leiber and Lloyd Alexander were big for me growing up. Fafhrd and the Grey Mouser felt like a gloomier version of D&D-style capers and I loved those books. Before those, I devoured The Chronicles of Prydain. The Dragonlance novels by Margaret Weis and Tracy Hickman and the original Icewind Dale Trilogy by R.A. Salvatore also arrived at a pretty formative time.

Lloyd Alexander’s Chronicles of Prydain were among the many books that introduced Zub to the fantasy genre.

I also got a big kick out of some of the Fighting Fantasy novels because they mixed Choose Your Own Adventure-style choices with a dice-rolling combat mechanic. There’s artwork from Forest of Doom, City of Thieves and Deathtrap Dungeon burned into my brain alongside imagery from the Monster Manual and specific D&D adventure modules.

In terms of comics – Roy Thomas on Conan (both Barbarian and Savage Sword), Chris Claremont on Uncanny X-Men, and Roger Stern on Amazing Spider-Man and Doctor Strange are three big influences from my early collecting years. Later on, I’d also seek out work from J.M. DeMatteis, Ann Nocenti, Frank Miller and Neil Gaiman.

Obviously the writing was crucial, but great art really drove it all home, so fantasy illustrators like Frazetta, Elmore, and Easley grabbed my attention alongside comic artists like Paul Smith, Gene Colan, Michael Golden, or Art Adams.

***

The next arc begins with issue #19, dropping on March 10th, where we find Conan in the Land of the Lotus! Here’s Marvel’s announcement:

CONAN’s march to Khitai has landed him as the prisoner of the imperial guard…but it will take more than chains to keep a Cimmerian down! As Conan plans his escape, what dreaded beasts lurk in the land of Khitai, and what new dangers will impede his quest to return the TOOTH OF THE NIGHTSTAR to its rightful master? The travels of Conan the Barbarian continue with the perfect jumping-on point for new or lapsed readers! Join us as we welcome new series penciler CORY SMITH to the Hyborian Age in this epic adventure!

REVIEW: D&D Meets The Hyborian Age in Conan #14

“THE DEADLY TRAP IS SPRUNG AS “INTO THE CRUCIBLE” CONTINUES! CONAN, equipped with only his strength and wits, must survive the deadly traps of the Great Crucible! With a cadre of contestants against him, and only a local boy named DELIAN to translate, can anyone or any THING be trusted?! Who is really playing who…? “

By BOB FREEMAN – Paint Monk’s Library Writer

Can we just get the negative out of the way first so I can enjoy waxing over what a fun comic this is? Do you mind? I absolutely loathe the standard cover for this issue. Understand, I am a E.M. Gist fan. His paintings, from classic Universal Monsters to Kolchak, Planet of the Apes, and more, all showcase brilliant work. But his Conan? Nope. Not working for me, even a little bit. Of course, my comic shop didn’t have the Tommy Lee Edwards variant cover, but it was only marginally better anyway.

What matters, though, is what comes after the cover, and here we get nineteen pages of well-executed storytelling from everyone on board.

I mentioned Jim Zub’s roleplaying roots being on display in my review of Part 1 of “Into the Crucible”. Part 2 is no different. I have described the story as Tomb of Horrors meets the Hyborian Age and that application still applies.

As a storyteller, Zub has a great sense of pacing and throughout this story line he is proving to be adept at building tension and suspense as well.

At the heart, “Into the Crucible” is proving to be a bit of a detective story hidden within a Murder Dungeon module from early TSR. Marginally reminiscent of Howard’s The God in the Bowl in that, there too, we had a similar genre-bending, and with a young Conan to boot.

D&D’s Tomb of Horrors meets The Hyborian Age in Zub and Antonio’s latest outing.

That may be my favorite aspect of Zub’s take, in that Conan is obviously quite young and new to the world outside of his Cimmerian homeland. It takes a deft hand to pull off that kind of characterization and Zub is nailing it.

As for the art, Roge Antonio’s style is well suited for this adventure. His facial expressions are very animate and articulate. He also has a great sense for movement and the art is narrative, telling the story admirably without the need of exposition.

Israel Silva’s colors are a great compliment to Antonio’s expert line work, with the warm colors and murky tones playing off one another to add to the overall composition.

The spirit in Conan the Barbarian #14 is clearly not Acererak.

On the surface, the story is simple, but the team has done a great job of adding layers and depth, with the most obvious example being the threat of an assassin their midst. I have a sense for who it is, but I’ll not spoil it for the rest of you.

The journey’s the thing, and this has been a thrilling one thus far. It certainly took my mind of COVID-19 for a bit.

Speaking if which, I hope you’re all staying safe out there. As long as we’re social distancing, what better way to pass the time than immersing one’s self in some Conan comics? Believe me, it’s how I am spending a lot of my time, to be sure.

Conan #14, Part 2 of “Into the Crucible” is well worth the price of admission. I would gladly toss it 8.5 skulls of my enemies.

REVIEW: New Team Brings Spark, Creativity to Conan

INTO THE CRUCIBLE AS THE MARCH TO KHITAI BEGINS! Conan has faced many foes since leaving Cimmeria, but the greatest challenge lies ahead!  A perfect jumping-on point for new readers as Conan finds himself in a city in the mystical Uttara Kuru, further on the eastern border than the young barbarian has ever traveled.  And with the new city comes new dangers!  Unfamiliar with the language, Conan inadvertently agrees to be the latest entrant to the Great Crucible.  The people of the city support their foreign champion…but what deadly traps does the Crucible hold, and what will Conan sacrifice to overcome his ordeal? Writer JIM ZUB (SAVAGE SWORD OF CONAN, AVENGERS: NO ROAD HOME) and artist ROGÊ ANTONIO (CONAN 2099, X-MEN RED) lead Conan on an all-new journey, as we begin a new era for CONAN THE BARBARIAN into undiscovered country!”

