Archive for the ‘News’ Category

Could the New Moon Knight Series “Fix” the Character?

By WALLY MONK – Paint Monk’s Library Editor

When I heard that Moon Knight was being relaunched this summer (followed in a month or two by my favorite Jungle Lord, Ka-Zar), I was filled with excitement but also with much trepidation.

Those of you who have followed this blog for the last few years know that I am a classic comic collector; I have little love of today’s sequential art or the way in which it is assembled. To say that the last iteration of Moon Knight turned me off immensely is an understatement. Max Bemis and Jacen Burrows, although very talented, phoned in a bizarre and surreal version of Moon Knight and his world that was unrecognizable and alien, at least to my middle-aged sensibilities.

But after reading Moon Knight #1 today, I am pleased to say that readers are in for a fun and familiar – yet subtly different – ride in the months to come.

In Marc Spector’s latest outing, Moon Knight is the estranged-yet-still-servile Fist of Khonshu, who acknowledges he’s serving a God who is imprisoned (the resolution of the Age of Khonshu storyline from the Avengers). He is now the protector of those who travel in the night.

Vampires, Vermin (remember the old Spider-Man villain who looked like a rat-man?) and other “Things That Go Bump in the Night” are all antagonists now of our shadowy silver lunar warrior. He runs the “Midnight Mission” (a fitting pun given Spector is the “priest” of Khonshu), and people come to him to protect them from all sorts of these aforementioned fiends.

I enjoyed Jed MacKay’s writing, especially the clever banter employed between Mr. Knight and his new psychiatrist.

While this seems overly simple, we still see touches of madness in Spector. In meeting with his psychiatrist, he dresses and interacts in his Mr. Knight persona. On the streets, as a warrior, he is the caped Moon Knight that we know and love. Somewhere underneath both personas lurk Steven Grant and Jake Locksley, too.

It is interesting to see how writer Jed MacKay weaves the story together, grabbing all the popular aspects of Moon Knight from the last few iterations, and cramming them all into this premiere issue. It seems that he’s keeping the “good stuff” and rooting out all of the things that made Moon Knight so convoluted, but how effective that will be can only be determined after a few issues. I think it’s important Spector remains complicated; yet the ability of readers to understand his complexity shouldn’t be as muddy as it has been in previous outings.

The artwork of Alessandro Cappuccio is first-rate, too. On some pages, you see the inspiration of the artwork from the 1990s Marc Spector: Moon Knight in his work. On others, you can feel the spirit of Charlie Huston and David Finch. Or in some, you feel as if you’re back in the days of Alan Zelenetz and Chris Warner’s Moon Knight: Fist of Khonshu.

Cappuccio successfully channels Moon Knight artists from previous volumes but with his own distinctive style, creating a new but familiar look for the moon god’s avatar.

This is not a book to miss. It will be interesting to see how the first issues are fleshed out. I am certain that somehow a foundation is being laid for some form of tie-in to the upcoming Disney+ series, and time will tell.

On a scale of 1-10, I’d give Moon Knight #1 (2021) 8 out of 10 stars.

Happy Memorial Day 2020

“And if words cannot repay the debt we owe these men, surely with our actions we must strive to keep faith with them and with the vision that led them to battle and to final sacrifice.”

– President Ronald Reagan

EDITORIAL: Smith-Thomas Run Revisited, COVID-19 & More

(EDITOR’S NOTE: Welcome to Musings from the Monk, a semi-regular column written by the chief archivist and comic nut who organizes Paint Monk’s Library. Expect bloviations on many topics here, from comic books, pop culture and current events to reviews, random thoughts, and sometimes, things that are even relevant.)

By WALLY MONK – Paint Monk’s Library Editor

Welcome to Musings from the Monk! If you’ve made it this far, then I’m off to a rousing start. This is the space where I’ll keep everyone informed with news, snippets and what’s going here at the monastery library. Sometimes it will be a short little update, other times I plan to ramble like I will today.

Your thoughts, opinions, and insights are always welcome. You can comment on any article here at Paint Monk’s Library using your Facebook or Google accounts. I look forward to hearing from you, and maybe even building a little community here in a dusty nook near the bookshelves.

Classic Conan Countdown Resumes May 27th

I’ve received several emails from readers the last week inquiring about the absence of recent installments of our Classic Conan Countdown. This feature will begin again this coming Wednesday with a review of Conan the Barbarian (Vol. 1) #119 by yours truly.

Conan the Barbarian Vol 1 119
A review of Conan the Barbarian #119 coming soon!

I can’t lay blame here on any librarian but myself. In the course of my day-to-day work and other obligations, I’ve lost many of the advance reviews I had already written and have been re-writing many of them as I go – and Conan #119 is one such victim. Bob and Andy have both done an admirable job staying ahead of things, and I, sadly, have not.

