Posts Tagged ‘Moon Knight Chronology’

REVIEW: Moonie Meets Lupinar in Hulk Magazine #13

(EDITOR’S NOTE: Paint Monk’s Library, in collaboration with the enthusiastic staff over at the Into the Knight Podcast, is tackling the Moon Knight chronology! Regularly, we’ll take an in-depth look at the Fist Of Khonshu in a series of reviews, all in order of character appearance! These reviews will appear on Monday each week until we’ve covered them all, or until the enthusiastic Loonies get too exhausted to write. Whichever comes first!)

By REYNALDO G. – Guest Writer

Reading early Doug Moench stories is a bit of a double-edged sword. It’s hard not to like the level of detail the writer puts into setting up a story with so many characters and intricate plots. At the same time, there’s always a danger of the story getting too convoluted.

I’m still of two minds when it comes to this back-up tale of Moon Knight in The Hulk Magazine #13. Multiple re-reads tend to make navigating the maze of ideas in Moench’s mind a little easier.

Understanding the context of the time these stories were written goes a long way toward understanding Moench’s approach in crafting them. Moon Knight was still a relatively new character, and these backups were testing grounds for Moench to try and develop the character and try some new things.

What we know of Moon Knight today is that of a character intrinsically connected to the mythology of Khonshu, the Egyptian Moon God of Vengeance. In this issue, Moench is clearly not there yet, but there are hints of things to come.

Moon Knight tracks down a valuable relic in the statue of Horus, the Egyptian God of the Sky. Funnily enough, there is no mention of Khonshu, and it’s later revealed that Moon Knight’s strength comes from the phases of the Moon, due to the werewolf bite received in a previous adventure! This is an attempt to tie in Werewolf by Night #32, the first appearance of Moon Knight. Of course, this was conveniently forgotten and swept under the rug later, as Moench started to galvanize the back story of Moon Knight which ultimately was etched in stone in the 1980 series.

Review: The Hulk! (Vol. 1) #13 (Moon Knight Story)

SYNOPSIS: Two mysterious figures examine the dossier of Moon Knight. Beginning with his hi-tech weaponry, they also review his secret identities and close companions. This in-depth analysis is much like that of Conquer-Lord (Marvel Spotlight #28 and #29), but this time two men named Smelt and Lupinar are the culprits.

As they continue their studies, we observe Steven Grant and Marlene at Grant mansion preparing the money which will be exchanged for the Horus statue (which our hero has sought the last several issues!) Grant changes clothes and takes on his Jake Lockley persona, leaving Marlene and heading toward the city.

It’s in Gena’s Diner that Lockley finds Crawley, and it is Crawley – an unsavory looking, yet articulate fellow – who tells Lockley that a truck hijacking has been planned by some out-of-town criminals. Our hero thanks Crawley and departs to prepare his rendezvous with Leroux’s men to make the exchange for the Horus statue.

Moon Knight arrives at the drop (a deserted warehouse on Route 32 near the Hudson River) right on time, and he encounters a group of armed men holding the statue. The exchange is made – but in true criminal style, the thugs try to keep both the cash and the statue, but Moon Knight begins a violent negotiation of his own!

The Fist of Khonshu manages to subdue all the armed men amid a hail of bullets and bodies, and Moon Knight, of course, leaves unscathed with the Horus statue. He does leave the cash, however, and the ploy to leave it as bait to track the criminals seems to work.

Moon Knight and Frenchie do not know what the criminals plan to buy or gain from hijacking the truck, but they follow the convoy of cars and leave the warehouse. Our heroes are led toward a huge truck on the highway and Moon Knight jumps from the moon copter just as the convoy comes to a halt.

The hijackers are surprised by a group of armed guards inside the truck. But before any bloodshed can occur, the guards are shot down by an uncostumed Marc Spector. Spector is pretending to be an employee of Leroux (the same man who employed the thieves) and he assists them in stealing the cargo. Unknown to the thieves, Spector shot the guards in their bullet-proof vests on purpose, knocking them out but not killing them.

When the mysterious cargo is revealed, it turns out to be plutonium which the thieves (terrorists) have obtained, and it’s part of their plan to hold New York City for ransom or face a nuclear detonation.

To add more complexity to the matter, the two mysterious figures – Lupinar and his assistant Smelt – also have a vested interest in not only Moon Knight, but also in the truck hijacking. Lupinar – a fierce-looking, swashbuckling mastermind – sends someone dressed as Moon Knight to stop the hijacking, confront the terrorists but also to flush out the ‘rotten apple’ (which in this case, is Marc Spector!)

