Posts Tagged ‘By John Jack’

Lupalina, A Vision of Ursla & Torkal Moh’s Death

Review: Conan #49 – “Wolf-Woman”

(EDITOR’S NOTE: Welcome to Countdown to Conan, a series ringing in the return of Robert E. Howard’s popular Cimmerian to Marvel Comics. We’ll be reviewing issues of Marvel’s original Conan the Barbarian series weekly until Marvel releases their first new Conan comic books in 2019. This review is written by John Jack and Wally Monk.)


This the third part of Roy Thomas’ adaptation of “Kothar and the Conjuror’s Curse” by Gardner Fox. Of all the issues in this adaptation,  this one is perhaps the best in the story line and that’s not saying much – it’s the closest that any one of these issues comes to a complete, self-contained story.


It’s also the first issue in adaptation that is more than a dozen pages of Conan.


Back in Conan the Barbarian #11, the Cimmerian fought Thak the Ape in an epic battle that lasted a whopping five pages. Sadly, it takes Conan four pages in this comic to defeat some rats while  tied down with mere ropes and wooden stakes. It’s not a good day for Conan, and a mediocre issue for fans to read. 


(An interesting note about this particular review is that some parts were written by two different bloggers and that opposing thoughts about this issue will be very apparent in the capsule review! Diversity in readership is a great thing – and opinions always vary widely.)

Review: Conan the Barbarian #49

Conan is in a bind – figuratively and literally. He’s been tied down by Torkal Moh and his brigands and left as food for rats. The thieves took his sword, his horse and Stefanya – as well as the body of Zoqquandor which was being pulled behind Conan’s horse.


The barbarian struggles weakly against his bonds as the starving rats begin to move in, emboldened by his feeble attempts to defend himself, which intensify once the rats begin to bite in earnest. Suddenly, one rat inadvertently knocks over a nearby water pitcher. Conan reaches it and shatters the receptacle, using the shards to cut himself free.
Untied, Conan is reinvigorated by his success and knocks the rats away. Heading in the direction of Castle Ravengard, he angrily plans his revenge on Torkal Moh. As he walks away, Conan ponders what has happened, and here Roy Thomas is able to provide a brief recap for people who have just entered the ongoing story line.


Atop a small cliff, the Cimmerian spots a deer lapping at the waters of a small pond – and thirsty, he dives in. It’s then that he hears a the howl of wolves in the distance. It doesn’t take long before Conan is attacked by a small pack of the canines – only to have them called off by a strange woman clad in furs. 




The woman introduces herself as Lupalina, and she knows that Torkal Moh took Stefanya and Zoqquanor’s body, as well as the amulet that Conan had around his neck – the one he was taking to Phalkar. She knows that Conan is heading to wreak vengeance on Torkal Moh – and she jokes with the barbarian, asking if he plans to pursue the baron nearly naked and weaponless, as he appeared in the pool. 


Lupalina feeds Conan supper and the Cimmerian lies down for sleep. As he dreams, he dreams of Ursla, the woman of the north from her youth – the one who had polar bears for companions. She tells Conan in his dream to tell Lupalina upon waking that he once knew Ursla in the north. It appears the two are both wilderness shamans! 


The wolf-woman opens up to Conan immediately when the Cimmerian mentions Ursla – Lupalina is glad the arctic shaman approves of her helping him. It seems that Lupalina has reasons of her own for going after Torkal Moh – two wizards, Thalkalides and Elviriom, helped overthrow the old ruler of Ravengard and she has a score to settle. She won’t let the Cimmerian in on all of her secrets, though.


Together, the duo (with Lupalina’s wolves) head towards Ravengard Keep and manage to defeat one of Torkal Moh’s smaller mercenary bands along the way. Terrified, the villagers claim that the baron will kill them all. But Lupalina says that the villagers are going to help them overthrow the keep!


So how does Torkal Moh die? Will Conan find Stefanya and his missing amulet? And what is the secret that Lupalina is not ready to reveal to our Cimmerian?

CAPSULE REVIEW (By John Jack): Wow! What a great issue! From humble open to grandiose finish, this issue feels like a big anniversary issue, despite being a regular comic in the series. From Conan’s fight with the wolves to storming Ravengard, to the mysterious finale with Pthassiass, I’m really impressed with the story telling and art contained. 


The art by John Buscema and Dick Giordano is spectacular on every panel, with a garden of death at the end being especially excellent. Likewise the animals, often a low point in many issues, looks detailed and perfect.  On a scale of 1-10, I’d rate this issue a 9


CAPSULE REVIEW (By Wally Monk): The interesting thing about two people reading a comic book is that sometimes they come up with strongly divergent viewpoints. For my part, this issue was mediocre at best, with typically good art by John Buscema but nothing that stands out. Once again, Roy Thomas tries to do too much in one issue, and the tale should have ended with the death of Torkal Moh – the rest could have been saved for issue #50. 


The story seems strangely non-Conan, as in the past we’ve seen Conan walking off into the sunset at the end of the story. Yet here in Roy Thomas’ adaptation of “Kothar” each issue is like a roller coaster that never stops, and we’re never allowed to take a deep breath between plot devices. On a scale of 1-10, I’d give this issue a 6.4


On eBay, copies of this issue were available in varying conditions for less than $10


There you have it – a capsule review from two bloggers, Siskel and Ebert style!

Will Conan Save Red Sonja from the Evil Dromek?

