Archive for the ‘Classic Conan Countdown’ Category

REVIEW: Kharam-Akkad, A Black Hound & A Broken Mirror

(EDITOR’S NOTE: Welcome to The Classic Conan Countdown, a series of reviews focusing on the original 275 issues of Marvel Comics’ Conan the Barbarian, which was published from 1970 to 1999. This is a review of Conan the Barbarian Vol. 1, #18. )

By DEAN PLAKAS – PM Library Writer

This issue begins with Conan and the Turanian soldiers climbing out of the waters off the shores of the fallen city of Makkalet and aboard the Turanian warships.

With the mirror-demon slain and the city besieged in Conan the Barbarian #19, Conan searches the ship for his enemy-turned-friend Fafnir the Vanirman. In the previous issue, Fafnir had been injured in battle by an archer whose flaming arrow struck the Vanirman in his left arm and eventually caused him to fall from the top of the seawall into the water. 

Conan soon finds Fafnir, and quickly learns that although he was dragged from the water, he has lost his arm due to injury and infection.

Conan stays with Fafnir as he sleeps, keeping vigil over the man whom Conan promised to return to his homeland in Conan the Barbarian #17, “The Gods of Bal-Sagoth.”

Foreshadowing Fafnir’s fate, Conan is wise to keep vigil and to trust no one, even Balthaz who offers to give Conan’s hair a trim. But Conan suspects that Balthaz would as soon slice Conan’s throat before giving him a haircut.

Balthaz informs the Cimmerian that Prince Yedzigerd requests to see him and soon Conan finds himself back in Makkalet with Balthaz and Turanian soldiers. Their mission is to steal the Tarim, but Conan is looking for more blood to spill and vengeance on the Hyrkanian archers who cost Fafnir his left arm.

Battles with guards ensue, and Balthaz’s knowledge of the city makes Conan question any trust of Balthaz as they make their way to the temple. When they enter, Conan finds himself separated from his party who have made their way to the roof.

Suspiciously, all but Balthaz are soon dead and Balthaz lights a funeral pyre for the dead – which was the signal Yezdigerd was waiting for from Balthaz. In a caption, the reader is advised that Yezdigerd has ordered some evil act at the sight of Balthaz’s signal but the reader is not told of the act itself.

Meanwhile, while roaming the hallways in the Temple of Tarim, Conan finds a ruby encrusted sword that he claims for his own and is quickly called a thief by a young woman who introduces herself as Caissa.

At this point, Conan has already been called a dog by Balthaz and a cur by a guardsman he killed in the Temple, but being called a thief was insulting to him. He introduces himself to Caissa as a soldier, and refuses to answer any more questions from a temple wench as she claims to be.

They are soon found by the High Priest Kharam-Akkad, and the wizard summons a skeletal warrior to battle Conan! The barbarian sets his sights on the High Priest himself instead of the skeletal warrior. Missing his sword strikes at the wizard, Conan exits the room and we learn that Caissa is not the temple wench she pretented to be – she is the Queen of the fallen city!

Conan continues to roam the temple. He smashes some mirrors and discovers a mirrored room where he believes he has found the Tarim Incarnate sitting in his chair. (The scene might remind you of the mirror scene in the movie Conan the Destroyer filmed years after this issue was published!) Upon approach, the Cimmerian falls through a trapdoor in the floor where he comes face to face with the Black Hound. In a brutal, bloody and exhausting fight, Conan kills the beast.

Injured and tired, Conan drags himself away and miraculously summons the strength to swim the waters back to the Turanian warships (again) to find his friend Fafnir (again).

Where he was greeted with a hero’s welcome the first time he boarded the ship by a Turanian soldier, Conan is greeted with the news that Balthaz not only survived the land mission but upon his return to the ship ordered that all dead on board be thrown overboard, including Fafnir, who Balthaz knew was not dead.

The black-maned Conan calmly walks toward Balthaz and swiftly stabs him in the heart with his own weapon. Seeing the murder of Balthaz, Prince Yezdigerd orders his soldiers to kill Conan. Conan kills many soldiers as he makes his way to get his hands on Yedzigerd. Conan doesn’t manage to kill him, but he does scar the prince’s face when he slashes at him. Conan then dives into the ocean to make his escape as archers fire arrows at him.

At this point, we can see that “The Black Hound of Vengeance” was not just the literal character in the title of the issue, the monstrous beast that Conan killed, but Conan himself.

Conan is called a dog and a cur. His black mane is mentioned, and he was offered a haircut by Balthaz. He seeks vengeance for Fafnir not once, but twice – first, when he leaves the ship with Balthaz’s landing party and again when he kills Balthaz on board the ship. Poetic license and poetic justice.

The issue ends with an illustration of Conan diving into the water amongst a flurry of arrows fired at him with the word “Fini” written in the sea water – but how is this finished?

Conan is once again finding himself in the water, in danger and now tired, battle-fatigued and dodging arrows. He has nowhere to go but back to the fallen city of Makkalet where he has killed many people and where there’s a wizard still roaming the temple who wants him dead.

