Archive for the ‘Conan (2019)’ Category

INTERVIEW: Jim Zub to Take Reins of Conan in 2020

(EDITOR’S NOTE: A special thank you to Jim for answering my questions and taking the time to do so, and a special shout-out to the Marvel bullpen editorial folks who allowed this interview to move forward! Both this monk and our loyal readers are looking forward to this new chapter in the Conan the Barbarian saga!)

By WALLY MONK – Paint Monk’s Library Editor

Following Jason Aaron’s 12-issue story arc “The Life and Death of Conan,” Marvel writer Jim Zub will be picking up the scripting duties on Marvel’s flagship Conan title beginning with Conan the Barbarian #13.

Like Aaron, Zub has a healthy resume already at the House of Ideas, where he’s scripted fan-favorites like The Champions, Avengers: No Road Home, and the Mystery in Madripoor mini-series featuring Wolverine. He’s also the recipient of numerous industry awards, including the Joe Shuster Canadian Comic Award, which he won in 2018, and is a two-time Harvey Award nominee.

Jim graciously agreed to an interview with Paint Monk’s Library in anticipation of his Conan the Barbarian series premiere.

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WALLY MONK

So your first comic, Makeshift Miracle, came out in 2001. At the time you had your first comic published, what were your goals in the industry? Had comics always been something you were interested in? Can you share the beginnings of your journey in the industry, and what led you from there to your current gigs at Marvel?

JIM ZUB

“I grew up as an avid comic reader but, to be honest, I didn’t consider it a viable career path for a long time. As far as I could tell the only people who were making a go of it in comics were based in the U.S. (especially New York) or were brilliant and British. My knowledge of Canadian comic creators was limited and, even then, I just didn’t see how people made their way into the business.

My post-secondary education was in Classical Animation and that was originally where I expected to work. I wanted to be a Disney animator or work on other animated productions. It was a creative goal, but one that seemed reasonable. I could get focused training and be one of a few dozen names that scrolled by during the credits.

As soon as I got out into the business, I could feel the animation industry shifting under my feet. Computer animation was rapidly overtaking traditional production methods and I felt like I was out of date almost as soon as I began. The first couple of industry jobs I got were fine, but at an entry-level you don’t have much creative input, so I felt like a cog in the machine. Makeshift Miracle was a creative outlet I worked on in the evenings. It was a way to make my own story without interference. I slowly taught myself Photoshop and basic HTML so I could post up pages online a few times per week. That would connect me to the growing webcomic community and build my excitement for comics all over again.

When animation freelance work slowed down, I originally planned to go back to school for computer animation, but instead an opportunity popped up to join UDON, an art studio full of illustrators and animators who were working on concept designs, advertising art, and comics. Through the studio, I learned a ton about publishing, storytelling, project management, conventions, and marketing. It was the kind of energizing place where the more you put into the job the more opportunities you could take on and I really dove in with both feet. Over time I realized that at the heart of all these projects I was involved with, the stuff that really engaged me was story development. I wrote a few stories at the studio when clients needed a writer and would eventually take what I learned to help me launch Skullkickers at Image.

Skullkickers was an action-comedy built from the things I loved about sword & sorcery stories like Conan and Dungeons & Dragons. I didn’t put it out intending it to be an “audition” for more writing work, but that’s eventually what it became. As I started freelance writing for other comic companies (Dynamite, IDW, DC and eventually Marvel), the experiences I had working at UDON meant I understood the whole publishing pipeline and could anticipate what editors needed. That has served me well right through to the present day.”

WALLY MONK

In 2010, your series Skullkickers ran an amazing thirty-four issues at Image, and was followed by Wayward, described by some as “Buffy the Vampire Slayer set in Japan.” You also wrote Samurai Jack for IDW. It’s clear you have a fondness for stories in Eastern settings. What inspired that fondness? It’s interesting your first adventure on the Conan title takes place in Khitai!

JIM ZUB

“Sword & Sorcery is definitely my jam, with Conan and D&D at the heart of my fandom for the genre. Skullkickers was me trying to take the strange unexpected turns that happen in D&D game sessions and attach them to a very pulpy and weird Conan-style story.

In the early-mid nineties I was still in high school when my brother came home to visit from university and brought a bunch of Japanese animation and comics he was getting into. That really opened me up to the variety of comic stories being published in Japan and keyed me into Japanese mythology as well. I found it really fascinating as I dug into the similarities and differences between Japan’s myths and the Euro or Greco-Roman myths I was used to. Years later I would travel to Japan a few times on business trips for the UDON studio and that reignited my excitement for those myths all over again.

Classic samurai stories share a lot of connective tissue with pulp fantasy tales like we see in Conan – Characters venturing into the unknown to confront threats way out of their league or heroes choosing between the bonds of duty and the chaos of freedom. It’s all pretty primal stuff.

As far as taking Conan to Khitai, it wasn’t an intentional riff on things I’ve done before, it was more about finding places where a lot of Conan stories hadn’t already been told. With hundreds of Conan comic stories already out there, I’m feeling the pressure to try and strike a balance between the familiar tropes, the stuff about the genre I absolutely love, and the unexpected. Putting Conan in different environments is a way to shake things up a bit without losing the heart of what makes him so great.”