Review: Conan the Barbarian #43 – “The Tower of Blood”

(EDITOR’S NOTE: Welcome to Countdown to Conan, a series ringing in the return of Robert E. Howard’s popular Cimmerian to Marvel Comics. We’ll be reviewing issues of Marvel’s original Conan the Barbarian series weekly until Marvel releases their first new Conan comic books in 2019. This review is written by John Jack with additional content by Wally Monk.)


In Conan the Barbarian #42, the one-off tale ends with Conan comforting Arlinna, who promises to tell him her “real” name the next morning. Sadly, this plot is never resolved (at least not yet) and we never find out the outcome of their one-issue relationship.


Instead, Conan the Barbarian #43 immediately dives into a new story featuring Conan and the Hyrkanian heroine Red Sonja. “The Tower of Blood” is not adapted from a Robert E. Howard story – rather, it’s another “freely adapted” version of a short story with the same name by David A. English. The story was published in what appeared to be a hand-typed and photocopied magazine called Witchcraft & Sorcery, and “Tower of Blood” made it into the fifth issue.


Conan #43 is freely adapted from
“The Tower of Blood” by David English.

Finding information about Mr. English’s story wasn’t particularly easy.  Fellow blogger Dean Plakas took to the search with his skillful web-fu, and managed to find a copy of the novella on an old BBS (thanks to some help from one of his contacts.) Inspired by Dean’s hard work and searching, I spent a little extra time myself and managed to find an entire .PDF download on an old archive site of the magazine. If you want to check out the original tale, the link to archive.org is here – https://archive.org/details/witchcraft_and_sorcery_v01n05_1971_01

Review: Conan the Barbarian #43

This tale begins as Conan and Red Sonja are being pursued through a desert by a band of bounty hunters, who are convinced that the pair committed murder in the City of Thieves and Hyrkania. The bounty hunters, led by Manmon, begin to gain on our heroes and one of them manages to fell Sonja’s horse with an arrow. Sonja tells Conan to leave her, but in true bull-headed Cimmerian fashion he refuses and scoops her up, heading toward a cave he spots up on a hill.
Conan and Sonja begin their ascent towards the cave (which is too difficult for their horses to manage). As they climb, Conan spots a loose boulder. He and Sonja push a veritable avalanche down on their pursuers, killing all but one. They let the lone survivor, Manmon, live as they head toward the cave.


Inside, they enter a giant cavern filled with red mists, with a dark tower in the center (run, Conan, run! It’s another tower…!) They head toward the tower with the mist growing thicker and more dense the further they advance. Suddenly Sonja hears something, and Conan is brushed by a small winged figure in the mist. Conan strikes out with deadly force and finds his mark, a small winged humanoid bat creature now lying dead on the ground.


As the bat creature dies, the fog lifts, clearing the way to the tower. A figure stands within, and Conan – deciding that this mysterious figure had summoned the bat creature – rushes the tower with his sword drawn. This is a foolish gesture for our Cimmerian, even assuming he wasn’t in a magic valley full of red fog and a sinister tower. Sonja and Conan are once again felled, this time with a small amount of raw power displayed by the shadowy figure in the tower.




Our duo is awakened inside the tower by a tall, pale woman named Uathacht. She speaks lustily and in a creepy manner to Conan, and the Cimmerian asks why Sonja hasn’t awakened. Uathacht expresses distaste for Sonja and says she would have “left her outside for the Afterlings (the bat creatures.)” The mysterious woman tells Conan she would have lured him to her in a more seductive way, but someone named Morophla is coming for Sonja as well.


Morophla arrives, and after tricking Conan in a manner worthy of a Thor comic, the pair reveal their strange nature – they urge the Cimmerian to wake up Sonja, as they have something to show them both. Many horrors lurk in the dungeons below, but none compared to the fearsome Dromek! Suddenly, Sonja falls, or is pushed, into Dromek’s enclosure. The barbarian, being ever the gentleman when it comes to our Hyrkanian heroine, leaps into action before she is killed.



Who are Morophla and Uathacht, and what do they want with our heroes? Will Dromek make a meal out of Conan AND Sonja? Most importantly – what does Morophla know about Thoth Amon, Conan’s arch-nemesis?


CAPSULE REVIEW: I really liked the flow of the story in this issue, it’s a very natural feeling sequence of events from the first to the final act. I believe the duo letting Manmon live in the first few pages was a mistake. I enjoyed the first splash panel depicting the valley, with fantastic pencils by John Buscema greatly complimented by the colors of Glynis Wein. It seemed a bit strange how little motivation the evil pair of Uathacht and Morophla seemed to have as they tormented Conan and Sonja – it almost seemed like they were evil simply for evil’s sake. Uathacht and her lust for Conan seemed like a bit of a trope – how many times has Conan been captured as a willing love-slave, I wonder? He rarely seems to mind. Perhaps women would be better off asking him than knocking him out and chaining him to a bed.

The look and feel of the dungeon was good, and the Afterlings were interesting to be despite them having virtually no backstory and being mostly harmless. On the other end of the spectrum, Dromek sort of made me laugh, as he was intended to breed with human females but instead chose to eat them (!) – in a twisted sort of way, that’s morbidly funny. Looks-wise, Dromek does slightly remind me of a giant green Ruprecht, as portrayed by Steve Martin in the film Dirty Rotten Scoundrels.

On a scale of 1-10, I’d rate this issue an 8 (please see our review and rating system here.) 

