Archive for the ‘Moon Knight’ Category

Could the New Moon Knight Series “Fix” the Character?

By WALLY MONK – Paint Monk’s Library Editor

When I heard that Moon Knight was being relaunched this summer (followed in a month or two by my favorite Jungle Lord, Ka-Zar), I was filled with excitement but also with much trepidation.

Those of you who have followed this blog for the last few years know that I am a classic comic collector; I have little love of today’s sequential art or the way in which it is assembled. To say that the last iteration of Moon Knight turned me off immensely is an understatement. Max Bemis and Jacen Burrows, although very talented, phoned in a bizarre and surreal version of Moon Knight and his world that was unrecognizable and alien, at least to my middle-aged sensibilities.

But after reading Moon Knight #1 today, I am pleased to say that readers are in for a fun and familiar – yet subtly different – ride in the months to come.

In Marc Spector’s latest outing, Moon Knight is the estranged-yet-still-servile Fist of Khonshu, who acknowledges he’s serving a God who is imprisoned (the resolution of the Age of Khonshu storyline from the Avengers). He is now the protector of those who travel in the night.

Vampires, Vermin (remember the old Spider-Man villain who looked like a rat-man?) and other “Things That Go Bump in the Night” are all antagonists now of our shadowy silver lunar warrior. He runs the “Midnight Mission” (a fitting pun given Spector is the “priest” of Khonshu), and people come to him to protect them from all sorts of these aforementioned fiends.

I enjoyed Jed MacKay’s writing, especially the clever banter employed between Mr. Knight and his new psychiatrist.

While this seems overly simple, we still see touches of madness in Spector. In meeting with his psychiatrist, he dresses and interacts in his Mr. Knight persona. On the streets, as a warrior, he is the caped Moon Knight that we know and love. Somewhere underneath both personas lurk Steven Grant and Jake Locksley, too.

It is interesting to see how writer Jed MacKay weaves the story together, grabbing all the popular aspects of Moon Knight from the last few iterations, and cramming them all into this premiere issue. It seems that he’s keeping the “good stuff” and rooting out all of the things that made Moon Knight so convoluted, but how effective that will be can only be determined after a few issues. I think it’s important Spector remains complicated; yet the ability of readers to understand his complexity shouldn’t be as muddy as it has been in previous outings.

The artwork of Alessandro Cappuccio is first-rate, too. On some pages, you see the inspiration of the artwork from the 1990s Marc Spector: Moon Knight in his work. On others, you can feel the spirit of Charlie Huston and David Finch. Or in some, you feel as if you’re back in the days of Alan Zelenetz and Chris Warner’s Moon Knight: Fist of Khonshu.

Cappuccio successfully channels Moon Knight artists from previous volumes but with his own distinctive style, creating a new but familiar look for the moon god’s avatar.

This is not a book to miss. It will be interesting to see how the first issues are fleshed out. I am certain that somehow a foundation is being laid for some form of tie-in to the upcoming Disney+ series, and time will tell.

On a scale of 1-10, I’d give Moon Knight #1 (2021) 8 out of 10 stars.

REVIEW: The ‘Countdown to Dark’ Concludes in Hulk #14

(EDITOR’S NOTE: Paint Monk’s Library, in collaboration with the enthusiastic staff over at the Into the Knight Podcast, is tackling the Moon Knight chronology!

Regularly, we’ll take an in-depth look at the Fist Of Khonshu in a series of reviews, all in order of character appearance! These reviews will appear on Monday each week until we’ve covered them all, or until the enthusiastic Loonies get too exhausted to write. Whichever comes first!)

By JUSTIN O. – Guest Writer

Here we go, fellow Loonies! After a classic debut appearance in Werewolf By Night and then a few clunky guest-appearances, we’re now treated to a long string of legendary stories helmed by co-creator and writer Doug Moench and the masterful artwork of Bill Sienkiewicz.

These appearances in the Hulk magazine were crucial for Moon Knight, as his popularity in these stories laid the ultimate groundwork for what would eventually be his first full series at Marvel.

I would like to give a bit of recognition where it is due. The colors of Steve Oliff are the real standout of all of Moon Knight’s Hulk magazine appearances. If I have my comic history in order, Oliff was doing color separation at the time using different techniques. These gave everything a hue, not unlike a watercolor, that worked to enhance the dark magic of these early tales.

Colorists don’t get nearly enough credit where many of them deserve it, and it’s fair to say that Oliff provides a vital contribution here. It’s also important to note the inks of Bob McLeod, as they compliment Sienkiewicz’s pencils effortlessly in this story.

** SPOILER ALERT! **

Synopsis: Countdown to Dark (Part 2) – Hulk Magazine #14

In the dramatic conclusion of the previous issue, Marc Spector “joined” a group of hijackers in the employ of the villainous Lupinar, only to discover that they were stealing plutonium waste for a nuclear bomb! An even more unexpected shock awaited our hero – someone else dressed as Moon Knight confronting the group!

Marc Spector knocks the phony Moon Knight into the bushes and out of the view of the gang, but one of the hijackers opens fire with his machine gun. Both Spector and his foe fall.

As there is truly no honor among thieves, the group leave Spector for dead and return to the plutonium, not realizing that Marc was merely playing possum (“Operation Possum”, to be exact). The faux Moon Knight is truly dead, however, and our hero puts on his costume and departs, suggesting “Rest in peace, Jack, and never mess with the original”.

Spector swiftly makes his way back to the hijacker’s car and marks it, so that Frenchie can follow from a distance in the moon copter. Marc instructs his friend to contact NEST – the Nuclear Emergency Research Team – to inform them of the threat. Moon Knight hides on top of the gang’s car, in an effort to find out who is the mastermind behind the plot.

Back at Lupinar’s mansion, dawn begins to break, and he Smelt await news of the operation. One of the gang members calls and informs them of their success, and Lupinar decides to alter his plans somewhat. He instructs Smelt to give the gang the address of Lupinar’s mansion – much to Smelt’s protest – and have them wait until after dark to arrive.

Moon Knight continues tailing the terrorists throughout the day, and Frenchie follows the car containing the plutonium to a large farmhouse where he observes additional equipment being loaded from two vans and continues trying to contact NEST.

As night falls, the terrorists begin their journey to Lupinar’s estate. Moon Knight makes use of his glider-cape and stows away on top of their car again, and soon they arrive at the gothic mansion that Lupinar calls home.

Moon Knight quickly makes work of the three terrorists with his truncheon, and when Smelt goes outside to investigate, he is quickly knocked out, having mistaken the genuine article with his hired stooge, the late Franco.

The Fist of Khonshu makes his way through Lupinar’s mansion and eventually finds his quarry, who offers him a glass of wine.

“It’s from the old country,” Lupinar states as he slides the glass across the table. The villain explains how he knows Moon Knight’s true identity – and his multiple identities – confessing that he sees the Lunar Avenger as a challenge. Moon Knight is apparently a test to bring some excitement into Lupinar’s life. Lighting the candles on his table, he eventually shows his face to Moon Knight and explains his condition. Lupinar explains he has hypertrichosis, or “the hirsute disease”.

Having been shunned and ridiculed his entire life by the rest of humanity, Lupinar says he will wreak vengeance by threatening to reduce Manhattan to a smoldering, charred crater. He produces two elegant rapiers and hands one to Moon Knight, intent on dueling to the death. The Fist of Khonshu attempts to reason with his foe, but it becomes rapidly clear that Lupinar will only be satisfied with a confrontation and will not accept imprisonment.

Lupinar knows Moon Knight will not kill him in cold blood, but he holds no such scruples. “In fact, I have an almost wolfish appetite for blood,” the villain explains.

