Archive for the ‘Commentary’ Category

COVID-19 & The Monk: Temporary Changes to the Library

Friends and readers, by now you all have been affected in some way by the ongoing COVID-19 (coronavirus) pandemic that is shutting down just about everything across the globe.

I hope and pray for everyone’s safety and health during this trying time.

As a religious worker, I have found that my time in ministry is even busier now than before; I had wrongfully assumed that I would have ample time during these shutdowns to focus on bringing the Library up to date with new articles, features and reviews.

Each of my days is spent tending to our seniors, taking the elderly to doctor’s appointments or grocery shopping, and trying to minimize other’s contact with the outside world. When I’m not doing that, I’m delivering meals to school children now at home who would otherwise go without their school-sponsored lunchtime. Unfortunately, since I am middle-aged myself with COPD and respiratory issues, this puts me in an uncomfortable but necessary position myself.

But never fear! The Library is not CLOSED; rather, there will be no normal schedule for the articles which have appeared here on specific days, and some weeks may pass with no new posts. I will edit and post things as I am able so that we can try to maintain some form of community and readership while many focus on much more challenging and life-threatening concerns. Posts that require minimal attention from me (editing, formatting) will continue without interruption.

For those of you who enjoyed our weekly features which are now on semi-hiatus, please accept my apologies. But I think you all would agree that the safety of our community takes precedence over our hobbies. As I have always said, even among my blogger team – family and “real-life” first, then comics!

Peace and health to you, stay safe, and remember that this too shall pass.

As always, I am – Wally (AKA Paint Monk)

EDITORIAL: Memories of Old Comic Collecting Days

Inside the convenience store, mom and dad go to pick up groceries while you go to find the greatest treasure of all – the spinner rack. ‘Hey Kids! Comics!’ it proclaims. What are your favorite memories of childhood comic book collecting? And do you still own that ‘first’ comic book you bought from the stand?”

By WALLY MONK – Paint Monk’s Library Editor

It was a late summer day in 1978 when I first discovered the joy of the comic book spinner rack. Little did I know that same rotating shelf of entertainment would be a primary source of fun for the rest of my youthful – and adult – life.

Mom was ordering meat from the deli; dad was around the corner buying charcoal to fire up the grill in preparation for a weekend cookout with our neighbors. I was looking at the magazine rack, and like most adolescent boys, trying to catch a glimpse of the Playboy magazine which was safely tucked back at the top of the shelf, away from the prying eyes (and short arms) of other neighborhood kids like me.

Then I spied the newly installed rotating comic display.

To this day, I remember the issues I saw there. Marvel’s Godzilla #14 grabbed my attention first, proclaiming the “Siege of the Super-Beasts”! On the shelf below, Devil Dinosaur #6 featured a flame-red Tyrannosaurus Rex and two fuzzy cavemen. A quick spin of the shelf revealed other treasures, like Conan the Barbarian #90 and Peter Parker, the Spectacular Spider-Man #22 (featuring Moon Knight!)

Godzilla #14 was the first comic I owned.

I carried a handful of these comics over to mom. To the best of my recollection, I had a dozen or so picked out. She told me that I could only have two – she pointed out that the two comics (still only 35 cents!) cost as much as a gallon of gas and they were expensive. Being a big dinosaur aficionado, Devil Dinosaur and Godzilla were the winners.

Sitting tucked in the branches of a tree in our front yard, I read both issues until they were threadbare, and if I still had them today, they’d probably rate a .5 or lower on the highly-vaunted CBCS and CGC grading scales. Later, I would begin adding Conan the Barbarian to my collection, although my parents thoroughly resisted all of my attempts to buy Red Sonja. At the time, I thought it was because they didn’t want me to buy so many comics – I’d later learn, of course, that they felt Frank Thorne’s compelling artwork was a little risque.

As Anwar Sadat and Menachem Begin approved the Camp David accords and the headlines touted the new and revolutionary “Space Invaders” video game, I was perfectly content in my little comic book world. Many of the other boys played baseball during the summer; I spent my days trading comics with fellow “nerds” and arguing over who was the best superhero.

To this day, we haven’t decided if Conan, Ka-Zar, Kull or Wulf the Barbarian was “the toughest”, but it’s a debate we gave up a long time ago.