WALLY MONK

In addition to Japanese-influenced work, you tackled four different Dungeons and Dragons comic series for IDW. Are you an RPG gamer? Were you familiar with D&D before taking on the projects at IDW? And how will your previous work in fantasy influence your take on Conan?

Dungeons & Dragons: Evil At Baldur’s Gate was one of several D&D comic series Jim wrote for IDW.

JIM ZUB

“I’m a lifelong D&D player. I started playing D&D when I was 8-years old. It became a way to bond with my older brother and carries a ton of great memories for me. I even did a TEDx Talk about how D&D has influenced my creative career (link).

“One of the challenges I’m enjoying is making sure my writing on Conan feels very different from my writing on D&D. Fantasy is not homogenized approach and two fantasy properties I really like can and should be unique.”

Jim Zub – Paint Monk’s Library Interview

Getting the chance to write D&D comic stories has been a dream come true, but I’m quite conscious that D&D is not Conan. D&D was influenced by the work of Robert E. Howard, but it also carries strains of Fritz Leiber, H.P. Lovecraft, Jack Vance, Poul Anderson, Michael Moorcock, J.R.R. Tolkien and a slew of others. It’s a high fantasy/low fantasy mash-up built on a miniature wargaming engine that has grown and changed in many ways over the years, building its own look and feel that changes with the settings and each new edition of the rules. I love D&D, but it is its own thing.”

WALLY MONK

Unlike many comic book characters, Conan is what some might consider a legacy character. His background was established by Robert E. Howard, and people – especially hard-core REH fans – are very critical of new interpretations of the Cimmerian. Conan is not like other Marvel characters who have been killed off and brought back, or changed repeatedly with reboots or relaunches. What is your vision for Conan in light of such history and his often critical yet loyal fan base?

JIM ZUB

“You’re absolutely right that Conan is a legacy character with very specific characterization at different points in his adventuring ‘career’. Like Howard says, he has ‘gigantic melancholies and gigantic mirth’. I want to try and evoke that feeling of plunging readers into a sweeping adventure against crazy odds with brutal action.

Part two of the “Conan the Gambler” storyline in Savage Sword of Conan.

For me, Conan stories have particular elements that make them special. Many of my favorite Conan stories are about morally dubious miscreants struggling to survive in a mad world they will never fully understand. They’re about good people making bad choices, warriors fighting against insane odds, and misplaced courage. The kind of misplaced courage that makes you look death in the face and laugh.

I love the feeling of mystery inherent in the Hyborian Age. Magic is not about casting spells or destined heroes with prophesized magic items, it’s forbidden secrets unleashing curses and creatures that can only be stopped by an indomitable will and a strong arm swinging cold steel.

Conan the Gambler, the 3-part Savage Sword story I did this summer, is as good a preview as I could give of what I enjoy and what I’m hoping to keep rolling as I take over the flagship series – Conan in over his head, using wits and a wicked blade to take on everything he comes up against.”

WALLY MONK

In light of my last question – and I’m not asking you to bite the hand that feeds you here (winking at Marvel) – but how do you respond as a newer Conan writer to critical fans who are not happy with Conan showing up in the mainstream Marvel universe?

And how do you think you can make a “believer” out of fans who are not embracing a new take on Conan’s adventures? Is there a way to “bridge the gap” between older fans not willing to budge on classical interpretations of Conan and newer fans hoping for something new and untried?

JIM ZUB

“I wrote Conan meeting the Avengers in No Road Home because we were asked by Marvel editorial if we could do it and I figured I could make it feel like the classic Conan comics I grew up with. Selfishly, I also wanted to write the character again (I’d previously co-wrote him with Gail Simone in Conan Red Sonja back in 2015) and felt I could do him justice even in the weird situation of him getting mixed up with superheroes.

That first issue where he shows up (Avengers: No Road Home #6) is a straight-up sword & sorcery tale as Conan travels across Stygia with the Scarlet Witch. I did my damnedest to bring them into his world instead of “fish out of water” stuff in modern Marvel Earth. That’s also why we ended that story by depositing Conan in the Savage Land. It felt like the most pulp-appropriate place to set up future adventures.

Conan travels Stygia with the Scarlet Witch in Avengers: No Road Home #6.

Gerry Duggan’s been writing Conan’s adventures in Marvel Earth over in Savage Avengers and obviously I’ve been keeping up on it. Gerry’s done a nice job at keeping the character intact and consistent even in some really strange circumstances, so my hat’s off to him for that. I might have hesitated in spots where he’s gone for the team-up gusto.

Personally, I prefer Conan in the Hyborian Age so that’s where my focus is. In the upcoming Conan: Serpent War mini-series, he stays in the Hyborian Age and the other characters come to him to complete their quest. In Conan the Barbarian, he won’t be teaming up with forces outside of classic sword & sorcery. Barbarian is the pure Hyborian Age series, just like it always has been. In other series or places, I think it’s fine to experiment, but keeping that spot carved out for pure Hyborian adventure is important to me, and I know it’s important to the fans too. I hope REH fans give my run a try and support that vision of the character.”

Conan: Serpent War #1 hits stands on December 4th, 2019.

WALLY MONK

Roy Thomas is considered by many to be the consummate Conan writer in comics. Others that have taken up the torch, like Tim Truman, have done a commendable job with the character. In light of this, was being selected to take on Conan intimidating? How do you view your work on Conan when considering the previous scribes who have taken on the title?