As the duel commences, Frenchie finally contacts NEST and gives them the location of the plutonium. He informs Moon Knight, who tells Lupinar his “ace in the hole” is now gone. The villain flies into a rage as his plans unravel, but a well-timed crescent dart disarms Lupinar, leaving his sword in the hands of the Lunar Avenger.

Disarmed, Lupinar screams that “It must be as I want it!” and impales himself on Moon Knight’s blade.

Marc Spector solemnly departs, feeling genuine pity for his fallen foe.

Frenchie arrives to pick up his friend, and the authorities take the terrorists into custody, having intercepted the plutonium device.

REVIEW AND FINAL THOUGHTS: I love the “Countdown to Dark” storyline, and it’s of the best classics in the Moon Knight chronology. The script, the artwork, the aforementioned colors, the swift pace of the story and the expert characterizations…there is a lot to enjoy here, especially for new fans of Moon Knight.

Doug Moench’s script keeps the story moving with an expert pace, and he even fits something into the story that we don’t often think about: when do vigilantes have time to eat? There is a scene where the terrorists are eating fast food as they wait for their appointment with Lupinar, and Moon Knight watches from the bushes. You can almost see the frustration under his cowl in that small panel. By Noon, Moon Knight is starving and the terrorists are stuffed!

This story also contains some of my favorite depictions of Moon Knight by Bill Sienkiewicz. There is one striking panel, in particular, that is my favorite. Moon Knight is crouched on a tree branch and his flowing cape takes on the shape of a crescent moon. I wish I had a full-sized poster of that for my wall!

Another highlight is the scene in which Lupinar introduces himself to Moon Knight. As he lights the candles on his candelabra in succession, more of him is revealed in each panel and the articulation of the overall image is masterful, leading to the dramatic revelation that follows.

I don’t own the original magazines, but I can imagine it must look even more impressive on those larger-sized pages! I also enjoyed the character of Lupinar, but I’m afraid he also brings up my only real complaint about the issue.

We never found out anything about his origin, how he acquired his obviously vast fortune and that gothic mansion, or what he had planned for his next goal if he had been able to follow through on his threat to destroy Manhattan with a nuclear bomb. He was obviously a skilled combatant and gave our hero a run for his money!

This is a gripe that I have mentioned before, but it is a valid one. If you consider a lot of long-standing comic book super-heroes and then consider their nemeses, usually a handful of villains come to the mind for even the most casual comic fan. But I think if you asked casual comic book fans about Moon Knight, they wouldn’t be able to name any villains from his rogues gallery. That’s a shame for a character who has been around for more than forty years. He should have more long-standing enemies and nemeses, other than Bushman.

I could have easily seen more stories involving Lupinar, even one involving a three-way confrontation between himself, Moon Knight, and Jack Russell, the Werewolf. I can envision him joining forces with other villains to commit further acts of terrorism and violence, or even getting into a bitter feud with Bushman over “the honor of killing Moon Knight”.

It was necessary for the story to have the dramatic climax that his death embodied, but I also felt like it was a waste of a character, and more importantly, a waste of a future villain for our hero. I will try not to complain too much about Moon Knight’s total lack of a rogues’ gallery in future reviews, as I feel I’ve adequately made my point here, but future writers take note: you’ve got some work to do!

Other than an overall feeling that a third chapter could have been added to the “Countdown to Dark” story to flesh it out a little bit further, Lupinar’s demise was really my only complaint about the tale.

“Countdown to Dark” is available in a few different formats in addition to the original magazine and the black & white Essential volume. The fantastic “Countdown to Dark” hardcover contains not only this story, but the entire Hatchet-Man story that follows it, and the magnificent “Bad Moon Rising” Epic Collection has all of the Hulk magazine appearances of Moon Knight to enjoy consecutively!

REVIEW: Moonie Meets Lupinar in Hulk Magazine #13

(EDITOR’S NOTE: Paint Monk’s Library, in collaboration with the enthusiastic staff over at the Into the Knight Podcast, is tackling the Moon Knight chronology! Regularly, we’ll take an in-depth look at the Fist Of Khonshu in a series of reviews, all in order of character appearance! These reviews will appear on Monday each week until we’ve covered them all, or until the enthusiastic Loonies get too exhausted to write. Whichever comes first!)

By REYNALDO G. – Guest Writer

Reading early Doug Moench stories is a bit of a double-edged sword. It’s hard not to like the level of detail the writer puts into setting up a story with so many characters and intricate plots. At the same time, there’s always a danger of the story getting too convoluted.

I’m still of two minds when it comes to this back-up tale of Moon Knight in The Hulk Magazine #13. Multiple re-reads tend to make navigating the maze of ideas in Moench’s mind a little easier.

Understanding the context of the time these stories were written goes a long way toward understanding Moench’s approach in crafting them. Moon Knight was still a relatively new character, and these backups were testing grounds for Moench to try and develop the character and try some new things.

What we know of Moon Knight today is that of a character intrinsically connected to the mythology of Khonshu, the Egyptian Moon God of Vengeance. In this issue, Moench is clearly not there yet, but there are hints of things to come.

Moon Knight tracks down a valuable relic in the statue of Horus, the Egyptian God of the Sky. Funnily enough, there is no mention of Khonshu, and it’s later revealed that Moon Knight’s strength comes from the phases of the Moon, due to the werewolf bite received in a previous adventure! This is an attempt to tie in Werewolf by Night #32, the first appearance of Moon Knight. Of course, this was conveniently forgotten and swept under the rug later, as Moench started to galvanize the back story of Moon Knight which ultimately was etched in stone in the 1980 series.

Review: The Hulk! (Vol. 1) #13 (Moon Knight Story)

SYNOPSIS: Two mysterious figures examine the dossier of Moon Knight. Beginning with his hi-tech weaponry, they also review his secret identities and close companions. This in-depth analysis is much like that of Conquer-Lord (Marvel Spotlight #28 and #29), but this time two men named Smelt and Lupinar are the culprits.

As they continue their studies, we observe Steven Grant and Marlene at Grant mansion preparing the money which will be exchanged for the Horus statue (which our hero has sought the last several issues!) Grant changes clothes and takes on his Jake Lockley persona, leaving Marlene and heading toward the city.

It’s in Gena’s Diner that Lockley finds Crawley, and it is Crawley – an unsavory looking, yet articulate fellow – who tells Lockley that a truck hijacking has been planned by some out-of-town criminals. Our hero thanks Crawley and departs to prepare his rendezvous with Leroux’s men to make the exchange for the Horus statue.

Moon Knight arrives at the drop (a deserted warehouse on Route 32 near the Hudson River) right on time, and he encounters a group of armed men holding the statue. The exchange is made – but in true criminal style, the thugs try to keep both the cash and the statue, but Moon Knight begins a violent negotiation of his own!

The Fist of Khonshu manages to subdue all the armed men amid a hail of bullets and bodies, and Moon Knight, of course, leaves unscathed with the Horus statue. He does leave the cash, however, and the ploy to leave it as bait to track the criminals seems to work.

Moon Knight and Frenchie do not know what the criminals plan to buy or gain from hijacking the truck, but they follow the convoy of cars and leave the warehouse. Our heroes are led toward a huge truck on the highway and Moon Knight jumps from the moon copter just as the convoy comes to a halt.

The hijackers are surprised by a group of armed guards inside the truck. But before any bloodshed can occur, the guards are shot down by an uncostumed Marc Spector. Spector is pretending to be an employee of Leroux (the same man who employed the thieves) and he assists them in stealing the cargo. Unknown to the thieves, Spector shot the guards in their bullet-proof vests on purpose, knocking them out but not killing them.

When the mysterious cargo is revealed, it turns out to be plutonium which the thieves (terrorists) have obtained, and it’s part of their plan to hold New York City for ransom or face a nuclear detonation.