Ah, the memories.

What are your earliest memories of comic book collecting? Please share your story by commenting below using your Facebook, Twitter or Gmail account!

EDITORIAL: What’s All The Fuss? Division Over “Conan”

Some people think Marvel’s new Conan comics are great. Others think they are mediocre and don’t reflect the barbarian they know and love. Whatever the opinion, they’re all OK. We don’t have to agree and we can still be friends. The PM Library Editor-in-Chief shares his thoughts on polarization in the comics hobby.”

By WALLY MONK – PM Library Editor

Since Paint Monk’s Library began covering Marvel’s new Conan the Barbarian comic, I’ve received a slew of emails and private messages, mainly from people agreeing with our reviewers about the direction the House of Ideas has taken with such an iconic property.

But for every five or six encouraging emails, I get one message from an angry reader telling me that I’m out of touch and if I don’t like Marvel’s new comics to quit reading and “go back to the nursing home to read Bugs Bunny” (Yes, I really did receive that email last month).

Contrary to what some younger readers might believe, I am not old enough to remember seeing Bugs Bunny on the retail shelves.

The thing about reviews is that they’re entirely subjective. If you share a like mind with the reviewer, you’re more likely to believe that based on that reviewer’s thoughts, you might or might not enjoy that same comic book yourself.

The natural conclusion to the above is that if you think a reviewer is an old “fuddy duddy,” you’re probably going to disagree with his or her reviews and buy a comic anyway. That’s the nature of reviews – it’s also why some people watch certain news networks instead of others. They may sympathize with certain narratives and really don’t care about the opinion offered by someone with whom they do not agree.

But this isn’t an article about politics – but it could be about how identity politics has crossed over into our hobby. I’m concerned about the nastiness currently abounding in the industry – both from the fans and the creative teams, and it applies to more than just a Conan story. If one person is unhappy about changes to major characters, they’re automatically “a jerk”, “old-fashioned” or a “judgmental idiot”. If another person applauds a companies decision to change a beloved character in some new, unexplored manner, they’re a “crazy ‘SJW’ who is out to destroy everything”, “incompetent” or simply “clueless”.

Come on, everybody, we’re better than this.

It’s true that I am not a fan of Marvel’s latest experiments with Conan. My reviews are based on the mindset of a 50 year old who has collected comic books for decades, with an eye on sword-and-sorcery and classic storytelling. Google Analytics and blog statistics here and on our Facebook page indicate that the bulk of our readers are over 30 and under 65. That would make them early to late middle-aged comic collectors, much like the writing team here.

My criticisms and book reviews are never intended to go after a new generation of writers for trying something new. Rather, much of my criticism lately comes from the seeming inability of creators these days to respect the past while boldly re-presenting and re-packaging classic characters for a new generation of readers.

Fellow Paint Monk’s Library blogger and author Bob Freeman refers to this as a writer’s ability to “play in the sandbox without breaking the toys” left there by a previous creator. It seems to me that is the crux of the problem.

Jason Aaron, in my opinion, has dropped the ball on Conan the Barbarian overall. But he’s kicking it out of the park with Jane Foster: Valkyrie, a series to which I am now hopelessly addicted (and will begin reviewing here with issue #5). Tini Howard is being lauded for her work on the new Excalibur comic – but she blew it, in my opinion, with Age of Conan: Belit, which was a writing and artistic travesty of epic proportions.

Comic book readers are as diverse as the subject matter covered in the hundreds of comic books released to the public each month – why can’t we all get along?

Ultimately, love and enjoyment of the comic hobby is one’s personal preference. Here at Paint Monk’s Library, my objective is to share my thoughts (and the thoughts of our regular bloggers) on some of the books out on the shelf. And whether you are referred to as “a jerk, old fashioned, a judgmental idiot, a ‘crazy SJW’, incompetent, or just clueless” what you read here on this site is informed opinion. But it’s opinion offered with respect to all people who – like you – love the comics industry with all its glory, ugliness, creativity and petty disagreements.

We can share what we like about comics and what drives us crazy, but let’s do it with respect and dignified treatment of all, especially those with whom we have different opinions. One kind word is all it takes, or in some cases, maybe it’s holding back a negative word that doesn’t need to be shared.

