Archive for the ‘By Bob Freeman’ Category

REVIEW: Conan Meets the Dwarven ‘Sons of the Bear God’

“This issue begins the four-issue adaptation of Norvell W. Page’s tale ‘Sons of the Bear God’. While not one of Thomas’ stronger efforts, it is intended as a direct sequel to ‘Flame Winds of Lost Khitai’, which was adapted from another Norvell Page story. This editor is still trying to figure out how dwarves could overtake the Aesir, but it is fantasy after all!”

(EDITOR’S NOTE: Welcome to The Classic Conan Countdown, a series of reviews focusing on the original 275 issues of Marvel Comics’ Conan the Barbarian, which were published from 1970 to 1993. This is a review of Conan the Barbarian Vol. 1, #109.)

By BOB FREEMAN – Paint Monk’s Library Writer

I often speak of Roy Thomas in almost glowing and near infallible terms, but he, on rare occasions, makes cringe-worthy missteps. Case in point: the issue(s) I am about to review for you.

I’ll be covering two parts of Thomas’s four part adaptation of Norvell W. Page’s “Sons of the Bear God,” with my contributions being a look at the first and third portions. I will be curious to see how my partners in crime deal with the second and fourth acts as I am just not a fan of the story.

It’s not a Conan tale, even though the Cimmerian is never out of character and the artwork continues to breathe life into the Hyborian Age.

This isn’t the first time one of Page’s novels has been adapted to feature Conan. Issues #32-34 of Conan the Barbarian featured Page’s “Flame Winds,” of which “Sons of the Bear God” is a sequel.

While Thomas does an admirable job of adapting Page’s story and inserting Conan in the starring role, “Sons of the Bear God” was an insufferable novel, in my opinion, greatly improved by porting it into Howard’s Hyborian Age. It was made almost bearable (please excuse the pun) by Buscema and Chan’s illustrations and Thomas’ comfort in writing Conan.

But the work still suffers. And so close to Roy’s exit from the title. Luckily, better stories are on the horizon, as #113-115 are a marked improvement.

REVIEW: Conan the Barbarian #109 

Conan and the wizard’s apprentice Erfu are traveling to Argos, passing through Shem, when they are ambushed by Shemite tribesmen. Wounded by an arrow to the shoulder, Conan is able to take down several of the tribesmen with both bow and sword before his stolen horse is cut down. As more attackers swarm them, the Cimmerian and wizard flee into the brush to hide.

Erfu attempts to frighten the Shemites away using trickery and deception disguised as magic, but he is soon assaulted by a strange mist and Conan is forced to rescue the diminutive wizard, plunging further into the high grass.

Conan strikes out at the mist, forcing it to dissipate. Moving forward, cautiously, they find the Shemites all killed, slain by the mist.

The Cimmerian and wizard keep moving, but they detect sounds of someone coming toward them, so Conan lifts Erfu over the grass to see who or what approachs. It is an Aesir warparty marching through the field. Conan, surprised to find Northerners so far south heads out to greet them, but stumbles onto dwarven slavers who seemingly hold the Aesir captive.

Conan cuts through the dwarves with ease, but is shocked to discover the Aesir do not join him in battle. The Cimmerian is recognized by one of the Northmen — It is Niord, who he served as a young man when they raided the borders of Vanaheim.

Conan is confused as to how a warrior like Niord could have been captured and enslaved by such creatures. The Northman replies that their strength was not in their sword-arms or whips, but in what they could summon.

The Cimmerian asked Niord and his men to join him in heading north, but they are interrupted by a savage roar. Conan turns to see a God Bear, taller than an elephant and ready to avenge the death of the dwarves.

CAPSULE REVIEW:  The issue is not as terrible as I remembered. It’s got a lot going for it. It’s well written, expertly drawn, and we get to see an old familiar face from the earliest issues of the series. In fact, it reads so much better than I remember that I suspect my displeasure with this four-parter lies not in the set-up, but in the follow-through.

The highlight of the story was Conan’s battle with the Shemites. Is there an artist that draws horses better than Big John Buscema? Yeah, I didn’t think so. The fluid movement of that battle, especially once Conan steals a horse and is riding against his attackers…

My favorite panel in the issue is very subtle, but powerful in its execution. Conan, on horseback, is riding toward a bow on the ground. He is leaning in the saddle, preparing to snatch it up to use against his foes.

Just a magnificent example of superior draftsmanship.

Here’s to hoping the rest of this storyline makes a liar of my fading memory.

On a scale of 1-10, I’d rate this issue 7 skulls of my enemies.. On eBay, reading copies of this issue are readily available for less than $5.

Alba Gu Brath – Bob Freeeman (aka The Occult Detective

REVIEW: A Woman, A Cat Burglar, And A Fiendish Plot

(EDITOR’S NOTE: Welcome to Saturday Night Shivers, a feature at Paint Monk’s Library. In the spirit of Elvira, the Ghoul, and other horror movie hosts, we’ll be featuring a review of one classic horror comic each week. Most horror stories we review (with a few exceptions) are from books approved by the Comics Code Authority or from comics that were published before the code was enacted. This installment is written by Bob Freeman.)