JIM ZUB

“It’s absolutely intimidating! The whole thing is surreal at times. They’re called “dream projects” because you don’t actually ever think the dream will become reality, but here we are. I feel a lot of pressure to try and measure up to the kinds of stories that have influenced me so much. In October, I had the chance to meet Roy Thomas at Paris Comic Con and in private conversation I let him know I was taking over the series. He was incredibly kind and it made my whole trip extra-special.

I wish I could say I have the perfect characterization that will please old fans and new, but all I can do is write Conan the way I feel works and hopefully, it hits the mark for the majority of readers.

Conan isn’t a character who needs radical reinvention, but it’s also important to try and steer clear of clichés that have become too well worn. Putting him in new locales, brainstorming unexpected threats, it’s all a way for me to try and honor the character’s legacy but also not endlessly recycle what has been done before. Will I succeed? Only one way to find out…”

WALLY MONK

Your three-issue arc “Conan the Gambler” was well received and hopefully was a preview of what you’ll be doing in the new series. Can you give us at “Paint Monk’s Library” an exclusive hint of something we can look forward to in your time with Conan the Barbarian?

JIM ZUB

“The Gambler distilled a lot of the elements I love about Conan stories and the response from readers has been really heartfelt. It’s even more special now since it went over just as well with the Conan license holders and started me on the path to taking over the flagship series.

Into The Crucible is the first of a series of connected stories of Conan in his younger days. He’s the more headstrong Conan we see in The Tower of the Elephant or The Frost Giant’s Daughter. He’s venturing further than he’s ever gone before and the exotic locales he treks through are steeped in opulence, opportunity, and otherworldly danger.

In a city in Uttara Kuru, Conan joins a wild celebration underway but doesn’t know the local language or customs, so that revelry takes a dark turn and puts him in a life or death contest called The Crucible Tournament. He needs to figure out who he can trust and a way out before everyone gets sacrificed to the warped whims of a dark god.

I love putting Conan out of his comfort zone and far from the places he knows. The Demon’s Den in the Gambler story was a place where Conan didn’t have control and didn’t know what might happen next. Now it’s whole countries filled with the strange and the sublime – Beautiful women, vast treasures, and bloody vengeance are all coming up.”

WALLY MONK

Thanks, Jim, for taking the time to share your thoughts with me and library readers. I have one last question – and it’s a personal one. Savage Avengers began in the Savage Land, and personally, I’m hopeful Conan might return there at some point. Since Conan is headed in many different directions in different Marvel titles, is there any chance he’ll cross paths with Ka-Zar, Shanna or Zabu? That would make this monk smile.

JIM ZUB

“I wish I could definitively answer that for you, but I really don’t know. That’s a question for Gerry Duggan or Saladin Ahmed since they’re now handling Conan stories where he’s interacting with Marvel Earth. Right now, my sights are firmly set on the Hyborian Age.

One last thing – I’m not trying to give people the hard sell, but I do want to stress that starting a new run with issue #13 is tougher than a new #1, so it’s extra important that readers let their local comic retailers know that they want to get on board. Please read Conan the Barbarian #13-17 and let us know if we deliver the goods. I would love to build out a long and healthy run on a book that has meant so much to me, but I can only do that with reader and retailer support.”

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FEBRUARY 2020 – INTO THE CRUCIBLE AS THE MARCH TO KHITAI BEGINS!

“Conan has faced many foes since leaving Cimmeria, but the greatest challenge lies ahead! A perfect jumping-on point for new readers as Conan finds himself in a city in the mystical Uttara Kuru, further on the eastern border than the young barbarian has ever traveled. And with the new city comes new dangers! Unfamiliar with the language, Conan inadvertently agrees to be the latest entrant to the Great Crucible. The people of the city support their foreign champion…but what deadly traps does the Crucible hold, and what will Conan sacrifice to overcome his ordeal?”

Writer JIM ZUB (SAVAGE SWORD OF CONAN, AVENGERS: NO ROAD HOME) and artist ROGÊ ANTONIO (CONAN 2099, X-MEN RED) lead Conan on an all-new journey, as we begin a new era for CONAN THE BARBARIAN into undiscovered country!

REVIEW: Conan 2099 #1 A Bit Muddled But Still Fun

“EONS FROM HOME, THE BARBARIAN BATTLES THE CIVILIZATION OF 2099! In the far-flung future of 2099, will barbarism finally triumph over an endangered civilization? When CONAN THE BARBARIAN entered the Marvel Universe with the SAVAGE AVENGERS, he stayed to conquer and claim his kingship in modern times. Now cursed by a mystic to live beyond his years, when Conan’s new kingdom is threatened, he swings his blade once more! But as the calamity in 2099 bears down on his secluded realm, will the future shock unseat the barbarian king? An unforgettable chapter, unlike anything you’ve ever seen in the saga of Conan! “

By WALLY MONK – Paint Monk’s Library Editor

As somebody who prefers Conan in the Hyborian Age, my fingers were shaking a bit when I dropped $4.99 to pick up this book from the local comic shop.

Would this be another Age of Conan: Belit-style train wreck? Or would the team of Gerry Duggan and Roge Antonio be able to pull this one off? Well, a little of both. It certainly wasn’t a train wreck, but it’s not destined to become a classic, either.

