Archive for the ‘Slider’ Category

Could the New Moon Knight Series “Fix” the Character?

By WALLY MONK – Paint Monk’s Library Editor

When I heard that Moon Knight was being relaunched this summer (followed in a month or two by my favorite Jungle Lord, Ka-Zar), I was filled with excitement but also with much trepidation.

Those of you who have followed this blog for the last few years know that I am a classic comic collector; I have little love of today’s sequential art or the way in which it is assembled. To say that the last iteration of Moon Knight turned me off immensely is an understatement. Max Bemis and Jacen Burrows, although very talented, phoned in a bizarre and surreal version of Moon Knight and his world that was unrecognizable and alien, at least to my middle-aged sensibilities.

But after reading Moon Knight #1 today, I am pleased to say that readers are in for a fun and familiar – yet subtly different – ride in the months to come.

In Marc Spector’s latest outing, Moon Knight is the estranged-yet-still-servile Fist of Khonshu, who acknowledges he’s serving a God who is imprisoned (the resolution of the Age of Khonshu storyline from the Avengers). He is now the protector of those who travel in the night.

Vampires, Vermin (remember the old Spider-Man villain who looked like a rat-man?) and other “Things That Go Bump in the Night” are all antagonists now of our shadowy silver lunar warrior. He runs the “Midnight Mission” (a fitting pun given Spector is the “priest” of Khonshu), and people come to him to protect them from all sorts of these aforementioned fiends.

I enjoyed Jed MacKay’s writing, especially the clever banter employed between Mr. Knight and his new psychiatrist.

While this seems overly simple, we still see touches of madness in Spector. In meeting with his psychiatrist, he dresses and interacts in his Mr. Knight persona. On the streets, as a warrior, he is the caped Moon Knight that we know and love. Somewhere underneath both personas lurk Steven Grant and Jake Locksley, too.

It is interesting to see how writer Jed MacKay weaves the story together, grabbing all the popular aspects of Moon Knight from the last few iterations, and cramming them all into this premiere issue. It seems that he’s keeping the “good stuff” and rooting out all of the things that made Moon Knight so convoluted, but how effective that will be can only be determined after a few issues. I think it’s important Spector remains complicated; yet the ability of readers to understand his complexity shouldn’t be as muddy as it has been in previous outings.

The artwork of Alessandro Cappuccio is first-rate, too. On some pages, you see the inspiration of the artwork from the 1990s Marc Spector: Moon Knight in his work. On others, you can feel the spirit of Charlie Huston and David Finch. Or in some, you feel as if you’re back in the days of Alan Zelenetz and Chris Warner’s Moon Knight: Fist of Khonshu.

Cappuccio successfully channels Moon Knight artists from previous volumes but with his own distinctive style, creating a new but familiar look for the moon god’s avatar.

This is not a book to miss. It will be interesting to see how the first issues are fleshed out. I am certain that somehow a foundation is being laid for some form of tie-in to the upcoming Disney+ series, and time will tell.

On a scale of 1-10, I’d give Moon Knight #1 (2021) 8 out of 10 stars.

Comics Unlimited Reprints PM Library Glut Interview

My interview with Donald Glut was reprinted in the latest issue of Comics Unlimited! If you haven’t read this new bi-monthly yet, it’s one of the best comic mags I’ve enjoyed since Comics Journal was on the shelves years ago. Check it out on Amazon today. I think you’ll agree it’s a publication worthy of a subscription, or at least, worthy of picking up on Amazon every two months when new issues arrive! https://www.amazon.com/Comics…/dp/1838329331/ref=sr_1_1…

If you’re unfamiliar with Don Glut, he’s a man of many talents. In the comics world, he’s the creator and writer behind many 1970s comic book staples, including Gold Key’s Tragg & The Sky Gods, Dagar the Invincible, and The Occult Files of Doctor Spektor.

As always, I am – Wally (AKA Paint Monk)

INTERVIEW: Jim Zub’s Conan #19 Coming Out March 10

(AUTHOR’S NOTE: It has been no secret that I have had issues with Marvel’s relaunch of Robert E. Howard’s Conan. The one bright spot has been the writing of Jim Zub. I was a fan before he took up the challenge of being the Cimmerian’s primary scribe, particularly of the comic adventures of Pathfinder’s iconic characters.

He has done an admirable job with Conan and I am thrilled to share with you this short interview as we lead up to the next exciting arc in the adventures of Conan the Barbarian.)

By BOB FREEMAN – Paint Monk’s Library Writer

***

BOB FREEMAN

Thanks for being patient with me, Jim. The world sort of got turned on its ear in March of 2020 and we’re still not out of the woods quite yet. No one has felt the brunt of this, creatively, more than you, I suspect. With your run on Conan the Barbarian interrupted just as it was gathering steam, I can imagine you had more than a few sleepless nights.

JIM ZUB

It was definitely surreal having this bucket list project finally launch and then the world slide into an unexpected state of chaos. I had originally planned a really aggressive convention schedule and a big part of that was going to be Conan-focused, but then the whole convention calendar shut down, and then, a couple of months later, the Conan monthly series was on pause. A 6-month gap right in the middle of our first story arc was not ideal, but thankfully when we came back in October we were able to pick back up and are now pushing hard with new issues in 2021.

That’s where my focus is now – beating the drum as hard as I can to make sure readers know we’re building something special and that the series is worth following, month after month and collection after collection, especially with Conan the Barbarian #19 coming in March as the start of a new arc and perfect jumping-on point.

BOB FREEMAN

As you’ve often stated, writing Robert E. Howard’s Cimmerian is a dream job for you. I’d be interested in the backstory of how you discovered Conan. It’s often telling if one’s introduction came by way of Howard, Thomas, or Schwarzenegger.

JIM ZUB

The original Arnold Conan film came out when I was 6 years old, so I wasn’t able to see it in theaters but the ripple effect it had on visibility for the character was immediately apparent and it got my older brother to start reading the original books. So many of my fandoms came from following in his footsteps, and in this case that meant reading the Lancer paperbacks, he started collecting and then shifting from there over to the Conan comics. Since the film was R-rated, I wouldn’t see it until years later on home video. I was still technically under-age for it, but we were in the midst of our sword & sorcery obsession with Dungeons & Dragons and fantasy novels aplenty, so it didn’t feel too severe.

A preview of Cory Smith’s artwork from the upcoming Conan the Barbarian #19.

BOB FREEMAN

You’ve had the chance to work with several artists that have really done your writing justice, but I have to say, after seeing previews of Cory Smith’s art, there’s some real ‘pop’ to these new pages. The layouts are really spectacular. That’s got to be inspiring.