Confused at the sight of the Moon Knight imposter, and worried that his cover will be blown, Marc is left in quite the pickle! The story ends as Lupinar hopes his “imposter Moon Knight” will fail, so he can defeat the Fist of Khonshu himself!

SOME THOUGHTS: The two lead antagonists, Smelt and Lupinar, are deviously kept in the shadows throughout the story and are sparingly used as tools to educate readers about Moon Knight and his multiple identities. The reveal of Lupinar at the end of the issue is enjoyable and his visage is typical of Moench – a slight hint of supernatural, yet firmly grounded in reality.

The main thrust of the story, however, revolves around a group of terrorists (under the employ of Lupinar) not only ransoming off the statue of Horus but also planning an ambush of a truck to steal the plutonium and hold the city of New York for ransom. Apart from the element of hijacking a truck for radioactive material, the premise is pretty standard and many readers hoping to see more superhero theatrics will be sorely disappointed. Moench stays true to his vision of retaining Moon Knight as a hero who is literally just a man, fighting ordinary criminals.

Having said that, there is a charm to Moench’s direction for Moon Knight and there’s a classic, almost pulpy feel to the stories. Sienkiewicz’s early Neal Adams style and Oliff’s coloring is a treasure to behold and the artwork furthers the charm of the story.

In addition to the reveal of Lupinar at the end, there is also a twist that elevates this story beyond the mundane: Marc Spector comes face to face with Moon Knight – and I just love the irony that Spector (already a man beginning to struggle with his multiple identities) is faced with his own identity as an adversary, foiling the criminal activities that Spector is a part of (albeit in an undercover capacity).

CAPSULE REVIEW: ‘The Big Blackmail’, is a worthy back up story within the Hulk Magazine, though I’d imagine at the time it would have been met with many wary readers. Fans of the Green Goliath and all his fantastic tales would have been a little confused at a backup story about street-level criminals and a hero with no discernible powers.

As an issue that introduces a new villain for Moon Knight, the story itself forms the set up of Lupinar and Smelt as well as dedicate a lot of script to reminding readers what Moon Knight is all about.

If you enjoy pulpy adventures and don’t mind the grounded nature of the titular character, then there’s a lot to like about this era of Moench and Moon Knight. But if you prefer the more straight forward stories told with more established characters during the time, such as Spider-man and Daredevil, then cracking into Moon Knight with the stories found in Hulk Magazine may prove to be a little more challenging.

REVIEW: Mediocre Moonie Story in Hulk Magazine #12

(EDITOR’S NOTE: Paint Monk’s Library, in collaboration with the enthusiastic staff over at the Into the Knight Podcast, is tackling the Moon Knight chronology! Regularly, we’ll take an in-depth look at the Fist Of Khonshu in a series of reviews, all in order of character appearance! These reviews will appear on Monday each week until we’ve covered them all, or until the enthusiastic Loonies get too exhausted to write. Whichever comes first!)

By JUSTIN O. – Guest Writer

While being an entertaining story overall, this issue feels a little weak compared to those that preceded and follow it. The creative team involved did passable work here, but I feel that it’s average at best.

I have always enjoyed Keith Pollard’s artwork but found his take on Marc Spector a little uninspired. In one panel, I had to do a double-take before I realized what I was looking at was supposed to be Marc’s hair. Frank Giacoa was not an ideal choice for inks with Pollard’s pencils, but there were several panels with Moon Knight in his new cape where the combination worked well.

The dialogue is very repetitive in nature. At one point, Marlene refers to Marc as “darling” five times over the course of two pages; later on, “dahling” is repeated no less than four times. Granted, this is early in the character development of Moon Knight’s love interest, but here depiction here seems light years away from the Marlene we observed in Marvel Spotlight #28 and #29.

Review: Hulk Magazine #12 (Moon Knight Backup Story)

STORY SYNOPSIS: Moon Knight comes to the rescue of Marlene, who has just been wounded by a blast from an antique musket wielded by the lunatic Fenton Crane. Before the mad museum curator fires off another blast at Moon Knight, the lunar avenger jams the firing mechanism with his truncheon and makes short work of his foe in one-on-one combat.

After Crane is knocked unconscious, Moon Knight brings Marlene up to speed on the scheme involving the statue of Horus. Making a gamble that the statue was hidden inside a hollow jade idol, our hero finds instead the business card of Alphonse Leroux, the Chilean ambassador. A plot is quickly formed to pay a visit to the embassy as Steven Grant, and Frenchie picks up both Moon Knight and Marlene in the moon-copter.