To add more complexity to the matter, the two mysterious figures – Lupinar and his assistant Smelt – also have a vested interest in not only Moon Knight, but also in the truck hijacking. Lupinar – a fierce-looking, swashbuckling mastermind – sends someone dressed as Moon Knight to stop the hijacking, confront the terrorists but also to flush out the ‘rotten apple’ (which in this case, is Marc Spector!)

Confused at the sight of the Moon Knight imposter, and worried that his cover will be blown, Marc is left in quite the pickle! The story ends as Lupinar hopes his “imposter Moon Knight” will fail, so he can defeat the Fist of Khonshu himself!

SOME THOUGHTS: The two lead antagonists, Smelt and Lupinar, are deviously kept in the shadows throughout the story and are sparingly used as tools to educate readers about Moon Knight and his multiple identities. The reveal of Lupinar at the end of the issue is enjoyable and his visage is typical of Moench – a slight hint of supernatural, yet firmly grounded in reality.

The main thrust of the story, however, revolves around a group of terrorists (under the employ of Lupinar) not only ransoming off the statue of Horus but also planning an ambush of a truck to steal the plutonium and hold the city of New York for ransom. Apart from the element of hijacking a truck for radioactive material, the premise is pretty standard and many readers hoping to see more superhero theatrics will be sorely disappointed. Moench stays true to his vision of retaining Moon Knight as a hero who is literally just a man, fighting ordinary criminals.

Having said that, there is a charm to Moench’s direction for Moon Knight and there’s a classic, almost pulpy feel to the stories. Sienkiewicz’s early Neal Adams style and Oliff’s coloring is a treasure to behold and the artwork furthers the charm of the story.

In addition to the reveal of Lupinar at the end, there is also a twist that elevates this story beyond the mundane: Marc Spector comes face to face with Moon Knight – and I just love the irony that Spector (already a man beginning to struggle with his multiple identities) is faced with his own identity as an adversary, foiling the criminal activities that Spector is a part of (albeit in an undercover capacity).

CAPSULE REVIEW: ‘The Big Blackmail’, is a worthy back up story within the Hulk Magazine, though I’d imagine at the time it would have been met with many wary readers. Fans of the Green Goliath and all his fantastic tales would have been a little confused at a backup story about street-level criminals and a hero with no discernible powers.

As an issue that introduces a new villain for Moon Knight, the story itself forms the set up of Lupinar and Smelt as well as dedicate a lot of script to reminding readers what Moon Knight is all about.

If you enjoy pulpy adventures and don’t mind the grounded nature of the titular character, then there’s a lot to like about this era of Moench and Moon Knight. But if you prefer the more straight forward stories told with more established characters during the time, such as Spider-man and Daredevil, then cracking into Moon Knight with the stories found in Hulk Magazine may prove to be a little more challenging.

EDITORIAL: A Genesis – How the Loony Infatuation Began

(EDITOR’S NOTE: Paint Monk’s Library, in collaboration with the enthusiastic staff over at the Into the Knight Podcast, is tackling the Moon Knight chronology! Each week we’ll take an in-depth look at the Fist Of Khonshu in a series of reviews, all in order of character appearance! These reviews will appear on Monday each week until we’ve covered them all, or until the enthusiastic Loonies get too exhausted to write. Whichever comes first! This week’s installment is a guest editorial by Reynaldo G., the proprietor of the Into the Knight! podcast.)

By REYNALDO G. – Guest Writer

Sometimes you have to stand up for the little guy. That lesser-known, slight of build, wallflower huddled in the corner of the room. Sometimes, they deserve to be noticed every now and again, and that is partly why I chose to dedicate a podcast to the Marvel character Moon Knight.

With Into the Knight – The Moon Knight Podcast I’ve been fortunate enough to have cultivated a modest, yet ever-growing and passionate community of like-minded fans (affectionately dubbed ‘Loonies’). Finding someone to talk about one of your favorite characters with who just so happens to be not all that well known is a difficult task, so when it came to forming the podcast, part of the intent also was to bring together these Loonies and share the love.

Moon Knight fans share the love @ https://intotheknightpodcast.wordpress.com/

Not only that, but the podcast has taken me on a wild and ever exciting ride – I’ve had the absolute honor of talking with industry legends and amazing creators such as Doug Moench (creator of Moon Knight), JM DeMatteis and Greg Smallwood. The podcast has also sprouted an audio serial adventure of its very own. Into the Knight has more recently had the privilege of collaborating with the comic book review site, Paint Monk’s Library (which is where you are reading this humble article!); but, at the heart of it all, Into the Knight has allowed me to share my love for comics in general as well as provide the opportunity to read a vast range of titles (some of which I would never have picked up) in order to get under the cowl and discover more about one of the most interesting characters in the Marvel universe.

The Into the Knight! Podcast has featured many Moon Knight writers and artists, including (left to right) Doug Moench, Greg Smallwood and J.M. DeMatteis.

In essence, Into the Knight (or ITK for short) is based around the core objective of reviewing and discussing Moon Knight in all forms of media. The phases of the moon actually determine the topic for the episode that week – for instance, a Full Moon determines that the episode be based on Moon Knight on film (MOON & STARS); A Waning Gibbous decrees that the episode take on an interview-style format, inviting a Loony to talk about their top 4 desert island books (ISLA RA SESSIONS); a Waning Crescent looks at ‘classic’ Moon Knight appearances covering 1975-1989 (LUNAR-PICK Classic); while a Waxing Crescent looks at Moon Knight in comics from approximately 1990 onwards (LUNAR-PICK Modern).

There are also other phases of the moon that stipulate topics on action figures (KHONSHU’S IDOLS), video games (AVATARS OF VENGEANCE), and spotlights on various aspects of Moon Knight lore (creatively named, SPOTLIGHT). If you had thought previously that Moon Knight’s footprint in media was limited, then ITK proves without a doubt that material to sustain a podcast is BOUNTIFUL, to say the least.

ITK has been releasing weekly episodes for nearly three years now and it has only still just touched the surface. As I write this, chronologically, ITK has covered Moon Knight’s very first appearance all the way up to issue #15 of volume 1, with the classic creative team of Doug Moench and Bill Sienkiewicz. Added to that, ITK has also leaped between different volumes for their modern run reviews – these include the entire run by Jeff Lemire and Greg Smallwood; followed by the entire Max Bemis and Jane Burrows (most recent) run; then heading back to the first arc of the Charlie Huston and David Finch run, a handful of Marc Spector: Moon Knight issues, and we’re currently immersed in the 2011 Brian Michael Bendis and Alex Maleev series.

By approaching the classic series in a more chronological manner while at the same time undertaking a more spontaneous format for the more modern series, it allows the podcast to appease both listener and host. Some may enjoy listening to a structured journey throughout the canon (others may not), but at the same time, it keeps things fresh for the hosts who may not necessarily want to wait for years before they get to review the Huston run.

Into the Knight! loonies will have their hands full when the new Disney “Moon Knight” series airs next year.

As some of us wait with bated breath for the Moon Knight TV show, ITK has managed to expand the scope of film review to fan-made films. Surprisingly, there are a fair few online if you search hard enough and so ITK has had the pleasure of inviting onto the show some amateur filmmakers to chat all about their imaginative creations. On the animated front, it has also been fun seeing Moon Knight as a guest on animated shows such as the Ultimate Spider-Man and Avengers Assemble – both providing very different, yet enjoyable, versions of our Avatar of Vengeance. These iterations of Moon Knight – in comics and on film – feed off each other like a pack of hungry sharks, and the Great White of them has to be the upcoming TV series from Disney Plus. Although it is still a way off, the toy industry has wasted no time riding the wave of the hype. Funko Pops, Hasbro Legends figures, Mezco statues and Mini-Mates have all been barometers for characters that are on the rise, and ITK has been fortunate enough to have added this merchandise to the podcast arsenal of reviews.