In the words of Bill S. Preston and Theodore Logan (I’m putting a time stamp on myself here, folks) – let’s be “excellent” to each other. But that doesn’t mean I won’t tell you if I genuinely don’t like a comic book – and why.

As always, I am – Wally Monk, PM Library Editor

COMMENTARY: This Month’s New Comics – 42 Years Ago

By WALLY MONK – PM Library Editor

There seem to be disagreements on when the “Bronze Age” of comics officially began. But for the intents and purposes of my brief musings here, we’ll use 1977 as the starting point for this occasional series of retrospectives. 1977 is also the year I grabbed my first comic books off the shelf at the local convenience store for “Still Only 35 Cents,” so I’m literally starting at my “beginning” as a comic hobbyist.

July of 1977 saw the release of several iconic issues and even more that rate high on collector’s lists these days. If only my eight year old self knew enough to hermetically seal these books and stash them away for later…

I can vividly remember seeing many of these issues on the shelves. Writing this brief walk down memory lane reminded me of just how old I am – these comics were on sale 42 years ago.

In A Galaxy Far, Far Away…

One of Marvel’s summer premiere issues that year would prove to be from science-fiction’s most enduring franchise. This was the summer that Marvel released Star Wars #1.

Written by PM Library favorite and Conan scribe extraordinaire Roy Thomas, Howard Chaykin provided the pencils for the comic book installment of George Lucas’ futuristic vision. Marie Severin colored his artwork, with lettering by Jim Novak.

Some of the comics released that month are still available – although in revised form and new series – like Avengers, Black Panther and the Champions.

In total, 52 releases were offered up by the House of Ideas this month those many years ago. Can you spot any issues from your collection below?

Marvel Comics Releases – 7/1/77 thorough 7/31/77

As always, I am – Wally (AKA Paint Monk)

COMMENTARY: Comic Books as Academic Literature?

By WALLY MONK – Paint Monk’s Library Editor

Johnny, put down those stupid X-Men like I told you! You haven’t finished reading To Kill A Mockingbird, and I said no comics until your book report is done!” mom shouts, the frustration in her voice clear as a bell.

Sadly, the creative 12-year-old sets aside the latest tale of Scott Summers and Jean Grey and goes back to his homework. While the young man may remember names like Atticus Finch, Scout and Boo Radley, he’s more likely to remember that Jean Grey became the Dark Phoenix and almost destroyed the universe until she was defeated and seemingly killed by her dearest friends.

There is no question that a basic knowledge and acquaintance with classic literature is important for today’s youth; to say otherwise would be ignorant and short-sighted. But comic books (and their counterpart, the graphic novel) have opened doors for students and continue to do so, despite vehement opposition from more traditional professors and researchers.

With growing evidence that comics are an literary medium of their own, the glossy-covered newsprint stories have still been much maligned by parents and educators for decades. Even Congress held the comic industry’s feet to the fire in the 1950s, leading publishers to establish a self-censoring body called “The Comics Code Authority”.

American psychiatrist Frederic Wertham testified to Congress that comics dulled the mind and morals of youth. His thoughts were detailed in his book “Seduction of the Innocent”, a treatise against the industry published in 1954.

One British journalist expressed his frustration in 2012, when graphic novels were finally admitted to London’s best-selling novels list.

“(Comic books) are their own thing. They do not need your imprimatur, O pompous reader of literary fiction. They are basically for children, and for men (yes, men, really, men) who are a bit too thick to read proper books, as I was for many years, and still sometimes am, like if I’m tired or hungover on a plane.”

Coren Giles in The Spectator, Dec. 12, 2012

Before a reasonable discussion of comic books as a teaching tool can begin, one must first examine the definitions of “literature” and “teacher”. Literature, according to Merriam-Webster’s dictionary, is defined as “writings in prose or verse having excellence of form or expression and expressing ideas of permanent or universal literature.” A teacher, the dictionary concludes, is “one who instructs.”

Excellence of form? Ideas or permanence or universal literature? Comics and graphic novels meet both those criteria, and some experts in both psychology and the comic medium are going to great length to prove this as fact. And appreciation of the comic book medium is certainly something that can be taught.