By BOB FREEMAN – Paint Monk’s Library Writer

Here we are, at long last. With Aaron and Asrar’s arc behind us, we welcome a new creative team to Marvel’s flagship Conan title — Jim Zub and Rogê Antônio. Both are talented creators, but then, so were Aaron and Asrar. Will this pair breathe new life into what has largely been a disappointing reunion between the House of Ideas and Howard’s Cimmerian?

Let’s find out, shall we?

The cover is not a promising start. There is skill there, but E. M. Gist’s Conan is too stiff. The anatomy looks off to me. The sword is at an odd angle for the Cimmerian’s hands. His face is brutish — almost Hulk-like. And the hair is unnatural. I don’t like it. Unfortunately, my comic shop didn’t have the alternate cover by Toni Infante which I find much more appealing. Of course, searching the internet, that cover variant appears to be selling for $15, so I guess I’ll pass.

But one should not judge a book by its cover artist, so let’s see what Zub and Antônio have for us.

Part one of Into the Crucible, “The People’s Champion”, begins with some solid prose from Jim Zub and Rogê Antônio’s art is solid enough. It’s a tad more cartoonish than I generally prefer, but there’s good energy from the illustration, coupled with interesting and varied facial expressions.

So far, so good.

The lettering from Travis Lanham is consistent and non-invasive, while Israel Silva’s coloring is warm and inviting. Silva really enhances the art and takes some of the edges off, creating a pleasurable experience.

As for the story itself, I am intrigued. Tackling a young Conan, slightly more than 15 years of age, he’s brash and over-confident, and easily duped by his being in a foreign land and not understanding the native tongue. It’s a great set-up, and the inclusion of an interpreter helps keep the story grounded.

Once we find Conan inside the Crucible itself, he is in his element. Conan has always been a character with great instincts and quick reactions, so placing him in a death-trap, D&D-esque dungeon is a slick move on Zub’s part, considering his background in roleplaying games. He gets to synthesize the character’s strengths with his own.

I enjoyed the issue, but it certainly seemed to fly by far too fast. The March issue won’t get here soon enough.

I give this issue 8.5 skulls of my enemies. Zub and Antônio are off to a great start. Highly recommended.

I should point out, a firmer editorial hand would be nice. Some of the punctuation is a little dodgy at times, and being an Oxford Comma man, well, the lack of one on the title/credits page had my nape hairs on end.

Also, the lack of a prose tale waiting at the back of the book was met with a touch of disappointment. I had become accustomed to capping off the comic with some fresh Hyborian pastiche, even if the quality of such varied greatly.

I guess my end-cap will be reading some of Scott Oden’s latest Grimnir novel — Twilight of the Gods.

REVIEW: Aaron’s Tale Finds Redemption In Conan #12

“THE EPIC CONCLUSION OF “THE LIFE & DEATH OF CONAN”! RAZAZEL has risen! CONAN has fallen! CROM may not care, but you CANNOT miss this issue!”

By BOB FREEMAN – Paint Monk’s Library Writer

Anyone who has been following along knows that I have not been a fan of Jason Aaron and Mahmud Asrar’s take on Conan. I am a Jason Aaron fan and thought he would be a perfect fit. He wasn’t, at least, not from my perspective. Let’s cover that a bit before moving on to my thoughts on the conclusion to “The Life and Death of Conan”.

I was raised poor on a struggling horse farm in rural Indiana and I loved books more than anything else in the world. I would prowl the creek behind our house, stalking through the woods with a pretend sword, holing up in one of my makeshift forts reading comics and tattered paperbacks. My favorite was Conan.

Roy Thomas led me to Robert E. Howard and I devoured the Ace paperbacks back in 1977. I was 11 years old. Conan and the Hyborian Age have been a huge part of my life ever since and Howard was (and is) my favorite author. I read everything I could afford and borrowed what I couldn’t. I have obsessed over Howard and his most famous creation for more than forty years.

Years well spent, if you ask me.

I can be, admittedly, very opinionated when it comes to Conan. While I have enjoyed Thomas’ adaptations, there are few other writers who have been able to capture the essence of the character. Even brilliant authors such as Karl Wagner struggled. The purity of Howard’s words were and are magic that few men or women can live up to. The only pastiche writer that has even come close as far as I’m concerned is Scott Oden.

The stories by Roy Thomas remain for many “the bar” for good Conan comic books.

I did not care for any of the movies, save for The Whole Wide World, though I thought Jason Momoa was a perfect Conan stuck in a wretchedly scripted film. The cartoon and tv series were embarrassing.

The video games have been less than stellar though Conan: Exiles has its moments. More successful have been the RPGs and board games, with the current products from Modiphius and Monolith being exceptional.

Which brings us back ’round to the comics.

I have enjoyed many of the comics that have come out of Marvel and Dark Horse over the years, though, admittedly, some have been pretty painful as well. All of Glénat ‘s comics have been great so far. They are far better than what Marvel has been able to do with the character since reacquiring the license from Cabinet Entertainment.

Not that there haven’t been bright spots from Marvel’s current tenure. Jim Zub has had some shining moments, and there have been individual scenes by other creators that have stood out. But all-in-all, a pretty lackluster and discouraging relaunch from the so-called House of Ideas.

Conan the Barbarian, the flagship of Marvel Conan, has, by and large, been a disappointment. The 12-part epic from Aaron and (mostly) Asrar has not lived up to the hype. While individual panels have spotlighted some classic Conan ferocity, overall the art has been muddy and incapable of living up to artists who brought Conan and the Hyborian Age to life in years past. Aaron himself has written a tale in twelve parts that would have been a two-parter in Thomas’ day. It just feels drug out. But the worst offenses have been the characterization of Conan. Rarely did this feel like a Conan story…

All of that being said, I was pleasantly surprised by the conclusion to “The Life and Death of Conan”. It was easily my favorite of the run, by leaps and bounds. The appearance of Prince Conn, alongside the Aquilonian Black Dragons, coming to his father’s aid was a high point for me, and the sheer brutality of the final fight with and the defeat of Razazel was a lot of fun.