This is a getaway? This is far from “Fini!”

CAPSULE REVIEW: Many questions are raised at the end of this issue. Since all the dead were tossed into the waters, the dead will eventually rise back to the surface due to buoyancy and I’m pretty sure the sharks would be in the area, yet Conan saw none of that swimming back to the warships and leaving again? No sharks? No floating bodies? Maybe Fafnir survived?

That’s just too much to overlook. As is the glaring error right on the cover and throughout the issue – the stained glass windows. Conan lives in the Hyborian Age, Robert E. Howard’s mythical time after Atlantis sank and before mankind saw the rise of ancient civilizations. Theoretically, that puts Conan at about 10,000 BC.

The earliest evidence of stained glass windows dates from 675 AD at the monastery of St. Peter in Monkwearmouth-Jarrow Abbey, England – big difference in time – but for some reason, it’s kind of cool that a monastery is associated with a Conan story or two, isn’t it?

The artwork in this issue is fantastic. Unlike the Kirby-in-your-face house style exhibited in most of Marvel Comics during the time this issue was published, we are treated to Barry Smith’s fine-lined illustrations meticulously inked by Dan Adkins.

The technique suits Conan well, as he isn’t part of the “superhero” universe. Smith’s sheer artistry isn’t in just his line work but how he crafts the story through his artwork, packing it, and exhibiting his mastery at sequencing the tale as conflict after conflict with plenty of detailed background work.

The sense of space and height when the soldiers climb the walls to attack the archers with the ships in the waters below is my favorite panel; simple and complex at the same time – absolutely stunning. The cover was a bit disappointing. I didn’t like the composition. The hound should have been more menacing and in full-figure, the stairs in the background looked more like planks on a wooden bridge than a staircase and they don’t seem to fit well with the size of those stained glass windows that technically weren’t invented yet. Grrr! 

According to an online interview, Barry Smith colored this issue himself due to time constraints on the part of the scheduled colorist. The pastel coloring greatly suits his style of romantic illustration. The pastel, of course, disappears when Conan is plunged to the lower levels of the mirror room to face The Black Hound.

It’s a most frightening situation if you think about it – having to face a wild black monstrous beast in pitch darkness after just being in a brightly lit mirrored room would give a huge advantage to the beast when it already had the upper hand given its ferocious disposition. Whereas color would usually aid in telling a story, Conan’s fight with the Hound is better depicted without the pastel coloring as pastels do not exactly set the tone for a scary situation.

The most peculiar thing about this issue is the epilogue. The lettering changes into free hand calligraphy instead of the usual comic book style we have been accustomed to in the rest of the issue. There is a lack of panels, there are no word balloons and no captions. It’s more like an illustrated story at this point and somehow, somewhere, Conan loses his boots when he gets away from the hound and boards Prince Yezdigerd’s ship, only to jump off (again) and go back to Makkalet (again).

On a scale of 1-10, I would rate this issue an 8. The missing boots, the stained glass gaffe and the lack of sharks and bodies in the water – plus Conan’s multiple trips from ship to shore – cost the issue a 10

“And this story shall also be told.” – The Wizard of the Mound

— Dean Plakas

REVIEW: A Kidnapped Tarim, A Sea Raid & An Evil Wizard

(EDITOR’S NOTE: Welcome to The Classic Conan Countdown, a series of reviews focusing on the original 275 issues of Marvel Comics’ Conan the Barbarian, which were published from 1970 to 1993. This is a review of Conan the Barbarian Vol. 1, #19.)

By WALLY MONK – Paint Monk’s Library Editor

If you were brand new to the world of Conan in comics, and had only seen Barry Windsor’-Smith’s work on earlier issues (particularly #1-5), you might think the illustrator of this issue was a different artist! 

Gone are the bulk of the Kirby-esque drawings seen in earlier issues as Windsor-Smith continued to create his own artistic style at Marvel. Truth be told, I prefer the “newer” Windsor-Smith over his Kirby inspired early work! 

Roy Thomas’ narrative excels in this issue, and it’s a great example of “intelligent writing” in comic books. I bought this particular comic at a convention my father took me to as a kid – he sat in a chair reading some of the comics I bought (one of which was this issue) and I remember him telling me “I don’t remember comic books being this well-written when I was your age (he was born in 1942)!”

One of the pages, in particular, has a brilliant sequence where Conan does some reflecting. It’s one of my favorite short narratives in comics, and I’ll go into more detail in the actual review.

An interesting note about this issue is that the colorist seems to begin experimenting with pastel colors, which lend a very unusual look to many of the pages and Windsor-Smith’s artwork in particular. I’m not sure if I like it, but it is a different look for the Conan comic and a curious thing to see in this issue.