Single copies on eBay sell for $1-10, although if you check the “sold” listings it looks like you can get a solid copy for less than $5 if you’re smart and take the time to look. If that doesn’t suit your collecting style, this issue can be found in the collected The Chronicles of Conan Vol. 7: The Dweller in the Pool and Other Stories from Dark Horse Comics (collecting issues #43-51.)

– John Jack

“Giant-Sized” ANCIENT HISTORY : Ditko Classics

TWO Classic Steve Ditko Stories in an ANCIENT HISTORY “Double Feature”

It’s time, True Believers, for another installment of ANCIENT
HISTORY
with Paint Monk’s Library blogger John Jack
(EDITOR’S NOTE: Paint Monk’s Library welcomes a feature from blogger John Jack that has appeared in the past on various blogs. If you want to have a classic comic book reviewed, let him know in the comments section below! This is the 15th installment of Ancient History.)

Welcome to Ancient History #15! This is the regular blog event where I take some time to tell all you True Believers out there about some books that are near and dear to my heart! Make sure you stick around until the end, as this article is a bonus “double feature” to honor the man behind it all – Steve Ditko.
Today’s selections are Amazing Spider-Man #32 and the Doctor Strange “B” story from Strange Tales #146, “Man on a Rampage” and “The End – At Last!” The latter features the cataclysmic clash between the dreaded Dormammu and the endless Eternity!
It is with a heavy heart that I write about the loss of a legend in the comic industry, Friday July 6th it was announced that Steve Ditko had passed of a heart attack at the age of 90. Ditko played a large part in my formative years when I read his Spider-man run via the Marvel Essential series, volume 2 (issues 21-43 with annuals 2 and 3) is a personal favorite, and is largely responsible for my love of comic books, Spider-man and cemented my tastes in silver age comics early on.

In 1962, Stan Lee went to Jack Kirby to ask him to create a new character. Unsatisfied with the late comic giant’s work, he took the problem to Steve Ditko. Ditko created the character we know and love and had a spectacular run on the Amazing Spider-Man, often doing more than just art. With issue #28, Steve convinced Stan to turn over the writing credit as well, and is slyly credited as writer for his last ten issues of the comic!

This issue of Spider-Man takes place in an interesting era. Peter has recently graduated from Midtown High and is now off to college, where we are introduced to classmates Harry Osborne and Gwen Stacey as well as old standbys, like soon-to-be war hero Flash Thompson. Betty Brant and Peter are beginning to drift apart, with Peter pushing her away due to her hatred of Spider-Man. To top off all the woes of a 19-year-old superhero could possibly comprehend, Aunt May’s health is failing and she has been hospitalized, as tests are being run to determine what is wrong.


Synopsis: Amazing Spider-Man #32
The story begins with the infamous Dr. Otto Octavius talking to himself as he works. His goals are soon madly apparent – he is trying to harness radioactivity to become even more powerful under the guise of the Master Planner. He orders his men to search for any and all atomic material they can find.
Elsewhere, we run into Peter Parker running into Betty Brant (see what I did ther?) Peter gives her the cold shoulder until he sees Ned Leeds. Peter decides to act the heel in true 1960s romance fashion in order to push her away, even going so far as to shove Leeds. Luckily, this is NOT a romance magazine, and Peter moves on to a talk with the famed flat top himself, J. Jonah Jameson! In hard-nosed publisher fashion, Jonah says Pete’s pictures are unusable and turns him away, no money for Aunt May’s hospital bills from him!
Peter arrives at the hospital and is taken aside by Dr. Bromwell, who delivers some shocking news. Aunt May has been poisoned by an atomic particle that was introduced into her system. Peter is blown way – to paraphrase Spaceballs, unbenownst to Dr. Bromwell but knownst to Peter, Aunt May is dying because of Peter’s radioactive blood. It’s the same blood she received in a transfusion. Peter makes it home and is understandably upset.
Pete suddently realizes he knows someone who can help – Dr. Curt Connors (aka the Lizard to my fellow Spidey-philes). Spidey tracks down Connors, snagging a sample of Aunt May’s blood on the way. Connors takes a look and assures Peter he can help. All he needs is a sample of a rare isotope called ISO-36. Spidey tells him to order it, he needs to find some money. Peter runs home and grabs everything he owns, running to the pawn shop he sells everything he can, desperate to save Aunt May.
As the pair await the crucial ingredient in their serum, Spidey and Connors chat. Curt mentions how handy Spider-Man is with lab equipment, asking if he’s a scientist in his down time. Suddenly, Connors phone rings – the ISO-36 has been stolen by the Master Planner’s men! It’s up to SPidey to get it back, and he’s gonna tear the city apart!
You’ll have to discover the rest of this issue for yourself – the ending is ICONIC!