Comic Books As Literary Form

The late Will Eisner, one of America’s foremost cartoonists and writers, began his work in the 1940s and is an icon of the comic industry. In the 1970s, he began to experiment with longer comic stories compiled into book or magazine format which he dubbed “graphic novels.” He was one of the first famous illustrators to begin examining comic books as more than folded up “funny books” in the back pocket of an imaginative youngster.

His well-known book, Comics and Sequential Art, breaks down the art of storytelling with a combination of words and pictures and predicts the industry’s future. Not only was Eisner a modern-day comic scholar, the largest industry awards in sequential art are named after him in honor of his legendary contributions to the genre.

It was Eisner’s belief that comic books were a genre of literature unto themselves; a stand-alone, if you will, and didn’t need to be compared with other forms of writing. Even the layout of panels, or boxes which show pictures and dialogue, he believed, could direct a reader to a deeper understanding. If a renown talent like Eisner could make an argument for comics to stand on their own in the literary field, perhaps there is something here worth investigating.

“The future of this form awaits its participants who truly believe that the application of sequential art, with its interweaving of words and pictures, could provide a dimension of communication that contributes – hopefully on a level never before attained – to the body of literature that concerns itself with the examination of the human experience.”

Will Eisner, in Comics & Sequential Art

Psychologists and neuroscientists have long determined that different people favor different learning methods, and comics engage more human senses than written words on a page alone can titillate.

In the pages of the 2018 Scandinavian Journal of Comic Art, Dr. Ian Hogue, a lecturer and professor at London’s University of the Arts, argues that comic books in this manner can intensify the reading experience and make it more memorable. He notes that a comic book can be held numerous ways and can be folded, and feels different than a novel (touch), the artwork speaks in combination with dialogue (sight), smell (of newsprinted pages), and elements of reading standard literature are combined. Together, this makes for a unique experience, one far different than reading a paperback or hardcover textbook.

This makes comic books more than just a group of images. On the comic page, the reader sees physical objects that impact them in ways that exceed the mere written word. And the human mind’s comprehension of the writing, in combination with the suggestions from each image, contribute to the perception and emotion involved in each story.

These factors all work to bring people deeper into the fictional – or not-fictional – world the authors and illustrators hope to create.

It’s common knowledge that professionals, from academics to mental health practictioners, agree that there are many ways to engage the intellect through sequential art; now, what about universal truths that make literature a classic? Do comic books engage those truths and concepts as well?

They most certainly do, beginning as early as Jerry Siegel and Joe Shuster’s Superman in 1938 and perhaps even earlier.

Comics Tell A Universal Truth

During World War II, a rise of patriotic comic books came into being. Kids could share the thrill as Captain America, complete with his patriotic costume and shield, charged into battle against the evil Nazi supergenius The Red Skull. Other characters called America’s youngsters to unite in common purpose.

In the 1950s and 1960s, Classics Illustrated comics took their turn with the famous literature, with stories like Nathaniel Hawthorne’s Scarlet Letter and Melville’s Moby Dick illustrated in full, blazing color attempting to make things more eye-catching to readers. In this way, comics have always appealed to their readers human nature. Superman always looked for a way to diffuse a situation, protecting “truth, justice and the American way”.

In contemporary media, comics continue to tell societal tales of justice and address social and political issues. New characters, such as Marvel’s Bobby Drake (X-Men) and Jean-Paul Baubier (Alpha Flight’s Northstar) have come out as homosexual. Old characters have been re-envisioned for new audiences, including a Muslim version of Ms. Marvel (formerly a caucasian woman named Carol Danvers) and a huge emphasis on African hero T’Challa, the Black Panther. All of these characters represent voices that have traditionally been silenced but now can be heard through the medium of the comic book and comic book film.

Ms. Marvel is re-imagined as Muslim teenager Kamala Khan.

Much like traditional written works, comic books give readers heroes of different colors, beliefs, societal contexts, political motivations and sexual attractions. The authors and artists work to deliver these comics in a manner that pushes to stretch the scope of what may be seen as good in the world and in various situations.

How is this different from To Kill A Mockingbird addressing racism? Or different from John Steinbeck’s Grapes of Wrath, detailing the survival of one family through the tumultuous Great Depression? It’s not. It’s the same concept, with a different yet slightly familiar delivery mechanism that incorporates as many of the human senses as possible.