It started, of course, with another great cover from Esad Ribic, who has been a bright spot throughout the twelve-issue run. As always, the production values are top-notch, with Wilson’s colors and Lanham’s lettering complimenting (and sometimes carrying) the weight of the story.

Asrar’s art has been consistent throughout the run, with some panels simply popping off the page, while others are less than noteworthy. He tends toward awkward poses, to me, and, again, I will use the muddy descriptor. It just doesn’t work as a whole, but there are some great moments that come through.

As for Aaron? Well, I have stated, time and time again, that despite my not enjoying this story arc, I hoped against hope that he would deliver a final issue worthy of the character and for the most part Aaron stuck the landing.

By bringing in Conn, the theme of family was hammered home, and while over the course of the previous 11 issues this was less successful, here, with father and son together, it worked on many levels.

This was not a great comic. But it was good…

The end of the letters page teased Jim Zub and Roge Antonio’s upcoming run on the title (but egads I really hate that cover art) and it promised that King Conan, from Aaron and Asrar, would debut later in the year.

I await both with much anticipation, but for now we must settle scores with Conan the Barbarian. The series as a whole, I cannot recommend. 5 skulls of my enemies at best, but the final issue I warrant has earned 7, though Crom cares not.

What did YOU think of “The Life and Death of Conan?” Share your thoughts below with a one-click login from Facebook, Twitter or Gmail.

REVIEW: Serpent War Conclusion, Arc Are Both Misfires

“At last – AGNES, KANE, and MOON KNIGHT join CONAN in the Hyborian Age for the final showdown between SET, the WYRM, and…KHONSHU?!

JAMES ALLISON brought them together, but will KHONSHU tear them apart?

The thrilling conclusion to the ages-spanning saga that will have ramifications on the future of the assembled cast! A review of Conan: Serpent War #4.”

By BOB FREEMAN – Paint Monk’s Library Writer

Crom, it pains me to write this review on the 114th Anniversary of Robert E. Howard’s birth.

If I were to sum up with one word a description of Conan: Serpent War, it would be disappointment. What started out so promising with issue one has slowly and steadily devolved into an almost bigger disappointment than Aaron and Asrar’s Conan the Barbarian run. Almost.

Let’s begin with Jim Zub, who I had all but crowned as the worthy successor to Roy Thomas. Jim, I love you, but this was a convoluted mess.

I held out hope that Zub would stick the landing, but it missed the mark by the proverbial country mile. I don’t get why everyone has suddenly decided to play off Conan as an idiot? Howard’s Conan was far from it, even in his youthful years. He was impulsive and stubborn, but stupid?

I’m sorry. I want to keep this professional, but this issue, this series, a series I praised at the onset, to have fallen apart in just four issues so badly…disappointment. Yeah, there it is.

Six different artists over four issues does not create continuity.

Do you know what might have helped this issue and the issues preceding it? Artistic continuity. Four issues – six artists. The only common thread being the James Allison bits by Vanesa del Rey, which I liked.

This issue we have Ig Guara who I have seen do some interesting work. Not here. It’s just… not good. It’s sloppy and brutish. It is a disappointment.

I just don’t want to be that guy. I get how tough this job can be. I get that both writer and artist sweat blood and tears for this, but I expect better than what was delivered. With a strange overarching and complicated plot, inconsistent artwork and poor characterizations of the heroes and villains is not how you deliver a product.

And that’s what we got.

I was hungrily anticipating Conan the Barbarian #13, the beginning of Jim Zub’s tenure on the flagship title. Now, I am apprehensive.

I thought I would have more to say about this issue, more about the mini-series as a whole… but what can you say? We knew from the start that Allison was being influenced by Wyrm. Was it supposed to be a twist to have Wyrm be the villain all along? That Set and Khonshu would become allies was something, but come on…

I like and respect Jim Zub, and therein lies the problem. I want him to succeed. I want to love his work. Most days, I do. This was a swing and a miss. It happens.

While I have no skulls to muster for this issue and my enemies are forced to lay upon the battlefield, their heads still attached to their wretched bodies, I will not give in to despair.

I believe in you, Jim Zub. I hope and pray to Crom (who does not listen, nor does he care) that your Conan will be everything we have longed for since Marvel regained the rights to the character. But for now, I will cleanse my palate with some Thomas and Buscema and wait for better days to come.

What did you think of Serpent War and its conclusion? Do you agree, or disagree? Share your thoughts below with one-click using your Facebook, Twitter or Gmail accounts.

REVIEW: Serpent War #3 – Art, Writing Losing Focus

“THE LAST STAND OF CONAN, DARK AGNES, SOLOMON KANE  & MOON KNIGHT! CONAN and DARK AGNES against the servants of SET in STYGIA! SOLOMON KANE and MOON KNIGHT encounter a bizarre relic – but will it aid their quest, or doom their compatriots? And what lurks in the mind of JAMES ALLISON?”

By BOB FREEMAN – Paint Monk’s Library Writer

I had to go back and revisit the first two chapters in Conan: Serpent War because “Chapter 3: The Faithful and the Fallen seemed so different from its predecessors, and not simply due to having another new artist on board.

Though to be fair, the art was simply a let down across the board. New illustrator Luca Pizzari is a bad fit for a Conan tale. The artwork is too manga for my tastes and just altogether unappealing. It was a major turn-off.

While I have been critical of the overall art in this series to date, this is by far the weakest outing, making me almost nostalgic for Eaton and Hannah, or Segoria to have tackled this chapter instead. I hate to be so critical. I’m sure Pizzari did his best, but this did not work on any level for me.