CAPSULE REVIEW: This issue, written and pencilled by Steve Ditko, is one of the can’t miss Spider-Man issues of the era, smack dab in the middle of the Master Planner arc, one of Ditko’s best stories ever. The devotion Peter shows to Aunt May is inspiring. The way he sells everything he has without a second thought to help her is almost enough to make you cry.
The incredible montage sequence of Spider-Man streaking across the city looking for Master Planner is great; there are a couple of fantastic fight scenes later in the issue.
The end of this tale, as I  said, is positively iconic. The next issue seriously makes me tear up every time. I can’t believe how much I enjoy this decades after the first time I read it. Fantastic!
I adore this issue and have since childhood. Admittedly, I am biased but it gets a 10 out of 10 from me. Single copies go for $40-80 depending on condition, with one CGC-graded 8.0 copy selling for $200. The issue is available in The Essential Spider-Man Vol. 2 and countless trades (including at least one omnibus I can’t find right now. I assume every eBay seller just ran out to mark up every Ditko book in their collection.)
THE CREATIVE TEAM FOR AMAZING SPIDER-MAN #32.
* * * 
Not unlike Spider-Man, Steve Ditko forged new ground with the creation of Doctor Stephen Strange, an egotistical neurosurgeon who is injured in a car wreck and becomes unable to work. In Strange’s efforts to find a cure, he instead discovers magic and himself.
Doctor Strange is an interesting character for Ditko to have created, the introverted and “square” Ditko was as far divested from the liberated and psychedelic man fans of the book envisioned as possible. Despite the character being referenced by bands like Jefferson Airplane and Pink Floyd, Ditko didn’t put any stock in their way of life, instead opting to seek out another revolutionary, Ayn Rand. 
This issue, Savage Tales #146, finds the illustrious doc confronting the demonic Dormammu in his own realm after several issues of build-up. This is arguably the most famous Marvel issue of Strange Tales, in which Dormammu fights Eternity. It seemed like the best example to me of Ditko’s Marvel work.
Synopsis: Strange Tales #146 (Dr. Strange Story)
Dormammu is fuming in his timeless realm; he has been forbidden from attacking Strange on Earth, but if there’s one thing pandimensional beings hate, it’s the embarrassment of failure and defeat! Dormammu resolves to trick Strange into coming to the dimension of Eternity, where he can be freely destroyed.
Dormammu reaches out, bypassing the demigod Eternity in the process, reaching out to Strange in his own dimension, pleading for help in a voice Strange knows. The sorcerer is forced to comply! The second Strange is through the portal, he’s instantly assaulted by Dormammu.
The demon reveals he has trapped the living galaxy Eternity so that he may not help Strange (not that Eternity can help anyway) but the effort to contain him infuriates Eternity, and he chastises Dormammu for overstepping his bounds. Enraged Dormammu isn’t mindful of who he’s speaking to and opts to attack the immortal! 
Discover this epic battle and the end of the issue for yourself! 

CAPSULE REVIEW: It’s not hard to see how “hippies” in the 1960s might see the psychedelic visuals portrayed in issues like this one and assume they were drawn by a fellow “free thinker.” I will say that the pacing in this story is a bif off, with the jump between Dormammu binding Eternity and them fighting being somewhat rushed. It’s a 12-page story, so perhaps the tale needed to be condensed.
The art ini this issue is the obvious draw, with it arguably being one of Ditko’s best of the decade. The strange take on alternate dimensions, usually relegated to the less rigid Jack Kirby, are amazing and unbelieveable. What an issue! 
Despite the narrative jump I mentioned earlier, this is a pretty solid issue. On a scale of 1-10, I’d rate it an 8
This issue was widely available online with prices ranging from $15-80 dollars depending on condition. One issue graded at CGC 7.5 was available for $120.
Join me next week for another edition of ANCIENT HISTORY – I plan to take a look at some of Ditko’s Charlton work.

– John Jack

WEREWOLF BY NIGHT – A Moon Knight Appears!

ANCIENT HISTORY #14 – A Review of Werewolf By Night #32 

(EDITOR’S NOTE: Paint Monk’s Library welcomes you to a regular feature by blogger John JackIf you want to have a classic comic book reviewed, let him know in the comments section below! This is the 14th installment of “Ancient History.”)
Welcome, one and all, to the classic comic feature from the real life superhero that reads all the comics just to tell what you folks what to read – ME! Now come, True Believers, it’s time for another edition of ANCIENT HISTORY! Do you have a classic comic (pre-1990) that you love and want me to review? Tell me in the comments, or private message me (John Jack) on Facebook!
Today’s installment of Ancient History is none other than the wide-eyed Werewolf by Night! Also featured in this issue is the first appearance of the lunar legend himself, the maniacal menacing Moon Knight! Encased in a suit of pure silver, he’s more than a match for werewolf Jack Russell (ha! even his name is a dog!!)
Specifically, we’re talking about Werewolf By Night #32, the premiere horror event of 1975! 
Werewolf By Night was part of a large wave of books that were published after the Comics Code Authority relaxed its standards in 1971. Prior to that werewolves, vampires and zombies were largely forbidden under the CCA. Books like this one can be considered a gateway to amazing characters like the Swamp Thing and Blade (also ongoing at this time in a few series, years away from his first solo book!) It’s interesting that this comic is in color, as many horror comics of the era were published in black and white magazine format. 
Our story begins with Moon Knight beating up on the werewolf, who can’t even touch him without pain. The Moon Knight deploys multiple silver-tinged weapons and brings the wolf to his knees. Before Moon Knight has a chance to finish him off, the wolf takes an opportunity to reminisce (a popular bronze age story element) on how he arrived in this predicament. 

The night before (last issue, Werewolf By Night #31) the wolf tried to murder a seven year old girl named Buttons,  but was stopped by Jack Rusell’s best friend Buck, leaving Buck for dead, torn to pieces in the snow. The wolf ran off and fell asleep under a log and awoke half naked as Jack Russell. The previous issue was actually pretty fantastic. I read a couple of issues previous to this one to have a bit of background (which is highly recommended!)