JIM ZUB

Agreed! Cory is doing a stunning job on each issue and really carrying forth in the tradition of some of the best Conan comic artists of the past with rock-solid storytelling and dynamic action. It’s funny because on a phone call early on he admitted to me that he wasn’t generally a fantasy guy in terms of his own reading and drawing, but with each page he’s gotten more into it and is now starting to dig back through the classics and appreciate how well done they were. I think at first he assumed it would be easier than the kind of technical drawing he did before with cityscapes and sci-fi stuff, but the figure work and other details have provided their own challenges and he’s making the most of it.

What’s also crazy is that the page samples going around are just from his first issue. I feel like, as good as those are, issue #20 and 21 are even stronger, so readers are in for a real treat.

Another piece of sample artwork from Conan the Barbarian #19.

BOB FREEMAN

I appreciate how you’ve approached the character, staying true to the Cimmerian’s personality, especially in Howard’s tales of his early years. You’re delivering some dynamic prose that really breathes life into the Hyborian Age and its principal antagonist. Your plots, however, have tended to lean heavily on your experience with roleplaying game storytelling, which has been a nice change of pace. There’s a freshness to the stories that set your Conan apart.

JIM ZUB

Thanks so much. I really appreciate the kind words about the stories. It means the world to me to know that fans of the characters are enjoying them.

BOB FREEMAN

Tell me how you got into playing RPGs. What era did you come up in? I first rolled dice in 1978 with the Holmes Blue Book, and I never looked back, exploring every edition since, as well as countless other RPGs, like Gamma World, Top Secret, Traveller, and every iteration of Lord of the Rings and Conan that have seen print (and some that haven’t).

Zub’s introduction to fantasy RPGs came from the D&D Red Box rules set.

JIM ZUB

I started gaming with the D&D Basic Red Box, but my brother and I didn’t fully understand the differences between editions or Basic and Advanced D&D so our collection became a hodge-podge of different material with the Mentzer Basic Set, Moldvay Expert Set, and first printings of the AD&D Dungeon Master’s Guide and Monster Manual. As you might imagine, trying to keep the rules consistent early on was a challenge.

I’ve said this many times, but I wouldn’t be a writer today without D&D. It gave me a lot of confidence and ignited a desire to create stories and characters instead of just reading them. For me, coming up with scenarios and writing dialogue is very much about role-playing. I don’t want the characters to talk like I do, I want them to sound like themselves.

Robert E. Howard is one of the many influences on D&D, but it also carries a lot of other elements in there as well that I don’t feel translate back to Conan, so I sprinkle in a bit of D&D-esque dungeon delving and dark magic but do my best to hew to something more REH or Roy Thomas-influenced where possible.

In addition to writing Conan the Barbarian for Marvel, I’ve been writing official Dungeons & Dragons comics since 5th edition D&D launched in 2014. Writing two of the biggest fantasy properties in the world at the same time is absolutely surreal and I work really hard to make sure they feel distinct from each other.

BOB FREEMAN

I recognize some of your influences, but I’d be curious to know who some of your favorite authors are and what books mean the most to you, personally, and as a storyteller. Comic influences as well.

JIM ZUB

In addition to Robert E. Howard, Fritz Leiber and Lloyd Alexander were big for me growing up. Fafhrd and the Grey Mouser felt like a gloomier version of D&D-style capers and I loved those books. Before those, I devoured The Chronicles of Prydain. The Dragonlance novels by Margaret Weis and Tracy Hickman and the original Icewind Dale Trilogy by R.A. Salvatore also arrived at a pretty formative time.

Lloyd Alexander’s Chronicles of Prydain were among the many books that introduced Zub to the fantasy genre.

I also got a big kick out of some of the Fighting Fantasy novels because they mixed Choose Your Own Adventure-style choices with a dice-rolling combat mechanic. There’s artwork from Forest of Doom, City of Thieves and Deathtrap Dungeon burned into my brain alongside imagery from the Monster Manual and specific D&D adventure modules.

In terms of comics – Roy Thomas on Conan (both Barbarian and Savage Sword), Chris Claremont on Uncanny X-Men, and Roger Stern on Amazing Spider-Man and Doctor Strange are three big influences from my early collecting years. Later on, I’d also seek out work from J.M. DeMatteis, Ann Nocenti, Frank Miller and Neil Gaiman.

Obviously the writing was crucial, but great art really drove it all home, so fantasy illustrators like Frazetta, Elmore, and Easley grabbed my attention alongside comic artists like Paul Smith, Gene Colan, Michael Golden, or Art Adams.

***

The next arc begins with issue #19, dropping on March 10th, where we find Conan in the Land of the Lotus! Here’s Marvel’s announcement:

CONAN’s march to Khitai has landed him as the prisoner of the imperial guard…but it will take more than chains to keep a Cimmerian down! As Conan plans his escape, what dreaded beasts lurk in the land of Khitai, and what new dangers will impede his quest to return the TOOTH OF THE NIGHTSTAR to its rightful master? The travels of Conan the Barbarian continue with the perfect jumping-on point for new or lapsed readers! Join us as we welcome new series penciler CORY SMITH to the Hyborian Age in this epic adventure!

EDITORIAL: Ka-Zar’s Death? Sorry, No Apology Is Due

“This editorial is full of spoilers for all three issues of Empyre: Avengers. If you haven’t read them or had your fill of modern comic book plots that have been beaten to death, go read the comics and come back when you’re done. Or, if you’re indifferent like I am at this point, read on. The resolution of this story fundamentally changes a major character and points out more problems in today’s comic industry than you might imagine.”

By WALLY MONK – PM Library Editor

Ka-Zar the Savage is dead. Long live Ka-Zar the Savage!

Wait a moment, monk. What are you talking about? Kevin Plunder is alive and well, now plugged full of the magical power of the Savage Land! How can he be dead?

I suppose you’re correct. Kevin Plunder is indeed alive, but he’s not the savage that Stan Lee and Jack Kirby created – the one who jumped off the pages of X-Men #10 with a roar of “Ka-Zar Kill!” I’d venture to say he’s not even the savage that Brent Anderson and Bruce Jones worked hard to mold, one that was a genuine “evolution” of Lee and Kirby’s creation.