A Familiar Face Returns to the Library

As the Library looks to resume regular posting and roll out some new features, I’m pleased to welcome back Dean Plakas to the fine group of scribes here. Dean was one of the first volunteers to begin writing with me here on the blog and was a regular contributor to the Classic Conan Countdown, with occasional feature stories and interviews also. He has also graciously contributed artwork to the blog, including the logo and banner for the Conan countdown.

It’s great to have him back, and I hope you all give him a warm welcome. In the meantime, keep an eye out for the launch of Into Skartaris! – the Warlord chronology in review. Dean has graciously volunteered to head up and organize that particular project.

A Tentative Schedule as Posting Resumes

Assuming that I can get ahead once more on editing, my hope is to have a weekly schedule as follows:

  • Mondays – Moon Knight Chronology Reviews
  • Wednesdays – Classic Conan Countdown
  • Fridays – Into Skartaris! Warlord Chronology Reviews

Tuesdays, Thursdays and the weekends will be left open for reviews of new comics (Conan the Barbarian, Red Sonja) as well as interviews, columns by our bloggers and this Musings column.

Check out the Reviews of Conan #1-24

As of this afternoon, the first 24 installments of the Classic Conan Countdown have been re-edited and re-formatted from our old eBlogger site and are now “fit to read” here on WordPress. You can now read complete reviews of the entire Roy Thomas – Barry Winsdor-Smith run on the site by clicking here, without worrying about misformatted pages and weird objects stuck in the middle of each page.

Friends, that’s all for now. As always, thanks for all of your support. Stay healthy, stay safe, and we’ll see you in the library soon.

As always, I am – Wally (AKA Paint Monk)

INTERVIEW: Jim Zub to Take Reins of Conan in 2020

(EDITOR’S NOTE: A special thank you to Jim for answering my questions and taking the time to do so, and a special shout-out to the Marvel bullpen editorial folks who allowed this interview to move forward! Both this monk and our loyal readers are looking forward to this new chapter in the Conan the Barbarian saga!)

By WALLY MONK – Paint Monk’s Library Editor

Following Jason Aaron’s 12-issue story arc “The Life and Death of Conan,” Marvel writer Jim Zub will be picking up the scripting duties on Marvel’s flagship Conan title beginning with Conan the Barbarian #13.

Like Aaron, Zub has a healthy resume already at the House of Ideas, where he’s scripted fan-favorites like The Champions, Avengers: No Road Home, and the Mystery in Madripoor mini-series featuring Wolverine. He’s also the recipient of numerous industry awards, including the Joe Shuster Canadian Comic Award, which he won in 2018, and is a two-time Harvey Award nominee.

Jim graciously agreed to an interview with Paint Monk’s Library in anticipation of his Conan the Barbarian series premiere.

***

WALLY MONK

So your first comic, Makeshift Miracle, came out in 2001. At the time you had your first comic published, what were your goals in the industry? Had comics always been something you were interested in? Can you share the beginnings of your journey in the industry, and what led you from there to your current gigs at Marvel?

JIM ZUB

“I grew up as an avid comic reader but, to be honest, I didn’t consider it a viable career path for a long time. As far as I could tell the only people who were making a go of it in comics were based in the U.S. (especially New York) or were brilliant and British. My knowledge of Canadian comic creators was limited and, even then, I just didn’t see how people made their way into the business.

My post-secondary education was in Classical Animation and that was originally where I expected to work. I wanted to be a Disney animator or work on other animated productions. It was a creative goal, but one that seemed reasonable. I could get focused training and be one of a few dozen names that scrolled by during the credits.

As soon as I got out into the business, I could feel the animation industry shifting under my feet. Computer animation was rapidly overtaking traditional production methods and I felt like I was out of date almost as soon as I began. The first couple of industry jobs I got were fine, but at an entry-level you don’t have much creative input, so I felt like a cog in the machine. Makeshift Miracle was a creative outlet I worked on in the evenings. It was a way to make my own story without interference. I slowly taught myself Photoshop and basic HTML so I could post up pages online a few times per week. That would connect me to the growing webcomic community and build my excitement for comics all over again.

When animation freelance work slowed down, I originally planned to go back to school for computer animation, but instead an opportunity popped up to join UDON, an art studio full of illustrators and animators who were working on concept designs, advertising art, and comics. Through the studio, I learned a ton about publishing, storytelling, project management, conventions, and marketing. It was the kind of energizing place where the more you put into the job the more opportunities you could take on and I really dove in with both feet. Over time I realized that at the heart of all these projects I was involved with, the stuff that really engaged me was story development. I wrote a few stories at the studio when clients needed a writer and would eventually take what I learned to help me launch Skullkickers at Image.