Anime-stylings in Conan: Serpent War #3 did not appeal to this reviewer.

And for the first time, neither did the writing. The story feels drawn out for no purpose other than to deliver an 80+ page trade paperback when all is said and done. While the plot is solid, here the first strains of poor pacing and dialogue begin to show cracks in the venerable Jim Zub’s handling of the characters.

Conan and Agnes’ banter has become bothersome, and their dialogue forced and unnatural. Kane and Moon Knight as well, though it’s Moon Knight that grates the worst. I don’t think Zub ever had a great handle on him, but here it is altogether worse.

As for the story, I like it just fine on the surface, but with each iteration it becomes more and more apparent that this would have been better served in 32 pages. Far too much padding… and let’s face it, with a revolving door of artists, there’s little to no continuity.

With a single issue remaining, I will be glad to see it end and I am anxious to see how Zub, and what I suspect will be another new artist, handle the grand finale. What started with so much promise has devolved into yet another misstep by Marvel in their most recent tenure with Howard’s legacy.

Looking at my previous rankings, the first issue garnered 10, while the second issue received 8.75 skulls of my enemies. Looking over the littered field of my bitter foes, I can only muster up the strength to deliver 6 for this issue and I take no pleasure in this.

I truly hope the end of Serpent War mirrors the first issue and we go out on a high note, otherwise my anticipation for Conan the Barbarian #13 featuring Jim Zub and Roge Antonio will be greatly tempered. It’s already strained based on E.M Gist’s cover art alone. Thankfully, what I’ve seen of Roge’s interiors has me excited still.

Even though I am critical about this issue, I continue to have faith in Jim Zub as an author. He has proven he has the skills to pull this off and I am rooting for him to deliver something truly special, something that will truly honor the enormous legacy of Howard’s greatest creation.

INTERVIEW: Scott Oden Brings Fantasy, History To Life

(EDITOR’S NOTE: Ever the Robert E. Howard scholar and pulp enthusiast, Paint Monk’s Library scribe and Occult Detective Bob Freeman spent some time chatting with Scott Oden about Conan, historical fiction, writing pastiches, and his numerous best-selling novels.)

By BOB FREEMAN – Paint Monk’s Library Writer

If you’ve been following Marvel’s re-acquisition of our favorite Cimmerian for the past year, then you’ve probably already caught on to one of the shining highlights of an otherwise uneven relaunch of Savage Sword of Conan — Author Scott Oden’s brilliant novella, The Shadow of Vengeance.

Set after Robert E. Howard’s “The Devil in Iron” (Weird Tales, August 1934), Oden takes us on a breathtaking adventure of daring and swashbuckling sword and sorcery that is immediately reminiscent of Howard’s legendary writing.

Oden’s tale is vivid and positively dripping with the pulp sensibilities that call to mind the original stories found in Weird Tales. Oden, however, brings a command of historical fiction, and, much like Conan’s creator, shapes the Hyborian Age in such a way that it feels authentic.

Oden is able to do what, to me, no other Conan pastiche author has, and that is to nearly perfectly recreate not only the cadence of Howard’s writing style but the very spirit of it as well. In The Shadow of Vengeance you will discover Conan as Howard conceived him — cunning, strong, and agile.

If you’ve not read through the twelve-part serial novella and consider yourself a Conan fan, you need to acquire them post-haste.

Obviously, I became an immediate Scott Oden fan and so reached out to him for a little chat. I think you’ll find our discussion insightful and we were certainly thrilled to have him sit down with us for a bit.

So, without further ado…

BOB FREEMAN

I discovered your writing through The Shadow of Vengeance, your serialized novella in the pages of Marvel’s relaunch of Savage Sword of Conan. I was immediately taken by your writing style, which mirrored so much of what excited me about Robert E. Howard’s prose. Tell us how you came to discover Howard’s Conan and the impact both writer and character have had on your life and career.

SCOTT ODEN

“I discovered Howard in ‘77 or ‘78, when I borrowed a copy of the Ace edition of Conan from my older brother.  I was ten years old, and I’d already found Tolkien, that year, thanks to my grade school librarian, Ms. Hipps, and I was eager to read something similar.  I liked the Frazetta cover, and that each story was relatively short.  And I was hooked from page one.

Conan became the quintessential character of my youth.  I was a chubby asthmatic kid from Alabama who shared nothing of the Cimmerian’s strengths or experiences.  I was bad at sports and other physical endeavors, a total loss in regards to hunting or fishing or outdoor survival; I couldn’t fight my way out of a wet paper bag.  But, I had one thing in common with Conan: I, too, was plagued by boundless curiosity.  That was my touchstone with the Cimmerian, and from that I began to subsume other aspects of his personality, aspects I came to recognize much later in my life: his never-surrender attitude; his idea we were all doomed, but a man could write his own ending; his multiculturalism . . . all these things that became part of me had their birth in the pages of Howard’s prose.

Howard himself was my mentor, in a way.  As a bookish kid, I was practically fated to try my hand at writing stories.  And when I did, they were bad.   Always these horrid pastiche things filled with stilted dialogue and ten-dollar words, like the worst aspects of Lovecraft filtered through a 14-year old’s sensibilities.  Well, I wrote a three or four-page tale I was particularly proud of, about a knight going off to kill an ogre, and in a spate of courage I gave it to my brother to read.  My brother, who was a newspaper editor and who wanted to write fiction himself.  Yeah, so what I got back was a solid wall of scrawled editorial marks.  It was savage, a beating in inscrutable blue hieroglyphics, each mark like a voice in my head taking me to task for daring to consider myself a writer.  But, he wasn’t wrong.  I had a lot to learn.  So, once my ego healed sufficiently to contemplate writing again, I tried a different approach.