Now, thanks to Marvel editorial and one tremendously talented but misguided writer, Ka-Zar is just like all the other guys. In the pages of Empyre: Avengers, we first saw him “killed” (sigh) and then brought back to life courtesy of a magical blade and the life-saving waters of the Savage Land. Not only is he back, but now he’s a scion – one with the land itself – sort of, I would imagine an Earth Mother (father) version of Doctor Strange. And don’t fret, my activist friends and readers, Shanna has the same powers too, so that’s another thing the jungle duo has in common.

Now before anyone gets their drawers in a twist, I understand that our favorite heroes evolve. They learn. They change. I’ll never object to the genuine personal growth of a character. But at the heart of a person or hero is their origin; the thing that makes them tick at the basest level survives.

Let me explain by example. I have always been Wally. From the time I was young, I loved the church and comic books. I was the youngest kid in Sunday School to read; I was buying comics off the rack when I was 6 and actually “reading” most of them. I loved dinosaurs, Ka-Zar, Conan and eventually the X-Men and the Avengers. In my teenage years, I discovered girls and groups of friends and comic books took a back seat, but the love of the medium was there. As an adult, I’ve embraced my love of the Church through active ministry AND held fast to my love of comics and collecting in my spare time. You can see the Wally of “yesterday” in the Wally of today.

So, too, can we look at Ka-Zar. He was a boy saved by a sabretooth, learning to live off the land and survive in a hostile environment. Eventually, he would grow up, meet many different women (Bobbi Morse and Shanna, most notably) and start a family. At his core, he was a normal man, battling both his longing for civilization and love of the Savage Land where he grew up. The key word is normal – he was never super-powered, and therein lay the appeal of the character. Up until this story line, you could see the Ka-Zar of the 1960s through the eyes of his modern incarnation.

But the House of Ideas has scrapped that. Now, he’s imbued with the powers of the land itself. He’s not a normal man. With the typing of some keys and editors nodding in approval, Ka-Zar has become yet another hero with weird powers, suitable for a few story lines and unsuitable for others. Ka-Zar, as we know the character, is still dead. Perhaps he’ll be a better fit for the Agents of Wakanda now that he’s another member with superhuman abilities?

We see the same problems with Marvel’s latest iteration of Conan. While the company churns out reprints of Conan classics in Epic Collection form, they struggle to tell new (or good) Conan stories in his Hyborian environment. What’s the solution? To have him fight along with the Savage Avengers, and introduce him to the regular Marvel Universe.

It’s not difficult to tell a good story. And while I don’t have the big writing gig at Marvel that Jim Zub does, many of these creatives have the skills and the tools to write competently while respecting the history of the characters that have built Marvel’s legacy.

Or the company can keep letting sales slide while assuming that readers are too dumb to know the difference between gimmicks and storytelling. Did I mention that the upcoming Eternals #1 is rumored to have over twenty different “variant” covers? I’m sure The Mouse is hoping readers “buy them all” as the cash register drawers open over and over again.

At the risk of speaking for other vintage comic fans, I have always believed telling real stories with real characters that have stood the test of time is the only solution to a sales or marketing slump. It’s easy to keep the readers engaged looking for a top-notch run of issues like Frank Miller’s time on Daredevil or Walt Simonson’s Thor epic.

Maybe it’s just easier to rehash the same worthless summer story lines or create holofoil-chromium-vibranium-enforced variant editions. I refuse to believe that the next Neil Gaiman, Alan Moore or Chris Claremont aren’t out there somewhere. Hopefully, they will show their face one day in the form of something new and exciting that doesn’t mean destroying what’s already been done.

Ka-Zar the Savage is dead. Long live Ka-Zar the Savage!

As always, I am – Wally (AKA Paint Monk)

CLICK HERE to read Library scribe Bob Freeman’s take on this topic in comics.

EDITORIAL: Please Don’t Break The Toys in the Sandbox

“As children, we all grew up and played together. Sometimes we even shared our toys, our bicycles, and our skateboards. But the cardinal rule was to take care of the toys or bicycle that you borrowed. Woe unto the kid in the neighborhood who returned that toy broken or the bicycle with a flat tire. You didn’t want to be the one who couldn’t borrow any more.”

By BOB FREEMAN – Paint Monk’s Library Writer

I have long referred to a comic creator’s role on an established property as that of a child being invited to play in someone else’s sandbox. While there, their imagination can flourish. They get to have fun — real fun, but while playing with someone else’s toys. And when playtime is over? Well, a good child leaves the toys where he found them. Unbroken. Largely unchanged, save for a little more wear and tear.

More and more, creators are losing that perspective. Why? Because editors are letting them. Change, not just for change’s sake, but splashy, over-the-top changes to long established characters, hoping for a bit of press to spike a sale here or there. Deaths. Power creep. Gender/Race swapping. Good guys go bad. Bad guys turn good. Or worse, everything’s morally ambiguous or filtered through flavor-of-the-month social awareness.

I don’t want to sound like an old curmudgeon, but let’s face it, the comic industry that many of us have been fans of for decades, is faltering. The slow rot has reached the roots, and I’m afraid what little life remains cannot be revived…

Here’s where I show my age…

When I was a kid, growing up in rural Indiana, I used to pick up pop bottles as I walked toward the nearest town and cash them in at Cain’s Sundries, an old school soda shop that had a magazine rack filled with comic books.

The comics were 15¢ then. I usually could snatch up anywhere from 6-10 comics every week (along with a fountain drink and a pack of bubble gum cards). The thing that was interesting, and that I really didn’t wrap my head around until later, is that many of those comics were reprint issues. Stuff like Marvel’s Greatest Comics, or Marvel Tales, or any of the anthology books DC was spitting out. All reprints. And yet, they all seemed right in line with the current books.

Why? Because Batman was Batman. He looked and acted liked the Caped Crusader. Always. Same for Spider-Man, the FF, and all the rest. Even when artists changed, the new guys were expected to stay on model.

All that eventually changed. And the characters began to change stylistically, they also began to change internally. Everything started to turn dark. Everything got grim and gritty. The heroes weren’t as heroic as they had been before. Sales fell off. Kids found other interests…

The hobby was now made up of adults who had been reading comics since they were kids. An industry that used to rely on fresh blood coming in every year was suddenly saddled with people like me who continued to read comics into college and beyond.

Well, those comic fans became writers and artists and editors, and the shift began. The stories became more adult. All those bad ideas that editors used to curb were now filtering into the books. Heroes began to age. Become bitter.

Creators began to break the toys in the sandbox.

New readers became fewer and fewer. Speculation gave way to gimmick after gimmick until we’re where we’re at now: an industry in crisis.

How do we correct this? Fix the toys. Give them a fresh coat of paint. Clean up the sandbox. Make comics that are timeless. Make comics about heroes again. And when it’s time to move on, creators, please, leave the sandbox like you found it.

