Archive for the ‘Interviews’ Category

NEW Scout – Interview With Tim Truman (Part II)

Scout: Marauder, An Upcoming Movie, Scout: Blue Leader and More! Part 2 of 2

(EDITOR’S NOTEPaint Monk’s Library is proud to feature an interview with legendary comic book creator and artist Timothy Truman. Interview conducted by librarian Joeseph Simon. This is the second and final part of the interview. You can find the first part here.)

JOESEPH SIMON
Will Scout: Blue Leader be next? The idea of the entirety of Scout being given a trade collection and/or hardbound is very enticing! I hope for good things in the Scout-related future.

TIM TRUMAN
“This initial Scout: Marauder graphic novel is the first volume of a two-volume arc, and afterwards we have a few more tales set in the Scout: Marauder/Vic and Tahzey timeline that we want to tell. Blue Leader is another beast entirely – a whole new timeline. Understand that the Scout books were conceived from the beginning as a multi-generational saga. It’s been conceived that way since the beginning. As I see it, Blue Leader is set years – many years – after the events of Marauder graphic novels. Also worth noting, there are certain threads running through some of my other creations that connect them with the Scout “universe” – specifically Black Lamb, Dragon Chiang and A Man Named Hawken. There are linkages between those concepts that hard-core Truman fans might enjoy looking for. 

As for a trade collection or series of omnibus editions, I’m certainly hoping for that as well. The omnibus editions would be huge books, though, page count-wise. We might have to partner with another publisher for something like that. We’ll see. First things first. We’re concentrating on the Marauder books for now.”
JOESEPH SIMON
Speaking of Kickstarter, another change in the comic industry is the use of crowdfunding platforms such as Kickstarter. You’re back to publishing on your own like you did with 4Winds Publishing. This time you are using Kickstarter. Did your experience with 4Winds help make the choice of doing a Kickstarter for Scout: Marauder easier or perhaps harder?
TIM TRUMAN
“Well, I think I probably covered many of the aspects of that earlier. I’m 62 now and I certainly would rather just be drawing than also handling a lot of the marketing and communication and things like that, when Ben and Em can’t lend a hand. But believe me, it was a lot harder in the 4Winds days.”
JOESEPH SIMON
One of the interesting aspects of your many works involving Native Americans is the amazing research you do and respect that you show for indigenous American history, culture and historical figures. Your writing on Scout has been noted by Native American author Michael A. Sheyahshe, who wrote “Native Americans in Comic Books.” In the book, he says “Scout is presented in a respectful and genuine manner, with tribal-specific cultural ties.” And your work on “Wilderness: The True Story of Simon Girty” was praised by Allen W. Echert, the Pulitzer nominated historian and Emmy winner with whom you would later collaborate on the the graphic novel adaptation of his Tecumseh! play. Other experts have also praised you for your research and honest portrayal of indigenous history and culture. I believe this is one of the many great aspects of your work. Undoubtedly Scout: Marauder will continue that.
SCOUT as a comic has always been respectful of and
worked in dialogue with the indigenous American community.

Regarding how much time has passed and changes have occurred since Scout in the 1980s and 1990s was published, your knowledge of Native Americans and their culture must have expanded and evolved.
TIM TRUMAN
“Well, I hope it has. I was 29 or 30 when I wrote and drew Scout #1 for Eclipse. I’m 62 now. A lot of things have happened during that time – not only for myself, but more importantly within Native American culture. One of the most humbling and rewarding experiences of my life has been invited to attend the last two years of Indigenous Comic Con in Albuquerque. To have some of my favorite folks in the indigenous creative community tell me that Scout was an inspiration to them is an indescribable experience. It’s beyond anything I hoped for or even set out to do. I just wanted to tell a great science fiction adventure story with some meat on its bones and chose to give it a really interesting and unique lead character. I didn’t really think about it much. I just did it, and let the lead character instruct me about how he wanted to be portrayed. It all seemed very logical to me at the time.