I give Duggan and Antonio points for several different things. The writing isn’t bad, and the plot is fairly interesting (if you can suspend your disbelief enough to enjoy Conan with a Nova Corps helmet and a sun-sword). Antonio’s art is beautiful, and he manages to pull off compelling scenes despite minimal and occasionally simplistic backgrounds. The one thing this comic did for certain was increase my excitement to see Antonio’s work on the regular Conan the Barbarian title.

Despite all this, the story is confusing. At some points, it appears as if Conan is ruling his Hyborian kingdom of old, and at others he’s referencing his kingdom which “spans from the mountains in Mexico” to the ocean. Sure, the story has flashbacks to the Hyborian age (I think), but the delineation of showing where Conan is at any given moment often becomes convoluted.

It’s only convoluted, however, if we as readers assume Conan’s eventual return to the Hyborian age. But in another timeline, perhaps – the world of Savage Avengers – maybe Conan never goes back to the Hyborian age at all. Time and future stories will tell.

Review: Conan 2099 #1

We are treated to a brief flashback on the opening page of Conan battling Kulan Gath. After a few brief panels, we see the Cimmerian scaling a skyscraper, where he breaks into the building to discover some traitors hailing a new king!

Our barbarian has broken into a meeting where those in attendance are hailing “King Tlaloc,” as the would-be usurper tells the assembly that they will “push back against the mad King Conan” and “bury him where none will ever find him.”

Anyone who has ever picked up an issue of Conan knows that this will not end well.

We learn that Conan was cursed by the witch Morgan Le Fay, and she haunts his mind, talking to him – and even appearing in his mind – throughout the entire comic.

Le Fay approached King Conan as someone paying tribute, as she apparently offended Doom, the King of Latveria. The barbarian, not wanting to hide a witch nor interfere in another kingdom’s matter, made short work of her. The curse was her “revenge” and will serve as the driving plot element in the book.

Wait a minute. Morgan Le Fay? King Doom? A Nova Corps helmet? What does this have to do with Conan and why is still in North America in 2099?

CAPSULE REVIEW: I’m going to treat this issue as the one-shot that it is, or perhaps pretend that it is a “What If?” storyline. To Duggan’s credit, he composes a good story with a surprise ending. The dialogue is certainly not always consistent with the Conan many vintage readers know, but the character himself is mostly true-to-form.

The real excitement in this issue is Roge Antonio’s artwork. His action sequences are first-rate, and somehow he manages to create pages with just enough background to provide a complete picture. Other artists present either detailed scenes or ones that are minimalist; Antonio strikes a good balance between the two.

Weird, occasionally confusing, and not something I’d like to see as a regular series, I still had fun reading this issue. And the ending was definitely a good one.

On a scale of 1-10, I’d rate this issue a 7.5.

REVIEW: SSoC #11 – So Much Betrayal, So Little Time

“BARBARIAN ACTION AND INTRIGUE BY ROY THOMAS & ALAN DAVIS! CONAN’s latest job has gone awry, as he finds himself at the mercy of the Afghuli hillmen! But even this is nothing compared to the threat hovering in the hidden mountain cave that SERRA hired him to find! If they can escape the creatures, can they save the treasure? What secret is ZUBAIR hiding and what is Serra REALLY after? Plus: the penultimate chapter in the all-new novella THE SHADOW OF VENGEANCE!”

By WALLY MONK – Paint Monk’s Library Editor

The title says it all. We’ve been given a mere two issues with Rascally Roy Thomas, and the tale is over. Frank Tieri will take over writing chores in Savage Sword #12, while Andrea Di Vito snags the pencils from Alan Davis.

I made some predictions last month about Thomas’ first issue and so far I’m pretty much on the mark. Zubair, a hired mercenary working alongside our Cimmerian (as I predicted) has become a problem. Serra, the noblewoman who hired Conan in the first place, harbors a secret (I said she was more than she appeared). A treasure in the form of a dark crystal is another concern.

Wait a minute – it’s not the “Jim Henson” Dark Crystal; rather, it’s the Hyborian dark crystal. Ironically, it’s a shard of the aforementioned crystal that is the lynchpin in Roy Thomas’ story this month, much like it was in the muppet film.

I wonder how much money the Henson estate has for lawyers?

Review: Savage Sword of Conan (Vol. 2) #11

Conan manages to escape from the Afghuli hillmen, while Zubair and Serra lead the villains to the dark crystal cave. But there are defenses in place; a huge swarm of bat-beasts roost in the cavern, ready to come to the defense of the massive gem.

A betrayal is afoot. Serra’s ring is a missing shard of the crystal they have found and a battle ensues. It’s a Hyborian free-for-all inside the crystal cave!

CAPSULE REVIEW: This issue wasn’t awful, but it left me with some concerns. First and foremost, why was Roy Thomas given a mere two-issue story arc? While I pondered this, I was reminded that Thomas is capable of telling a story in two issues that most Conan writers would need a trade paperback to describe. Perhaps there really is some truth in that.

Alan Davis’ artwork is always a treat, and his scenes involving the bat-creature denizens of the crystal cavern are fun and a joy to see on the pages.