Skullkickers was an action-comedy built from the things I loved about sword & sorcery stories like Conan and Dungeons & Dragons. I didn’t put it out intending it to be an “audition” for more writing work, but that’s eventually what it became. As I started freelance writing for other comic companies (Dynamite, IDW, DC and eventually Marvel), the experiences I had working at UDON meant I understood the whole publishing pipeline and could anticipate what editors needed. That has served me well right through to the present day.”

WALLY MONK

In 2010, your series Skullkickers ran an amazing thirty-four issues at Image, and was followed by Wayward, described by some as “Buffy the Vampire Slayer set in Japan.” You also wrote Samurai Jack for IDW. It’s clear you have a fondness for stories in Eastern settings. What inspired that fondness? It’s interesting your first adventure on the Conan title takes place in Khitai!

JIM ZUB

“Sword & Sorcery is definitely my jam, with Conan and D&D at the heart of my fandom for the genre. Skullkickers was me trying to take the strange unexpected turns that happen in D&D game sessions and attach them to a very pulpy and weird Conan-style story.

In the early-mid nineties I was still in high school when my brother came home to visit from university and brought a bunch of Japanese animation and comics he was getting into. That really opened me up to the variety of comic stories being published in Japan and keyed me into Japanese mythology as well. I found it really fascinating as I dug into the similarities and differences between Japan’s myths and the Euro or Greco-Roman myths I was used to. Years later I would travel to Japan a few times on business trips for the UDON studio and that reignited my excitement for those myths all over again.

Classic samurai stories share a lot of connective tissue with pulp fantasy tales like we see in Conan – Characters venturing into the unknown to confront threats way out of their league or heroes choosing between the bonds of duty and the chaos of freedom. It’s all pretty primal stuff.

As far as taking Conan to Khitai, it wasn’t an intentional riff on things I’ve done before, it was more about finding places where a lot of Conan stories hadn’t already been told. With hundreds of Conan comic stories already out there, I’m feeling the pressure to try and strike a balance between the familiar tropes, the stuff about the genre I absolutely love, and the unexpected. Putting Conan in different environments is a way to shake things up a bit without losing the heart of what makes him so great.”

WALLY MONK

In addition to Japanese-influenced work, you tackled four different Dungeons and Dragons comic series for IDW. Are you an RPG gamer? Were you familiar with D&D before taking on the projects at IDW? And how will your previous work in fantasy influence your take on Conan?

Dungeons & Dragons: Evil At Baldur’s Gate was one of several D&D comic series Jim wrote for IDW.

JIM ZUB

“I’m a lifelong D&D player. I started playing D&D when I was 8-years old. It became a way to bond with my older brother and carries a ton of great memories for me. I even did a TEDx Talk about how D&D has influenced my creative career (link).

“One of the challenges I’m enjoying is making sure my writing on Conan feels very different from my writing on D&D. Fantasy is not homogenized approach and two fantasy properties I really like can and should be unique.”

Jim Zub – Paint Monk’s Library Interview

Getting the chance to write D&D comic stories has been a dream come true, but I’m quite conscious that D&D is not Conan. D&D was influenced by the work of Robert E. Howard, but it also carries strains of Fritz Leiber, H.P. Lovecraft, Jack Vance, Poul Anderson, Michael Moorcock, J.R.R. Tolkien and a slew of others. It’s a high fantasy/low fantasy mash-up built on a miniature wargaming engine that has grown and changed in many ways over the years, building its own look and feel that changes with the settings and each new edition of the rules. I love D&D, but it is its own thing.”

WALLY MONK

Unlike many comic book characters, Conan is what some might consider a legacy character. His background was established by Robert E. Howard, and people – especially hard-core REH fans – are very critical of new interpretations of the Cimmerian. Conan is not like other Marvel characters who have been killed off and brought back, or changed repeatedly with reboots or relaunches. What is your vision for Conan in light of such history and his often critical yet loyal fan base?

JIM ZUB

“You’re absolutely right that Conan is a legacy character with very specific characterization at different points in his adventuring ‘career’. Like Howard says, he has ‘gigantic melancholies and gigantic mirth’. I want to try and evoke that feeling of plunging readers into a sweeping adventure against crazy odds with brutal action.

Part two of the “Conan the Gambler” storyline in Savage Sword of Conan.

For me, Conan stories have particular elements that make them special. Many of my favorite Conan stories are about morally dubious miscreants struggling to survive in a mad world they will never fully understand. They’re about good people making bad choices, warriors fighting against insane odds, and misplaced courage. The kind of misplaced courage that makes you look death in the face and laugh.