These days, we took pains to invite some oversight and participation from the indigenous community. It was really important to Ben and me. Michael A. Sheyahshe, whom you mentioned, has agreed to lend his expertise as a cultural consultant as we go along, as has Pueblo author and publisher Lee Francis, who is one of the founders of Indigenous Con. Weshoyot Alvitre, an incredible artist from California, is working with me on the digital coloring.”
JOESEPH SIMON
A lot of time has passed since Scout: War Shaman was published. I have no doubt Scout fans from back then will jump on this Kickstarter when they find out about it (and will hopefully spread the word.) What can you say to engage readers who aren’t familiar with the original series? What rewards do you have in store for backers and what is your goal, if any, for stretch rewards?
TIM TRUMAN
“Well, as I told Ben, we’re approaching this story not as much as a sequel as a new beginning. It’s consciously being plotted to stand on its own as a seperate tale. Those who read and remember the original series will find an extra richness in it, hopefully. But those who are just coming onboard will be able to enjoy a high action, high drama dystopian sci-fi adventure comic that happens to feature two Native American lead characters, front and center.


GENEROUS REWARDS: In addition to Scout: Marauder,
some pledge levels give the backer access to a PDF library
of the original SCOUT series from Eclipse Comics!

Rewards wise, besides the fact that the Kickstarter edition is, by its very nature an exclusive collector’s edition, we have PDFs of the complete original series, special 8″x10″ art pieces that I’m doing, each one individually inked from my printed bluelines; the chance to get original art and special signed and “signed & inked” editions; 6″x9″ and 11″x17″ full color prints; and the Scout: Marauder Sketchbook in comic book format, full of character concept drawings, page and panel “outtakes,” and, for the first time, my original character notes and series “pitch” that I used to sell the original Scout concept to Eclipse Comics. Also, at a certain reward level, you’re able to receive subscription style PDF downloads of each chapter as we complete it – say 6-12 or more pages at a time, every 4-8 weeks. So although you have to wait until January or February for the print version, you can still read the story and see our progress as we go along during the intervening months. Those early chapters will be the “non-proofed,” unedited versions, so there might be a few things in them that will be a little different in the final printed version. That should be fun for some folks.


For stretch goals we have several things in mind. Right now, we’re talking about putting together a “Scout: Marauder #0” issue for the 2018 Indigenous Comic Con in November and including that as a bonus for most of the pledge categories. Some of your basic things like laptop stickers, but they’l be really cool and original. Some cool new full color prints. Folks are after us to do hardcovers, of course, but I have to collect some new estimates on that from our printer before we can make any decisions, and also figure out how much it would add to our foreign shipping costs, which can kill you if you’re not careful. We’re about to add some new rewards categories, too, to get us over the top and beyond. First thing we want to make sure of, though, is that everyone who is working with us on the book is paid well for their time – including us, quite frankly! I’ve turned down a lot of work offers from other publishers so that I could devote 6 full months of drawing-board time to the book. So right now we just want to hit our goal and concentrate on that. We’re very, very close. At just over one week in and we’ve already hit 80% with 24 days to go. Pretty exciting. I really, really appreciate everyone who is backing the project and making it possible at long last.”

JOESEPH SIMON

Scout has been optioned as a movie, which is outstanding news. Making a movie is not an overnight activity. These things take time. It’s understandable regarding the time from when it was announced to now.

TIM TRUMAN
“Things really seem to be moving along on that front, actually. Studio 8 just renewed that option in March and I’m reading the 4th draft of the screenplay. This shows that they’re really serious about getting the film backed and into production.”

JOESEPH SIMON

It does make one wonder what kind of film Scout would be. I love superhero movies, but I hope Scout goes a different route. Scout is quite obviously not a super hero film – what do you envision for a Scout movie?


TIM TRUMAN
“I agree with you about that. Because of nondisclosure agreements, though, I really can’t reveal much. Studio 8 and the people involved have some amazing creds, though, and a reputation for high quality stuff. Jon Silk, who originally approached me about the option, was one of the guys behind It. Braden Aftergood was one of the producers on Wind River, which was a pretty incredible film. And Studio 8 is about to release White Boy Rick, which looks like it’s going to be big. So we’ll see how things develop. I just want them to be true to the character and concept. Scout is too important to too many people to be messed with.”

***

Thank you to Tim Truman. It was a cool interview to do! Thank you to Paint Monk’s Library for publishing it!

Readers, if you miss out on Scout: Marauder, this is going to be one of those Kickstarters that comic fans are going to regret not supporting! I encourage you to take a look at what Tim and Ben have set up, including the beautiful art and their engaging and compelling story. There are a log of extras and benefits to backing this Kickstarter that will not be replicated at any other time. Visit Scout: Marauder at the link below:

BACK THE KICKSTARTER HERE!

In the meantime, I am looking forward to Scout: Marauder!