This week, I turn my attention to another horror comic that falls outside of the Big Two, this time looking toward an imprint of Archie Comics called Red Circle and their title Chilling Adventures in Sorcery

While short-lived, after Chilling Adventures ditched Sabrina the Teen-Age Witch as host, this became a solid comic in the vein of Tales from the Crypt and Creepy, made all the more impressive by Gray Morrow’s stunning illustrations.

Gray Morrow was simply a brilliant illustrator. While his stories tended to be wordy, his panel constructions were reminiscent of the works of legendary cartoonists Hal Foster and Alex Raymond. His comic work tended to read more like a Sunday Newspaper Strip than what comics had evolved into, and for me, as a fan of those early Prince Valiant and Flash Gordon strips, I was completely sold.

Morrow was a competent writer and editor, but as an artist, he was without question, one of the greats, even if, today, he is largely unsung. Issues #3-5 of Chilling Adventures in Sorcery are fine examples of Morrow’s brilliance and I invite you now to read my review of issue #3’s thrilling horror/heist yarn, “Cat!”

Review: Chilling Adventures in Sorcery #3

Alden Brooks is a former cat-burglar, just returned to the world after a three year stint in prison. Brooks is looking for a big score to rebuild his confidence and travels to a plush Caribbean Resort to find his mark.

In the Resort Casino, Brooks sets his sights on Señor Atalan and his niece, Consuelo. Asking the beautiful young woman to dance, the thief easily lifts a valuable diamond bracelet off her wrist.

Sensing a bigger payday, Brooks pretends to find the bracelet on the floor, returning it to the young lady and delivering her to her uncle. Consuelo shares with her uncle the good fortune of Brooks “finding” her lost bracelet. To show his gratitude, Atalan invites Brooks to his castle and promises to show him his extensive collection of precious gems and jewelry.

After a tour of the castle, Brooks takes a walk with Consuelo who reveals she was aware of his ruse all along. It turns out she wants to escape her uncle, calling him a madman who believes he is a sorcerer and an alchemist. She encourages the cat-burglar to loot the castle, with her help and promises him his greatest desire. In exchange, all she wants is the Egyptian necklace her uncle wears around his neck. Brooks agrees.

Brooks scales the tower and slips into Atalan’s bedchamber which is filled with priceless artifacts. He steals the necklace from around the alchemist’s neck, but Atalan awakens and confronts the burglar.

Consuelo appears and transforms her “uncle” into a cobra, then turns herself into a mongoose. She kills the sorcerer and returns to human form. Brooks is stunned, but Consuelo agrees to keep her end of the bargain, giving the thief his greatest desire — and transforms him into a cat.

Alden Brooks, notorious cat-burglar, has become a cat for real and cursed to serve a witch as her familiar for all eternity.

CAPSULE REVIEW: “Cat” is a prime example of the kind of work you could expect from Gray Morrow. A consummate illustrator, “Cat” is stunning to look at. As far as plots go, Morrow had a tendency to put his own spin on what some would consider “tired tropes”, but considering the audience for comics in the sixties and seventies (predominately pre-teen boys) these were solid adventures that delivered the goods.

With “Cat” I believe you’ll find the brevity of the page count hurts the story as the end comes along too quickly. The story could have used a few more pages to flesh out what was really a classic heist tale with a clever pulp twist at the end. The climax is hindered by being squeezed in on a single page, lessening the impact of the witch’s double-cross.

Still, all-in-all, my fond memories of this tale from my childhood were not diluted by revisiting it now, some 45 or so years later.

Morrow was a masterful artist who should be spoken of in the same breath as the legends of comic creators. Sadly, this is just not the case. He should be heralded alongside those artists that he emulated — Foster, Raymond, Hogarth, and others.

On a scale of 1-10, I’d rate this issue a 7.5. On eBay, this issue was available between $5-10.

REVIEW: Serpent War #1 Crowns Conan Relaunch

“THE WRATH OF THE SERPENT GOD! WARRIORS ACROSS TIME DEFY THE ELDER GODS! JAMES ALLISON will soon die. But it’s not his first death. He’s lived many lives, in many places – lives he can recall in vivid detail. But when an Elder God called the WYRM reaches across time to James, an ages-spanning quest begins! The serpent god SET plans to usher in an eternity of darkness, and only the chosen warriors across time and space have a hope of stopping him: CONAN THE BARBARIAN, SOLOMON KANE, DARK AGNES, and the man known as MOON KNIGHT! In an unprecedented comics event, Robert E. Howard’s characters join forces along with Marvel’s Moon Knight, in an all-new saga built on REH and Marvel lore from across the ages!”

By BOB FREEMAN – Paint Monk’s Library Writer

I have, almost unerringly, been against crossovers on principle, particularly when it comes to Conan of Cimmeria. When Marvel began to shoehorn the character into their four-color universe, I stood firmly against it. While there have been interesting moments, by and large, these stories have not worked for me on any level. Conan interacting with the Marvel Universe outside of a “What If?” simply was grating to my sensibilities. The same could be said of Robert E. Howard’s other literary creations… That is, until Jim Zub took the reins.