I love the feeling of mystery inherent in the Hyborian Age. Magic is not about casting spells or destined heroes with prophesized magic items, it’s forbidden secrets unleashing curses and creatures that can only be stopped by an indomitable will and a strong arm swinging cold steel.

Conan the Gambler, the 3-part Savage Sword story I did this summer, is as good a preview as I could give of what I enjoy and what I’m hoping to keep rolling as I take over the flagship series – Conan in over his head, using wits and a wicked blade to take on everything he comes up against.”

WALLY MONK

In light of my last question – and I’m not asking you to bite the hand that feeds you here (winking at Marvel) – but how do you respond as a newer Conan writer to critical fans who are not happy with Conan showing up in the mainstream Marvel universe?

And how do you think you can make a “believer” out of fans who are not embracing a new take on Conan’s adventures? Is there a way to “bridge the gap” between older fans not willing to budge on classical interpretations of Conan and newer fans hoping for something new and untried?

JIM ZUB

“I wrote Conan meeting the Avengers in No Road Home because we were asked by Marvel editorial if we could do it and I figured I could make it feel like the classic Conan comics I grew up with. Selfishly, I also wanted to write the character again (I’d previously co-wrote him with Gail Simone in Conan Red Sonja back in 2015) and felt I could do him justice even in the weird situation of him getting mixed up with superheroes.

That first issue where he shows up (Avengers: No Road Home #6) is a straight-up sword & sorcery tale as Conan travels across Stygia with the Scarlet Witch. I did my damnedest to bring them into his world instead of “fish out of water” stuff in modern Marvel Earth. That’s also why we ended that story by depositing Conan in the Savage Land. It felt like the most pulp-appropriate place to set up future adventures.

Conan travels Stygia with the Scarlet Witch in Avengers: No Road Home #6.

Gerry Duggan’s been writing Conan’s adventures in Marvel Earth over in Savage Avengers and obviously I’ve been keeping up on it. Gerry’s done a nice job at keeping the character intact and consistent even in some really strange circumstances, so my hat’s off to him for that. I might have hesitated in spots where he’s gone for the team-up gusto.

Personally, I prefer Conan in the Hyborian Age so that’s where my focus is. In the upcoming Conan: Serpent War mini-series, he stays in the Hyborian Age and the other characters come to him to complete their quest. In Conan the Barbarian, he won’t be teaming up with forces outside of classic sword & sorcery. Barbarian is the pure Hyborian Age series, just like it always has been. In other series or places, I think it’s fine to experiment, but keeping that spot carved out for pure Hyborian adventure is important to me, and I know it’s important to the fans too. I hope REH fans give my run a try and support that vision of the character.”

Conan: Serpent War #1 hits stands on December 4th, 2019.

WALLY MONK

Roy Thomas is considered by many to be the consummate Conan writer in comics. Others that have taken up the torch, like Tim Truman, have done a commendable job with the character. In light of this, was being selected to take on Conan intimidating? How do you view your work on Conan when considering the previous scribes who have taken on the title?

JIM ZUB

“It’s absolutely intimidating! The whole thing is surreal at times. They’re called “dream projects” because you don’t actually ever think the dream will become reality, but here we are. I feel a lot of pressure to try and measure up to the kinds of stories that have influenced me so much. In October, I had the chance to meet Roy Thomas at Paris Comic Con and in private conversation I let him know I was taking over the series. He was incredibly kind and it made my whole trip extra-special.

I wish I could say I have the perfect characterization that will please old fans and new, but all I can do is write Conan the way I feel works and hopefully, it hits the mark for the majority of readers.

Conan isn’t a character who needs radical reinvention, but it’s also important to try and steer clear of clichés that have become too well worn. Putting him in new locales, brainstorming unexpected threats, it’s all a way for me to try and honor the character’s legacy but also not endlessly recycle what has been done before. Will I succeed? Only one way to find out…”

WALLY MONK

Your three-issue arc “Conan the Gambler” was well received and hopefully was a preview of what you’ll be doing in the new series. Can you give us at “Paint Monk’s Library” an exclusive hint of something we can look forward to in your time with Conan the Barbarian?

JIM ZUB

“The Gambler distilled a lot of the elements I love about Conan stories and the response from readers has been really heartfelt. It’s even more special now since it went over just as well with the Conan license holders and started me on the path to taking over the flagship series.

Into The Crucible is the first of a series of connected stories of Conan in his younger days. He’s the more headstrong Conan we see in The Tower of the Elephant or The Frost Giant’s Daughter. He’s venturing further than he’s ever gone before and the exotic locales he treks through are steeped in opulence, opportunity, and otherworldly danger.

In a city in Uttara Kuru, Conan joins a wild celebration underway but doesn’t know the local language or customs, so that revelry takes a dark turn and puts him in a life or death contest called The Crucible Tournament. He needs to figure out who he can trust and a way out before everyone gets sacrificed to the warped whims of a dark god.