CLICK HERE for Wally’s editorial about Ka-Zar being the latest “broken toy” in the sandbox.


REVIEW: Dark Secrets of The Fall of Rome Revealed

(EDITOR’S NOTE: Sometimes the best comics and graphic novels don’t come from big publishers like Marvel and DC.

Today, Paint Monk’s Library scribe Bob Freeman takes a look at the three-part serial graphic novel called “Amiculus” by Ohio native Travis Horseman and popular artist Giancarlo Caracuzzo, whose resume includes work for Marvel, DC and Image Comics. The series was created by Horseman via three different Kickstarter campaigns from 2015-2017. You’ll find Amazon links to each volume in the image gallery contained in the review.)

By BOB FREEMAN – Paint Monk’s Library Writer

I received the three volumes of Amiculus: A Secret History from our esteemed and fearless leader, Wally Monk, some time ago. I apologize for just now getting around to reviewing them, but, well, you know, life sometimes gets in the way.

I’m not sure if you’ve noticed, but if you look out the window, Rome is burning. The pandemic is one thing, but the civil unrest, well, if that’s not ‘barbarians at the gates’, well, what is?

In that light, Amiculus is even more powerful. I hate clichés, but the old adage about history repeating itself sure seems prescient right now.

Amiculus is a three-volume graphic novel series written and created by Travis Horseman, with skillful draughtsmanship from artist Giancarlo Caracuzzo. The story concerns itself with the fall of Rome but written as a sort of “lost history” of the events surrounding the Imperial collapse.

Historical accuracy is interwoven with wild speculation and dramatic license to create an intricate tapestry of conspiracies within conspiracies. It is a tragedy. A story of loss and betrayal.

It’s also pretty darn good.

Artistically, Giancarlo Caracuzzo’s architecture and costumes take center stage and are the highlights of the tale, but wonderfully complimenting the art are the color choices of Flavia Caracuzzo. With a muted palette accentuated by warm pastels and thematic shifts, there is an emotional weight to the work as the father/daughter team blends color and contrasting line weights to create an immersive composition.

As for Horseman’s story, his historical detail is impressive, and the narrative additions are compelling. The characters are vibrant, believable, and the intricacies of the court are riveting.

My one complaint is in the use of more ‘colorful’ language. While I am far from prudish in regard to cursing, each instance pulled me right out of the story. It just seemed out of place and made the book one I would be hesitant to share with young readers, which is a shame.

The first volume, titled “Roma Aeterna“, introduces us to Procopius of Caesarea, a historian riding with the Eastern Roman army of Byzantium, sixty years after the Fall of Rome. Intent on discovering the fate of the twelve-year-old Emperor, Romulus, and of what events led to Rome’s collapse, the historian is led to the boy’s secret journals, beginning a sordid tale where one figure stands at the center of it all — Amiculus.

Volume two, “Flagellum Dei“, delves deeper into Amiculus’ origin, as he leads the barbarian Odoacer effortlessly through the secret breach in Rome’s defense, signaling the end of its dominance. While the title character remains in the shadows, the stage is filled with fascinating characters including, and most prominently, the Boy-Emperor’s father, Flavius Orestes.

The final volume, “Damnatio Historiae“, reveals the secret of Amiculus and the true fate of Rome as Odoecer storms the palace gates. As Procopius learns the awful truth, and the reader is immersed wholly into this alternate history, there is an emotional resonance that settles on you. To say more would be to ruin the tale for those who would read it, and read it they certainly should.

All in all, this is a series I would highly recommend. Horseman has some real writing chops, and the Caracuzzos do an amazing job of bringing his narrative to life. And with everything that’s going on in the world, it’s a very timely read.

On a scale of 1-10, the trio of Amiculus graphic novels get a solid 9 from me.

EDITORIAL: Memories of Old Comic Collecting Days

Inside the convenience store, mom and dad go to pick up groceries while you go to find the greatest treasure of all – the spinner rack. ‘Hey Kids! Comics!’ it proclaims. What are your favorite memories of childhood comic book collecting? And do you still own that ‘first’ comic book you bought from the stand?”

By WALLY MONK – Paint Monk’s Library Editor

It was a late summer day in 1978 when I first discovered the joy of the comic book spinner rack. Little did I know that same rotating shelf of entertainment would be a primary source of fun for the rest of my youthful – and adult – life.

Mom was ordering meat from the deli; dad was around the corner buying charcoal to fire up the grill in preparation for a weekend cookout with our neighbors. I was looking at the magazine rack, and like most adolescent boys, trying to catch a glimpse of the Playboy magazine which was safely tucked back at the top of the shelf, away from the prying eyes (and short arms) of other neighborhood kids like me.

Then I spied the newly installed rotating comic display.

To this day, I remember the issues I saw there. Marvel’s Godzilla #14 grabbed my attention first, proclaiming the “Siege of the Super-Beasts”! On the shelf below, Devil Dinosaur #6 featured a flame-red Tyrannosaurus Rex and two fuzzy cavemen. A quick spin of the shelf revealed other treasures, like Conan the Barbarian #90 and Peter Parker, the Spectacular Spider-Man #22 (featuring Moon Knight!)

Godzilla #14 was the first comic I owned.

I carried a handful of these comics over to mom. To the best of my recollection, I had a dozen or so picked out. She told me that I could only have two – she pointed out that the two comics (still only 35 cents!) cost as much as a gallon of gas and they were expensive. Being a big dinosaur aficionado, Devil Dinosaur and Godzilla were the winners.

Sitting tucked in the branches of a tree in our front yard, I read both issues until they were threadbare, and if I still had them today, they’d probably rate a .5 or lower on the highly-vaunted CBCS and CGC grading scales. Later, I would begin adding Conan the Barbarian to my collection, although my parents thoroughly resisted all of my attempts to buy Red Sonja. At the time, I thought it was because they didn’t want me to buy so many comics – I’d later learn, of course, that they felt Frank Thorne’s compelling artwork was a little risque.

As Anwar Sadat and Menachem Begin approved the Camp David accords and the headlines touted the new and revolutionary “Space Invaders” video game, I was perfectly content in my little comic book world. Many of the other boys played baseball during the summer; I spent my days trading comics with fellow “nerds” and arguing over who was the best superhero.

To this day, we haven’t decided if Conan, Ka-Zar, Kull or Wulf the Barbarian was “the toughest”, but it’s a debate we gave up a long time ago.

Ah, the memories.