Back at Grant Mansion, Marlene uses some of Steven’s connections to get the duo invited to a dinner party at the embassy. The Fist of Khonshu also ponders alterations to his cape with Marlene’s assistance to make it more free-flowing and less restrictive.

During the dinner at the French Embassy, Steven and Marlene eventually make their introductions to Alphonse Leroux – who, naturally, is taken with Marlene’s beauty – and eventually Steven is able to have a private conversation with Leroux. Grant lets Leroux know that he is very interested in purchasing the Horus statue, and a subtle deal is made to accommodate Grant’s interest in the statue at the Chilean Embassy later that evening at Midnight.

Making his debut in his new cloak, Moon Knight sneaks onto the Chilean Embassy grounds that evening but is attacked by a pack of guard dogs, who end up cornering him in a tree. Coating one of his crescent darts with his saliva, he tosses it at an opposing tree inside the dogs’ kennel, and after the dogs chase it, our hero is able to lock them inside. Several guards come outside to investigate the commotion, leaving the lunar avenger free to do his own investigation within the embassy.

Moments later, Moon Knight locates the Horus statue inside a glass display case. He also overhears Leroux in the next room, talking to a third party and informing them of Grant’s intentions to purchase the statue from him – and also his intentions to have Grant “roughed up” a bit. Moon Knight slips back outside to find the guards inside the dog kennel, having spotted the crescent dark stuck in the tree, and locks them inside of the kennel, giving him a chance to launch a surprise attack once they climb out.

A fantastic fight follows, and Moon Knight is able to give the guards a thorough thrashing, without a single one of them able to lay a finger on him. One of them is able to fire some shots off before being kicked in the face, however.

Upon hearing this, Leroux goes outside to find all the dogs locked in their kennel, all of the guards knocked unconscious, and none other than Steven Grant striding through the gate. He informs Leroux that he will pay half a million dollars for the Horus statue, but only if a courier of Grant’s choosing delivers the money to the third party Leroux was talking to on the telephone – that courier being none other than Moon Knight, of course!

FINAL THOUGHTS: There are some definite highlights to this issue, one being the introduction of the free-flowing cloak which would complete what we all know as the “classic” look for Moon Knight. Although I personally enjoyed the original glider-cape, the regular cloak looks so much better on the character and it was nice to see it for the first time.

Another “first” we see in this issue – this is the first time the readers witness Moon Knight dive from the moon-copter into the pool at Grant mansion and surface inside Grant’s bedroom via a secret tunnel! This was a neat concept and a testament to Doug Moench’s creativity.

The real highlight of the issue is the fight at the embassy between Moon Knight and the guards. The reader gets to see just what a force of nature the lunar avenger is in a fight, especially against more than five combatants at once.

Pollard’s art, although a bit clunky in places in the rest of the issue, really shines in this fight sequence, and the missteps in dialogue earlier in the story are redeemed as Moon Knight issues a stern warning to the guard: “Now listen to me, you silly jackasses, and listen good. I’m willin’ to walk right out of here without so much as another scuffed knuckle, but it’s all up to you. So just don’t press your luck.” Naturally, the goons do press their luck and fail, but Moon Knight’s delivery is another reminder of just why he is my favorite Marvel hero. “Even with a gun, saps like you were born to lose!

Sadly, I still can’t suspend my disbelief enough to buy the tactic Moon Knight used to get the guard dogs to chase his crescent dart: covering it in his own saliva. Did he have rare steak just before going to the embassy? Some beef jerky? I confess to shaking my head at that one.

Overall, this is an important issue as it introduces Moon Knight’s now-classic cloak, and it is a fitting precursor to the fantastic “Countdown to Dark” storyline which follows directly after it. Thankfully, readers won’t have long to wait before the beginning of a period of true greatness and what I consider a “treasure trove” of Moon Knight appearances.

In addition to its original appearance in Hulk Magazine #12, “Embassy of Fear” is available to read in black and white in the first volume of Essential Moon Knight, and reprinted in color in the Epic Collection “Bad Moon Rising”.

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REVIEW: Marvel Spotlight #29 – Moon Knight by Kirby?

(EDITOR’S NOTE: Paint Monk’s Library, in collaboration with the enthusiastic staff over at the Into the Knight Podcast, are tackling the Moon Knight chronology! Each week we’ll take an in-depth look at the Fist Of Khonshu in order of character appearance! These reviews will appear on Mondays until we’ve covered them all, or until the enthusiastic Moonies get too exhausted to write – whichever comes first! A link to this week’s Into the Knight Podcast can be found at the end of the review.)