After Jack woke up, he made his way back to his clothing and waited for Buck to come get him at the agreed upon time and place. Waiting for a few hours, Jack then walks to the highway and hitch-hikes home to find out that Buck was mauled by the werewolf the night before. An emotionally distraught Jack rushes to the hospital to find out that Buck is alive but in a coma thanks to the efforts of the doctors. But there’s a chance Buck will never awaken from his coma (insert dramatic musical buildup here, dun dun DUUUUN!)

The story then turns to a young mercenary named Marc Spector, the story of Moon Knight, who he is and how he came to be…is for you to discover. Read this issue for yourself!
CAPSULE REVIEWThis was a pretty solid book. Admittedly, this is my first issue of Werewolf by Night (well, third since I read the two before for context!) This issue gives you virtually everything you need to know and can be read as a standalone story with few problems. The Moon Knight, despite looking like his modern day counterpart, spouted all kinds of dumb mid-70s street lingo. It was kind of lame and dated.
The “bet you’re wondering how I got here” brand of storytelling is not the strongest approach; it always bothers me when they pull you away from the action to give you lots of background information, especially as much of the said info were things I already I knew from reading the preceding issue. Granted, this issue was at the tail end of the era when they had to assume you had no idea what was going on and had to hold your hand through every storyline.
The art in this issue was pretty cool, with Moon Knight looking good throughout. This series is interesting and I’ll likely be reading more of it in the future.
The creative team for the book is:
A solid issue in a good series. I plan to revisit this issue sometime soon, as such I’ll give it an 8.5 out of 10. This comic is available in collected format in the trade paperback Werewolf by Night: The Complete Collection Vol. 3 or in the Werewolf by Night Omnibus. I found the single issue on eBay for $100-400 (darn low print runs!) with a high graded CGC copy going for $1400.
– John Jack

Xuchotl, a Plot Revealed & The Rescue of Valeria

Review: Conan the Barbarian’s “Red Nails” Story from Savage Tales #2 and #3 – PART 3

(EDITOR’S NOTE: Welcome to Countdown to Conan, a series ringing in the return of Robert E. Howard’s popular Cimmerian to Marvel Comics. Weekly installments are published on MondayWednesday and Friday. They will continue until Marvel releases their first issue of their new Conan series. This bonus Countdown to Conan feature is written by John Jack.)

We continue the “Red Nails” story where we left it – Conan has been betrayed and is wandering the labyrinth that is the dead city of Xuchotl. Unlike earlier, he is moving with knowledge and purpose. As the Cimmerian continues back on the path he walked before, sword in hand, he happens upon a dying man – one he recognizes.

Techotl has given his last, attempting to defend Valeria from the mad despot of a dead kingdom, Olmec. Conan must retrieve Valeria from the chamber of the witch!

Conan leaves the dead man and sprints through the silent halls, no longer afraid of the ghosts within. As he runs back into the kingdom of Olmec, he is shocked to find the mad king trussed up and left to die on a torture rack.

Olmec reveals the true mastermind behind all of the bloodshed. Tascela must sacrifice a young woman to retain her youth! A scream rings through the halls…Valeria needs Conan in a hurry! Suddenly, Olmec shoves Conan, who grabs him and causes them both to tumble down the stairs. Having the presence of mind and skill, as they fall Conan seizes the king by the throat. By the time they reach the bottom, the king has died by barbarian hands!

Conan emerges in Olmec’s throne room, which has been transformed into a terrifying altar of sacrifice.

Can Conan save his precious Valeria? That’s not the only surprise in store – discover this issue for yourself! 

CAPSULE REVIEW: This was a pretty great finale, although it’s weird how quickly the story once again rapidly shifted gears into an action-packed thrill ride with a character dying on nearly every page. It was odd how so much happened off panel, considering that despite the gap between stories this basically happened within minutes of the second part of the story.
I did notice a couple of panels that likely wouldn’t have made it past the censors had this been a CCA reviewed book. Not a bad thing, necessarily, but I will say the final part of “Red Nails” finally ditched the weird and inappropriate vibes contained in the first two parts of the story. It was a relief that those references were gone. 
Overall, “Red Nails” is worth a re-read. I give the third part of this story an 8 out of 10, for a total of 7/10 for the complete story.
Copies of this issue are readily available online for $8-12. I didn’t see any CGC-rated copies. I did find out that this story was released in color as a Marvel Treasury Edition in the mid 1980s, which I found on eBay for under $10. Apparently IDW also released an artist edition format of the story that is currently out of print.
– John Jack

Conan, Valeria & The Crawler of the Catacombs

Review: Conan the Barbarian’s “Red Nails” Story from Savage Tales #2 and #3 – PART 2

Parts II and III of “Red Nails” are found
in Savage Tales #3.

(EDITOR’S NOTE: Welcome to Countdown to Conan, a series ringing in the return of Robert E. Howard’s popular Cimmerian to Marvel Comics. Weekly installments are published on MondayWednesday and Friday. They will continue until Marvel releases their first issue of their new Conan series. This bonus Countdown to Conan feature is written by John Jack.)

Taken from Savage Tales #3 in 1973, “The Lurker from the Catacombs” (the second part of the “Red Nails” storyline) is Barry Windsor-Smith’s last Marvel work on Conan until almost 20 years later. The book was made in an era when barbarian and sword and sorcery stories in general were really beginning to take off. At the time, Marvel was publishing 3 such titles, shortly followed by DC mirroring them with titles like Claw the Unconquered and Mike Grell’s Warlord.