What are your earliest memories of comic book collecting? Please share your story by commenting below using your Facebook, Twitter or Gmail account!

INTERVIEW: Scott Oden Brings Fantasy, History To Life

(EDITOR’S NOTE: Ever the Robert E. Howard scholar and pulp enthusiast, Paint Monk’s Library scribe and Occult Detective Bob Freeman spent some time chatting with Scott Oden about Conan, historical fiction, writing pastiches, and his numerous best-selling novels.)

By BOB FREEMAN – Paint Monk’s Library Writer

If you’ve been following Marvel’s re-acquisition of our favorite Cimmerian for the past year, then you’ve probably already caught on to one of the shining highlights of an otherwise uneven relaunch of Savage Sword of Conan — Author Scott Oden’s brilliant novella, The Shadow of Vengeance.

Set after Robert E. Howard’s “The Devil in Iron” (Weird Tales, August 1934), Oden takes us on a breathtaking adventure of daring and swashbuckling sword and sorcery that is immediately reminiscent of Howard’s legendary writing.

Oden’s tale is vivid and positively dripping with the pulp sensibilities that call to mind the original stories found in Weird Tales. Oden, however, brings a command of historical fiction, and, much like Conan’s creator, shapes the Hyborian Age in such a way that it feels authentic.

Oden is able to do what, to me, no other Conan pastiche author has, and that is to nearly perfectly recreate not only the cadence of Howard’s writing style but the very spirit of it as well. In The Shadow of Vengeance you will discover Conan as Howard conceived him — cunning, strong, and agile.

If you’ve not read through the twelve-part serial novella and consider yourself a Conan fan, you need to acquire them post-haste.

Obviously, I became an immediate Scott Oden fan and so reached out to him for a little chat. I think you’ll find our discussion insightful and we were certainly thrilled to have him sit down with us for a bit.

So, without further ado…

BOB FREEMAN

I discovered your writing through The Shadow of Vengeance, your serialized novella in the pages of Marvel’s relaunch of Savage Sword of Conan. I was immediately taken by your writing style, which mirrored so much of what excited me about Robert E. Howard’s prose. Tell us how you came to discover Howard’s Conan and the impact both writer and character have had on your life and career.

SCOTT ODEN

“I discovered Howard in ‘77 or ‘78, when I borrowed a copy of the Ace edition of Conan from my older brother.  I was ten years old, and I’d already found Tolkien, that year, thanks to my grade school librarian, Ms. Hipps, and I was eager to read something similar.  I liked the Frazetta cover, and that each story was relatively short.  And I was hooked from page one.

Conan became the quintessential character of my youth.  I was a chubby asthmatic kid from Alabama who shared nothing of the Cimmerian’s strengths or experiences.  I was bad at sports and other physical endeavors, a total loss in regards to hunting or fishing or outdoor survival; I couldn’t fight my way out of a wet paper bag.  But, I had one thing in common with Conan: I, too, was plagued by boundless curiosity.  That was my touchstone with the Cimmerian, and from that I began to subsume other aspects of his personality, aspects I came to recognize much later in my life: his never-surrender attitude; his idea we were all doomed, but a man could write his own ending; his multiculturalism . . . all these things that became part of me had their birth in the pages of Howard’s prose.

Howard himself was my mentor, in a way.  As a bookish kid, I was practically fated to try my hand at writing stories.  And when I did, they were bad.   Always these horrid pastiche things filled with stilted dialogue and ten-dollar words, like the worst aspects of Lovecraft filtered through a 14-year old’s sensibilities.  Well, I wrote a three or four-page tale I was particularly proud of, about a knight going off to kill an ogre, and in a spate of courage I gave it to my brother to read.  My brother, who was a newspaper editor and who wanted to write fiction himself.  Yeah, so what I got back was a solid wall of scrawled editorial marks.  It was savage, a beating in inscrutable blue hieroglyphics, each mark like a voice in my head taking me to task for daring to consider myself a writer.  But, he wasn’t wrong.  I had a lot to learn.  So, once my ego healed sufficiently to contemplate writing again, I tried a different approach.

“The Thing in the Crypt” first appeared in a 1967 collection of Conan stories. It was written by L. Sprague De Camp and Lin Carter from an unfinished Robert E. Howard manuscript.

I sat down with a Howard story (well, a Howard and DeCamp story, really, ‘The Thing in the Crypt’) and started typing it verbatim.  When I felt comfortable with the flow of words, I slowly started changing things.  A word here and there, a line of dialogue, an image, until I veered off into new territory.  In my version, the thing in the crypt reassembled itself and came looking for the Atlantean sword.  Conan burned it after an epic fight atop a burial mound and scattered its bones as the sun dawned.  And that’s what I mean by REH was my mentor; I learned to write by copying his style and vocabulary verbatim until I felt confident to add my own material.  The rest was down to trial-and-error and Conan’s never-surrender attitude.

Oh, and the story about the knight and the ogre my brother tore apart?  I rewrote it in the early 1990s using the same REH aesthetic I’d taught myself.  It was called ‘Faith’, and while not great it did become my first ‘sale’ to a local SFF magazine.”

BOB FREEMAN

Of all the pastiche authors I’ve read, your Conan has come closest to the character that lives in my head. Your writing feels like lost history, which was Howard’s great appeal. World-building is a skillset all too often absent from many authors. What do you credit for your ability to make the setting as viable as the characters in your stories?

SCOTT ODEN

“If you notice, my settings are — like Howard’s — almost always historical.  Late period Egypt, Asia Minor in the 4th century BC, 12th century Cairo, Viking Age northern Europe, and 13th century Sweden.  Even those with strong elements of fantasy have their grounding in history.  That, I think, is the secret, and it is a secret REH knew only too well; no amount of world-building I engage in will ever rival the depth, detail, or sheer reality of ancient and medieval history.  Those time periods are the wellspring of modern fantasy, from the monsters and sorcery folk back then believed in to the breadth of their religious pantheons to their folktales and sagas.  Why, then, would I seek to reinvent the wheel (especially a wheel that would look suspiciously like the prototype handed down by my ancestors) when I have the plans for a perfectly good wheel at my fingertips?

How I make them viable is a mystery to me.  In The Lion of Cairo, the city simply came alive without any effort on my part.  It was a mixture of fact and fancy, that picture of Cairo, with elements drawn from ancient Egypt, the Arabian Nights, the Mameluke period, and REH’s Crusader stories.  They worked.  These elements gelled into something all its own, and those who read that book commented on the fact that the city seemed a character in itself.  I wish I knew how I did it, but it just happened.  Same goes with the Viking Age setting of A Gathering of Ravens. It’s ridiculously fictional, but weighted with just enough fact to give it the semblance of life.  That’s probably my writer-superpower.”