Conan: Serpent War #1 is a crowning achievement and my favorite comic so far in Marvel’s re-acquisition of the Howard properties.

By Crom, this is how one bloody does it. Future authors, take note.

Using Howard’s James Allison as catalyst and framing device, Zub carefully and meticulously introduces us to the protagonists in his tale. First, Allison, seemingly on his deathbed in 1936 Texas, reaching out across time & space to gather a collection of heroes — Hunter, Knight, Paladin, Fighter, and Adventurer — to combat an ancient and slithering evil called Set.

Yeah. I’m on board.

Allison is a brilliant choice as the instigator. As a 1930s era Texan who recalls his past lives as ancient heroes, the character is a perfect bridge between Niord Worm’s-Bane, Marc Spector/Moon Knight, Solomon Kane, Dark Agnes de Chastillon, and Conan of Cimmeria.

While, to be fair, Moon Knight’s inclusion seems an odd pairing with a collection of Howard creations, I never once felt myself pulled from the narrative. Zub’s words carried the weight, and by freely adapting Howard’s own prose to the page, made the transitions seamless and intoxicating.

I’ve not had this much fun reading a comic in a long time.

Each of Robert E. Howard’s creations rang true, and that is the real test. Kane and Agnes felt lifted right off of Howard’s typewriter and dropped onto the comic page. And Conan himself? Yeah, that’ll do.

As for the nuts and bolts of the issue, the art is fairly solid. While uneven at times, Scot Eaton and Scott Hanna perform admirably, but it is the James Allison sequences by Vanesa del Rey and Jean-Francois Beaulieu that are the most eye-catching, projecting mystical surrealism that elevates the overall work.

Eaton and Hanna’s Conan is the weakest of the characters depicted, but the characterization is right and can be forgiven in the short term.

All in all, I count this as a major success that spotlights Jim Zub’s creative talents and bodes well not only for the rest of Serpent War but for Zub’s 2020 turn on Conan the Barbarian, beginning with issue #13.

As for the 1-10 skulls of my enemies…Crom, take them all. I am well satiated.

REVIEW: A Tale of Horror, Conscience & John Constantine

(EDITOR’S NOTE: Welcome to Saturday Night Shivers, a feature at Paint Monk’s Library. In the spirit of Elvira, the Ghoul, and other horror movie hosts, we’ll be featuring a review of one classic horror comic each week. Most horror stories we review (with a few exceptions) are from books approved by the Comics Code Authority or from comics that were published before the code was enacted. This installment is written by Bob Freeman.)

I bill myself as The Occult Detective. I own the URL and everything. I’ve been a fan of the genre since I was a wee lad, growing up on a small farm outside of Nowheresville, Indiana. My first taste was probably The Sixth Sense, a TV series than ran in 1972, starring Gary Collins as parapsychologist Dr. Michael Rhodes.

As far as occult detectives go, it’s hard to do better than the Alan Moore-created John Constantine. Constantine’s a nasty bit of work. Don’t believe me? Just ask him, he’ll tell you straight. The fact that he might actually exist in some bloody way or another, based on the testimony of several creators who have worked on these comics is just icing on the cake.

Hellblazer works because when it’s bad it’s pretty good, but when it’s good it’s brilliant.

Take the issue I’m preparing to review for you, a floppy called “Hold Me”. Written by Neil Gaiman, with surreal artwork by Dave McKean, we are presented with more than just a ghost story. It has layers of social commentary littered throughout, some to the fore, some to the aft, and that’s something Hellblazer was very good at, mixing the real world and its foibles alongside the supernatural and strange.

A good occult detective traverses all these realms, for better or worse, and bloody well makes for a darn fine comic. Although iterations of Hellblazer and John Constantine still exist, it was that initial volume from Vertigo, all 300 of them, that sang the proper song. Here’s to hoping that magic can be recaptured at some point in the near future.

Review: Hellblazer #27

Our tale begins on a cold London night. Fat Ronnie and Sylvia, drunk and homeless, hunker down in a small flat, tearing down curtains to huddle beneath while they hold one another for warmth. They pay no mind to Jacko, who’s alone and curled up nearby.  

The scene shifts to John Constantine hailing a cab. The cabbie is a National Front poster boy and John, hearing enough, decides to walk the rest of the way to a party thrown in the memory of Ray Monde. John arrives shortly and the host greets him and introduces him to a woman named Anthea, an old friend of Ray.

Elsewhere, a child calls out for her mother. Someone is in her room. The mother enters to discover Jacko. He is cold and wants to be held. He draws the woman close, sucking the heat and life out of her. Jacko leaves the mother dead on the floor, her child wondering why she has grown so cold.

Back at the party, John thinks Anthea is interested in him. The conversation gets rather personal then she asks him to walk her home. Constantine agrees. Arriving at the housing complex, John notices a terrible smell from inside. Anthea explains a homeless couple were found dead in an abandoned flat, huddled together under a curtain. They had been there for months before they were found and had to be carried out in multiple plastic bags.