I love putting Conan out of his comfort zone and far from the places he knows. The Demon’s Den in the Gambler story was a place where Conan didn’t have control and didn’t know what might happen next. Now it’s whole countries filled with the strange and the sublime – Beautiful women, vast treasures, and bloody vengeance are all coming up.”

WALLY MONK

Thanks, Jim, for taking the time to share your thoughts with me and library readers. I have one last question – and it’s a personal one. Savage Avengers began in the Savage Land, and personally, I’m hopeful Conan might return there at some point. Since Conan is headed in many different directions in different Marvel titles, is there any chance he’ll cross paths with Ka-Zar, Shanna or Zabu? That would make this monk smile.

JIM ZUB

“I wish I could definitively answer that for you, but I really don’t know. That’s a question for Gerry Duggan or Saladin Ahmed since they’re now handling Conan stories where he’s interacting with Marvel Earth. Right now, my sights are firmly set on the Hyborian Age.

One last thing – I’m not trying to give people the hard sell, but I do want to stress that starting a new run with issue #13 is tougher than a new #1, so it’s extra important that readers let their local comic retailers know that they want to get on board. Please read Conan the Barbarian #13-17 and let us know if we deliver the goods. I would love to build out a long and healthy run on a book that has meant so much to me, but I can only do that with reader and retailer support.”

***

FEBRUARY 2020 – INTO THE CRUCIBLE AS THE MARCH TO KHITAI BEGINS!

“Conan has faced many foes since leaving Cimmeria, but the greatest challenge lies ahead! A perfect jumping-on point for new readers as Conan finds himself in a city in the mystical Uttara Kuru, further on the eastern border than the young barbarian has ever traveled. And with the new city comes new dangers! Unfamiliar with the language, Conan inadvertently agrees to be the latest entrant to the Great Crucible. The people of the city support their foreign champion…but what deadly traps does the Crucible hold, and what will Conan sacrifice to overcome his ordeal?”

Writer JIM ZUB (SAVAGE SWORD OF CONAN, AVENGERS: NO ROAD HOME) and artist ROGÊ ANTONIO (CONAN 2099, X-MEN RED) lead Conan on an all-new journey, as we begin a new era for CONAN THE BARBARIAN into undiscovered country!

EVENT: Bob Freeman’s “Descendant” Blog Tour Begins

Long before Paint Monk’s Library welcomed Bob Freeman aboard as a librarian sharing his vast knowledge of Robert E. Howard’s Hyborian lore, the Occult Detective from Indiana was already busy exercising his creative chops and literary skills in many different ways.

Bob is the author of two book series — The Cairnwood Manor series (Shadows Over Somerset  & Keepers of the Dead) and Tales of the Liber Monstrorum (First Born Descendant).

This week, Bob is celebrating the release of his latest book, Descendant, with a blog tour, featuring personal appearances, interviews, podcasts and more. You can find more information about the Descendant Blog Tour and scheduled events here or at the link below:

Click HERE for more information on Bob’s Descendant blog tour.

Bob is a tremendously talented member of the Paint Monk’s Library team, and I am truly grateful for his contributions. Both this site and the Countdown to Conan would not be the same without him.

I would encourage all of our readers to visit his site and tour events if possible to meet the man behind the written magic. This monk guarantees you will not be disappointed!

From occultdetective.com:

Bob Freeman is an artist, game designer, paranormal adventurer, and author of two book series — The Cairnwood Manor series ( Shadows Over Somerset  & Keepers of the Dead) and Tales of the Liber Monstrorum (First Born Descendant).

A lifelong student of mythology, folklore, magic, and religion, Freeman has written numerous short stories, articles, and reviews for various online and print publications and is a respected lecturer on the occult and paranormal phenomena.

He lives in rural Indiana with his wife Kim and son Connor.

In addition to occultdetective.com, Mr. Freeman can be found online on twitter and facebook.

INTERVIEW: Tackling ‘Hawk the Slayer’ on Audio CD!

(EDITOR’S NOTE: The classic cult fantasy film Hawk the Slayer could live on in audio! British entrepreneur Graham Richards is currently crowd-funding the first installment of ‘Hawk the Slayer’ on a loaded, sound effects laden and character filled audio CD. If this endeavor succeeds, he’s indicated that he plans to complete the trilogy with Hawk the Hunter and Hawk the Destroyer to follow. Graham graciously agreed to a interview with Paint Monk’s Library about this exciting venture.)

By WALLY MONK – Paint Monk’s Library Editor

If you’re a fan of swords and sorcery and were into cinema in the 1980s, you’ve no doubt seen the B-movie Hawk the Slayer. From it’s futuristic yet oddly appropriate soundtrack, to Crow the elven archer and a dramatically cliché and twisted Jack Palance, the film made its mark with fantasy enthusiasts across the globe.