The Into the Knight! Podcast also covers Moon Knight merchandise – from t-shirts and figures to Diamond Select statues.

In addition to the reviews which make up most of the podcast, two other innovations have become a staple for the show. The first is a ‘desert island books’ and one-on-one session named, the ISLA RA SESSIONS (after the island that Moon Knight finds himself in, during the Max Bemis series), and the second being a monthly audio serial adventure playfully named THE HUNT FOR KHONSHU’S GOLDEN SCEPTRE. Both rely heavily on contributions from the ITK community (cultivated mainly in the Facebook Group and Page), and both add another dimension to the podcast.

The ISLA RA SESSIONS are conducted in Grant Mansion (complete with roaring fire sound effects, and the butler Samuels) with guests invited to chat about their introduction to comics, Moon Knight and other hobbies. The intent is to learn more about fellow Loonies, and ITK attempts to welcome and include anyone who wants to have a go behind the mic. After learning more about where, how and why comics became part of their lives, guests also then reveal their top four single-issue comic books (sometimes with a Moon Knight issue included, but it’s not essential) and an informal chat on each book and why it holds significance rounds out the episode.

Isla Ra Sessions at the ITK Podcast allow fans to get behind the mic and discuss their favorite character.

THE HUNT FOR KHONSHU’S GOLDEN SCEPTRE is largely made by Loonies, for Loonies. Vignettes of anywhere between 4-10 minus long are dropped within the podcast at the end of each month, portraying a world adjacent to that of Moon Knight (Moon Knight rarely, if ever, features in the audio adventure…though he may get a mention here and there). Each Loony involved is given their fictitious equivalent and adventures range from the depths of space to the hostile jungles of Bosqueverde (a fictitious South American country featured in Moon Knight comics). Loonies are in search of Khonshu’s Golden Sceptre and amongst other relics, they fight to prevent the coming of Set and his agents. The serial relies heavily on creative license with Egyptian mythology, and further plans to expand this ITK Universe, allows for a playground of sorts, for all Loonies willing to partake.

Both aspects of the podcast promote engagement from the growing ITK community. It’s an informal and indirect way of networking, as it allows Loonies to be introduced to others with the same passion. Whether it’s being part of the production or just listening to the discussions and adventures from fellow Moon Knight fans, Loonies are encouraged to be part of the podcast and be a party to a podcast which hopefully breaks down that wall between presenter and listener.

In keeping with the desire to be involved with anything Moon Knight related, ITK has recently joined forces with Paint Monk’s Library to undertake a colossal project of writing reviews and documenting every single Moon Knight chronological appearance in the comics.

In addition to the already vast net cast by the show, it seemed only natural to complement the audio reviews with written ones. I can say on behalf of the podcast, that I feel absolutely privileged to be part of this collaboration with Paint Monk’s Library. Our common goal to share Moon Knight and our love for the character to the world is only strengthened by the combined output.

If you’ve not heard of Marc Spector or the Fist of Khonshu and want to learn more, then I highly recommend perusing the reviews on this brilliant website. We’ve still got a long way to go, but the concise format of synopses and capsule review framed by Paint Monk’s Library can only serve to whet one’s appetite for learning more about the Moon’s Knight of Vengeance.

I’d go even further and to suggest that if you love comics in general, then to explore all of the other wonderful reviews on offer. The Classic Conan Countdown, The Savage Land Curator, or the upcoming Warlord chronology – all slightly obscure, but these reviews may well open the door to a new reading adventure for you!

If your ears are amenable to the challenge, and whether or not you are a seasoned podcast listener or new to the medium, please consider listening to Into the Knight – The Moon Knight Podcast. The medium as a whole is hitting its stride as the growth of new shows available is expanding at an exponential rate. The variety of podcasts continues to slowly grow from a niche pond into a mainstream ocean but you can be assured that Into the Knight – The Moon Knight Podcast will provide all you’ll ever need to know about our White Knight. It also strives to be a happy haven for fans who want to interact and share their fandom within an encouraging and welcoming community.

To listen to the latest Into the Knight Podcast, click here.

REVIEW: Moon Knight Tale Backs Up Hulk! Magazine #11

(EDITOR’S NOTE: Paint Monk’s Library, in collaboration with the enthusiastic staff over at the Into the Knight Podcast, is tackling the Moon Knight chronology! Each week we’ll take an in-depth look at the Fist Of Khonshu in a series of reviews, all in order of character appearance! These reviews will appear on Monday each week until we’ve covered them all, or until the enthusiastic Loonies get too exhausted to write. Whichever comes first!)

By REYNALDO G. – Guest Writer

Overall, the Moon Knight back-up story, “Graven Image of Death” in The Hulk! Magazine #11 proves to be an entertaining read, evenly complemented by both writing and art. 

There are shortcomings in the writing, and often there are too many elements shoved in. The dialogue of Moon Knight and the supporting cast are consistent and satisfactorily varied. The plot may be over baked, but the story itself is engaging and the art doesn’t hurt the overall reading experience. 

It’s apparent that writer Doug Moench is having fun with not only the character of Moon Knight but with the world-building that frames the Fist of Khonshu. Investing time to create supporting characters like Curt from the Sun-Times (whom I can only assume was replaced by Detective Flint in Moench’s 1980 title series) and villains such as Anton Varro, Joel Luxor, and Fenton Crane enrich and add tone to the world into which we are drawn. It’s a world that appears in perpetual night.

Synopsis: The Incredible Hulk! #11 (Moon Knight tale)

Moon Knight scours the streets of New York in search of a killer. Three murders have occurred, and Moon Knight eyes a shady customer he believes to be behind at least some of them. Before he can glide down on his cape to apprehend the suspect, the man pulls a gun on a spectacled individual walking out of an office and shoots him dead. Moon Knight can only watch as the man empties the victim’s pockets and flees. Rather than chase him as Moon Knight, the caped avenger restrains himself and flees in the other direction, intent on catching the perpetrator a different way.

The killer finally stops running and hails a cab to hasten his retreat. He gets in and is greeted by a chatty driver, who introduces himself as Jake Lockley. They arrive at the mansion of Joel Luxor and just as the man is about to begrudgingly pay the fare, Lockley shocks him by calling him out as a murderer.

Before the criminal can react, Lockley removes his attire to reveal Moon Knight underneath and he launches himself at the villain,  finally pinning him to a tree with a crescent dart. Moon Knight questions him and it’s discovered that the man was hired by Luxor (owner of the mansion where they have arrived) to kill the poor victim in the street and retrieve a key he was carrying. Moon Knight grabs the key, ties up the criminal and leaves him in the back of the cab as he goes to investigate.

Luxor is seen with an associate playing pool when Moon Knight crashes their game. Busy with Luxor’s associate (who it turns out is his bodyguard), Moon Knight cannot prevent Luxor being shot by a bullet from outside. It kills Luxor but not before the sniper fires off another bullet into the wall nearby.

Moon Knight calls in Marlene to assist with the case – he asks Marlene to come to Luxor’s mansion and search for anything suspicious before calling police to report the murder. Before leaving, Moon Knight pries out the bullet lodged in the wall and discovers it’s an old fashioned round and most likely fired from a musket. With bullet and key in hand, Moon Knight races outside but is surprised to see his cab (and the criminal in it) gone. The Fist of Khonshu calls on Frenchie to pick him up and take him to the Fourth Estate – that being the Sun-Times Newspaper Office.

Moon Knight arrives at the Sun-Times and pays a visit to one of his contacts there, a man named Curt. It happens that the key that was stolen and intended for Luxor belonged to a storage unit at the newspaper’s office.