Anthea invites John into her apartment and she begins trying to seduce him. She mentions her flatmate and he suddenly remembers why her name sounded familiar to him. Anthea is a lesbian that Ray Monde often spoke of. This entire seduction was a ruse. Anthea and her lover wanted a baby and Ray had always thought highly of John, so she had hoped to father a child by him. Angry at being duped, he leaves in a huff.  

In the hall, John runs into Shona. She is worried about her mother who is lying cold on the floor of their room. John agrees to look in on her for the child, discovering the woman dead. He leaves the child with Anthea, then goes off to search for the spirit responsible.

Breaking into the flat where the couple had passed, John is approached by Jacko who is cold and wants someone to hold him. John embraces the spirit, giving the homeless man in death what he had wanted in life, someone to care about him. He passes on and John is overwhelmed with emotion.

Constantine returns to Anthea’s apartment and asks her to hold him.

CAPSULE REVIEW: This is a brilliant example of a well-written comic with a social conscience that delivers its message without being heavy-handed. The supernatural element underscores the plight of the homeless and mentally challenged. Gaiman delivered a Constantine slightly out of character, but well within the realm of the man we had come to know through his appearances in Swamp Thing and the first 26 issues of his own title.

As for McKean’s artwork, when I first read this nearly thirty years ago,
I was not a fan of the art style. I was into artists like Adams, Byrne, and Buscema. This sort of scratchy, surrealistic approach did not sit well with my sensibilities, but the writing kept me glued to the page. Now, I have a much greater appreciation for the artist’s approach and feel the mood it invokes is perfect for John Constantine. Where I had once felt a disconnect, I now resonate with McKean’s kinetic line work.

If you’ve never read a John Constantine tale, this is a great place to start. On a scale of 1-10, I’d rate this issue a 9. On eBay, this issue can sell between $20-80, but it was a free Halloween giveaway last year from DC Comics and can be snagged for less than $3.  

Alba Gu Brath – Bob Freeman (aka The Occult Detective)

REVIEW: A Family Member Sacrificed & Vampire vs. Ghost!

(EDITOR’S NOTE: Welcome to Saturday Night Shivers, a feature at Paint Monk’s Library. In the spirit of Elvira, the Ghoul, and other horror movie hosts, we’ll be featuring a review of one classic horror comic each week. All horror stories we review are from books approved by the Comics Code Authority or from comics that were published before the code was enacted. This installment is written by Bob Freeman.)

I grew up on a farm in rural Indiana and was a voracious reader. This was long before the internet, of course, and television was limited to a couple of snowy channels on a black & white set. Books were my escape and read just about anything I could get my hands on.

I went through a period, around 1973-1975 when I devoured a bunch of “women running away from the castle” books. You know, gothic romances. I loved them, and why not? Dark Shadows trained me to appreciate the genre. Mary Stewart and Victoria Holt were my favorites.

Imagine my surprise when I discovered The Tomb of Dracula at Cain’s Sundries. The first issue that caught my eye was issue #23, which, naturally, had a woman running away from a shadowy Victorian mansion, an enlarged Count looming over the scene. I was enthralled and eagerly dropped my two-bits for the comic, discovering the wondrously dark and foreboding illustrations of Gene Colan and Tom Palmer inside.

I was smitten, becoming a lifelong fan of what is arguably the best horror comic ever written. Let’s have a look at what caught my eye, shall we?

Review: Tomb of Dracula #23

Picking up the action where Chillers #1 concluded, we find Count Dracula and Shiela Whittier standing over the corpse of Lord Henry, the British parliamentarian who had served the Count for years. In a recap, we discover that Henry betrayed the Count, arranging for him to take over Ms. Whittier’s Castle.

The Count learned that Shiela was being tormented and abused, and was under the impression that Henry was the culprit, but it was all some sort of trap, however, and Lord Henry committed suicide in Dracula’s presence even as a burst of ominous laughter filled the castle. Shiela is suddenly attacked by an unseen force, leaving her cut across the face. Dracula takes her to bed to rest, musing that she will be a useful servant to do his bidding.

He reflects on his encounter with his daughter Lilith, and of Shiela’s innocence, when he is interrupted by a knock at the door. He opens the door, finding no one there, but is suddenly grabbed by an invisible presence that pulls him out of the room.

Dracula is thrown over the balcony, but transforms into a bat. Hearing Shiela scream, he races back to the room to discover she has been roused by ghosts. She explains to Dracula that she is haunted by the ghost of her uncle, Alestar Dunwick.

After her aunt and uncle’s death, she was willed the house. She moved in with her boyfriend, but the young man was uneasy about the house, sensing a frightful presence. His fears were proved to be true when he was thrown down the stairs and killed by unseen forces. Dracula leaves her then to feed. He allows a motorist to run him over, then feeds on the driver when she advances to see if he was injured.

Meanwhile, Shiela explores the castle only to be confronted by the spirit of Alestar Dunwick. Alestar explains that he is not her uncle, but in reality her father.