Sadly, a Kickstarter project to produce its movie sequel, Hawk the Hunter, failed in 2015 and the film project seems to have been shelved. But never fear – you may still get your chance to hear a remastered and re-envisioned version of the original movie in audio. And if that’s successful, the other two planned installments of Hawk could eventually make their way to fans too!

As someone who loved the original movie, I have enthusiastically backed the new Hawk the Slayer audio project – and I’m hoping some of our readers and friends will jump aboard for the ride, too. I’ve reached out to Graham Richards, the British mind behind the new project, and he graciously agreed to an interview with this lowly monk. You can check out the Hawk the Slayer Audio Kickstarter project by clicking here!

WALLY MONK

Thanks for agreeing to share your project with our library readers! Can you tell us a little about yourself, your experience working with audio media, and your reason for choosing “Hawk the Slayer” for an audio remastering and release?

GRAHAM RICHARDS

“I’m just a product of my own mad schemes, with a wonderfully tolerant wife who helps with design, packaging, and all the really important things, plus a bunch of cherished friends who’ve stuck by, despite, or because of, my reluctance to do ‘normal stuff’. All invaluable and go towards making me who I am.

My love for audio began when I was 8 years old. My sister had a big ole’ portable stereo that I used to sneak away to record stories on, recording myself as all the characters, then passing the tapes around at school. I never really stopped doing this, and went on to rope anyone I met into this odd ritual.

From school, to college, to the working world. It wasn’t long before it was no longer a solo venture. I still have most of the tapes. It’s essentially the same to this very day. Most people I bump into I’ll try to wrangle into my audio madness. The difference is, that the stories have become more ambitious, and the people I’ve dragged by the hair are now seated along-side hired actors. As for Hawk, well, I hate unfinished business when it comes to story-telling.

We’ve been denied a sequel to Hawk for so many years now by various cruel turns of fate, that I couldn’t rest unless I’d made some attempt to put that right. As a completest, I need to start at the begining. There’s no point in starting with Hawk the Hunter as it’ll look odd to have your CD box-set sitting next to your DVD (Or Blu-ray, or VHS, or Laser Disc. Note to Self: I want a Laser Disc of Hawk. Was it even released on Laser Disc?!) It needs to exist as a complete medium, at best, a trilogy of CD box-sets, and that’s certainly feasible. “

WALLY MONK

What did you enjoy most about the original Hawk the Slayer film? You mention that you’re making a tremendous effort to preserve the Hawk that fans know and love, but that some additions will be made. Can you elaborate on some of those?

GRAHAM RICHARDS

“It’s the definitive D&D movie. It just gets the characters so right, even in their awkwardness and unfamiliarity (as a stereotypical tea-drinking Brit I’m looking at you here, Crow, with your rugged manliness and sharp American accent.) I also love its sincerity. It takes itself pretty seriously and I adore that. It’s a bold move, and it pays off, as amid all the theatrics, matte-paintings, and glowing ping-pong balls, is a film that is shouting at you, ‘This is just like that game you like playing, only it’s real!’

“(Hawk the Slayer is) the definitive D&D movie. It just gets the characters so right, even in their awkwardness and unfamiliarity….(it’s) a film that is shouting at you, ‘This is just like the game you like playing, only it’s real!'”

Graham Richards, Project Creator

Everyone really acts their socks off to make sure it’s perfect for the viewer. No one gives a half-hearted effort. No one within the cast sends it up for the sake of it. The humor is honest and perfectly balanced, ensuring that the time you invest in the story is going to be well-spent. Kudos to the entire cast and production team for that. It’s unique.

As for additions, we’re mainly trading the path of the book here, so if you’re familiar with that, then you’ll have an idea of the extras. In audio we also need to be carefully led into some of the scenes, paint a bolder picture if you will. To elaborate on just one, we have the battle at Ranulf’s village fleshed out and scored.

Ranulf, the one-handed man who seeks out Hawk in the original film. (SOURCE: IMdB)

It just wasn’t enough to have some music, some huffing and wheezing, then some chap collapse at the Abbey. We need to be introduced to Ranulf, hear the approaching threat, understand what they are capable of, and how Ranulf deals with it. It’s not a long scene, but necessary to keep the flow.”

WALLY MONK

Have any of the original cast members or people affiliated with the original Hawk film agreed to take part in the project, or have they offered their support? It would be interesting to have some surprises like this in an audio production

GRAHAM RICHARDS

“There’s still the potential for this manner of support here, but it depends on how well the Kickstarter perfoms. I could have introduced cameos and such as stretch goals, but it’s no certainty, just a possibility. Albeit a promising one. If it only just-about funds, I’d say, “Don’t discount the possibility.”