“The Thing in the Crypt” first appeared in a 1967 collection of Conan stories. It was written by L. Sprague De Camp and Lin Carter from an unfinished Robert E. Howard manuscript.

I sat down with a Howard story (well, a Howard and DeCamp story, really, ‘The Thing in the Crypt’) and started typing it verbatim.  When I felt comfortable with the flow of words, I slowly started changing things.  A word here and there, a line of dialogue, an image, until I veered off into new territory.  In my version, the thing in the crypt reassembled itself and came looking for the Atlantean sword.  Conan burned it after an epic fight atop a burial mound and scattered its bones as the sun dawned.  And that’s what I mean by REH was my mentor; I learned to write by copying his style and vocabulary verbatim until I felt confident to add my own material.  The rest was down to trial-and-error and Conan’s never-surrender attitude.

Oh, and the story about the knight and the ogre my brother tore apart?  I rewrote it in the early 1990s using the same REH aesthetic I’d taught myself.  It was called ‘Faith’, and while not great it did become my first ‘sale’ to a local SFF magazine.”

BOB FREEMAN

Of all the pastiche authors I’ve read, your Conan has come closest to the character that lives in my head. Your writing feels like lost history, which was Howard’s great appeal. World-building is a skillset all too often absent from many authors. What do you credit for your ability to make the setting as viable as the characters in your stories?

SCOTT ODEN

“If you notice, my settings are — like Howard’s — almost always historical.  Late period Egypt, Asia Minor in the 4th century BC, 12th century Cairo, Viking Age northern Europe, and 13th century Sweden.  Even those with strong elements of fantasy have their grounding in history.  That, I think, is the secret, and it is a secret REH knew only too well; no amount of world-building I engage in will ever rival the depth, detail, or sheer reality of ancient and medieval history.  Those time periods are the wellspring of modern fantasy, from the monsters and sorcery folk back then believed in to the breadth of their religious pantheons to their folktales and sagas.  Why, then, would I seek to reinvent the wheel (especially a wheel that would look suspiciously like the prototype handed down by my ancestors) when I have the plans for a perfectly good wheel at my fingertips?

How I make them viable is a mystery to me.  In The Lion of Cairo, the city simply came alive without any effort on my part.  It was a mixture of fact and fancy, that picture of Cairo, with elements drawn from ancient Egypt, the Arabian Nights, the Mameluke period, and REH’s Crusader stories.  They worked.  These elements gelled into something all its own, and those who read that book commented on the fact that the city seemed a character in itself.  I wish I knew how I did it, but it just happened.  Same goes with the Viking Age setting of A Gathering of Ravens. It’s ridiculously fictional, but weighted with just enough fact to give it the semblance of life.  That’s probably my writer-superpower.”

WALLY MONK

L. Sprague de Camp and Lin Carter are well-loved by some and detested by others. When you interpret Conan in your work, readers – Howard fans in particular – will have a specific Cimmerian in mind as they take in your work. How do you temper or hone your own creativity to appeal to a character who is so beloved and established a certain way in the minds of many readers?

“The thing I’m trying to do is evoke Howard himself.  To tap into that vein that made the Cimmerian so popular in the first place.  So, when I’m working on Conan, and I’ve written two stories featuring the Cimmerian (The Shadow of Vengeance and Conan Unconquered), I try to forget everything pastiche.  No comics, no Tor novels, no De Camp or Lin Carter.  I focus solely upon the words of REH.  And I’m consciously attempting to write in his style, in his voice; I lift everything from his vocabulary to his worldview, even going so far as to hunt down copies of historical texts he might have owned and read to adopt the same historical nomenclature, regardless of modern convention.

Oden tries to “evoke” Howard in his words and world-building, as evidenced in The Shadow of Vengeance.

I’ve made files for myself with nothing but Conan’s dialogue from the original Weird Tales stories, which help capture the Cimmerian’s voice.  And I write with the Del Rey editions at my elbow, in case I need to look something up.  I’ve sworn an oath never to write anything that contradicts any fact REH established about Conan — so, for example, you’ll never see a story from my pen where Conan allies himself with the Picts, which would contradict what Howard wrote in ‘The Black Stranger’: A momentary anger flickered bluely in the giant’s eyes. ‘Even a Zingaran ought to know there’s never been peace between Picts and Cimmerians, and never will be,’ he retorted with an oath. ‘Our feud with them is older than the world. If you’d said that to one of my wilder brothers, you’d have found yourself with a split head.’ Thus, the storyline in the recent Conan the Barbarian comic where Conan fights alongside Picts contradicts what Howard wrote, it’s foreign to the character up until this point in his life.  Might he ally himself with Picts later in life, after the events of ‘The Black Stranger’?  Perhaps.  But no story cast before this time should even entertain the notion.  No pastiche should ever gainsay Howard’s own canon.  It’s our job as writers to work inside the framework REH built, and not change the architecture of that frame to make it fit our own stories.”

BOB FREEMAN

Based on a single chapter in Savage Sword, I purchased Memnon and Men of Bronze and thoroughly enjoyed both. I saw influences by writers such as Steven Pressfield, Bernard Cornwell, and, of course, Howard. But I also got the sense that you had read some Harold Lamb, a writer I absolutely adored in elementary school. Growing up in rural Indiana, books were highly coveted but hard to come by and I was lucky enough to discover a dozen first edition Lambs in my small town library. Is it possible Lamb was an influence as well?

Oden’s novel Memnon was inspired by a story thread in Harold Lamb’s Alexander of Macedon.