– Joeseph Simon

NEW SCOUT! An Interview With Timothy Truman

By JOESEPH SIMON – Associate Editor

The day following Tim Truman’s graduation from the famous Joe Kubert School of Art in 1981, he landed a job with popular gaming company SPI. This move would soon lead to Truman’s hiring at TSR Hobbies (the company which created Dungeons and Dragons) as an artist. A few years later, he’d team up with John Ostrander, gaining even more acclaim as the co-creator of Grimjack for First Comics.

While all of these exciting things happened in the mid 1980s, they would lay the groundwork and lead to developments in comics that would change how the industry worked – and many of these rumblings of the past are still felt in comics today.

First Comics played an important part in the independent comics movement that the direct market helped create. Grimjack helped pave the way for First and opened a readership for grim and gritty science fiction action.

Soon afterward, Tim created Scout for Eclipse Comics. Together with First and a number of other indie comic companies, Eclipse (partially due to the success of Tim’s books) remade the industry into much of what you see today.

Tim also created 4Winds, which was affiliated with Eclipse but published books independently. Through 4Winds (and Eclipse) Tim would work on series involving the pulp hero the Spider; golden age comic hero Airboy and the Prowler character. He would also publish work from South American and European creators (including material from Carlos Trillo, Enrique Breccia, Barreiro and Alcatena.)

This would delve into a wild career at DC, Marvel, Dark Horse (with a decade of being on Conan!), westerns, making music, creating more comic art and other fun. Decades of great work, including collaborations with other creators, were produced.

For me personally, Scout was always there as something to re-read and ponder. While created early in Tim’s career, Scout in many ways exploded into all that would come afterward. Science fiction with a western feel, research into the indigenous American cultures, a 45″ flexidisc (with Tim’s music) was inserted into one issue of Scout. Emanuel Santana (as Scout was known) comics could sit on the same shelf as other American comics as much is it could share shelf space with comics created overseas. It was a comic that in content resonates with what is going on in the modern world today and it is as exciting now as it was then!

Readers of Scout during its Eclipse run are no doubt excited by the announcement of the new Kickstarter for Scout: Marauder, as well as the news of a possible Scout motion picture. And readers  looking for an engaging, relevant and well-told science fiction story are in for a treat: Scout: Marauder is coming!                       

An Interview with Tim Truman – Part I

JOESEPH SIMON

Your son Benjamin has already established himself as a comics writer and game designer. I find this fascinating. I don’t have any children, but I always imagined it would be awesome to have a child follow in my footsteps. How cool is it that your son is not only an established writer, but he’s also collaborating with you on various projects like A Man Named Hawken and your current project, Scout: Marauder?

TIM TRUMAN

“What can I say? It’s quite cool indeed. I’m really proud of our children and the way that they’ve been able to stake out their own individual careers as creative people. Emily, Ben’s sister, is an editor, photographer, model, exhibited collage artist and CD cover illustrator. Ben wrote and was story lead for the hit game Black Mesa at Steam, wrote a comic project for Google and was one of the main contributors to the bestselling indie zombie anthology, FUBAR. He recently collected most of his best stories into a book called Trumanthology which is available at his website. They ain’t kids anymore, you know?

Both of them are now older than I was when I was doing Scout: War Shaman. But both of them served as models when I needed reference shots for Scout’s boys, Victorio and Tahzey. Em was Victorio and Ben was Tahzey! I’m trying to find some of those old reference shots to post in one of the Kickstarter updates, then show folks what they look like now that they’re adults. Should be fun.

Ben and I have a great time working together. We’re a good team. We have really different methods of approaching a story. He’s more methodical and analytical, and I just sort of go from the gut. In the end, it makes for a nice blend. By the way, we just found out that story we did for the comics anthology Vampire Tales, an adaptation of Robert E. Howard’s famous short story “Horror from the Mound,” just won the 2018 Rankin Artistic Achievement Award from the Robert E. Howard Foundation!”

JOESEPH SIMON

You wrote Scout and Scout: War Shaman in the 1980s and 1990s. The comic industry is a lot different now. The great leaders in independent comics like Eclipse (who published Scout) and First (who published Grimjack) are sadly no longer around. Sales, demographics, comic stores, public perception of comics have changed, not to mention downloadable comics and more. What do you find interesting as well as troubling about the comic industry now as opposed to the days when the original Scout comics were released?  


The “Wilderness” graphic novel, produced by
Truman’s 4Winds publishing imprint.

TIM TRUMAN

“I think the biggest thing that affected the industry was the dissolution of distributors. God bless Diamond Distribution, but all told, things were better for the industry when we had 15 or more seperate comic book distributors to deal with – especially for indie comic publishers.