WALLY MONK

While Hawk was a commendable movie that has achieved “cult” status, there were some silly yet memorable moments – such as Voltan assaulting a loaf of bread to demonstrate what he’d do to his younger brother Hawk. How – or will – you attempt to keep moments like that in an audio format, when much of the fun came from the visual?

In the original film, Voltan (Jack Palance) viciously chops a loaf of bread in half to demonstrate what he plans to do to the hero Hawk. Good-bye, bread, we hardly knew you! (SOURCE: IMdB)

GRAHAM RICHARDS

“I’m happy that the fans will know that the loaf is being helpfully cut when they hear it, and it wouldn’t add anything to over-elaborate on those events. We don’t want to inadvertently create a parody. This may mean that some of audio Hawk will come across as being “slightly more serious” to some, but there are some cheeky lines to enjoy and the dialogue is so delicious anyway that you should feel steeped in Hawk’s unique mythos throughout its duration. “

WALLY MONK

One thing that stood about the original Hawk film was the odd yet compelling futuristic music. You mention in the Kickstarter campaign that you have received the blessing of the property’s estate to use the soundtrack. How will that play into the final audio product, and what if any changes will be made?

GRAHAM RICHARDS

“For this to work well, the score has to fit the play, not just be tacked onto it (we tried that and it felt quite false, or empty with no surprises) so we are recording the score as we create the scenes, always taking our cues from Harry Robertson.

We want to maintain the overall familiarity with the score, but naturally progress it into the new territory. We want listeners to smile when they recognize certain things, but we want them to be able to take a different look at other aspects of the story.

Click HERE to open a link to the original Hawk the Slayer theme on YouTube.

We’ve most recently been working on the Mindsword track. It’s an odd, ambient piece with some really harsh sounds in there. We’ve included the most recognizable sounds to paint the scene, how they rise and fall, and due to additional dialogue, have broadened the soundscape with… ah, you’ll have to listen.

We used Voltan’s main theme for the audio trailer. In the drama this is heard early on, and is, for the most part, a direct translation from the original soundtrack. Again you’ll find more dialogue in the audio drama, and in this case, the theme is joined by a Peckinpah, Wild-Bunch(ish) inspired march. It feels like a lost track from the original Hawk soundtrack. That’s what we want from this. “

WALLY MONK

Despite the failure of the Hawk the Hunter movie Kickstarter that you were not associated with, it’s clear that Hawk the Slayer still has a fan base. How committed are you to finishing the trilogy in audio form once this project is funded?

GRAHAM RICHARDS

“It’d be the right thing to do. My fingers are poised already to type that email to Terry Marcel and the Harry Robertson estate to say, ‘Heya. The Slayer was funded. Now about the next two…'”

WALLY MONK

I’m a religious monk and my full name is Walter. If you need a monk for Voltan to harass in one of the monasteries for the audio recording, I’d gladly pay a pledge level to have someone address “Walter Monk”. Just saying….thoughts?

GRAHAM RICHARDS

“Sounds great as a pledge. We currently need £628. How important is this scene to you? ;)”

WALLY MONK

Thanks once again for taking the time to talk with me and share your project with our readers. As I ask these questions, your project is already over 75% funded with over 20 days left. Is there anything you’d like to tell Hawk fans out there, or my readers in particular?

GRAHAM RICHARDS

“Seriously, if you’re a fan of Hawk the Slayer, then this is the best way to ensure its future. Please pledge and let’s see this thing through to the end, together.”

***

The Hawk the Slayer audio recording Kickstarter ends on Dec. 4th. The Paint Monk gives it a hearty thumbs up! Click on the image or link below to go directly to the project page.

CLICK HERE TO GO TO THE HAWK THE SLAYER AUDIO KICKSTARTER

NEWS: Jim Zub Tackles Conan – Dark Agnes Debuts 2/20

By WALLY MONK – PM Library Editor

These days, you’ll get both good and bad coming out of the House of Ideas. February 2020 brings us certainly much of the former and potentially some of the latter.

Today, on the Pull List YouTube podcast it was announced that Jim Zub will be taking the reins of Conan the Barbarian after Jason Aaron’s “Life and Death of Conan” story line wraps up with issue #12.

Cover for Conan the Barbarian #13 (by E.M. Gist)

“A NEW ARC BY JIM ZUB & ROGÊ ANTÔNIO – INTO THE CRUCIBLE AS THE MARCH TO KHITAI BEGINS! Conan has faced many foes since leaving Cimmeria, but the greatest challenge lies ahead! A perfect jumping-on point for new readers as Conan finds himself in a city in the mystical Uttara Kuru, further on the eastern border than the young barbarian has ever traveled. And with the new city comes new dangers! Unfamiliar with the language, Conan inadvertently agrees to be the latest entrant to the Great Crucible. The people of the city support their foreign champion…but what deadly traps does the Crucible hold, and what will Conan sacrifice to overcome his ordeal?