Curt takes Moon Knight to the locker of Jim Polhaus (a features writer) and it contains a manuscript detailing a statuette of Horus and how Luxor intends to claim it. It goes on to say that the statuette is in the personal care of Fenton Crane, an assistant curator at the museum. Frenchie takes Moon Knight to the museum, and Moonie suspects that the authentic statuette is in Crane’s hands, and a fake is being exhibited to the public.

His suspicions prove correct and Moon Knight’s detective work also reveals a missing musket from the wall – the same sort of gun that could have been fired upon Joel Luxor moments ago. With suspicion mounting, Moon Knight asks Frenchie to take him to Crane’s apartment in the hope of finding more clues, or even Crane himself.

Crane’s apartment is empty – there is no sign of him or the statuette. Finally, Moon Knight checks the closet, where out falls the unnamed criminal Moon Knight apprehended earlier, still bound and gagged.

It turns out he wasn’t contracted by Luxor, but by another rival collector, Anton Varro. Luxor had contracted Crane to kill Polhaus in order to retrieve the key, but Crane was beaten to it by the unnamed criminal, now lying bound at the feet of Moon Knight. Convinced that Crane doesn’t have the statuette, Moon Knight leaves the bound criminal to the police and heads for Luxor’s mansion once again. It’s the only place Crane would go, after all, if he’s in search of the statuette. With Marlene there investigating on his behalf, Moon Knight fears for her safety.

Just as the Fist of Khonshu arrives, he hears a gunshot from inside the mansion. Marlene stands in terror, with a gunshot wound to her arm and a crazed Fenton Crane, armed with a musket, bearing down on her. He demands she tell him the whereabouts of the Horus Statuette or the next shot will be her death!

REVIEW & FINAL THOUGHTS: What is immediately apparent when reading this issue of The Hulk! Magazine is how a great pulpy vibe is created; it’s put together not only through fluid art but also Moench’s grounded writing.

Moench has gone on the record to say that he much prefers the non-powered superheroes (the likes of Batman and Shang-Chi come to mind) and Moon Knight is no different. You could almost replace Moon Knight here with a hard-nosed sleuth and it would still make a good read. Moon Knight tails a suspicious perpetrator; he has connections in the press by way of Curt at the Sun-Times, and he partakes in the occasional fist fight. Nothing makes him stand out from any other hard-boiled detective at work in a city that never sleeps.

There are glimpses of the fantastic – Moon Knight’s outfit for one is as striking as ever, and the use of his gliding cape paints him out as something more than human. But, for the most part, Moench keeps Moon Knight’s nose to the ground, to do all the detective work for us.

Unfortunately, detective work is much needed as Moench overreaches with the plot in this issue. For me, there are far too many double takes and twists.

Take, for instance, the first encounter Moon Knight has with Luxor at his mansion. It seems pretty straight forward that the killer on the street Moon Knight apprehends at the mansion works for Luxor. There has also been a spate of murders too, so again it seems the murderer is tied to this directly.

That’s not the case, as it appears another killer is out for Luxor. The killer whom Moon Knight apprehends, in fact, does not work for Luxor but is actually a rival, Anton Varro. Luxor and Varro are also after a Horus Statuette which as we read, has also a fake version and that museum curator Fenton Crane may possibly have switched the genuine article for the fake.

And what of the key that sets off this chain of events? Moon Knight has to figure this out too, and it turns out the key is connected to a Sun-Times journalist, Jim Polhaus, who wrote code into his article which reveals information about the Horus Statuette…Fenton turns out to be a partner of Luxor too, but it turns out that Fenton may have double-crossed Luxor too by selling him the fake, instead of the real one that both he and Luxor had originally agreed upon …. confused yet?

Upon re-reading, the pieces do seem to fall into place. For anyone reading this issue for the first time, you’d be excused for being lost among the cast members who seem to make up the whole conspiracy. Still, the story is a testament to Moench and his ability to introduce multiple layers to a story. He doesn’t quite get the mix right here, but this tale is one of his early works, and his writing becomes much more refined over the years.

The premise for the Hulk! Magazine featuring a Moon Knight back up story was perhaps two-fold; first, it allowed the House of Ideas to promote a lesser-known character by piggybacking their story with that of a proven success. Secondly, featuring Moon Knight allowed for a nice contrast and offset to the more extravagant and superhuman stories of Bruce Banner’s alter ego.

CLICK HERE FOR THE LATEST INTO THE KNIGHT! PODCAST


REVIEW: Spidey, Moony Vs. Cyclone in Peter Parker #23

(EDITOR’S NOTE: Paint Monk’s Library, in collaboration with the enthusiastic staff over at the Into the Knight Podcast, is tackling the Moon Knight chronology! Each week we’ll take an in-depth look at the Fist Of Khonshu in a series of reviews, all in order of character appearance! These reviews will appear on Monday each week until we’ve covered them all, or until the enthusiastic Loonies get too exhausted to write. Whichever comes first!)

By REYNALDO G. – Guest Writer

It’s always great to see Moon Knight step out of the shadows and team up with other heroes in the Marvel Universe, and this romp with Spider-Man is no exception.

Picking up where Peter Parker, The Spectacular Spider-Man #22 left us, this installment – “Guess Who’s Buried in Grant’s Tomb” – has plenty to offer. Not only do we learn more about Moon Knight and his place among the heroes, but we are kept mesmerized by the relationship dramas that are synonymous with Spider-Man comics.

But first, it’s Spider-Man and Moon Knight versus the French villain Cyclone!

Synopsis: Peter Parker, The Spectacular Spider-Man #23

The Maggia’s assassin, Cyclone, has Spider-man and Moon Knight under his thumb as he tosses them like rag dolls with his hurricane-force powers. As Spider-Man desperately grasps for purchase on a nearby wall, Moon Knight attempts to lunge unnoticed at Cyclone. But the devious villain is too quick, and before Moon Knight can make an impact on his attack, he is hurled blocks away with a mighty gust of wind. With Moon Knight gone, Spider-Man rushes at Cyclone in the hope to incapacitate him. It seems the two have unfinished business. Cyclone is bitter at the Web-Head for sending him to jail last they met – and it’s Cyclone who is adamant that their confrontation won’t end in the same result.

Calling upon more wind and breezes than ever before, Cyclone appears to defeat Spider-Man in a torrent of gusty force, and as the dust clears, Spider-Man is no more. With both heroes defeated, there’s only one loose end to tie up, and much to the other assassins’ dismay (that very same assassin pinned to a nearby payphone by Moon Knight’s crescent dart), Cyclone puts an end to him too.

Not long after Cyclone leaves the scene, Spider-Man pops up again from under a manhole. It seems the wall-crawler managed to hide underground during the colossal winds that Cyclone conjured. Spidey discovers the dead assassin and reproaches himself for not being able to save him. Moon Knight also re-appears. Having swung back after being blown blocks away, Moon Knight calls a truce with Spider-Man and they both agree to team up to take down the Maggia.

In a brief shifting of the scenes, we’re treated to snippets involving the White Tiger and the lament for his love, Holly Gillis; Mary-Jane Watson briefly dating  an uninteresting Marty, and Betty Brant pining for her love Ned. All of these ongoing storylines are briefly covered before we return to the action with Spider-Man and Moon Knight.

Still a bit wary of each other, Moon Knight offers Spider-Man a ride to his secret headquarters (that of Grant Mansion) which is shrouded in man-made fog. Moon Knight quickly greets Marlene before rushing out to escort Spider-Man to his Command Center. It’s a high-tech, elaborate lair which shows Moon Knight has been tracking the Maggia for some time. With a clue taken from the dead assassin and Moon Knight’s scale model of New York City, the duo deduces that the Maggia must be hiding in Grant’s Tomb – a historic monument in New York. After a quick trip to the Mooncopter, the Web-Slinger and White Eyes arrive at the Tomb and peer inside.