He tells of how he was murdered by Shiela’s mother and that he returned, assuming the form of her lover and driving the woman to suicide and taking her money… money that had been his. He eventually remarried and spent the years keeping track of Shiela.

Dunwick reveals that he had sold his soul to Satan for earthly power and planned to sacrifice her soul to his infernal master. Dunwick takes her to the basement, to the altar of his Church of the Damned, where finds the bodies of those he had sacrificed before her in an attempt to reanimate himself once more.

Shiela tries to flee so Dunwick assaults her, using his unholy powers to animate the debris littering the estate and hurling it at her. Dracula arrives and fights his way through the phantasm’s attack, grabbing Dunwick’s mummified corpse and crushing it against a wall.

With the body destroyed, Dunwick’s soul is drawn down into Hell.  “How could you end my life so… How could you?” Dunwick moaned. “You’re a Child of Hell as I am.”

“I am Dracula, ghost,” the Count replied, “and I am a greater Hell than you could ever imagine.”

CAPSULE REVIEW: Man, that was a lot of story crammed into 18 or so pages. Not only was all of Chillers #1 recapped, but a wealth of subplots and convoluted story points were juggled and deployed masterfully by Marv Wolfman.

This is an art form long lost on modern comic scribes, I’m afraid. In an age of decompressed stories, this one issue would surely have spanned a half-dozen modern comics.

Of course, Wolfman had two consummate draughtsmen in Gene Colan and Tom Palmer to deliver what had to be a maddening task to pull off, but that’s what made Tomb of Dracula so special. It was bold and fearless, delivering beautiful art and very adult themes with an edgy style that was unlike anything else at the time.

Dracula was brilliantly reimagined as both a hero and a villain in this title with his dashing, Jack Palance-like looks, his sense of honor, but more importantly, his hunger.

Colan and Palmer’s art style on this was truly remarkable, though, admittedly, I think it looked better in black and white. That’s not a dig at colorist Petra Goldberg (more commonly known as Petra Scotese). She did a masterful job of breathing life into the work, but the mood I think was better served in grayscale. I feel the same regarding Conan’s turn at Marvel, but I digress.

For my first foray into Tomb of Dracula, this issue was a mind-blowing, mind-altering experience. There was just so much to take in, so much backstory that somehow Marv Wolfman and company were able to translate in just a few pages. That’s a neat trick.

If you’ve never given Tomb of Dracula a look, you’re really missing out. While writers like Alan Moore and Neil Gaiman get all the love for their adult and literary approach to comics, it was Wolfman who struck first and every bit as well.

On a scale of 1-10, I’d rate this issue an 8. On eBay, Tomb of Dracula #23 was available between $6-15, but you can pick up the trade paperback of Tomb of Dracula Vol. 2 from Amazon, featuring issues #13-23, plus Werewolf by Night #15 and Giant-Size Chillers #1 for less than $10.

REVIEW: The Ball is Dropped – And Punted – In Conan #11

“BY CROM – THE BARBARIAN VS. HIS GOD! As Conan shuffles off this mortal coil, he stands face to face with his God, CROM! But Crom does not care for the fate of some weak mortal…Unless Conan MAKES him! CONAN IS DEAD! LONG LIVE CONAN!”

By BOB FREEMAN – PM Library Writer

We have reached the penultimate chapter in Jason Aaron and (mostly) Mahmud Asrar’s twelve-part saga — The Life & Death of Conan. It has been, for this reviewer, a dismal exercise that has highlighted the worst tendencies of modern comics.

I don’t want to be that guy … you know, the old gray-beaded curmudgeon recalling the glory days of comicdom when god-like beings named Lee, Kirby, Ditko, Buscema, Kubert, and more strode the earth. The guy who bemoans, “Back in my day, why comics were something special…”

But it’s kind of true.

The greatest crime Aaron and Asrar’s Conan has committed has been taking too darned long to get to the point. In the 70s, this would have been a Roy Thomas three-parter. The pages would have been dripping with elegant prose and Buscema and Chan would have delivered artwork to elevate the story even higher.

Aaron and Asrar have given us a decompressed, slow and plodding plot, filled with illustrations that rarely raise themselves to the levels of artistry one used to take for granted.

Conan finally realizes he is dead and facing Crom in Conan the Barbarian #11.

So, here we are, at the 11th hour of their tale and what do we get? Sparse words and panel after panel where the colorist does the heavy lifting by establishing mood and tone.

Oh, this is probably the second or third best issue in their run. There are some decent individual moments. But overall, we knew Conan would be coming back from the dead to face Razazel. It was telegraphed from the beginning.

The indomitable spirit of Conan was there, buried in a painfully extended narrative, throughout the run, but especially in this issue. The sentiment was not the problem, but the execution certainly was.

Aaron and Asrar are both talented creators. Conan just got away from them. But they shouldn’t take it too hard. Thomas and Davis sort of dropped the ball over on Savage Sword, too.