SCOTT ODEN

“You’ve a good eye!  Yes, Lamb was an influence — especially on Memnon, which owes its existence to a thread in Harold Lamb’s Alexander of Macedon concerning the love of Alexander’s concubine, Barsine, for her dead husband, Memnon of Rhodes.  Memnon was supposedly the only man Alexander had qualms about facing on the battlefield, and the scorched earth campaign Memnon advocated to the Persian king, Darius, would have throttled Alexander’s ambitions.  And we see flashes of Memnon’s cunning, such as at Halicarnassus when he made Alexander waste Macedonian lives on what amounted to a meaningless siege (Memnon did his damage and sailed away, under no threat since the Persian navy still controlled the sea). 

Lucky for Alexander that Memnon died.  And after the Battle of Issus in 333 BC came the capture of Damascus, where Barsine became his concubine (he also captured the Queen of Persia, her sister, the Queen-Mother, and the whole of Darius’s household . . . all of whom he treated with the utmost respect).  A couple of years later, according to Lamb, Alexander found a piece of jewelry in her possession bearing a love-inscription from Memnon to his wife.  Lamb stated that Alexander would be second to no one, and dismissed Barsine with honor.  That episode fired my imagination, and from it a book was born.”

BOB FREEMAN

Discovering your novel A Gathering of Ravens was one of the high points of my year. Grimnir is a terrific character — savage and vengeful, but with a complexity and depth that elevates him and makes him both sympathetic and relatable. I picked up on elements of Irish and Norse myth, even aspects of Beowulf take the stage, and your knack for hammering sword and sorcery into historical fiction is refreshing for someone who has been obsessed with both genres since childhood. The second book in the saga will be out soon. What can you tell us about Twilight of the Gods and what sort of insights can you share about Grimnir’s creation?

SCOTT ODEN

“Grimnir is one of my oldest characters, though he’s gone through several incarnations to get here.  Back in the idle days of youth, one of my best daydreams was that I had befriended an Orc from Tolkien.  That Orc would go to school with me, lurk around the campus, and dispatch anyone who decided to pick on me.  Some bully would corner me, in these daydreams, and find the tables turned when my Orc appeared.  He resembled Tolkien’s description of Shagrat in The Return of the King, with his long knife and apish build.  Well, daydreams led to a desire to write, and that particular daydream was one of my first boyhood stories — hastily scrawled on a couple of sheets of loose-leaf paper, with little illustrations in the margins.  I think my Mom was the only one who ever saw it, and then only in passing.  I’m not sure what happened to that early tale, but it most likely ended up in a box somewhere ‘ere it was consigned to one of my Dad’s frequent burn barrels.

Grimnir the Orc is featured in A Gathering of Ravens, the first in a series of three novels about the character.

But, that childhood dream took root.  I wanted to write something with an Orc — not necessarily an agent of evil, but definitely out for his own ends.  Many years later, after three books, I had the opportunity.  Originally, I planned it as a secondary world fantasy where Orcs were a slave-warrior race serving an empire of monotheistic zealots — kind of a fantasy analogue of Mamelukes or janissaries — until one rose up, embraced the old ways, and led a Spartacus-like rebellion.  To me, though, there was nothing really special about that idea.  It had been done before, by the likes of the stellar Stan Nicholls.  No, I wanted untrod ground.

I decided to wrench an Orc from Tolkien and shoehorn him in our historical past.  That was unique, I thought.  But a friend and frequent beta reader, Josh Olive, told me it couldn’t be done, not without coming across as silly or super cheesy.  I took up his thrown gauntlet, and thus was Grimnir born — an Orc, the last of his kind, driven from the pages of Tolkien and into the annals of Norse myth.  And the grim gray world of the Vikings accommodated Orcs like they were made to be there.  They were pure, distilled Northern rage and the tale of the last of their kind and his quest for vengeance fairly spilled off my pen.

And people liked it!  Publishers Weekly gave it a starred review.  My editor wanted another, if I could.  And so, Twilight of the Gods came into being.  It’s set a couple of centuries later, with Grimnir (like the Orcs in The Silmarillion, his folk are immortal, immune to disease, but likely to die in battle) facing off against a zealous Northern Crusader on the eve of Ragnarok.

There’s a third one planned, called The Doom of Odin, which takes Grimnir into Italy and France during the Black Death, to finish what was started back before Rome fell to the barbarians.”

BOB FREEMAN

One of the things I loved about A Gathering of Ravens was how it felt like an epic Dungeons & Dragons campaign writ large. I know you, like myself, are still an avid player. What sort of influence has D&D, and RPGs in general, had on your writing?

SCOTT ODEN

“I don’t think it has had a direct effect on my writing, but rather it influenced me through my reading.  Appendix N, man!  That became my catalog, and when my library fell short, my brother let me borrow his copies of Zelazny, Vance, ERB (whom I did not like), and Lovecraft.  The greatest gift RPGs gave me was a shared language to meet people.  I was always terminally shy, but DM-ing at local cons thrust me right out of my comfort zone and forced me to talk.  I met a few lifelong friends this way.”


Oden’s tale Conan Unconquered was included with the Deluxe Edition of the PC game bearing the same title.

BOB FREEMAN

Which leads us back to Conan. The Shadow of Vengeance was a simply brilliant pastiche and Conan Unconquered followed suit as a compliment to Howard’s “Black Colossus”. Surely there are more Hyborian adventures in your future?

SCOTT ODEN

“There are!  I’m currently finishing up a novel-length tale of everyone’s favorite thief from the Hyborian Age – Shevatas.  I’m expanding the hints REH gave about his life and legacy, his drive to seize the score of a lifetime, and the unmentioned effect the looting of Thugra Khotan’s tomb might have on the sorcerers of the Black Ring.  After that . . . who knows?  I might return to tackle the rise of Conan to the throne of Aquilonia.  All will depend on how well Shevatas does with readers.”

BOB FREEMAN

As we’re largely a comic review site, I’d be interested to know what comics struck a chord with you growing up and what books you still follow. Have you ever had an interest in writing comics?