Notably absent are many of Thomas’ signature dialogue boxes, which are far more sparse in this issue than the last. This installment relies more heavily on word balloons and artwork to tell the story. In addition, some of Conan’s dialogue is awkward. He…doesn’t sound like Conan, you’ll need to read the story to appreciate exactly what I am saying. At one point in the tale, Serra tells Conan “I don’t have time for your philosophy.” These seem like odd choices of verbiage and divergence from Thomas’ normally flowery prose.

I would be curious to see the original script for this issue and if these were Thomas’ words or editorial changes. While I’m certainly not an expert, I would wager money on the latter.

This was not a terrible tale and while worth the cover price, it was not a story arc that allowed Roy’s mastery of the Cimmerian to shine. A few weeks ago, I read the 1990 Conan mini-series “Flame & The Fiend” which he wrote and I thought it was far better than this issue.

On a scale of 1-10, I’d rate SSoC #11 a 7. It’s far better than much of what we’ve seen so far in Savage Sword, with the exception of the “Conan the Gambler” storyline. It’s tough for me to admit, but in Marvel’s newest Conan outings thus far, Jim Zub seems to have a better grasp of the barbarian than Roy Thomas. It will be exciting to see Zub take the reins of the regular Conan series soon.

REVIEW: The Ball is Dropped – And Punted – In Conan #11

“BY CROM – THE BARBARIAN VS. HIS GOD! As Conan shuffles off this mortal coil, he stands face to face with his God, CROM! But Crom does not care for the fate of some weak mortal…Unless Conan MAKES him! CONAN IS DEAD! LONG LIVE CONAN!”

By BOB FREEMAN – PM Library Writer

We have reached the penultimate chapter in Jason Aaron and (mostly) Mahmud Asrar’s twelve-part saga — The Life & Death of Conan. It has been, for this reviewer, a dismal exercise that has highlighted the worst tendencies of modern comics.

I don’t want to be that guy … you know, the old gray-beaded curmudgeon recalling the glory days of comicdom when god-like beings named Lee, Kirby, Ditko, Buscema, Kubert, and more strode the earth. The guy who bemoans, “Back in my day, why comics were something special…”

But it’s kind of true.

The greatest crime Aaron and Asrar’s Conan has committed has been taking too darned long to get to the point. In the 70s, this would have been a Roy Thomas three-parter. The pages would have been dripping with elegant prose and Buscema and Chan would have delivered artwork to elevate the story even higher.

Aaron and Asrar have given us a decompressed, slow and plodding plot, filled with illustrations that rarely raise themselves to the levels of artistry one used to take for granted.

Conan finally realizes he is dead and facing Crom in Conan the Barbarian #11.

So, here we are, at the 11th hour of their tale and what do we get? Sparse words and panel after panel where the colorist does the heavy lifting by establishing mood and tone.

Oh, this is probably the second or third best issue in their run. There are some decent individual moments. But overall, we knew Conan would be coming back from the dead to face Razazel. It was telegraphed from the beginning.

The indomitable spirit of Conan was there, buried in a painfully extended narrative, throughout the run, but especially in this issue. The sentiment was not the problem, but the execution certainly was.

Aaron and Asrar are both talented creators. Conan just got away from them. But they shouldn’t take it too hard. Thomas and Davis sort of dropped the ball over on Savage Sword, too.

Maybe it’s not the creators. Maybe it’s Marvel and their editorial shortcomings. Maybe its the stewardship. Maybe it’s… Maybe…

Maybe I need to hole up in my woodland shack with Robert E. Howard’s collected Conan tales, complete and unmarred by other hands. That’s where Conan is.

Maybe I need to take a deep breath and remind myself, these are just comic books. Maybe I should climb down off the mountain and return to my people in the village. Yeah, maybe I should…

But by Crom, I’m not ready to lie down just yet.

Skulls of my enemies? 5 out of 10 of them I guess. One issue remains. While it’s impossible for redemption, I still hope its a worthwhile conclusion to the tale. But mostly, I hope Jim Zub’s ready to take up the mantle and deliver the Conan we deserve.

REVIEW: Aaron Hits Late Stride in Horror-Filled Conan #10

“THE STORY YOU NEVER THOUGHT YOU’D SEE – THE DEATH OF CONAN! It’s all been leading to this! The thief, the reaver, the slayer – CONAN meets his ultimate fate at the hands of the CRIMSON WITCH! But what lies beyond? And find out the secret history of the Crimson Witch and her mysterious underlings! Plus: The next chapter in the all-new novella ‘BLACK STARLIGHT’!”

By BOB FREEMAN — PM Library Writer

In what can only be described as disturbing, Jason Aaron and Mahmud Asrar finally tease the ultimate fate of Conan the King.

One can’t help but wonder if Aaron and Asrar will actually pull the trigger. I for one hope not, but I have to remind myself, these are imaginary tales — not canon.

In truth, only Robert E. Howard’s tales are gospel. Everything else is fan fiction.

There is the original Marvel canon to consider and Roy Thomas continues to be the benchmark for Conan’s adventures. Sure, Roy dropped the ball on occasion, but by and large, he had a grasp for the character that few writers have been able to match.

That includes Aaron.

While this issue is by far the best in in the run so far, 10 issues into a 12 issue run is a strange place to finally hit one’s stride. And maybe that has been the biggest problem that Conan the Barbarian’s relaunch has faced — pacing.