When I was publishing the 4Winds graphic novels, for instance, one distributor might order only 6 books but another would order 300. In between, other distributors would pick up the slack. To illustrate the point, my two Wilderness graphic novels sold far more copies than a lot of current books by big name creators by Dark Horse, IDW or whoever.

We actually did 2 separate printings and 2 hardcover editions at 4Winds plus two separate editions collecting both books in one volume through Eclipse and another publisher. They sold thousands in both the comics market and the historical book market. Would we get those numbers today? In the historical book market, perhaps yes. In the comics market, maybe not. So, though I think that there are many – if not more – people out there who read and enjoy comics now as there were then, less order sources make for less sales.

It has affected everything.The interesting thing that has happened is that the internet has certainly opened up the playing field. With things like Kickstarter, we can offer true collectible editions to our fans directly and even interact with them directly rather than splitting the profits with a publisher who in most cases isn’t even going to do marketing for the book. It’s far more work, of course – especially the work it takes to gather all your numbers and set things up at the site – but in the end it allows you more freedom to control the contents, format and things like that.

So in that way, it’s immersive – a total creative experience.  You’re constructing something heartfelt from the ground up in an almost “fine arts” way. As one of the earliest proponents for both creator ownership and self-publishing, I’ve wanted to move back into it for years, and so it feels great to be doing so.”


Scout #1, from Eclipse Comics in 1986.
 

JOESEPH SIMON

Scout began publication in 1985. Emanuel Santana (AKA Scout) is a Native American of Apache heritage living in a dystopian United States that has basically become a third world country. The story starts in the then-future year of 1999. The story revealed that due to a series of ecological disasters and economic excesses, other nations were forced to levy vast sanctions against the US for exploiting world resources. In 2017, I’m curious about a few things. First, how has the time passed since the Eclipse Scout comic’s 1999 in the time period of the world you and Ben will depict in Scout: Marauder? 

TIM TRUMAN

“Well, the original miniseries ran for two years, so it covered the ‘future’ of 1999-2001 or thereabouts. Scout: War Shaman was set 12-15 years later, so let’s say that miniseries covered ‘2016-2018,’ when Victorio and Tahzey were kids. Scout: Marauder is set about 15 years after War Shaman, so ‘2033’ in ‘Scout years.’ So yay! It’s the future again!”

JOESEPH SIMON

Do you feel that perhaps with how things are turning out in the present day that our future could still turn out like Scout’s 1999?

TIM TRUMAN

“In many ways we’re already there.”

JOESEPH SIMON

You name-dropped the titles Scout: Marauder as well as Scout: Blue Leader years prior to the Kickstarter for Marauder. Is this the same Scout: Marauder as planned previously?

TIM TRUMAN

“Absolutely. The general idea was planned and plotted out since the time of Scout: War Shaman #1. When I re-read the first half of War Shaman a few years ago, I was amazed at how much groundwork I’d actually laid. In the first two issues, even though Vic and Tahzey are clearly seen as young children in the stories themselves, the text in the captions are a young adult Victorio as a captive being interviewed in a detention facility.

Seeds of this current series were sewn throughout War Shaman. People new to Scout need not worry much about continuity, though. We’re consciously writing this as a stand-alone tale, with key info about the boys’ background sewn throughout. For those that want to dive deeper, though, we’re offering PDFs of the complete Eclipse run of Scout and Scout: War Shaman as part of our rewards. In coming months, I’ll have downloads available for sale at my website as well.”

(End Part I of this interview)

INTERVIEW: The Trust and Kabale Battle for the Optimus

(EDITOR’S NOTE: PM Library Associate Editor Joeseph Simon talks with creator, inker and author Bill Anderson about his latest project in an exclusive Paint Monk’s Library interview.)

It’s always a win-win situation when a talented group of creators get together to make a new comic book.

The Trust, Book One: Silent Scream Issue #2 is a historical fantasy set in the flapper era of the 1920’s. It’s a story featuring the conflict between two organizations: the Trust and the Kabale. Both are fighting over the control of the Optimus, a device that can change the world.

Click HERE to see more art previews and get
 more informationon the Silent Scream Issue #2 project.


You can go with your gut instinct on who you would hope has control of the Optimus
in this one. But just in case, I should mention Thomas Edison, Charlie Chaplin, Buster Keaton, Musidora, Amelia Earhart, William S. Hart and Bill Montana all are part of the Trust. The membership of The Kabale includes Max Schreck, Werner Krauss, Rudolph Klein-Rogge, Fritz Lang and an updated version of Maria The Robot.