The third and final part of “Red Nails” is featured later in this same issue of Savage Tales.

Synopsis: “Red Nails – Part II” – From Savage Tales #3

Our tale begins as Conan walks the upper halls of the mysterious walled city of Xuchotl, which he and Valeria discovered last issue (Red Nails Part I) quietly, disturbing nothing but dust. Suddenly the Cimmerian hears a commotion coming from the way he came. Abandoning all pretense of stealth, he speeds back to Valeria’s side to find her locked in combat with several dark skinned and scantily clad warriors. 
Conan pauses for a moment to admire her vicious fighting form before jumping in, instantly killing one of her attackers. Valeria uses the moment of surprise to get an edge on her remaining opponent and kills him. 
Another man named Techotl, unnoticed until now by Conan, is overjoyed at their victory. Appearing to be fairly insane, he insists they come with him and his god Tecuhltli will reward them. Not to mention that if they stay, more Xotalancas will come in numbers too great for even the two warriors to defeat. 
As they traverse the city, they come upon a hall Techotl refers to as the Halls of Silence, a disputed region that may hold enemies or friends. Conan asks him if he’s worried about the possibility of an ambush, because he hears steel gently raking stone. They duck into a dark alcove to avoid detection when Valeria hears a sound no one else wants to hear in a dark silent hallway – a door quietly creaking open directly behind her. 
As she startles, she feels her foot strike something that feels strangely like a human skull it falls with a clatter. Techotl exclaims that the hunters will have heard the clatter and the trio silently bolt, running up some stairs and hearing the sounds of pursuit behind them made by something not human! Conan wheels about and strikes blindly in the dark, hitting something living with a thunderous blow that would cleave a man in half. He dives back into a doorway and his companions slam it closed.

Techotl explains they just had a run-in with the Crawler from the Catacombs as it bangs against the door repeatedly, attempting to smash through. They make a run for it and reach the border to Techotl’s tribes area of the ancient city called Tecuhtli. They arrive at a giant metal door and Valeria relaxes, Techotl bids her and Conan to not relax yet, men have been killed in front of the door to Tecuhtli. Several men welcome Conan and Valeria in and urge them to hurry.

The pair soon meet an insane monarch hidden in a dusty, dead city. Their plans are equally mad, not to mention the (minorly anti-climactic) fate of the Crawler! Discover it for yourself when you read Savage Tales #3!

CAPSULE REVIEW: I really enjoyed the ambiance of the first half of the story, but the second half took a hard jump off the deep end, which I found slightly confusing and poorly paced. The second part involves a deep betrayal within the deposed monarchy found within the city. I also found the crawler to be pretty poorly conceived and displayed for a title character – it best seemed presented as an afterthought. I was a bit disappointed as a lover of monsters in the sword and sorcery genre.

Overall, this is a very evenftul middle part of the story that just serves to set up the third and final installment. Very little actually happens in the story itself. I’m disappointed after I enjoyed the first part of the story and hope the final installment improves. Also interesting to note is that the tone I complained about in the first part of the story (where Conan practically forces himself on Valeria) is ten times worse this installment. It’s part of what made it tough for me to read.

This story was a letdown to me, so on a scale of 1-10, I’d rate this story a 5. On eBay, ungraded copies were readily available for $8-20 depending on condition.

John Jack

Travis Morgan and the War Gods of Skartaris!

ANCIENT HISTORY #13 – A Review of Warlord (Vol. 1) #3

(EDITOR’S NOTE: Paint Monk’s Library welcomes a feature from blogger John JackIf you want to have a classic comic book reviewed, let him know in the comments section below! This is the 13th installment of “Ancient History.”)
Welcome one and all to the classic comic feature from the real life superhero that reads all the comics just to tell YOU folks what to read – ME! Now come, True Believers, it’s time for another edition of ANCIENT HISTORY! Do you have a classic comic (pre-1990) that you love and want me to review? Tell me in the comments, or private message me (John Jack) on Facebook! 
Today’s exciting edition of the Earth-entering adventurer we all enjoy is Warlord (Vol.1) #3! When fighter pilot Travis Morgan goes down in his ship, he somehow ends up in a fantastic world in the center of the Earth called Skartaris (you might be familiar with Skartaris, currently featured in the DC Comics’ Trinity series). In the last issue, Morgan’s travelling companion Tara was captured by an evil wizard. The former fighter-pilot-turned-warrior rose up in the name of freedom and is now leading an army in the direction of the wizard’s citadel. 
Review: Warlord (Vol. 1) #3


Our story begins with a conquering army preparing to enslave the populace and reap the spoils of their conquest in the name of the wizard Deimos. Suddenly, an arrow tears through their leader. No longer will the powerless sit idly by and allow themselves to be subjected to his tyrannical will – this is the time of the Warlord!