By JUSTIN OSGOOD – Guest Writer

The second installment of Moon Knight’s first solo adventure is special for a number of reasons – first and foremost, it’s original Moonie creators Doug Moench (writer) and Don Perlin (penciler) telling the story. Secondly, it’s got a great cover by Jack “The King” Kirby with Al Milgrom on inks!

The cover depicts the duel between Conquer-Lord and Moon Knight on a battlefield that replicates a chessboard. This is possibly the only time we see Kirby draw Moon Knight.

Both Moench and Perlin turn in some exemplary work on this issue, keeping the story moving at a brisk pace without a single lull or chance for the reader to catch their breath.

Review: Marvel Spotlight #29

The Lunar Avenger’s first solo adventure continues in thrilling fashion as our hero prevents Conquer-Lord from assassinating the mayor – but just barely.

The villain’s shot still gravely wounded hizzoner, and to make matters worse, a deadly blunder on the part of Moon Knight allows Conquer-Lord to take Marlene hostage!

Realizing that he cannot save her right away, Moon Knight checks on the mayor, who in turn calls off the police manhunt for the Fist of Khonshu. Frenchie picks up Moon Knight with the moon copter and brings him back to Grant Mansion, where a spy is soon discovered hiding in one of the closets.

Marc pretends to let the “pansy” knock him unconscious with a single punch, and then follows him back to Conquer-Lord’s lair after “Tinkerbell” steals his Corvette.

Moon Knight easily breaks into the headquarters of the villain, and following a brief tussle with a handful of Conquer-Lord’s henchmen, our hero takes the battle directly to his foe! But Conquer-Lord had not one, but TWO trap-doors built into the floor – one leaving Marlene hanging precariously over a pit full of ravenous crocodiles, and the second leaving Moon Knight plummeting into Conquer-Lord’s most unique trap yet. The second trap door leads to a life-size chessboard rigged with explosives!

After a vicious battle, Moon Knight is able to not only overpower Conquer-Lord, but also rescue Marlene mere moments before she becomes crocodile food!

As Marc and Marlene leave in Lockley’s cab, they hear a news report on the radio proclaiming that the mayor was expected to make a full recovery from the assassination attempt.

CAPSULE REVIEW: Doug Moench’s script is excellent and there are a lot of memorable moments; one that I enjoy in particular is when Moon Knight confronts one of the henchmen and says, “I doubt it. Y’see, strapped to my left calf muscle – I have something called a TRUNCHEON. It’s for THROWING,” and then proceeds to disarm the goon with the aforementioned weapon.

On the negative side, the excessive use of insults (like “Tinkerbell”, “powder-puff pansy” and “twinkle-toes”) has not aged well.

The true highlight of this issue is Don Perlin’s masterful artwork. His art makes every page a visual thrill, and his depiction of Moon Knight remains one of my favorites. It is so much fun to see our hero in his original costume with the glider-cape wings, especially considering how quickly that aspect was altered. There is an excellent panel in which one of Conquer-Lord’s goons opens a door and sees Moon Knight standing there, with only the silver parts of his costume visible against the blackness beyond. “Omigod,” indeed!

You can’t help but wonder at that point in time how exciting it was for readers who were introduced to this character for the first time – some of whom might not have seen his debut appearance in Werewolf By Night. The costume, his weaponry, the different personalities – it is easy to see why he caught on so quickly and was embraced by comic book fans.

I liked Conquer-Lord as a villain quite a bit, especially his costume, but felt that he lacked depth as a character and could have used some more fleshing-out, which would have been ideal if he had made another appearance. Unfortunately, this is the only time we see him! This reinforces one complaint that some readers may see cropping up in my reviews from time to time. I love Moon Knight and always will – he will always be my favorite Marvel character – but I feel that his rogues gallery has been criminally underdeveloped over the years.

Rather than have villains who could be used later, or developed into more interesting characters for future stories, many villains are killed off, used once or twice, or simply never heard from again – as was the case with Conquer-Lord. I don’t know if this was a deliberate decision on the part of Doug Moench – maybe he felt that Conquer-Lord should just be a one-off. In any event, he was a good nemesis for Moon Knight’s first solo adventure, even though he had more trap doors in his floor than Dr. Evil from Austin Powers!

For new Moon Knight fans, I strongly recommend this two-part story, as is sets the foundation for all of those which followed. It is a rare time to see the character’s creators craft a story just for him, for the very first time, and that is reason enough alone to enjoy it. The original issues are running for quite a lot right now – but thankfully are available to read in the magnificent Epic Collection: Bad Moon Rising!

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