WALLY MONK

L. Sprague de Camp and Lin Carter are well-loved by some and detested by others. When you interpret Conan in your work, readers – Howard fans in particular – will have a specific Cimmerian in mind as they take in your work. How do you temper or hone your own creativity to appeal to a character who is so beloved and established a certain way in the minds of many readers?

“The thing I’m trying to do is evoke Howard himself.  To tap into that vein that made the Cimmerian so popular in the first place.  So, when I’m working on Conan, and I’ve written two stories featuring the Cimmerian (The Shadow of Vengeance and Conan Unconquered), I try to forget everything pastiche.  No comics, no Tor novels, no De Camp or Lin Carter.  I focus solely upon the words of REH.  And I’m consciously attempting to write in his style, in his voice; I lift everything from his vocabulary to his worldview, even going so far as to hunt down copies of historical texts he might have owned and read to adopt the same historical nomenclature, regardless of modern convention.

Oden tries to “evoke” Howard in his words and world-building, as evidenced in The Shadow of Vengeance.

I’ve made files for myself with nothing but Conan’s dialogue from the original Weird Tales stories, which help capture the Cimmerian’s voice.  And I write with the Del Rey editions at my elbow, in case I need to look something up.  I’ve sworn an oath never to write anything that contradicts any fact REH established about Conan — so, for example, you’ll never see a story from my pen where Conan allies himself with the Picts, which would contradict what Howard wrote in ‘The Black Stranger’: A momentary anger flickered bluely in the giant’s eyes. ‘Even a Zingaran ought to know there’s never been peace between Picts and Cimmerians, and never will be,’ he retorted with an oath. ‘Our feud with them is older than the world. If you’d said that to one of my wilder brothers, you’d have found yourself with a split head.’ Thus, the storyline in the recent Conan the Barbarian comic where Conan fights alongside Picts contradicts what Howard wrote, it’s foreign to the character up until this point in his life.  Might he ally himself with Picts later in life, after the events of ‘The Black Stranger’?  Perhaps.  But no story cast before this time should even entertain the notion.  No pastiche should ever gainsay Howard’s own canon.  It’s our job as writers to work inside the framework REH built, and not change the architecture of that frame to make it fit our own stories.”

BOB FREEMAN

Based on a single chapter in Savage Sword, I purchased Memnon and Men of Bronze and thoroughly enjoyed both. I saw influences by writers such as Steven Pressfield, Bernard Cornwell, and, of course, Howard. But I also got the sense that you had read some Harold Lamb, a writer I absolutely adored in elementary school. Growing up in rural Indiana, books were highly coveted but hard to come by and I was lucky enough to discover a dozen first edition Lambs in my small town library. Is it possible Lamb was an influence as well?

Oden’s novel Memnon was inspired by a story thread in Harold Lamb’s Alexander of Macedon.

SCOTT ODEN

“You’ve a good eye!  Yes, Lamb was an influence — especially on Memnon, which owes its existence to a thread in Harold Lamb’s Alexander of Macedon concerning the love of Alexander’s concubine, Barsine, for her dead husband, Memnon of Rhodes.  Memnon was supposedly the only man Alexander had qualms about facing on the battlefield, and the scorched earth campaign Memnon advocated to the Persian king, Darius, would have throttled Alexander’s ambitions.  And we see flashes of Memnon’s cunning, such as at Halicarnassus when he made Alexander waste Macedonian lives on what amounted to a meaningless siege (Memnon did his damage and sailed away, under no threat since the Persian navy still controlled the sea). 

Lucky for Alexander that Memnon died.  And after the Battle of Issus in 333 BC came the capture of Damascus, where Barsine became his concubine (he also captured the Queen of Persia, her sister, the Queen-Mother, and the whole of Darius’s household . . . all of whom he treated with the utmost respect).  A couple of years later, according to Lamb, Alexander found a piece of jewelry in her possession bearing a love-inscription from Memnon to his wife.  Lamb stated that Alexander would be second to no one, and dismissed Barsine with honor.  That episode fired my imagination, and from it a book was born.”

BOB FREEMAN

Discovering your novel A Gathering of Ravens was one of the high points of my year. Grimnir is a terrific character — savage and vengeful, but with a complexity and depth that elevates him and makes him both sympathetic and relatable. I picked up on elements of Irish and Norse myth, even aspects of Beowulf take the stage, and your knack for hammering sword and sorcery into historical fiction is refreshing for someone who has been obsessed with both genres since childhood. The second book in the saga will be out soon. What can you tell us about Twilight of the Gods and what sort of insights can you share about Grimnir’s creation?

SCOTT ODEN

“Grimnir is one of my oldest characters, though he’s gone through several incarnations to get here.  Back in the idle days of youth, one of my best daydreams was that I had befriended an Orc from Tolkien.  That Orc would go to school with me, lurk around the campus, and dispatch anyone who decided to pick on me.  Some bully would corner me, in these daydreams, and find the tables turned when my Orc appeared.  He resembled Tolkien’s description of Shagrat in The Return of the King, with his long knife and apish build.  Well, daydreams led to a desire to write, and that particular daydream was one of my first boyhood stories — hastily scrawled on a couple of sheets of loose-leaf paper, with little illustrations in the margins.  I think my Mom was the only one who ever saw it, and then only in passing.  I’m not sure what happened to that early tale, but it most likely ended up in a box somewhere ‘ere it was consigned to one of my Dad’s frequent burn barrels.

Grimnir the Orc is featured in A Gathering of Ravens, the first in a series of three novels about the character.

But, that childhood dream took root.  I wanted to write something with an Orc — not necessarily an agent of evil, but definitely out for his own ends.  Many years later, after three books, I had the opportunity.  Originally, I planned it as a secondary world fantasy where Orcs were a slave-warrior race serving an empire of monotheistic zealots — kind of a fantasy analogue of Mamelukes or janissaries — until one rose up, embraced the old ways, and led a Spartacus-like rebellion.  To me, though, there was nothing really special about that idea.  It had been done before, by the likes of the stellar Stan Nicholls.  No, I wanted untrod ground.