The battle is quickly won by the large fighting force of free men, but the liberated seem pretty demure considering the circumstances. Morgan tells them they have nothing to be afraid of, his army is there to help. They’ll take any able-bodied folks that want to fight, and will help the rest get back on their feet. Operation Skartaris Freedom is underway!
Morgan’s friend Machiste lets him know that the men are beginning to get upset, since the more their army grows the fewer spoils of war are available for each man. Morgan is furious and tells him they don’t fight for money, they fight for fredom! Machiste tells Morgan not to lie, he has ulterior motives of his own. Deimos has Tara, Morgan’s girl! 
As they head back to camp, they spot a unicorn and Morgan resolves to catch it, what could go wrong? As Morgan races after the unicorn, he’s ambushed by a dozen strange lizardmen, and for the fourth time in three issues he’s knocked out from behind. Travis wakes up bound, also for the fourth time in three issues, but this time, he’s tied to a familiar object – his plane! 
The plane isn’t the only surprise Travis discovers in this issue – so read it yourself and find out! 

CAPSULE REVIEW: I started reading this series last night after scoring a lot on eBay and was shocked at how much I enjoy it! Mike Grell is a gifted storyteller and artist.  I’m so insanely curious what is going on and I’m super into this series! I picked this issue because I thought it was a particularly excellent one. Also noteworthy is that this issue is a fantastic one for fans of large splash pages – this issue has several. Fantastic art.
The character design is kind of funny because Morgan looks exactly like Bronze Age Green Arrow, which Grell was also writing and drawing at the time. The story is so cool though, I love the concept of a modern man thrust into an ancient world. A bit strange that they are pushing the Hollow Earth thing so hard, referencing writings by turn of the century authors like Arthur Conan Doyle who believed in the Hollow Earth. In the first issue, Tara tells Travis that Skartaris is shaped like a bowl, inverting the curve of our Earth. It does make me wonder if everywhere they walk it’s uphill?
On a scale of 1-10, I give this issue a 9 (please see our rating and review guidelines here). I love it!
On eBay, I saw one issue listed online for $4, and a high graded CGC copy for $150. The “winner” definitely seems to be finding this issue in a lot. I think I paid $1.50 for my copy because it came in a collection of other comics.
John Jack

Valeria, An Ancient City & A Prehistoric Menace

Review: Conan the Barbarian’s “Red Nails” Story from Savage Tales #2 and #3 – PART 1

(EDITOR’S NOTE: Welcome to Countdown to Conan, a series ringing in the return of Robert E. Howard’s popular Cimmerian to Marvel Comics. Weekly installments are published on MondayWednesday and Friday. They will continue until Marvel releases their first issue of their new Conan series. This bonus Countdown to Conan feature is written by John Jack.)
Today’s special weekend edition of Countdown to Conan is a review of the first part of “Red Nails,” Barry Windsor-Smith’s last Marvel work from this era.
It marks the official end of the creative team of Roy Thomas and Smith – the same team that was voted the #7 creative team of the 1970s by Comics Bulletin

“Oh, God —! ‘Red Nails!’ How many times can I use the term “nightmare” in one interview? I should grab a thesaurus right now, right? How long did it take? Oh, only forever. Detail –? What detail —? There was detail in that thing? Where’re my pills —? Somebody get me a doctor.” 

                                  – Barry Windsor-Smith                                                       (from a 1998 interview regarding                                         “Red Nails” in Comic Book Artists #2)

In 1973, barbarian and fantasy comics were on the rise, with Marvel having multiple titles based around the genre, including Conan the Barbarian, Kull the Conqueror and Savage Tales. Conan, the pioneer in this new breed of comic book, was voted the best character of 1973 in the Comic Fan Art Awards (previously the Goethe Awards.)
This issue of Savage Tales was considered a bit of a revival, as the title was considered for cancellation in 1971 and this issue was released seventeen months after the release of Savage Tales #1. 

“Red Nails” was one of Robert E. Howard’s final Conan the Barbarian stories – it was a novella split into several parts which ran in Weird Tales magazine from July to October 1936. It has a rich publication history – it would go on to be re-printed numerous times, first in The Sword of Conan by Gnome Press in 1962 and later by Lancer Books as part of Conan the Warrior in 1967. It was never released as a stand-alone story until it was picked up by Donald M. Grant in 1975 as part of a deluxe four-volume set.
Synopsis: “Red Nails – Part I” From Savage Tales #2:

A woman rides her horse through a massive forest and she begins to tire of the endless green landscape in front of her. Suddenly, she comes upon a rocky outcrop and decides to climb it and survey what lies ahead. She climbs for the summit and finds a skeleton, bones bleached in the sun. Thinking nothing of it, she heads for the peak of the mountainous rock. Once atop the peak, she takes a look around and sees nothing but forest in three directions. In the fourth, she spots a mysterious walled city in a vast plain. 
Satisfied she can reach the city shortly, she climbs down. Once at ground level, she spies a familiar figure. It’s Conan the Cimmerian, who has been following her with lust in his heart! After some downright creepy dialogue, they hear noise from where they had left their horses. As they rush to find them, they are shocked to find a giant lizard eating both animals. Once the creature gets the scent of the two humans, it begins to chase them and they are forced back up the outcropping. Now the skeleton makes sense – he must have been trapped up there by the reptile and starved to death.

Conan notices some poisonous fruit on the slope of the mountain and hatches a plan. Fashioning a spear using some sticks and his sword, he poisons the tip using some of the fruit and lures the giant reptile toward them. Stabbing it in the tongue, the beast recoils in pain. As the monster runs off into the jungle, doubtless to find a pool to ease the pain in its mouth, Conan and Valeria make a run for the city.
The beast gives chase, and they find themselves running for their lives. Conan picks up Valeria so they can move faster, but the monster continues to gan ground. In a heroic effort, Conan throws Valeria clear and draws his sword. 
Making a desperate leap, he slashes the reptile and it runs headlong into a tree, dying rather in a rather anticlimactic fashion. The pair walk across the plain to the walled city, and Conan is able to force the ancient door open. Inside the city, the real nightmare begins. 