SCOTT ODEN

“I’d love to try my hand at writing a Conan comic!  It would be a wholly new experience for me, and a bit of a challenge.  Growing up, the only title I collected was the original Savage Sword of Conan.  I love the B&W large format!  And the art!  Earl Norem was my favorite cover artist, and Buscema’s illustrations formed the basis for Conan in my imagination.  I had a few random issues of other titles, but nothing grabbed me like SSoC.”

BOB FREEMAN

And finally, to wrap things up, it’s Desert Island time. You’re shipwrecked for a year and you’ve got one book to keep you company. What is it?

SCOTT ODEN

“The rational side of my brain would choose Survival for Dummies.  But, if everything were taken care of, I had food and shelter and means to make fire, I’d probably choose a massive thousand-page blank notebook and a supply of pencils.  I’d write my own book to keep me company.”

BOB FREEMAN

Thanks for joining us here at the Library, Scott. It’s greatly appreciated. And if you can pull any strings with Cabinet, I would love to play in that sandbox. 😉

SCOTT ODEN

“Thanks for having me!  Hey, just do what I did: write stuff reminiscent of REH, publish it as large as you can, and once you hear rumors stirring that Cabinet might be resurrecting the old publishing program, begin a concerted effort to get their attention.  I begged via email.  No shame :)”

***

REVIEW: Zub Continues to Impress in Serpent War #2

“In an unprecedented comics event, Robert E. Howard’s characters join forces along with Marvel’s Moon Knight, in an all-new saga built on REH and Marvel lore from across the ages! The serpent god SET plans to usher in an eternity of darkness, and only the chosen warriors across time and space have a hope of stopping him: CONAN THE BARBARIAN, SOLOMON KANE, DARK AGNES, and the man known as MOON KNIGHT!”

By BOB FREEMAN – Paint Monk’s Library Writer

In the second chapter of Conan: Serpent War, Jim Zub delivers another solid issue, proving yet again he is a worthy custodian of Robert E. Howard’s creations.

The central premise is intriguing, with a dying James Allison acting as a conduit between the Elder God, Wyrm, and two sets of heroes in separate time periods — Conan of Cimmeria and Dark Agnes de Chastillon in the barbarian’s Hyborian Age, and Solomon Kane and Marvel’s Moon Knight in Kane’s 14th Century Europe — in a concerted effort to thwart the machinations of the serpent god, Set.

That said, there is clearly more than meets the eye in this tale, as the Allison sequences make clear. Zub is carefully unraveling the thread for us, as the heroes too are wary of Allison’s direction.

Speaking of heroes, I enjoyed the interplay between Agnes and Conan best. Their distrust, but grudging respect for one another makes for some fun, playful banter.

Conan and Dark Agnes’ playful banter is well-written and fun.

Moon Knight and Solomon Kane are a different matter, and I believe this plays more into Moon Knight just not being a good fit for the story. I understand why he’s there. It is a Marvel Comic after all, but I would have preferred, perhaps, someone more fitting to the tale, like Hawkeye, or Valkyrie, or even, Misty Knight. Someone less “super-heroic”, if you follow.

Still, Zub writes them well, and there is plenty of breakneck action that keeps the story rolling along. But for all that action, it’s the underlying mystery that is the glue that holds the story together and keeps it from being just another event cross-over. Well, that and the fact that we get four Howard protagonists all taking the stage.

Moon Knight might not be the best fit, but the writer makes it work.

As for the art, once again it falters. While Vanesa del Rey and Jean-Francois Beaulieu continue to amplify the creep factor with their Allison sequences, we have Stephen Segovia unevenly replacing Eaton and Hanna for the issue.

I have yet to track down the original art for the issue, but I suspect the main culprit for my disquiet is Frank D’Armata’s coloring. Looking over it again now, it is the teeth, particularly in Conan and Kane’s respective mouths. Yeah, I know, seems weird to nitpick dental renderings in a comic book, but man, it’s jolting.

However, just like the first issue, whatever problems I have with the art are minor. The story is solid, a slight downgrade from the stellar debut, but easily in my top 5 comics of the week, and leagues better than the majority of Marvel’s Savage Sword and Conan the Barbarian output this year.

It bears repeating, I am thrilled Jim Zub is handling Conan the Barbarian beginning with issue #13. The fact that he’s paired with Rogê Antônio is the proverbial icing on the cake. I expect great things from them.

As for Serpent War #2? It gets 8.75 out of 10 skulls of my enemies this time out.

REVIEW: Good Art & Bad Writing In SSoC Finale

“A DEMON IN ARGOS! After witnessing a heinous crime, CONAN hunts down a mysterious demonic sect. But whatever his intentions, Conan may well doom the nation if he doesn’t solve the mystery in time! An epic quest across the Kothian Hills and a surprise twist! Plus: The final chapter of Scott Oden’s “THE SHADOW OF VENGEANCE”!

By WALLY MONK – Paint Monk’s Library Editor

It was with much trepidation that I opened the latest – and final – issue of Savage Sword of Conan. Topping Roy Thomas’ and his predecessor, Jim Zub’s takes on the Cimmerian would be a tough thing to accomplish. And given Marvel’s track record on Conan since January, if it’s not Jim Zub or Thomas at work, I am leery.

Sadly, writer Frank Tieri keeps the presentation problems ongoing with a great plot and some of the worst dialogue I have ever read in a Conan comic book. What’s even sadder is that a book that began on tenuous ground at the onset ends with a whimper and another missed opportunity to tell a good Hyborian tale.

I am not certain whether or not whether this was Frank Tieri’s writing or a script mashed up by editorial. Either way, the end result is an issue that leaves you wondering how a good idea can be so problematically assembled.

But there’s some good to be had – the final chapter of Scott Oden’s compelling novella “The Shadow of Vengeance” is a treat and Andrea De Vito’s pencils, coupled with the inks and colors of Scott Hanna and Java Tartaglia, are first-rate.