Their hunch proves fruitful as they see the Maggia – and Cyclone – inside. They are waiting for Big M – their leader and someone as yet unseen. With a little pre-planning complete, Spider-Man and the Fist of Khonshu crash into the tomb, taking the Maggia by surprise. The fight is on as both Spidey and Moony prove to be a handful for the roomful of cutthroats. Cyclone joins the fray, but in haste to use his wind-generating powers, he causes cause just as much trouble for his own men as for the two heroes.

During the fracas, one of the tombs discreetly opens and in the shadows, Big M lurks. He still remains a mystery, as he quickly decides to avoid the conflict around him and returns to the tomb before being seen.

The Maggia members eventually try to escape the heroes and the strong winds summoned by Cyclone. But he exits to the premises are already locked – Spider-man and Moon Knight had seen to that before they instigated their attack.

With the Maggia beaten, Cyclone is the last man standing and it’s Moon Knight who has the solution. Previously, Moon Knight had consulted with Stark and had been given a weapon to counter Cyclone. Moon Knight hurls a silver capsule at Cyclone’s feet and the liquid gases immediately have an effect. Cyclone is disorientated at the immediate drop in temperature. Rapidly heading into shock, Cyclone stumbles and then becomes victim of his own contraption. He is flung hard against a wall by the whirling winds and with a ‘KRUMP’ he’s knocked out.

Another day, another victory for the heroes.

REVIEW: Bill Mantlo’s script and Jim Mooney’s art set a good pace for the issue and things pick up immediately where things left off after issue #22. Moon Knight and Spider-man put their differences aside, taking on the super-powered villain and for me, there’s always something utterly indulgent in seeing Moon Knight fight villains way above his pay grade.

Granted, he has Spider-Man alongside him, but the willingness to stare danger in the face is one of the defining qualities of Moon Knight. Mooney’s layouts are jam-packed and a marked difference to what some readers are used to today. Mooney’s action panels are claustrophobic, to say the least, and serve well to create a feeling of a close-quarter fight which is very much what is created in the fight with Cyclone. Spider-man and Moon Knight are cornered in an alleyway with intense and dangerous winds generated by the villain. One would feel a little pinned down by the situation and Mooney captures that perfectly.

Moon Knight doesn’t last too long in the fight (well, it is a Spider-man book after all!) and Spider-man is beaten too, which leaves Cyclone free to deal with the Maggia assassin who proves to be a loose thread to Big M. It’s interesting to compare this 1978 issue with comics of today, as Cyclone is portrayed as quite ruthless when he murders the assassin in cold blood. Perhaps it’s the classic style of writing and art which belies the tone of some of the characters, who would be better visualized by a grittier, darker art.

The middle section of the issue is dedicated to no less than four quick-fire dramas involving Spider-Man supporting cast and characters. Hector Ayala (White Tiger), Holly Gillis, Mary Jane Watson, and Betty Brant are all given moments to flesh out their relationship woes. For me, this is part and parcel of Spider-Man and what makes his book largely appealing. Although it has no bearing on Moon Knight, it’s a nice interlude that allows the two protagonists to reconvene at another location for the later part of the issue.

Mantlo pays respect to the short history which has been set up for Moon Knight so it’s good to see that Moon Knight’s estate and secret entrance are kept intact. What is interesting is how Mantlo has Spider-Man deal with this little corner of Moon Knight’s world. Initially having meant to follow Frenchie to meet Moon Knight inside, Spider-Man goes it alone and to Moon Knight’s surprise, Spidey is ready and waiting at their agreed-upon meeting point.

This is important, as it furthers the aspect that Marvel characters do not entirely trust Moon Knight. In fact, early on in the issue, this is called out repeatedly by Spider-Man. Mantlo consolidates this even more by reiterating the fact that Moon Knight does not trust Spider-Man (or other heroes for that matter). Although they eventually end up teaming up at the finale of the issue, it’s an important point. It keeps Moon Knight at a distance and it’s something we see in characters like the Punisher (the first appearance of the Punisher in 1974 predates Moon Knight’s by about a year) where the vigilante gains popularity and prominence. Moon Knight was one of the first introductions of the vigilante and a new breed of the superhero for decades to come.

Another fun aspect fleshed out here by Mantlo is the ‘War Room’ of Moon Knight (which incidentally we don’t ever really see developed, though it does come back in the 2006 Huston run and the Bendis run in 2011). If ever there were similarities made with a certain Bat-themed character from the Distinguished Competition, then Moon Knight’s War Room again seems to be a nod at this. Complete with various computers and terminals, the War Room sports a scale model of New York City, which is fortunate; it prompts Spider-man to connect the dots and make a HUGE guess that the villains are convening at Grant’s Tomb.

Part of the fun of reading these older comics is that the writing is clearly from another era and willingness to suspend disbelief is at a premium. Today’s savvy readers scrutinize plots a whole lot more. Today’s readers might take issue with Spidey finding a tourist guide in the back pocket of the now-deceased assassin whom Cyclone killed; or the heroes finding a circled image of Grant’s Tomb. They’re all a stretch…but they’re fun ones to read.

As the mistrust for each other slowly fades, both Spider-Man and Moon Knight manage to successfully coordinate a team-up at the end of the issue. It’s during the fight that both heroes begin to respect the others’ prowess and this simple tool by Mantlo allows the reader to watch the trust build.

Similar to how they discovered the Maggia’s meeting place, the means to dispose of Cyclone is just as brief and glossed over. A capsule created by Stark Industries creates sub-zero temperatures at ground zero of the cyclone (i.e Cyclone’s feet) and that’s enough the incapacitate him with a flurry of comic science logic. A brief appearance of the mysterious Big M tantalizes the reader to follow the story and once Cyclone is defeated, the issue wraps up quite abruptly.

FINAL THOUGHTS: It’s good to see other writers continue to write about the aspects of Moon Knight laid out by Doug Moench. Mantlo has fun with it in this issue while still keeping the comic Spidey-focused.

Moon Knight still sports his original costume (i.e all in white, and most notably the moon glider attached to the wrists) and Mantlo builds on Moon Knight’s supporting cast and headquarters which were seen briefly a couple of years ago in 1976’s Marvel Spotlight #28.

Jim Mooney’s art is a pleasure to see and although the layouts can get crammed on each page, it either serves the purpose or is caused by the number of plots and sub-plots which Mantlo inserts into the book. None of this detracts from the art itself and both Spidey and Moon Knight look amazing in all their classic glory.

The dialogue and script are also very much of the era, but this in no way detracts from any enjoyment. Its the pacing here by Mantlo which ensures that this is a riveting read – typical Spidey relationship dramas, the slow trust built between Moon Knight and Spider-man, and two main action sequences at the beginning and end of the issue make this a thoroughly satisfying read.

REVIEW: Moon Knight vs Spidey in Peter Parker #22

(EDITOR’S NOTE: Paint Monk’s Library, in collaboration with the enthusiastic staff over at the Into the Knight Podcast, is tackling the Moon Knight chronology! Each week we’ll take an in-depth look at the Fist Of Khonshu in a series of reviews, all in order of character appearance! These reviews will appear on Monday each week until we’ve covered them all, or until the enthusiastic Loonies get too exhausted to write. Whichever comes first!)

By JOSH FIELDING – Guest Writer

Today we’re looking at the next installment in Moon Knight’s chronology – Peter Parker: Spectacular Spider-Man #22. This issue features the first meeting of Moon Knight and Spider-Man. It’s a perfect storm of talent, with the legendary Bill Mantlo writing and Mike Zeck delivering dynamic art.

Synopsis: Peter Parker, The Spectacular Spider-Man #22 

The set-up is simple but classic. Moon Knight stakes out a gangland hit, watching from the shadows. The intended victim is Lindy, who has taken a plea bargain to inform on the Maggia. Moon Knight tackles the gang members before they can get a shot off – but he is distracted during the scuffle, and one of the hitmen manages to shoot Lindy. He tries to hit Moon Knight too, but the enraged vigilante takes him down easily.