I decided to wrench an Orc from Tolkien and shoehorn him in our historical past.  That was unique, I thought.  But a friend and frequent beta reader, Josh Olive, told me it couldn’t be done, not without coming across as silly or super cheesy.  I took up his thrown gauntlet, and thus was Grimnir born — an Orc, the last of his kind, driven from the pages of Tolkien and into the annals of Norse myth.  And the grim gray world of the Vikings accommodated Orcs like they were made to be there.  They were pure, distilled Northern rage and the tale of the last of their kind and his quest for vengeance fairly spilled off my pen.

And people liked it!  Publishers Weekly gave it a starred review.  My editor wanted another, if I could.  And so, Twilight of the Gods came into being.  It’s set a couple of centuries later, with Grimnir (like the Orcs in The Silmarillion, his folk are immortal, immune to disease, but likely to die in battle) facing off against a zealous Northern Crusader on the eve of Ragnarok.

There’s a third one planned, called The Doom of Odin, which takes Grimnir into Italy and France during the Black Death, to finish what was started back before Rome fell to the barbarians.”

BOB FREEMAN

One of the things I loved about A Gathering of Ravens was how it felt like an epic Dungeons & Dragons campaign writ large. I know you, like myself, are still an avid player. What sort of influence has D&D, and RPGs in general, had on your writing?

SCOTT ODEN

“I don’t think it has had a direct effect on my writing, but rather it influenced me through my reading.  Appendix N, man!  That became my catalog, and when my library fell short, my brother let me borrow his copies of Zelazny, Vance, ERB (whom I did not like), and Lovecraft.  The greatest gift RPGs gave me was a shared language to meet people.  I was always terminally shy, but DM-ing at local cons thrust me right out of my comfort zone and forced me to talk.  I met a few lifelong friends this way.”


Oden’s tale Conan Unconquered was included with the Deluxe Edition of the PC game bearing the same title.

BOB FREEMAN

Which leads us back to Conan. The Shadow of Vengeance was a simply brilliant pastiche and Conan Unconquered followed suit as a compliment to Howard’s “Black Colossus”. Surely there are more Hyborian adventures in your future?

SCOTT ODEN

“There are!  I’m currently finishing up a novel-length tale of everyone’s favorite thief from the Hyborian Age – Shevatas.  I’m expanding the hints REH gave about his life and legacy, his drive to seize the score of a lifetime, and the unmentioned effect the looting of Thugra Khotan’s tomb might have on the sorcerers of the Black Ring.  After that . . . who knows?  I might return to tackle the rise of Conan to the throne of Aquilonia.  All will depend on how well Shevatas does with readers.”

BOB FREEMAN

As we’re largely a comic review site, I’d be interested to know what comics struck a chord with you growing up and what books you still follow. Have you ever had an interest in writing comics?

SCOTT ODEN

“I’d love to try my hand at writing a Conan comic!  It would be a wholly new experience for me, and a bit of a challenge.  Growing up, the only title I collected was the original Savage Sword of Conan.  I love the B&W large format!  And the art!  Earl Norem was my favorite cover artist, and Buscema’s illustrations formed the basis for Conan in my imagination.  I had a few random issues of other titles, but nothing grabbed me like SSoC.”

BOB FREEMAN

And finally, to wrap things up, it’s Desert Island time. You’re shipwrecked for a year and you’ve got one book to keep you company. What is it?

SCOTT ODEN

“The rational side of my brain would choose Survival for Dummies.  But, if everything were taken care of, I had food and shelter and means to make fire, I’d probably choose a massive thousand-page blank notebook and a supply of pencils.  I’d write my own book to keep me company.”

BOB FREEMAN

Thanks for joining us here at the Library, Scott. It’s greatly appreciated. And if you can pull any strings with Cabinet, I would love to play in that sandbox. 😉

SCOTT ODEN

“Thanks for having me!  Hey, just do what I did: write stuff reminiscent of REH, publish it as large as you can, and once you hear rumors stirring that Cabinet might be resurrecting the old publishing program, begin a concerted effort to get their attention.  I begged via email.  No shame :)”

***

INTERVIEW: Tackling ‘Hawk the Slayer’ on Audio CD!

(EDITOR’S NOTE: The classic cult fantasy film Hawk the Slayer could live on in audio! British entrepreneur Graham Richards is currently crowd-funding the first installment of ‘Hawk the Slayer’ on a loaded, sound effects laden and character filled audio CD. If this endeavor succeeds, he’s indicated that he plans to complete the trilogy with Hawk the Hunter and Hawk the Destroyer to follow. Graham graciously agreed to a interview with Paint Monk’s Library about this exciting venture.)

By WALLY MONK – Paint Monk’s Library Editor

If you’re a fan of swords and sorcery and were into cinema in the 1980s, you’ve no doubt seen the B-movie Hawk the Slayer. From it’s futuristic yet oddly appropriate soundtrack, to Crow the elven archer and a dramatically cliché and twisted Jack Palance, the film made its mark with fantasy enthusiasts across the globe.

Sadly, a Kickstarter project to produce its movie sequel, Hawk the Hunter, failed in 2015 and the film project seems to have been shelved. But never fear – you may still get your chance to hear a remastered and re-envisioned version of the original movie in audio. And if that’s successful, the other two planned installments of Hawk could eventually make their way to fans too!

As someone who loved the original movie, I have enthusiastically backed the new Hawk the Slayer audio project – and I’m hoping some of our readers and friends will jump aboard for the ride, too. I’ve reached out to Graham Richards, the British mind behind the new project, and he graciously agreed to an interview with this lowly monk. You can check out the Hawk the Slayer Audio Kickstarter project by clicking here!

WALLY MONK

Thanks for agreeing to share your project with our library readers! Can you tell us a little about yourself, your experience working with audio media, and your reason for choosing “Hawk the Slayer” for an audio remastering and release?

GRAHAM RICHARDS

“I’m just a product of my own mad schemes, with a wonderfully tolerant wife who helps with design, packaging, and all the really important things, plus a bunch of cherished friends who’ve stuck by, despite, or because of, my reluctance to do ‘normal stuff’. All invaluable and go towards making me who I am.

My love for audio began when I was 8 years old. My sister had a big ole’ portable stereo that I used to sneak away to record stories on, recording myself as all the characters, then passing the tapes around at school. I never really stopped doing this, and went on to rope anyone I met into this odd ritual.

From school, to college, to the working world. It wasn’t long before it was no longer a solo venture. I still have most of the tapes. It’s essentially the same to this very day. Most people I bump into I’ll try to wrangle into my audio madness. The difference is, that the stories have become more ambitious, and the people I’ve dragged by the hair are now seated along-side hired actors. As for Hawk, well, I hate unfinished business when it comes to story-telling.