REVIEW: Savage Sword of Conan (Vol. 2) #12

Conan travels the land, in pursuit of…someone or something…in the Kothian hills. Then the story flashes back to the City of Argos, days earlier.

Conan has just ended a tavern brawl and is angry that he spilled his drink. He asks the barkeep if he will be reimbursed, but the barkeep says he’s more worried about the tavern the Cimmerian just trashed than reimbursing the barbarian for a mere ale spill.

After a terse exchange in which Conan gives the barkeep a mere coin for his troubles, Conan spies a child with a harness around its neck. We learn the little girl’s name is Tama, and she is supposedly on the run from her “family”.

Soon Tama’s “family” arrives and they capture the child, with seemingly nefarious intention. Conan is in hot pursuit, facing off with the would-be familial kidnappers. He dispenses most of them, leaving one alive to reveal a surprising truth. Is there more to this “child” than our Cimmerian knows?

CAPSULE REVIEW: In the first pages of this issue, we see a Conan who is so rude that he flips a bartender a coin for trashing his establishment and then takes it back when the innkeeper says it’s not enough. A few panels later, he’s worried about a peasant girl who can’t afford food. These are odd choices here from Conan – he’s always had a strange morality, but the transition in this story is poor from one interaction to the other.

The art by Andrea De Vito is overall very good, and the colors are bright when necessary and subdued in other panels. The backgrounds, when not minimized, are enticing. Conan’s face is good on some pages, yet distorted on others. Ultimately, the artwork is enjoyable and I’d like to see more from De Vito.

Its the dialogue here that’s disconcerting. Conan is like a warrior-poet in this issue. “Serves me right for dispelling you earlier with but a glancing blow,” he tells one cultist as he engages his enemy. In another panel, he snarls at a menacing demon, “What’s happening is this is actually going exactly as I thought it would. Mayhap I’m actually nothing more than a distraction.”

The demon at one point tells Conan, “And since I have use for you no longer, you’ll excuse me as I now proceed to devour your face.

Good grief. Who writes this garbage? I sure hope it’s not Frank Tieri. My wishful thinking is that it’s an editor who totally missed the boat. What’s saddest is that the plot is actually good. It’s the dialogue that is a mess.

On a scale of 1-10, I’d rate this issue a 6. If the script contained good dialogue, it’d garner a 7.5 or an 8 based on the interesting plot and good artwork.

So long Savage Sword, we hardly knew ye.

REVIEW: Serpent War #1 Crowns Conan Relaunch

“THE WRATH OF THE SERPENT GOD! WARRIORS ACROSS TIME DEFY THE ELDER GODS! JAMES ALLISON will soon die. But it’s not his first death. He’s lived many lives, in many places – lives he can recall in vivid detail. But when an Elder God called the WYRM reaches across time to James, an ages-spanning quest begins! The serpent god SET plans to usher in an eternity of darkness, and only the chosen warriors across time and space have a hope of stopping him: CONAN THE BARBARIAN, SOLOMON KANE, DARK AGNES, and the man known as MOON KNIGHT! In an unprecedented comics event, Robert E. Howard’s characters join forces along with Marvel’s Moon Knight, in an all-new saga built on REH and Marvel lore from across the ages!”

By BOB FREEMAN – Paint Monk’s Library Writer

I have, almost unerringly, been against crossovers on principle, particularly when it comes to Conan of Cimmeria. When Marvel began to shoehorn the character into their four-color universe, I stood firmly against it. While there have been interesting moments, by and large, these stories have not worked for me on any level. Conan interacting with the Marvel Universe outside of a “What If?” simply was grating to my sensibilities. The same could be said of Robert E. Howard’s other literary creations… That is, until Jim Zub took the reins.

Conan: Serpent War #1 is a crowning achievement and my favorite comic so far in Marvel’s re-acquisition of the Howard properties.

By Crom, this is how one bloody does it. Future authors, take note.

Using Howard’s James Allison as catalyst and framing device, Zub carefully and meticulously introduces us to the protagonists in his tale. First, Allison, seemingly on his deathbed in 1936 Texas, reaching out across time & space to gather a collection of heroes — Hunter, Knight, Paladin, Fighter, and Adventurer — to combat an ancient and slithering evil called Set.

Yeah. I’m on board.

Allison is a brilliant choice as the instigator. As a 1930s era Texan who recalls his past lives as ancient heroes, the character is a perfect bridge between Niord Worm’s-Bane, Marc Spector/Moon Knight, Solomon Kane, Dark Agnes de Chastillon, and Conan of Cimmeria.

While, to be fair, Moon Knight’s inclusion seems an odd pairing with a collection of Howard creations, I never once felt myself pulled from the narrative. Zub’s words carried the weight, and by freely adapting Howard’s own prose to the page, made the transitions seamless and intoxicating.

I’ve not had this much fun reading a comic in a long time.

Each of Robert E. Howard’s creations rang true, and that is the real test. Kane and Agnes felt lifted right off of Howard’s typewriter and dropped onto the comic page. And Conan himself? Yeah, that’ll do.

As for the nuts and bolts of the issue, the art is fairly solid. While uneven at times, Scot Eaton and Scott Hanna perform admirably, but it is the James Allison sequences by Vanesa del Rey and Jean-Francois Beaulieu that are the most eye-catching, projecting mystical surrealism that elevates the overall work.

Eaton and Hanna’s Conan is the weakest of the characters depicted, but the characterization is right and can be forgiven in the short term.

All in all, I count this as a major success that spotlights Jim Zub’s creative talents and bodes well not only for the rest of Serpent War but for Zub’s 2020 turn on Conan the Barbarian, beginning with issue #13.

As for the 1-10 skulls of my enemies…Crom, take them all. I am well satiated.