The Fist of Khonshu rushes to Lindy, who uses his dying breath to tell Moon Knight that the Maggia are onto his secret identity as cab driver Jake Lockley (though they don’t know that he has more than one identity). Frenchie picks him up in the helicopter, and our hero flies away to make a new plan of action.

Meanwhile, Peter Parker has gotten back from a Maggia-related team-up with Iron Man. He is relaxing with a much-needed shower when Betty Brant shows up for a movie date, one he has completely forgotten about. Little does he know that his night will involve a lot more than going to the movies!

While Peter and Betty attend a Chaplin Festival, Flash Thompson takes a “study break” with his girlfriend Sha-Shan. Across the river, Hector Alaya (The White Tiger) bemoans being turned away by the woman he loves. These last two plot points have a lot more to do with the ongoing Spider-Man comic than the main Moon Knight-focused story, so we’ll move on.

After an awkward date with Betty, Peter suits up as Spider-Man and happens to swing past Jake Lockley being assaulted by Maggia goons. While Spidey tackles the gang members, Jake runs out and changes to Moon Knight. He beats a gangster into submission, but Spider-Man intervenes before he can get the man to talk.

He is still a relatively new crime-fighter, so the wall-crawler doesn’t recognize him, and mistakes him for a Maggia assassin. Thus follows the classic fight and misunderstanding that so often comes with the first meeting of heroes. Any well-read comic book fan can tell you that the second part of this story will likely feature the two having put their differences aside to battle a common enemy. But for now, the two heroes clash, when if they just talked it out they’d realize they’re on the same side.

During their fight, one of the gang members escapes and calls a superior. When they finally discover him, he calls Moon Knight by name and Spidey realizes who he is fighting. Before he can question further, they are both blown away by a Maggia higher-up…. Cyclone!

CAPSULE REVIEW: Moon Knight was last seen making his  “Lone Ranger exit” from a team-up with the Defenders, so this issue picks up sometime after that.

Bill Mantlo is best known for his classic run on Hulk and for creating characters like Rocket Raccoon and Cloak and Dagger. He shows his deft grasp of character here, with a well-written clash of personalities between Moon Knight and Spider-Man. It’s a smart pairing of characters for a story involving violent gangsters. Moon Knight isn’t really one to readily team-up, and Spider-Man has some great dynamics with characters like Punisher and Wolverine, even if he doesn’t agree with their methods.

It’s no surprise that Mike Zeck draws a great Spider-Man considering he worked on “Kraven’s Last Hunt”, one of the Web Head’s most iconic stories. He’s a versatile artist, and he knocks Moon Knight out of the park too, giving him the right air of mystery and brutality to contrast with Spidey’s playfulness and agility. Marvel Comics at the time very much had a “House Style”, but Zeck manages to play to the brand while remaining distinctive.

The story itself is fun, and features a satisfying clash between two heroes of different strokes. As this is a two-parter, it’s perfectly lined up for a thrilling conclusion and proper first team-up between Moon Knight and Spider-Man.

Despite being the guest character, this issue has much more of a Moon Knight tone than a Spider-Man one, and I’m curious if it will balance itself out in the next issue. The characters mesh organically, and I’m happy to wave away the fact that Spider-Man just happens to swing by. New York is full of heroes, so it’s not really surprising that they run into each other so much. Plus, he has a bone to pick with the Maggia anyway, so it’s pretty organic to his ongoing story.

The only quibble I have is that the single page devoted to Flash Thompson and White Tiger’s subplots feels very thrown in to keep regular readers happy. I think it would work better if they were weaved in more naturally or just left out of the crossover issues. The caption literally says “why don’t we check in on the other regulars”, so at least it’s self-aware.

Overall, this is a fun issue and a landmark first meeting between Moon Knight and one of Marvel’s most popular heroes. In 1978 it was still pretty early days for Marc Spector, so seeing him integrated more into the Marvel Universe as a whole would have been a treat for readers.

We’ll see how this all wraps up in our upcoming review of Peter Parker: The Spectacular Spider-Man #23!

CLICK HERE TO LISTEN TO THE LATEST “INTO THE KNIGHT!” PODCAST

REVIEW: Moon Knight Cameo in Defenders #51 Still Crucial

(EDITOR’S NOTE: Paint Monk’s Library, in collaboration with the enthusiastic staff over at the Into the Knight Podcast, is tackling the Moon Knight chronology! Each week we’ll take an in-depth look at the Fist Of Khonshu in a series of reviews, all in order of character appearance! These reviews will appear on Monday each week until we’ve covered them all, or until the enthusiastic Loonies get too exhausted to write. Whichever comes first!)

By JUSTIN OSGOOD – Guest Writer

Even though Moon Knight has a minimal cameo at the beginning of this issue, it’s important. The Fist of Khonshu appears to recount the exact details of his escape from Scorpio’s trap back in Defenders #48. I’d like to think that Marc Spector somehow learned the trick of using the air in a beer can back in his days a marine, or perhaps during his time as a mercenary.

Moon Knight always struck me as more of a Budweiser guy (Wally – Editor)

Or possibly someday, a Moon Knight writer might put that particular scene into a flashback sequence.

Mini-Review: Defenders #51

As Moon Knight tells Nighthawk about his escape, a delightful two-page spread shows the rest of The Defenders picking up the pieces in the aftermath of their battle with Scorpio’s LMD Zodiac. Hellcat is seen receiving medical care following her deadly battle with Leo.

One particular high note in this issue is the art. Keith Giffen is joined by Klaus Janson on inks, and it’s truly an ideal combination – I personally prefer it over the art of the previous three issues. I almost wish Janson had inked all of those (perhaps I would have liked the art better)!

As to Moon Knight and Night Hawk – the pair worked very well together in this story. It almost seemed like they had the beginning of a friendship that was never fleshed out. Admittedly, I’m not that familiar with Nighthawk, but I do know of his ties to the Squadron Supreme and that he was rumored to be Marvel’s version of Batman (which, as most Moon Knight fans know, is the comparison that constantly gets thrown at our own Lunar Avenger himself!)

I’m not certain if these two characters have joined forces again in recent years, but if not, I think it would make an interesting idea for an alliance, even if only for a single story.

Only five pages of this issue were reprinted in the Moon Knight: Bad Moon Rising Epic Collection, as Moon Knight departs after describing his escape. Interested readers might still check out the complete issue, if only for the quality art from Giffen and Janson.

REVIEW: The End of Scorpio as The Defenders Battle Zodiac

(EDITOR’S NOTE: Paint Monk’s Library, in collaboration with the enthusiastic staff over at the Into the Knight Podcast, is tackling the Moon Knight chronology! Each week we’ll take an in-depth look at the Fist Of Khonshu in a series of reviews, all in order of character appearance! These reviews will appear on Monday each week until we’ve covered them all, or until the enthusiastic Loonies get too exhausted to write. Whichever comes first!)

By JUSTIN OSGOOD – Guest Writer

I like to think that Moon Knight’s experience with The Defenders in this issue prepared the Fist of Khonshu for what would happen years down the road when he joins the West Coast Avengers. If one needed some kind of a “primer” for working with a team of super-powered individuals, fighting alongside the Defenders in their prime isn’t a bad place to start!

On another level, it would have been nice to see Moon Knight working with Nighthawk again: the literal Batman pastiche of the Marvel Universe teaming up with what some would describe as the “symbolic” Batman pastiche – but I am one of the Moon Knight fans who jettisoned the Moon Knight-Batman comparisons to the rubbish heap years ago. Marc Spector is so much more complex than that, as we would soon discover…

Review: Defenders #50

A furious Hulk tears into Scorpio’s new android Zodiac, and within moments he is joined by Moon Knight, Hellcat, and Valkyrie. In a nearby chamber, Nighthawk’s strength is doubled by the quickly-fading dusk, and he is able to break free of his constraints, quickly joining his allies in combat.