We’ve been denied a sequel to Hawk for so many years now by various cruel turns of fate, that I couldn’t rest unless I’d made some attempt to put that right. As a completest, I need to start at the begining. There’s no point in starting with Hawk the Hunter as it’ll look odd to have your CD box-set sitting next to your DVD (Or Blu-ray, or VHS, or Laser Disc. Note to Self: I want a Laser Disc of Hawk. Was it even released on Laser Disc?!) It needs to exist as a complete medium, at best, a trilogy of CD box-sets, and that’s certainly feasible. “

WALLY MONK

What did you enjoy most about the original Hawk the Slayer film? You mention that you’re making a tremendous effort to preserve the Hawk that fans know and love, but that some additions will be made. Can you elaborate on some of those?

GRAHAM RICHARDS

“It’s the definitive D&D movie. It just gets the characters so right, even in their awkwardness and unfamiliarity (as a stereotypical tea-drinking Brit I’m looking at you here, Crow, with your rugged manliness and sharp American accent.) I also love its sincerity. It takes itself pretty seriously and I adore that. It’s a bold move, and it pays off, as amid all the theatrics, matte-paintings, and glowing ping-pong balls, is a film that is shouting at you, ‘This is just like that game you like playing, only it’s real!’

“(Hawk the Slayer is) the definitive D&D movie. It just gets the characters so right, even in their awkwardness and unfamiliarity….(it’s) a film that is shouting at you, ‘This is just like the game you like playing, only it’s real!'”

Graham Richards, Project Creator

Everyone really acts their socks off to make sure it’s perfect for the viewer. No one gives a half-hearted effort. No one within the cast sends it up for the sake of it. The humor is honest and perfectly balanced, ensuring that the time you invest in the story is going to be well-spent. Kudos to the entire cast and production team for that. It’s unique.

As for additions, we’re mainly trading the path of the book here, so if you’re familiar with that, then you’ll have an idea of the extras. In audio we also need to be carefully led into some of the scenes, paint a bolder picture if you will. To elaborate on just one, we have the battle at Ranulf’s village fleshed out and scored.

Ranulf, the one-handed man who seeks out Hawk in the original film. (SOURCE: IMdB)

It just wasn’t enough to have some music, some huffing and wheezing, then some chap collapse at the Abbey. We need to be introduced to Ranulf, hear the approaching threat, understand what they are capable of, and how Ranulf deals with it. It’s not a long scene, but necessary to keep the flow.”

WALLY MONK

Have any of the original cast members or people affiliated with the original Hawk film agreed to take part in the project, or have they offered their support? It would be interesting to have some surprises like this in an audio production

GRAHAM RICHARDS

“There’s still the potential for this manner of support here, but it depends on how well the Kickstarter perfoms. I could have introduced cameos and such as stretch goals, but it’s no certainty, just a possibility. Albeit a promising one. If it only just-about funds, I’d say, “Don’t discount the possibility.”

WALLY MONK

While Hawk was a commendable movie that has achieved “cult” status, there were some silly yet memorable moments – such as Voltan assaulting a loaf of bread to demonstrate what he’d do to his younger brother Hawk. How – or will – you attempt to keep moments like that in an audio format, when much of the fun came from the visual?

In the original film, Voltan (Jack Palance) viciously chops a loaf of bread in half to demonstrate what he plans to do to the hero Hawk. Good-bye, bread, we hardly knew you! (SOURCE: IMdB)

GRAHAM RICHARDS

“I’m happy that the fans will know that the loaf is being helpfully cut when they hear it, and it wouldn’t add anything to over-elaborate on those events. We don’t want to inadvertently create a parody. This may mean that some of audio Hawk will come across as being “slightly more serious” to some, but there are some cheeky lines to enjoy and the dialogue is so delicious anyway that you should feel steeped in Hawk’s unique mythos throughout its duration. “

WALLY MONK

One thing that stood about the original Hawk film was the odd yet compelling futuristic music. You mention in the Kickstarter campaign that you have received the blessing of the property’s estate to use the soundtrack. How will that play into the final audio product, and what if any changes will be made?

GRAHAM RICHARDS

“For this to work well, the score has to fit the play, not just be tacked onto it (we tried that and it felt quite false, or empty with no surprises) so we are recording the score as we create the scenes, always taking our cues from Harry Robertson.

We want to maintain the overall familiarity with the score, but naturally progress it into the new territory. We want listeners to smile when they recognize certain things, but we want them to be able to take a different look at other aspects of the story.

Click HERE to open a link to the original Hawk the Slayer theme on YouTube.

We’ve most recently been working on the Mindsword track. It’s an odd, ambient piece with some really harsh sounds in there. We’ve included the most recognizable sounds to paint the scene, how they rise and fall, and due to additional dialogue, have broadened the soundscape with… ah, you’ll have to listen.

We used Voltan’s main theme for the audio trailer. In the drama this is heard early on, and is, for the most part, a direct translation from the original soundtrack. Again you’ll find more dialogue in the audio drama, and in this case, the theme is joined by a Peckinpah, Wild-Bunch(ish) inspired march. It feels like a lost track from the original Hawk soundtrack. That’s what we want from this. “

WALLY MONK

Despite the failure of the Hawk the Hunter movie Kickstarter that you were not associated with, it’s clear that Hawk the Slayer still has a fan base. How committed are you to finishing the trilogy in audio form once this project is funded?

GRAHAM RICHARDS

“It’d be the right thing to do. My fingers are poised already to type that email to Terry Marcel and the Harry Robertson estate to say, ‘Heya. The Slayer was funded. Now about the next two…'”

WALLY MONK

I’m a religious monk and my full name is Walter. If you need a monk for Voltan to harass in one of the monasteries for the audio recording, I’d gladly pay a pledge level to have someone address “Walter Monk”. Just saying….thoughts?

GRAHAM RICHARDS

“Sounds great as a pledge. We currently need £628. How important is this scene to you? ;)”

WALLY MONK

Thanks once again for taking the time to talk with me and share your project with our readers. As I ask these questions, your project is already over 75% funded with over 20 days left. Is there anything you’d like to tell Hawk fans out there, or my readers in particular?

GRAHAM RICHARDS

“Seriously, if you’re a fan of Hawk the Slayer, then this is the best way to ensure its future. Please pledge and let’s see this thing through to the end, together.”

***

The Hawk the Slayer audio recording Kickstarter ends on Dec. 4th. The Paint Monk gives it a hearty thumbs up! Click on the image or link below to go directly to the project page.

CLICK HERE TO GO TO THE HAWK THE SLAYER AUDIO KICKSTARTER