Maybe it’s not the creators. Maybe it’s Marvel and their editorial shortcomings. Maybe its the stewardship. Maybe it’s… Maybe…

Maybe I need to hole up in my woodland shack with Robert E. Howard’s collected Conan tales, complete and unmarred by other hands. That’s where Conan is.

Maybe I need to take a deep breath and remind myself, these are just comic books. Maybe I should climb down off the mountain and return to my people in the village. Yeah, maybe I should…

But by Crom, I’m not ready to lie down just yet.

Skulls of my enemies? 5 out of 10 of them I guess. One issue remains. While it’s impossible for redemption, I still hope its a worthwhile conclusion to the tale. But mostly, I hope Jim Zub’s ready to take up the mantle and deliver the Conan we deserve.

REVIEW: Thomas Adapts Another deCamp/Carter Tale

“In this issue, Roy Thomas tackles another story by L. Sprague deCamp and Lin Carter titled ‘The Snout in the Dark‘. Originally assembled and based on a small fragment of Robert E. Howard’s work, Roy Thomas improves on the tale, ably assisted by artist John Buscema.”

(EDITOR’S NOTE: Welcome to The Classic Conan Countdown, a series of reviews focusing on the original 275 issues of Marvel Comics’ Conan the Barbarian, which were published from 1970 to 1993. This is a review of Conan the Barbarian Vol. 1, #106).

By BOB FREEMAN – PM Library Writer

John Buscema and Ernie Chan were a dynamic team and each and every page of Conan the Barbarian they worked on was a marvel to behold. Yes, time constraints sometimes meant the work suffered, but that was a rarity.

One of my favorite splash pages comes from this issue, a comic that is choked full of atmosphere and spectacular art. The comic opens with Conan on horseback, galloping toward the city of Meroe.

There’s so much energy on the page. The horse is a marvel, so kinetic, propelled across the stage seemingly without effort, with the barbarian looming large, his long mane of black hair swooping back from under the ill-fitting Stygian helmet.

One’s eye is drawn from Conan’s face to the imperfect oval of his Stygian shield. That alone sells the picture for me. Had it been drawn perfectly it wouldn’t look real, if you catch my meaning. It’s in the imperfection that the eye reads truth.

A Buscema and Chan pin-up is a wonder, as powerful as some art one might find in a museum. This image that sets the tone for the issue is a prime example of their brilliance.

REVIEW: Conan the Barbarian (Vol. 1) #106

As Conan makes his way to the Kushite capital of Meroe, Amboola awakens in a dungeon, struggling to remember how he got there. He recalls being accused of treason by Queen Tananda. Drugged, he was tossed in a cell. As he regains consciousness, he notices a mist forming near him. From the mist comes a hulking hog-faced creature. It tears at Amboola’s body, killing the man, before disappearing back into the mist.

The next morning, fearful a demon is loose in the city, Afari informs Lord Tuthmes that Amboola’s ravaged body has been found in his cell, partially devoured. Tuthmes tells him rather than a demon, it is more likely the Queen who had Amboola slaughtered in one of her fits of rage. He advises Afari to punish the guards and be done with it.

Once the minister leaves, Muru, the Kordafan sorcerer who conjured the beast at Tuthmes’s behest, enters. Tuthmes is planning an uprising against the Queen and though he doesn’t trust Muru, he needs him if he is to move against Tananda successfully.

After his meeting with the sorcerer, Tuthmes makes his way through the seedy backstreets of Meroe until he finds Shubba, a street dweller. The Lord tells the wretch to spread the word on the street that Tananda had Amboola executed. The news travels fast, from the highest station to the lowest.

The next day, QueenTananda rides through the outer city marketplace with six palace guards. As the crowd becomes restless, her guard warns her that this has been a mistake. Then the rabble rise up and attack the royal entourage.

Conan witnesses the attack on Tananda as he makes his way through the crowd. The Cimmerian leaps to her aid and makes short work of the unruly mob. Queen Tananda has the captain of the guard executed for dereliction of duty and offeres the command to Conan who readily agrees.

Later, Shubba comes to Tuthmes with Diana (a Numedian slave he plans to offer to the queen) in tow. Needing to keep her loyal to him, even under threat of violence from the Queen, Tuthmes threatens Diana with the hog-like creature, warning it will be sent after her should she fail him. Diana agrees and is delivered to Queen Tananda the next day.

Suspicious of the gift, Tananda has Diana chained and is prepared to whip her unless she reveales Tuthmes’ plans. As Queen Tananda raises the whip, ready to strike the Nemedian, Conan intervenes, demanding the girl be let down from the chains.

CAPSULE REVIEW:  A breakneck issue, Conan is scarcely present, but commands the stage whenever he is. This is a grand setup, with plenty of political intrigues to entice the reader.

The story is from a fragment by Robert E. Howard, later completed by L. Sprague DeCamp and Lin Carter. Here, Roy Thomas adapts the tale, improving it, while Buscema and Chan make it come to life.

This is a thrilling issue that leaves the action unresolved, demanding you pick up the next issue. And I did, believe me.

On a scale of 1-10, I’d rate this issue 8 skulls of my enemies. On eBay, this issue generally is available for less than $10, and as low as $5.