Writer JIM ZUB (SAVAGE SWORD OF CONAN, AVENGERS: NO ROAD HOME) and artist ROGÊ ANTÔNIO (CONAN 2099, X-MEN RED) lead Conan on an all-new journey, as we begin a new era for CONAN THE BARBARIAN into undiscovered country!”

For those of us who enjoyed Zub’s three-part story arc “Conan the Gambler” this is certainly good news. Now brace yourself for the potential train wreck, but let’s keep our fingers crossed that Marvel has learned something from Age of Conan: Belit and it’s successor, Age of Conan: Valeria.

Here comes Dark Agnes #1.

Cover of Dark Agnes #1 by Stephanie Hans

“Forced into an arranged marriage, Agnes de Chastillon took matters into her own violent hands to free herself from the yoke of a life she never wanted. Now, the woman known as DARK AGNES, along with her mercenary partner ETIENNE VILLIERS, make their way through 16th century France as sell-swords on their way to join the wars in Italy, where the real money is! But when Etienne is captured by the DUKE OF ALENCON’s forces and set for execution, it’s up to Dark Agnes to save the day! But what evil designs are being enacted on Agnes, and will she doom herself by saving Etienne? An all-new story following up Robert E. Howard’s tales, the swashbuckling saga of DARK AGNES in Marvel Comics starts here!”

Dark Agnes #1 is written by Becky Cloonan with artwork by Luca Pizzari. I can’t say that the cover looks promising – rather, it looks as if this comic might be geared to younger female readers. While appealing to different audiences isn’t a bad thing, I think its safe to say that veteran Conan readers (especially those approaching middle-age) might be getting the same fare we received in both Age of Conan mini-series.

Let’s keep our fingers crossed and hope for the best. I don’t want to judge a book by its cover, but I’ve been let down twice already.

For more information on Marvel’s February 2020 releases, you can watch the whole Pull List You Tube video here.

UPDATES: Reviews of Conan #18-20 Now Available

I am continuing to update old posts that didn’t survive the port from Blogger to our new home at WordPress. Conan the Barbarian #18, #19 and #20 are now in a readable format waiting for new fans to enjoy them.

Click on the links below to re-visit the days when Barry Windsor-Smith drew tales of Fafnir the Vanirman and Conan’s travels to the City of Makkalet, home of the Living Tarim!

As always, I am – Wally (AKA Paint Monk)

CBCS Update #4 – 46 days and … I Can See My Order!

(EDITOR’S NOTEPM Library Editor Wally Monk had a friend drop off six comics with a CBCS representative on June 1st, 2019 at the Lost Nation Comic Con. All six comics were set for pressing, and four of them also required some sort of signature authentication. This continuing article will follow the experience with CBCS from start to finish, the last installment being pictures of the slabbed and shipped comic books.)

It’s been 46 days since my comics were submitted and they appeared in my dashboard finally yesterday. Based on my discussions via email with two people involved with CBCS, I am going to assume that pressing of these comics is done and they are now in the grading queue.

If my assumption is wrong, it’s going to be a really long wait.

Despite numerous errors on the invoice, a CBCS rep responded immediately to my email inquiry about these errors, indicating that they are default invoice settings and will be cleared up by the graders as the books are evaluated.

More updates as my comics make their way through the system.

As always, I am – Wally (AKA Paint Monk)

CBCS Update #2 – 31 Days and an Empty Dashboard

(EDITOR’S NOTE: PM Library Editor Wally Monk had a friend drop off six comics with a CBCS representative on June 1st, 2019 at the Lost Nation Comic Con. All six comics were set for pressing, and four of them also required some sort of signature authentication. This continuing article will follow the experience with CBCS from start to finish, the last installment being pictures of the slabbed and shipped comic books.)

It’s been 31 days and nothing is showing as active in my dashboard.

I understand that things take time, but a representative told me last week that the FOUR WEEKS it’s taken to process my book will now be IN ADDITION to the 6-8 weeks pressing and additional 6-8 weeks for grading and signature verification. That means basically that my timetable doesn’t even begin until the books are entered into their computers.

All I ask is for my comics to show up in my dashboard, so I know they’ve been received. Then I’m willing to be patient. Until then, however, I’m not happy.

It shouldn’t take four weeks for simple data entry, now matter how busy they are.

Disappointed at the moment, but remaining optimistic.

As always, I am – Wally (AKA Paint Monk)