Conclusion: Comics Are Their Own Genre

Unlike a paperback book, comics and graphic novels engage more of the human senses than ordinary reading. While this is not to reduce the importance of classic literature, it does serve as the beginning of a valid argument that comic books should not be so easily dismissed, especially by teachers of individuals who struggle with or don’t seem to engage with classic classroom teaching methods.

Professionals in the industry like Will Eisner have made compelling arguments for why comic books stand on their own, while some psychologists and literary scholars have agreed that there is more than one way to engage the brain when it comes to reading.

Through the use of images, laid out in a particular way, readers can engage both left and right brain centers of learning through the use of this art form. Yet for some reason, traditional educators seem reluctant to embrace this relatively new and innovative art form that so clearly is a viable – and fun – learning tool.

“Classic novels are generally harder to read; and it is widely thought that this inherent challenge makes the novel a superior thing. Like eating kale salad or working out, the unpleasantness of the task in some way makes it more noble, and better for you.”

Mitchell Roush, Venuela Magazine, April 2018

With the current challenges associated with learning and especially reading, the comics medium is something that all educators should look at in more depth and begin to take seriously – even if they’ve never been a fan of comics themselves.

As always, I am – Wally (AKA Paint Monk)

The Paint Monk Sends More Books in to CBCS – Signature Verification and Pressing, Too – I Will Keep You Posted!

Last year, a friend of mine in Northeast Ohio dropped off one of my “grails” – Conan the Barbarian #1 – with a CBCS representative at the Lake Effect Comic Con. Let me tell you, handing a comic like that over even to a good friend was nerve-wracking to say the least.

Despite some hiccups and a long (very long) wait, Marvel’s premiere issue of the perennial Cimmerian from 1970 came back to me with a 4.5 grade and was perfectly shipped, to boot. I was beyond happy even with the low grade, having acquired a lot on FB Marketplace containing that Conan #1 (plus issues #2-7) for a mere $40 US.

One of the things I’m noticing online is that many people are quick to complain about CGC, CBCS and PGX, but not often do people explain why or exactly what happened to make them so dissatisfied. I’m going to remedy that, documenting the entire CBCS process here at the PM Library blog.

This time around, my friend dropped off not one, but SIX different comics, with lots of different add-ons. Here are the books, as well as what other options I selected.

  • Conan the Barbarian #2 (1970) (Pressing)
  • Airboy #1 (Eclipse Comics) (Pressing/2 signatures to be verified)
  • Moon Knight: Fist of Khonshu #1 (Pressing/1 Authentic Signature)
  • Peter Parker, the Spectacular Spider Man #64 (Pressing/1 Authentic Signature)
  • Marvel Spotlight #28 (Pressing/1 signature to be verified)
  • Marvel Spotlight #29 (Pressing)
I am eagerly awaiting the grade on my Airboy #1, a personal favorite by Truman/Dixon/Yeates from long defunct Eclipse Comics.

The comics were accepted in person by a CBCS rep on 6/1/19 and as of today, they’re not showing up on my dashboard. Realistically, I expect 14-16 weeks until they’re back in my hands.

I will update weekly as CBCS processes my order. So far, I’m pleased with their service and communication. We’ll see if that continues!

How have your CBCS experiences been? Please share them in the comments below!

As always, I am – Wally (AKA Paint Monk)

REVIEW: Skull the Slayer – A Comic Ahead of Its Time

By WALLY MONK – Paint Monk’s Library Editor

Conan the Barbarian burst onto the scene at Marvel Comics in 1970, a gamble Roy Thomas took that paid rapid dividends for the comic giant.

A year later, Kull the Conqueror, another one of Robert E. Howard’s characters, would see print due to the success of the fantasy genre in comics. This was followed by other fantasy and pseudo-fantasy characters like Lin Carter’s Thongor, and the re-emergence of Ka-Zar and later Red Sonja.

But there was one other attempt by Marvel to merge fantasy with the modern world and dinosaurs that never quite found its footing in the industry – an obscure creation by Marv Wolfman (of Tomb of Dracula fame) called Skull the Slayer. This series is what you get when you put a 1930s pulp story in a blender with cheesy 1970s stereotypes.

Could Skull have been a bridge between the MCU and the realm of sword-and-sorcery?