The LMD Zodiac gives the Defenders little in the way of trouble, especially considering the rage of the Hulk, and the team is able to make short work of most of them. Scorpio, having left the battle to ascertain the reason behind the disappearance of a handful of his LMDs, is sent into a hysterical rage when he discovers that they perished upon their “birth” – including Virgo, who was intended to be his lover. Unable to recover from this disappointment, he sequesters himself in his chamber with the Nick Fury LMD and commits suicide after listening to a recording of “Somewhere Over the Rainbow”.

Moon Knight was the one to utter the immortal line upon finding Scorpio’s body – “Too bad! But who’ll miss a MANIAC like Scorpio, anyway?”

CAPSULE REVIEW: My introduction to the Zodiac was in the three-issue story which appeared in West Coast Avengers a few years after this story, so it was nice to see this LMD incarnation of the group appear in their original forms. Unfortunately, they weren’t the most effective team to face this group of Defenders, and their performance is a little lackluster. Poor Hellcat is the only one who really has any trouble with them, as she takes few scrapes during her claw-to-claw duel with Leo.

Moon Knight doesn’t really contribute much to the battle, and he is flying around the chamber during the majority of it with his wing-cape, but there is a great moment where he and Nighthawk grab the rampaging Aries and send him crashing into a pile of electronic junk. He also gets to contribute the aforementioned closing line upon finding the corpse of Scorpio, which admittedly made me laugh the first time I read it.

David Kraft’s writing is fine for the most part, but there are a couple of exchanges which are absolutely cringe-worthy:

Moon Knight: “Cut me some slack, you slimy headed stooge!”

Taurus: “NO WAY! Come back down here, darn you! I wanna poke some holes in you!”

Dialogue in Defenders #50

And if that one isn’t bad enough, there’s always this one.

Valkyrie: “I will warn but once, my feline friend – the Valkyrie does not fool around!”

Leo: “I don’t believe you really said that, babe! Those are big words for a beautiful babe!”

Dialogue in Defenders #50

Yikes.

Keith Giffen inked his own art for this issue, and I actually like it better than the previous issue. He is still fully channeling Jack Kirby here, and it works very well for the theme of this story and the battle royale between the Defenders and the LMD Zodiac. There were some panels that looked a little clunky, but overall everything looked great and a particular highlight was Hellcat’s fluid, ferocious battle with Leo.

Overall, this was a nice wrap-up to the “Who Remembers Scorpio?” story, but personally I don’t consider this Defenders run to be a highlight of Moon Knight’s early history. It’s nice for what it is – an early way for Marvel to introduce Moon Knight to a larger audience and include him in the constantly-rotating roster of characters in the Defenders.

But it looked somewhat like he was hastily thrown in, and on the whole it seemed to me like he wasn’t really a good fit for this group. I have to doubt his judgment at one point when he thinks to himself, “I’m a free agent – a temporary part of this non-team only by circumstance – but if I ever did decide to join a supergroup – it would be THIS ONE!”

Readers, I guffawed.

REVIEW: Why Can’t The Hulk Have a Picnic In Peace?

(EDITOR’S NOTE: Paint Monk’s Library, in collaboration with the enthusiastic staff over at the Into the Knight Podcast, are tackling the Moon Knight chronology! Each week we’ll take an in-depth look at the Fist Of Khonshu in a series of reviews, all in order of character appearance! These reviews will appear on Monday each week until we’ve covered them all, or until the enthusiastic Moonies get too exhausted to write. Whichever comes first!)

By JUSTIN OSGOOD – Guest Writer

The issue starts with our hero given the dramatic center stage, flying directly at the reader on the very first page! He is desperate to find the Defenders after his clever escape in the previous issue (see Defenders #48), but not really sure how – so he quickly makes his way across the city, thinking that Dr. Strange’s Sanctum would be a good place to start.

Review: Defenders #49

Back at Scorpio’s headquarter’s, Nighthawk is a helpless prisoner, and Jack Norriss can do nothing to help him. Scorpio recounts some important details of his origin – including how he happened upon the Zodiac Key in the first place – and realizes that he must activate his new android Zodiac early, knowing that Moon Knight will return with help to free Nighthawk and Norriss.

At the Defenders’ base, Hellcat and Valkyrie receive a mystical summons from Clea, informing them Moon Knight has the location of Nighthawk and Norriss and awaits them at the Sanctum. Upon meeting, they decide to enlist the aid of the Hulk to try and free their friends from Scorpio.

They find him several blocks away, and beseech him for help. Unfortunately for them, Hulk is in no mood to do anything but eat and be left alone. At this point, our hero and his new friends decide to kick the proverbial Gamma-powered hornet’s nest and spoil Hulk’s lunch, assaulting him directly. Moon Knight even gets a chance to bean Hulk in the forehead with one of his crescent darts!

This, naturally, causes the emerald behemoth to fly into a rage and pursue the team through the city. This would have caused serious problems if not for the timely intervention of Frenchie in the moon copter, who distracts the monster with a round of machine-gun fire. This gives Moon Knight, Valkyrie, and Hellcat an opportunity to climb aboard.

A daring aerial maneuver by Hellcat knocks Hulk loose from the moon copter, and he plummets into the nearby river, conveniently close to Scorpio’s headquarters. As the green giant attempts to stomp Moon Knight into oblivion, our hero moves out of the way, and the Hulk crashes into the building. At the end of the issue, Hulk is confronted by Scorpio himself, and his newly-awakened LMD Zodiac, standing mostly behind him in the shadows and ready for battle…

CAPSULE REVIEW: My introduction to this story is in the fantastic Bad Moon Rising: Epic Collection, and overall it seemed to be a bizarre placement for Moon Knight, especially so early in his career.

However, when you consider the constantly-fluctuating membership of the Defenders at that point in the group’s existence, it really wasn’t that strange.

I admit that I wasn’t all that familiar with David Kraft’s writing before reading this story, and he did an admirable job with what was then a very new and enigmatic character with little in the way of backstory or character development. Even though Moon Knight was obviously not the central focus of this story, he was still given a lot to do.

It was fun to see Moon Knight flying through the air at the beginning, and this is when we see Keith Giffen channeling some major Jack Kirby influence. Sometimes with Giffen’s art, you never really know what you’re going to get. Depending on the story that can be a good or a bad thing, but it really works in this one. The first page is dynamic and really pulls the reader into an exciting tale.

I  laughed out loud at the section where the team confronts the Hulk while he’s sitting at a picnic table trying to enjoy some peace and quiet. Valkyrie kicks the table into pieces, Moon Knight bounces a crescent dart off his forehead, even Hellcat kicks his face into the pavement at one point – the poor guy just can’t catch a break! No wonder he’s mad all the time; he can’t even enjoy a picnic in peace!

It was smart to involve Frenchie and the moon copter, not only to distract the Hulk long enough for the others to escape his wrath but also as a way to lure him closer to Scorpio’s base. One of my favorite moments of the issue was when Hellcat kicks Hulk loose from the vehicle in mid-air (I am also a big fan of Hellcat and was happy to see Moon Knight working alongside her, if only for this story!)

Overall, there was a lot of set-up for the conclusion of the main story in the following issue, but it was still enjoyable and a lot of fun to read, with the obvious highlight being the Hulk’s “battle” with Moon Knight, Valkyrie, and Hellcat. There is also a fantastic cover by Al Milgrom and our hero has an exciting placement.

Additionally, it is fun seeing Moon Knight in his costume with the original glider-wing cape. It lasted a relatively short amount of time before being redesigned into the billowing cloak that we know and love to this day.

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