I’ll leave it for you to discover!

CAPSULE REVIEW:  First, we’ll address the “elephant in the room.” Conan is clearly preparing to force himself on Valeria at the beginning of the story, which was pretty off-putting and gross. 
The monster was pretty awesome, despite being a weird carnivorous stegosaurus. I did find the poison fruit to be a bit of a convenient plot device and some moderately weak storytelling, as well as the monster’s death itself being a bit weak as I mentioned previously.
The city itself is pretty spooky and interesting, and the second part of the story is a weird jump out into left field but a great read. The villain towards the end is shocking and visually detailed.
This story is the first part of the legendary story which features Barry Windsor-Smith’s final Conan artwork from this era. Despite the strange (and brutally inappropriate) start, the story finished very well and I can see myself reading it again. On a scale of 1-10, I would rate this story a 7.5 (please see our review and rating guidelines here.)
On eBay, I found this book in a wide range of prices, from as little as $2 to as much as $30. No CGC-graded copies were for sale at the time of this story.
John Jack

From The Deadly Lips of .. Ronan: “I Accuse!”

ANCIENT HISTORY #12 – Fantastic Four #65 (August 1967) 

(EDITOR’S NOTE: Paint Monk’s Library welcomes a feature from blogger John Jack that has appeared in the past on various blogs. If you want to have a classic comic book reviewed, let him know in the comments section below! Paint Monk’s Library picks up John’s recurring feature with his 12th installment.)
Welcome one and all to the classic comic feature from the real-life superhero that reads all the comics just to tell you folks what to read – ME! Now come, True Believers, it’s time for another edition of ANCIENT HISTORY! Do you have a classic comic (pre-1990) that you love and want me to review? Tell me in the comments section below, or private message me (John Jack) on Facebook!
This is the first edition of my ANCIENT HISTORY column on Paint Monk’s Library. Today’s issue is the first appearance of Ronan the Accuser – villain of the movie folks seem to like – Fantastic Four #65, from August 10, 1967. 
This issue takes place in an era where space stories were starting to really pick up steam, likely an effect of the ongoing space race of the time. Captain Marvel (Marvel’s Captain Marvel) was getting his start in Marvel Superheroes, shortly before getting his first solo book, shortly followed by the Silver Surfer’s solo book. Space characters were big, and at the forefront of that wave was the Fantastic Four!
PLOT SYNOPSIS
The comic opens with a flashback from last issue, with the Kree Supreme Intelligence chastising the Fantastic Four via a dream for destroying Earth’s Kree outpost (Fantastic Four Vol. 1, #64). He tells them they must await judgement from Ronan the Accuser!
Is this a dream? Or is it a vision of what is to come?
The team awakens to realize all four of them had the same dream, and as such it was real! Of all people, Johnny puts together that the message was genuine and wonders if some higher power might have noticed the destruction of the Kree outpost and its guardian and sent someone or something to investigate. 

Sue melts down and has a very Silver Age Stan Lee written “female freakout” and doesn’t calm down until Reed offers to take her shopping (oh, 1967…) Reed doesn’t miss the opportunity to belittle her gender.

This panel would never make it past today’s editors. Period.

Meanwhile, out in the furthest reaches of space, a call is made and received – Ronan the Accuser heads to Earth! Ronan arrives and takes a moment to observe the human race, deeming them in the intermediate stage of advancement. Ronan makes himself visible, figuring there’s no point in hiding anymore and he has found his targets!

Out on their date, Reed and Sue vanish in a puff of smoke. Out on a date with Crystal, Johnny does the same, and Ben disappears in front of the mailman in a scene that should be experienced firsthand. The scene cuts to reveal the figure of Ronan standing in front of the team.

I’ll leave the interaction with Ronan for you to discover for yourselves; it’s a phenomenal fight by Jack “The King” Kirby!

CAPSULE REVIEW: This era of Fantastic Four is considered almost universally the best ever, and this issue is no exception! There are some oddly out-of-date moments (like the one with Reed and Sue I made fun of) but overall the issue has aged fantastically and is a ton of fun. This is Ronan the Accuser’s first appearance, and second appearance of the Kree by name, an interesting era where the cosmic Marvel was really starting to get big. This issue was released about seven months before Captain Marvel became the first Marvel book based in space.

It was kind of funny the way Ronan stood in a crowd and judged humans before tracking down the FF, a rare bit of social comedy by Lee, who usually kept things a bit lighter.

The art and character design by Jack Kirby is just as incredible as you would expect, the man was incomparable. It is important to note this is before the Kree were turned blue for whatever reason.

Something to note with my classic reviews, a factor on top of quality, art, re-readability and others is the importance to canon. For every issue in the Golden and Silver Age that introduces a key character or holds a pivotal place in a superheroes history, there are ten imaginary stories, red kryptonite adventures, alternate universes and whatnot. Those stories are fine and fun, but far from vital reading!

This issue was interesting and well-drawn, and introduces a big name character. As such, it warrants a rating of 8 on a scale of 1-10 (please see our review and rating guidelines here.)

On eBay, I found this issue ungraded for $20-30. Graded copies sold for $100 or more, with a graded 9.2 copy selling for $580. 

– John Jack