I reached out to Mr. Wolfman prior to writing this article, asking him if he’d like to talk about his creation. The response was short and succinct – “I have to admit, after all these years I don’t remember my overall plans for Skull. Not sure what I can add that I didn’t write in the letter column,” Wolfman emailed back a week or two later.

Blogger and author GW Thomas writes that Wolfman’s original intention “was to take a skyscraper full of people and put them in a dinosaur haunted past” (Thomas, 2015). The story focuses on Jim Scully (hence the nickname Skull) and three other supporting characters, all of whom were over-the-top caricatures of the attitudes in the 1970s.

Blogger and author GW Thomas writes that Wolfman’s original intention “was to take a skyscraper full of people and put them in a dinosaur haunted past” (Thomas, 2015). The story focuses on Jim Scully (hence the nickname Skull) and three other supporting characters, all of whom were over the top 1970s cariacatures of the attitudes and stereotypes of the era.

There’s Dr. Raymond Corey, an African-American professor who consistently taunts Skull and acts as a cautious ally but frequent antagonist; Jeff Turner, a senator’s son who takes on the good-guy and peacemaker role (think Ned Malone from The Lost World); and finally, the token blonde bombshell and damsel-in-distress, Ann Reynolds.

As the group’s plane goes down in the Bermuda Triangle, they find themselves in a land outside of time, and battles with dinosaurs and primitive cave-folk ensue. There are aliens too, whom these primitives worship, and it’s from a mummified alien that Scully retrieves a belt that gives him superhuman strength – what better way to tackle the dinosaurs, Ka-Zar style!

It’s a fun ride, but Skull never quite finds its footing. The series is never consistent in its storytelling, despite a solid stable of writers (who I’ll list below) and artists like Steve Gan (#1-3), Gil Kane (cover artist) and Sal Buscema (#4-8). Ernie chan took over the penciling duties for the series conclusion in a long-running team-up title. Sadly, it seems like this storyline was re-booted several times over the course of the run in an attempt to appeal to different readers.

Skull the Slayer ran a mere eight issues, with a mix of different writers. Marv Wolfman, the creator and writer of issues #1-3, was replaced by Steve Englehart, who wrote issue #4, and then by Bill Mantlo, who finished the last three issues of the series. Issue #8 ended with a cliffhanger storyline which was resolved in a two-issue story arc in Marvel Two-and-One #35-36.
 
Where Conan, Kull, and even Ka-Zar were all characters with their own distinct agenda – Conan being a mercenary barbarian, Kull an Atlantean king and Ka-Zar a noble savage – Skull wasn’t quite as fleshed out. He was a former army soldier en route to federal prison for murder who stumbled into the unlikely role as hero after a plane crash. There’s hope and optimism at the end of the story, though – as Ben Grimm suggests contacting Ka-Zar and finding a home for some of the pteranadons who made their way through a portal into modern times. Perhaps Skull could have found a new life in the Savage Land, too.

CAPSULE REVIEW A fun read if you’re a fan of the pulps and dinosaurs in your comics, but not much else to see here. If you can pick up the trade for a good price, it’s worth picking up. The artwork by both Steve Gan and Sal Buscema is a treat, and if you enjoy good battles, prehistoric monsters and pyramids, you’ll want to add this to your collection.

Some part of me believes this comic was ahead of the bell curve – at a critical time in the industry, Marvel didn’t have time to fiddle with a series that had no clear direction. Had Skull been fleshed out (and plotted) a little differently, the ingredients for success were all here. Unfortunately, Skull just became another in a pile of would-be heroes with superhuman strength.

It’s a shame that the series picks up its stride not in the title itself, but in the two issues of Marvel Two-In-One that bring the tale to a close. It’s only in those two issues that Skull finds some consistency.

On a scale of 1-10, I’d rate this series a 6. The issues of Marvel Two-In-One that conclude the story earn a 7.  On eBay, copies of this trade paperback were available for less than $10. Individual issues can be purchased there for less than $5, and in some cases as low as $2.

As always, I am – Wally (AKA Paint Monk)

SOURCES
 
Skull the Slayer history at www.marvel.com
 
“Skull the Slayer, Polemic of Pulp”. GW Thomas, 2015.  http://www.michaelmay.online/2015/09/skull-slayer-polemic-or-pulp.html
 
Skull the Slayer. Trade paperback, Marvel Comics. April 2015.