Ultimately, the tale seems padded, stretching what could have easily been a three issue arc into twelve segments, the vast majority of which have been lackluster at best.

That said, this chapter, “The Children of the Great Red Doom”, is a terrific horror piece, visually unnerving and uncompromising. Asrar is at home with these gory bits, gloriously illustrating deeply disturbing images juxtaposed with the almost sweet and endearing relationship between the children and their mother.

The crux of the matter is this, The Life and Death of Conan is a lot of things. As I’ve said from day one, the plot is solid. The execution has left a lot to be desired. It is a grotesque monstrosity in all the best ways imaginable. As a horror fantasy, it gets high marks, visually and thematically, but as a Conan story, well, so far, it has missed the mark far more times than it hasn’t.

As the flagship title representing the Hyborian Age in the Marvel Universe, it is an unfortunate affair… and yet, I still hold out hope that somehow it redeems itself as this tale reaches its conclusion in the next two issues.

It won’t erase what came before it, but there is still a chance for Conan to actually show up in this book and that’s why I’m sticking around.

On a scale of 1-10 skulls of my enemies, I’d rate this issue a 6.

REVIEW: SSoC #10 – The King Returns; Long Live the King!

“Nearly 50 years after he first brought the Cimmerian to the pages of Marvel Comics, the incredible ROY THOMAS returns to script the SAVAGE SWORD OF CONAN! Teamed with the legendary ALAN DAVIS, get ready for an unforgettable chapter in the saga of Conan, as the barbarian leads a mysterious band of adventurers into the Himelian Mountains in search of a lost comrade. But Conan may get more than he bargained for as the startling truth behind the quest is uncovered! Set before Robert E. Howard’s “People of the Black Circle,” don’t miss the start of this ALL-NEW adventure fleshing out an important period in Conan’s history!”

By WALLY MONK – PM Library Editor

If you think I worship at the proverbial altar of Roy Thomas when it comes to Conan comic books, you’re right.

I do.

But it’s not undeserved. Not only was Thomas the man who worked to bring Conan to Marvel, but he also took his time with character research, developing all the nuances of the Cimmerian and making sure the Hyborian Age was portrayed by the most capable artistic staff the House of Ideas could muster (within budget, of course)! He scripted the initial run of Conan for the first 115 issues.

Truth be told, were it not for the team of Jim Zub and Patch Zircher and their preceding Conan the Gambler storyline, I may have walked away from Marvel’s new Conan titles entirely. Up until then, we’d seen average stories, largely dumbed down, with minimal narrative and newer (and often poor) artwork. I had actually started to seek out the Conan mini-series from the 90s that Thomas penned and had just finished reading the three-part Flame & The Fiend (art by Geof Isherwood).

Those series, while not quite as good as Thomas’ earlier work, certainly are light years ahead of most of what we’ve been served by Marvel since January.

But there is light at the end of the tunnel. Thomas is back, at least for this storyline, and now even newer readers will get to see what all the “hubbub” is about.

Review: Savage Sword of Conan (Vol. 2) #10

Conan has bested another warrior in a tavern and is collecting the winnings from his victory. A lithe, crooked-tooth bookmaker, working with Conan on the sly, hands over the Cimmerian’s hard-earned coin.

A Corinthian noblewoman named Serra, having observed the fight, wishes to hire Conan to accompany her and ensure her safety on a trip through the Himelian Mountains. The fighter she has already hired, Zubair, is obviously not pleased by this arrangement.

It’s pretty clear that Zubair will be a problem at some point in this new tale.

The journey commences, and the noblewoman’s intrepid band soon encounters some brigands. Will the team of Conan and Zubair have their hands full, or will the bandits be easy pickings for the seasoned barbarian and the mercenary swordsman?

CAPSULE REVIEW: Look at the small snippets of artwork here. What do you notice is different? There’s a dialogue! There is character development, and these are a few of the pages with only a small amount of text. It’s refreshing to finally be able to “read” instead of just “look at” a Marvel Conan comic book.

This issue has all the prerequisites of a good Conan tale. The artwork by Alan Davis is excellent, although I do miss the backgrounds so capably created by Patch Zircher in the previous SSoC storyline.

For those of you who are new to the series and enjoying what we’ve seen so far, this is a look at how Conan “used” to be written, yet it’s certainly still as valid and entertaining as it was during the 1970s and 1980s.

On a scale of 1-10, I’d rate this issue an 8.5. Compared to what we’ve been served thus far in 2019, I’d rate it a 9.5.

Lots of potential here and a great issue that lays out all the groundwork for the rest of the story and not to be missed. Thank you, Roy Thomas!

REVIEW: Conan Vs. A Parade of Hyborian Kaiju in CtB #9

“THE BEASTS OF CONAN’S PAST REAR THEIR FEARSOME HEADS! Gigantic spiders, man-apes, human-faced serpents, godlike aliens…CONAN has faced them all and lived to tell the tale! But as these creatures from the past return, do they presage a doom yet to come – one Conan is powerless to stop? Don’t miss this surprising turn on the march to the climax of the epic “LIFE AND DEATH OF CONAN”! PLUS: The next chapter in the all-new novella ‘BLACK STARLIGHT’!”

By BOB FREEMAN – PM Library Writer

I just closed the issue with a resounding sigh. Leviagod? Really? How did editorial ever sign off on this? Oh, I know. It’s the same group who thought Avengers: No Road Home and Savage Avengers were good ideas. Editorial is a milkmaid and Conan is the cow.