Co-written by Dennis Webster, who is well known for published works on ghost hauntings, true crime and asylums, he’s the editor and contributor to the best selling Adirondack Mysteries series. He’s also co-creator and co-writer of the Silent Scream graphic novel, writer of the What the Freak comic and has written a number of stage plays and screenplays. A real life paranormal investigator with the Ghost Seekers of Central New York and the executive producer and host of the well-titled television show and web series Ghosts and Toast.


Bill Anderson, co-creator, co-writer, and inker is well-known for his work with Marvel (Silver Surfer, Spider Man, Cosmic Powers, Uncanny Origins), DC (Action, Aquaman, Batman and the Outsiders, JLA), Image (Vanguard), and many others including TMNT, Elementals, Star Blazers, Robotech, Dreadstar and Elvira.


Gabriel Rearte is an artist from Argentina known for his work in Europe and South America as well as the United States for working on Wonder Woman, Jinn: Realm of the Claw, Witchblade, Campirella, Gravel, Threshold, Species, Lady Death, The Phantom, Lone Wolf, Grim Fairy Tales, Evil Dead 2 and other stories.


Laurie Smith, whose nomination for an Eisner Award for her work on The X-Files comic from Topps is one of many credits to her professional colorist career of 22 years.

An amazing team doing an interesting book! Its available now on Kickstarter but only until April 24th. It’s a good thing I managed to get an interview with Bill Anderson to bring it all into perspective.

JOESEPH SIMON: I have to admit, I love the line up, although I am a fan of many of these real life people like Fritz Lang. He was certainly a great creator of bad people! Tell us more about your series. Why these characters? Obviously with your co-writer’s background, the past is a valued and likely treasured subject.

BILL ANDERSON: There are a variety of reasons why we chose the people in the story. Once we chose Max Schreck as the main villain, it was the obvious move to bring in other personalities from German Expressionism, culminating with Fritz Lang. For the Trust, we looked for people whose abilities could reasonably translate into an adventure story, and considering that many early stars did their own stunts, there were plenty to choose from. It was also very exciting to discover connections between some of them that we weren’t aware of until after we chose them.

JOESEPH SIMON: It is fascinating that these famous historical figures did all live during this period of time and had, as you discovered, connections to each other. Without spoiling any of the story, what were some of the interesting connections you and Dennis uncovered?


BILL ANDERSON: One example would be that Thea von Harbou, screenwriter of Metropolis, was actually married to one of the other people we chose as a member of the Kabale, before she was married to Fritz Lang.

JOESEPH SIMON: You have a solid group comprising the Trust and the Kabale. You also have an amazing creative team with Dennis, Gabriel and Laurie. At comic book companies like Marvel and DC, often the creative team is put together by the powers that be. The situation is different here. How did everyone come together?

BILL ANDERSON: Dennis and I met on a different project, which ended up not happening. While we were waiting for that to progress, we started kicking around other ideas, and discovered we liked writing together. I met Gabriel through Facebook, because he was a fan of my inking over Angel Medina. When the latest in a long line of pencillers left the project, I invited Gabriel on board, and luckily for us, he was interested. I saw Laurie post some of her coloring over her husband, George Freeman, and thought she would be a perfect fit for the project.


JOESEPH SIMON: George Freeman? The artist of Captain Canuck?


BILL ANDERSON: Yes. I had friended him on Facebook, because I’m a huge fan of his art, and that led me to seeing Laurie’s post.

JOESEPH SIMON: The Trust is a Kickstarter that will be ending on April 24. There’s a lot more than just comic in the pledge levels. Give us the elevator pitch for what you have in store for everyone.

BILL ANDERSON: In addition to the comic, all backers will get a Musidora print by Fred Hembeck. There are other extras available as well, a t-shirt, a coloring book, art prints, as well as original art from the comic and some of the prints. Backers are also encouraged to contact me if they want to combine rewards.


– Joeseph Simon

*  *  *

I want to thank Bill for taking the time to talk to the readers of the Paint Monk’s Library. All four of the creative team are amazing talents. I have personally followed Bill’s work for years and am excited about the projects he has planned for in the future. Take a look at he Trust, Book One, Silent Scream:

https://www.kickstarter.com/projects/512059320/the-trust-book-one-silent-scream-issue-2