The Lost Art of Horror (and Writing) – Part III of III

By WALLY MONK – PM Library Editor

I’ve talked about the Comics Code Authority before, and how I believe it really forced writers and artists to hone their storytelling abilities. I’ve even said that I genuinely miss the CCA stamp on the front of comic books today.

As I read the Tomb of Dracula series (1972-1972) by Marvel Comics in its entirety over the last six months (yes, I am a busy monk and it took that long), I realize exactly why the CCA was necessary – and why it made things even more horrific in many ways.  Before we talk about the actual comic, let’s talk about psychology. When people see a picture, they know exactlywhat they are looking at – and it either makes them feel a certain way, or it doesn’t. But when people are read a narrative, it allows their mind to wander. Let’s take two examples:

COMIC PANEL EXAMPLE 1:  (Robert is lying in bed, and underneath the bed, hidden in shadows, the reader sees a monster – drooling and with massive teeth – looking up at the unknowing soon-to-be-victim. A pool of ichor that Robert can’t see is starting to come out from beneath where the monster is crouched.) Text: He knew something was there, but he didn’t know what it was. His heart began to race, and something deep inside told him that he would not see the morning. 

COMIC PANEL EXAMPLE 2: (A close up of Robert’s face, focusing on his eyes. His face is contorted in terror, and his eyes are wide. We see his head rests on a pillow. Artist should focus on the whites of the eyes and the lines in his forehead – he is obviously terrified.) Text: He knew something was there, but he didn’t know what it was. His heart began to race, and something deep inside told him that he would not see the morning. 


  What exactly IS the terrifying creature in the closet? Use your imagination.

In the first example, the artist rendering of the “monster under the bed” might be scary to the reader, or it might not. If the reader isn’t frightened by it – or at least understanding why the character in the comic is frightened – then the whole mood just falls apart. The second example allows the reader to imagine something that might frighten them also. It’s the same reason Herman Melville’s classic Moby Dick doesn’t work as a movie (IMHO) – it’s more frightening to imagine Ahab’s obsession and the murky depths of the ocean than to see a CGI whale that doesn’t necessarily hit a viewer’s panic button.

Tomb of Dracula, what has become in many ways the curve-wrecker of the comic book horror genre, is full of these moments. Overall, it is a brilliantly written series of horror comics that capitalize on implied fear while making sure that the visuals are pretty terrifying themselves.

Issues individually are moderately pricey in excellent or better condition. The full-color Omnibus editions, especially Vol. 1, sell for hundreds of dollars. The value of Tomb of Dracula, both in the comic medium and as a story telling mechanism, is huge. Few comic books tell stories this way any more.

Dracula’s popularity would spill over into other titles, including Spider-Man and X-Men

Tomb of Dracula was created by Marvel in the 1970s after the Comics Code Authority relaxed their restrictions a bit. Famous writers ranging from Gerry Conway, Gardner Fox, Roy Thomas and Archie Goodwin all worked on the book in its first year, until the final team of Marv Wolfman and Gene Colan were brought together in issue #7. They would work together until the end of the series run with issue #70. In fact, Colan drew all of the issues from issue #1 until the bitter end, a very unusual move for the industry and a good reason perhaps that the series was so successful.

Comics Bulletin in 2010 ranked the Colan/Wolfman run on Tomb of Dracula  at #5 on their “Top 10 List of 1970s Marvel Comics.” Throughout the run, Dracula would ally himself (occasionally) with heroes to defeat a greater evil – but more often than not, he was the antagonist of such heroes and groups as The Uncanny X-Men, Spider-Man and Werewolf by Night.

So if all this true, why isn’t it a good idea for kids to read Tomb of Dracula – especially if it’s a perfect example of good storytelling? After all, it’s approved by the now-defunct CCA and comics are for kids anyway, right? Why is our friend the Paint Monk putting a warning label on this series and recommending it for mature audiences? 

The most abhorrent twist to the series – and it is dangerously subtle, a testament to how it is written and put together – is that Marvel Comics successfully has fans of Tomb of Dracula “rooting” for the bad guy, for the “Lord of Darkness.”

Think about that for a moment – and be truly afraid.

As always, I am – Wally (AKA Paint Monk