I feel like I’m beating the same old drum. Conan the Barbarian is a terrible comic. Jason Aaron’s prose is just abysmal. Mahmud Asrar’s art is merely serviceable in that for every brilliant panel there are two or three he must have drawn while sleepwalking.

I get it. Comics are hard.

I’m reminded of a Frank Frazetta interview with Gary Groth in The Comics Journal several years back:

Did you ever have the desire to go back and do a comic?

“No. Not at all. I love it, but, come on, I’m not going to sit there doing a continuity strip. It’s silly. In the time it takes to do that, I could do 10 paintings, for Christ’s sake. It’s silly. Fans have been bugging me for years: “Why don’t you do your own comic book?” Easy for them to say! It’s a lot of work. I know guys like Gray Morrow; he just loves that. He’d rather do that than anything.”

Is it because you find more satisfaction with painting?

“Well, sure, and it’s the response. First of all, I like to compose a whole picture, and there’s no way you can do that if you’ve got an ongoing strip. You’ve got to find short cuts. It’s fun; sure, it’s a lot of fun — for those who buy them and read them. But from my point of view, it’s ridiculous. I want to do a whole picture and make it as perfectly composed as I can do it. And you can’t do that with comics or you’d be there forever. Unless you’re trying to prove a point. But the whole idea is just silly. It’s not very rewarding. It certainly doesn’t pay very much. If I could do a full-color comic book, and make every panel like I do my paintings, it would just blow the world right off its axis. But it would only take me 20 years! [Groth Laughs.] To hell with that!”

———

Look, I don’t want to be that guy — the old guy grumbling about how much better comics were when I was a kid. But let’s face facts — they were. They were written better. They were drawn better. Across the board? Of course not. I can point out several creators and books that are nailing it. Conan the Barbarian is not one of them.

Lest you think I am against Marvel’s relaunch of Conan completely and unjustly, I point to Jim Zub and Patrick Zircher’s current run on Savage Sword, or Conan the Barbarian: Exodus by Esad Ribic, both of which I support wholeheartedly.

There’s a germ of a good idea in Aaron’s “The God Below”, but the prose is awkward. Having the Cimmerian face a parade of past foes is terrific on the surface, and there are moments when Asrar really brings the story to life, but in the end, it just wasn’t a Conan story, and that’s what I’m here for.

Do I mind a pastiche? Not in the slightest, but Robert E. Howard was a master storyteller. If you want to climb into that ring you have to elevate your game. Unfortunately, Aaron and Asrar can barely see the arena from where they’re sitting.

Our punishment lasts only three more issues, then hopefully a new creative team will return Conan the Barbarian to the glorious and savage heights we, and he, deserves.

REVIEW: Esad Ribic’s CtB: Exodus Not A Comic Book

“Calling this product a comic book is stretching it. In fact, it is a magnificent portfolio in comic form of Esad Ribic’s artwork. While working only a short time on the Conan property, he’s destined to become a legend in his own right and is paving his way into the illustrated legacy of Robert E. Howard.”

By WALLY MONK – Paint Monk’s Library Editor

There’s no question that Esad Ribic is an extremely talented artist. From his work on interiors in Thor to his recent covers for Marvel’s Conan the Barbarian, he has become a fan favorite and a respectable candidate to carry the torch as beloved illustrator of Robert E. Howard’s signature creation.

But Conan the Barbarian: Exodus is an artistic soliloquy and not a traditional comic. The few scripted words are in runes (I tried to translate them to no avail), and the bulk of the story is silent. It’s a tale of Conan’s move from youthful barbarian in the North to the barbarian we begin to know in the Conan canon. With the quality of Ribic’s art, few words are necessary.

If you’re looking for a traditional Conan read, this book gets a hard pass. But if you’re a Ribic fan, this comic – er, art portfolio – is a must have.

On a scale of 1-10, I’d give this issue a 7.5 – points are taken off because Ribic isn’t good at Conan’s face in close-up images, but his backgrounds and sequential storytelling are first rate.

REVIEW: Age of Conan – Valeria Misses The Mark Badly

“Journey into the Hyborian Age with Valeria, the hero from Robert E. Howard’s classic CONAN story “Red Nails,” on an all-new quest set before the fan-favorite tale! Before her careers as a pirate and mercenary and before she crossed paths with the Red Brotherhood and the likes of Conan of Cimmeria, Valeria was a young woman from Aquilonia, seeking justice for a crime gone unpunished. But as the formidable Valeria makes her way in this world, proving her capability against those who doubt her abilities as a young woman, she will find more than she bargained for in her thirst for revenge. Her deadly fighting skills will be put to the test and her trust will be shaken as she hunts her brother’s killer and comes into her own as a force to be reckoned with in the Hyborian Age!”

By WALLY MONK – Paint Monk’s Library Editor

Nothing could be as close to garbage as the fare served up by the creative team on Age of Conan: Belit, so it was with some trepidation that I purchased the first issue of Age of Conan: Valeria, hoping that Marvel’s next outing might be worth reading.

It wasn’t.

Just like Tini Howard and Kate Niemczyk massacred the beloved She-Pirate Belit in their five-issue debacle, it looks as if the team of Meredith Finch and Aneke have sharpened the butcher knives and prepped the industrial freezer for another helping of a chopped up and bloodied Hyborian heroine.