Alba Gu Brath – Bob Freeeman (aka The Occult Detective

REVIEW: Aaron Hits Late Stride in Horror-Filled Conan #10

“THE STORY YOU NEVER THOUGHT YOU’D SEE – THE DEATH OF CONAN! It’s all been leading to this! The thief, the reaver, the slayer – CONAN meets his ultimate fate at the hands of the CRIMSON WITCH! But what lies beyond? And find out the secret history of the Crimson Witch and her mysterious underlings! Plus: The next chapter in the all-new novella ‘BLACK STARLIGHT’!”

By BOB FREEMAN — PM Library Writer

In what can only be described as disturbing, Jason Aaron and Mahmud Asrar finally tease the ultimate fate of Conan the King.

One can’t help but wonder if Aaron and Asrar will actually pull the trigger. I for one hope not, but I have to remind myself, these are imaginary tales — not canon.

In truth, only Robert E. Howard’s tales are gospel. Everything else is fan fiction.

There is the original Marvel canon to consider and Roy Thomas continues to be the benchmark for Conan’s adventures. Sure, Roy dropped the ball on occasion, but by and large, he had a grasp for the character that few writers have been able to match.

That includes Aaron.

While this issue is by far the best in in the run so far, 10 issues into a 12 issue run is a strange place to finally hit one’s stride. And maybe that has been the biggest problem that Conan the Barbarian’s relaunch has faced — pacing.

Ultimately, the tale seems padded, stretching what could have easily been a three issue arc into twelve segments, the vast majority of which have been lackluster at best.

That said, this chapter, “The Children of the Great Red Doom”, is a terrific horror piece, visually unnerving and uncompromising. Asrar is at home with these gory bits, gloriously illustrating deeply disturbing images juxtaposed with the almost sweet and endearing relationship between the children and their mother.

The crux of the matter is this, The Life and Death of Conan is a lot of things. As I’ve said from day one, the plot is solid. The execution has left a lot to be desired. It is a grotesque monstrosity in all the best ways imaginable. As a horror fantasy, it gets high marks, visually and thematically, but as a Conan story, well, so far, it has missed the mark far more times than it hasn’t.

As the flagship title representing the Hyborian Age in the Marvel Universe, it is an unfortunate affair… and yet, I still hold out hope that somehow it redeems itself as this tale reaches its conclusion in the next two issues.

It won’t erase what came before it, but there is still a chance for Conan to actually show up in this book and that’s why I’m sticking around.

On a scale of 1-10 skulls of my enemies, I’d rate this issue a 6.

REVIEW: Stage Getting Cluttered in Savage Avengers

*A Review of Savage Avengers #3*

“Kulan Gath’s return is no good for anyone who digs being alive. His trap for the deadliest warriors in the Marvel Universe is sprung, and if humanity is to survive, the Savage Avengers must slay a god. Elektra tries to corral Conan, Voodoo and Logan into an effective fighting force, and the Punisher desperately searches for his disinterred family. Plus: Conan hefts a deadly new Savage Sword!”

By BOB FREEMAN – Paint Monk’s Library Writer

Savage Avengers has thus far been the strongest title featuring Robert E. Howard’s Conan since Marvel reacquired the license. I know. Let that sink in for a moment.

Everyone’s favorite Cimmerian stars in Conan the Barbarian and Savage Sword of Conan. Another title, Age of Conan (which currently showcases Belit, with a Valeria run waiting in the wings), doesn’t do Conan’s stomping grounds any favors.

This series, despite a premise I am opposed to on a deeply spiritual level, has been the one title that seemingly has gotten Conan right. It feels like a Conan adventure (save for the modern and superhero trappings). It has had great art and dialogue. The pacing has been solid.

It’s been, dare I say it, fun.

That being said, issue three, titled “Crom Whispers”, felt off from the get go.

Maybe it’s because a lot more characters have taken the stage. Joining Conan and Wolverine as the principle antagonists are Frank Castle, Elektra, Brother Voodoo, and Venom.

The pacing, one of the previous two issues’ strong points, was certainly strained, and there are moments where the art and dialogue seem at odds, like the writing was forced to occupy the panels.

Of course, I am only reading this because of Conan’s part in the story, and for the first time, the Cimmerian is not quite himself.

While it’s hard to put one’s finger on the specifics, Conan seems, well, less intelligent, more in line with Schwarzenegger’s barbarian than the formidable rogue found in Howard’s tales.

Is the story still fun? Most certainly, but the stage is becoming too busy. Conan works best as the center of attention. I can only imagine things will get worse from here…

I give this one 5 out of 10 skulls of my enemies. Help us, Roy Thomas, you’re our only hope.

REVIEW: Red Sonja, A Severed Finger & Necromancy

(EDITOR’S NOTE: Welcome to The Classic Conan Countdown, a series of reviews focusing on the original 275 issues of Marvel Comics’ Conan the Barbarian, which were published from 1970 to 1993. This is a review of Conan the Barbarian (Vol. 1) #78.)