If it sounds like I’m a little frazzled with much of Marvel’s Conan lineup, it’s because I am. It appears someone at the House of Ideas has come to the conclusion that people want to read “modern girl power” and “teen” interpretations of classic sword-and-sorcery characters. Here, we’re presented with a younger version of Valeria who could very well be the Hyborian age version of Archie Comic’s Betty (with Age of Conan: Belit serving as Marvel’s version of Veronica).

The young Valeria loves cats. She’s mad because her brother doesn’t like her. Sigh. If they’re looking to attract teenage girl readers, this fare might work. If they’re looking to appeal to a mainstream Conan audience, they’ve missed the mark so terribly they wound up shooting the neighbor down the street instead.

There’s more to the female characters in the Conan universe than attitude, something that neither Meredith Finch nor Tini Howard before her have figured out.

Valeria, as an older woman in the comic, is good at verbally sparring with flirtatious pickpockets and a level-headed bartender. But this story turns Valeria into just another pretty face with an attitude, a trope that is getting very, very tired in Marvel Comics at this point. It’s almost as if making women powerful and assertive is the only thing that matters in these tales, the rest of the story be damned. You could practically exchange Belit for Valeria in this story, with the exception of their hair color (and the fact that Valeria doesn’t kill her father, someone else does).

Tired tropes aside, Finch’s writing is much better than that of Howard in AoC: Belit, and Aneke’s artwork is touch and go. Some of the flashback scenes early in the book are excellent…and then we have the kitty-cat artwork pictured above. The story overall just isn’t engaging in the least.

Aneke’s artwork is inconsistent, with some panels being great and others merely so-so.

AoC: Valeria #1 was a big disappointment. On a scale of 1-10, I give it a 3.5, and that’s only because Meredith Finch’s writing is good, even if the story is lousy. A hard pass, and I will decide next month whether or not I will continue reviewing the series. Roy Thomas, where are you when we need you?

REVIEW: SSoC #8 – A Crucial Hand & A Fateful Decision

“NEVER DWELL ON THE HAND YOU’RE DEALT – EVEN IF IT’S DEATH! In the second part of Conan the Gambler, Conan’s job as a bodyguard in Shadizar lands him in a deadly game of SERPENT’S BLUFF! But if the cards are in Conan’s favor, will this absolve his debt or land him in further danger? It’ll take more than luck to win the prize this time! PLUS: The next chapter in the all-new CONAN novella ‘THE SHADOW OF VENGEANCE’!”

By WALLY MONK – Paint Monk’s Library Editor

The return of Conan the Barbarian to Marvel Comics has largely been a muddy mess with some scattered points of true creativity and talent mixed in the pot. Savage Sword of Conan #8 is one of these few highlights, and it’s a shame editorial at the House of Ideas didn’t kick off the barbarian’s re-launch with this particular creative team.

This issue resumes immediately where Savage Sword of Conan #7 had left us – Conan is seated at a table, preparing to engage in a game of Serpent’s Bluff (like Hyborian Black Jack) with Kero, a powerful merchant from Shadizar. The body of Conan’s employer, Maraudus Mathir, lies at his feet. If Conan wins, he lives and is free and Mathir’s debts are settled. If he loses, the barbarian bears the weight of Mathir’s unresolved obligations.

Conan performs poorly at Serpent’s Bluff, and all seems to be doom and gloom until Conan focuses on “The Godsend,” a massive emerald in the gambling hall that losers pray to when they are losing all hope.

The tide begins to change, and Conan takes all, much to the amazement of the patrons. All eyes are on the Cimmerian walking away with the mother lode, until Kero makes the ultimate offer – one more hand, and everything he owns belongs to Conan if he loses. If he wins, Conan’s future looks very bleak. What will the Cimmerian do?

CAPSULE REVIEW: Jim Zub is an excellent writer, and one of the few in Marvel’s latest outing that grasps the nuance of the Cimmerian’s character. This is the Conan long-time readers have known since the days of Roy Thomas – and it’s the Conan that will get new readers invested in the stories. There is no soft-soaping here and no touch of modern social or political niceties in the barbarian’s words or actions.

Patch Zircher’s art is dynamic, realistic and accentuates the tale. Things that aren’t said in dialogue (and that’s not much) are revealed in the artwork. The title page struck me particularly as clever – the artwork shows Conan and Kero facing off at the card table, and Maraudus Mathir’s body is shown under the table at Conan’s feet. It’s an effective reminder of what is at stake in this no-holds-barred game of cards. This is also the kind of artwork that shows what can be done when a good creative team is in synch and on the same page.

It’s obvious that at some point Marvel or a licensed company will be selling a Serpent’s Bluff deck of cards, and that’s OK. While the game is heavily promoted in the previous issue as well as this one (and the deck is a free download at the moment), it’s not an overbearing promotion and works perfectly in the story. Kudos to the entire creative team for not turning Serpent’s Bluff into an obnoxious promotion like Marvel’s dual hologram, laser etched, limited edition, variant covers.

On a scale of 1-10, I’d rate this issue an 8.5. Compared to the other Marvel Conan releases since January, I’d rate it even higher. Make sure this issue is on your pull list this week.