By BOB FREEMAN – Paint Monk’s Library Writer

Crom, it feels good to be back reviewing classic Conan. Oddly enough, my first review, back in the proverbial Hyrkanian saddle, is a reprint from the premiere issue of Savage Sword, specifically “Curse of the Undead Man.”

“Curse” is interesting in that it was an adaptation of an unfinished Howard story called “Mistress of Death” that featured one of his most captivating creations, Dark Agnes de Chastillon.

Dark Agnes appeared in two complete tales, “Sword Woman” and “Blades of France”. The third story was completed, rather poorly in my opinion, by Gerald W. Page in 1971. I first read it not long after I had discovered Howard’s prose Conan in the Sword Woman collection from Berkley in 1977.

Roy Thomas’ adaptation introduces the character of Red Sonja, a fiery amalgamation of Howard’s Dark Agnes and Red Sonya of Rogatino, with a dash of Valeria thrown in for good measure.

Sonja is more Thomas than Howard, to be sure, but she fits in well in Conan’s Hyborian Age and I’m not so much of a purist that I don’t welcome her there. Yes, there are aspects of the character that are somewhat ridiculous, with the chain mail bikini being the most obvious. But is it patently more ridiculous than the scantily clad barbarian in most renditions? No.

At the heart of it, Red Sonja works because of the strong foundations from which she has sprung, particularly those two Dark Agnes tales. Side by side with Conan, Sonja was every bit the Cimmerian’s equal and a hallmark of the cultural revolution of the times, perhaps even more so now.

Review: Conan the Barbarian (Vol. 1) #78

Conan struts through the city of Arenjun’s decadent Maul, coming upon a bevy of voluptuous prostitutes, who convince him to seek out plunder for a week long debauchery of drink and women. Off to relieve someone of their coin, Conan is nearly run over by a robe-clad priest fleeing a band of thieves.

The thieves turn on the Cimmerian, but Conan makes short work of them. However, the barbarian trips over something and the lone remaining thief goes for the kill, only to be savaged by the killing stroke of Conan’s old friend Red Sonja.

Sonja chides Conan for tripping over seemingly nothing in such a wide alleyway, but the Cimmerian discovers the culprit – a bejeweled, severed finger. Exploring further, the two uncover the head and body of Costranno, a sorcerer whose execution Sonja witnessed just that morning.

He had been turned in for practicing “nameless, obscene rites of life and death” in the home of a woman named Berthilda, one of ill-repute. Berthilda, believing the source of Costranno’s power was in his “ring-finger” had cut it off. As he was about to be executed, he vowed to return from the dead to seek his revenge.

Sonja surmises that Costranno’s followers were trying to reassemble the body. Conan, with his distaste for magic, tosses the finger aside in disgust, and neither he nor Sonja notice as it slowly crawled its way toward the dead sorcerer’s hand.

Later, in a seedy tavern, Sonja comes into conflict with the prostitutes Conan had engaged in the Maul, decking one of them, but the woman retaliates by calling on the city guard, accusing Conan and Sonja of the murder of the thieves in the alley. The two fight their way out of the tavern, but Conan had noticed a hooded figure wearing Costranno’s ring.

Sensing impending danger for Berthilda, Conan and Sonja go to her place only to find Costranno and his acolytes with the woman laid out on an altar.

The Cimmerian springs into action, leaping over Berthilda’s body to tear into the sorcerer, but he seems impervious to the attack. Meanwhile, Sonja makes short work of the acolytes, but then a beastly arm reaches out of the nearby pit and tries to pull her in.

Conan cuts off Costranno’s hand, robbing him of his power, and the sorcerer dies once more. The Cimmerian tosses the body into the pit, distracting the beast so that Sonja can escape.

Sealing the pit, Conan and Sonja escape with the unconscious Berthilda, who upon waking demands that she be unhanded and that they leave her house at once. She storms off back to her home, and Sonja is convinced it is solely for the magical ring. They realize the ring had fallen into the pit and had probably seen to resurrecting the sorcerer once more.

Conan and Sonja walk down the street to the resounding screams of Berthilda. The sorcerer Costranno finally got his revenge.

CAPSULE REVIEW: What a smashingly excellent issue. Oh, it’s got its share of problems, mostly nitpicky ones, such as the writer calling the severed finger “a ring finger” and the artist drawing the forefinger…but that won’t detract any points as far as I’m concerned.

The biggest crime here are the muddy colors. Of course, this issue being a reprint, it was originally meant for grayscale, so the colorist had their work cut out for them. If you look at the original publication, you can see that it’s translation is solid enough, but that it was meant for black and white.

In point of fact, Savage Sword was a far superior product, and I think the perfect medium for tales of Howard’s Cimmerian.

One final note on the writing, comparing “Mistress of Death” with “Curse of the Undead Man”, Thomas does a fine job adapting Page’s finished manuscript, with the addition of Conan to the tale making it far more palpable.

On a scale of 1-10, I’d rate this issue a 9. On eBay, this issue generally is available for around $5.

Alba Gu Brath – Bob Freeman (AKA The Occult Detective)