Following Conan the Barbarian #18 – where Conan and his friend Fafnir were rescued from the island of Bal-Sagoth – the duo find themselves in the ship of Prince Yezdigerd of Turan. He’s preparing to go forth in war – and if the two want to be rescued, they’ll lend a sword arm (or two). We’ll see plenty of Prince Yezdigerd in upcoming stories, all the way through the end of this Marvel run.

Review: Conan the Barbarian #19

Conan and the Vanirman Fafnir have been hauled aboard the vessel of Prince Yezdigerd of Turan. It seems he’s headed off on a holy war to the city of Makkalet.

For centuries, the Turanian people have held sacred a man called the Tarim, a descendant from the first known Hyrkanian. The Tarim is worshiped as a living god. Aghrapur has been the home of the Tarim since time began – that is, until some men of Makkalet (or paid mercenaries) crept into the city and stole the Tarim, taking him to their own city.

This is a big deal, apparently, because the kingdom in which the Tarim resides becomes by default the most respected of all Hyrkanian kingdoms. In return for their affront, Yezdigerd has been sent by his father to burn Makkalet to the ground and steal the Tarim back.

Conan, however, doesn’t know any of this as the story begins. The first few pages show Conan, in typical Cimmerian fashion, laughing about a wooden statue of the Tarim which is lashed to a mast. One Turanian soldier criticizes Conan and strikes him for mocking the statue. Apparently the piece of wood is an inspiration for those of Hyrkanian descent and Conan has just been culturally insensitive.

People should know by now it’s never safe to cross our barbarian friend, who promptly throws the soldier into the sea where a shark is waiting nearby.

Only an arrow at the last moment, fired at the shark, saves the soldier (named Balthaz) from becoming chum. Yezdigerd has ordered the man to be saved and fished out of the sea, as he needs all the soldiers he can get in the coming battle.

It’s at this point that Prince Yezdigerd explains to Conan the situation with the Tarim and why they are invading Makkalet. Conan wanders away, confused and pondering how much simpler life was in the northern steppes. The writing here is one of my favorite “stories within a story” from Roy Thomas. It’s my favorite example of Conan’s savage yet noble simplicity.

“There, a man might grasp a blood-stained blade in his fist…and think himself the master of his own destiny, his own most-mortal fate. Here, among men called civilized, a stranger may smile and extend one hand, while the other strains furtively for the hidden dagger. Here, Conan finds all motives murky…all actions devious. No use trying to comprehend the nameless forces which play a man like a puppet. No use at all.”

– Roy Thomas, in Conan the Barbarian #19

Conan awakens to the sound of a soldier telling him to get off the sail on which he’s fallen asleep. They’re entering the port of Makkalet, and things are eerily quiet. Over night, Prince Yezdigerd’s ship has been joined by the entire Turanian fleet, which Conan finds awe-inspiring.

Their celebration over a quiet entrance is cut short, as a rain of arrows falls upon the ship, killing many soldiers and causing others to scramble. 

Will Conan, Fafnir and the Turanians win this battle for the Tarim? Or will Prince Yezdigerd’s forces be drowned beneath the waves, food for the shark who was deprived of his earlier meal?

CAPSULE REVIEW: As far as Roy Thomas’ writing is concerned, this is perhaps my favorite issue of the series thus far. While it certainly isn’t groundbreaking, there’s something poetic about Thomas’ scripting that gets you invested in a story that could otherwise be told in only a few pages.

Windsor-Smith’s artwork here seems new and sleek, with tight narrow lines that deviate entirely from his days of emulating Jack Kirby. The use of pastels in the coloring (with an unnamed colorist) is frustrating in parts of the story, but it works well on the cover and I am sure made it “stand out” on the newsstand back in its day.   On a scale of 1-10, I’d rate this issue a 7.9 for solid scripting by Roy Thomas and a serious effort by Windsor-Smith to divest himself of an old style and come careening out of the gate with a new one.

On eBay, copies of this issue in ungraded condition were readily available for under $10. CGC graded copies at 9.4 were priced at $160-180, while a CGC-graded 9.6 was available for $250.   

As always, I am – Wally (AKA Paint Monk)

REVIEW: “Lord of the Spiders” A Compelling Mini-Series

(EDITOR’S NOTE: Welcome to the Classic Conan Countdown, a series of reviews covering the original Marvel Comics’ run of Conan the Barbarian published from 1970-1993. This mini-series was published after the first volume of the ongoing series ended.)

By JOHN JACK – Guest Writer

This mini-series was made a year after Marvel Comics’ bankruptcy, and is one of the last Conan projects before Marvel lost the rights to the Cimmerian for whatever reason. I could not find the specifics online as to why Marvel lost these rights to Dark Horse in the early 2000s or if the rights were voluntarily surrendered.

The synopsis of past stories in these issues makes mention of the 1980 novel by L. Sprague deCamp, “Conan and the Spider-God”, in which Conan fights a massive arachnid in the city of Yesud, and Savage Sword of Conan #207-210, which adapts said novel. Strangely, the series makes no mention of Conan the Barbarian #13, the 1972 issue of Conan that was written by Roy Thomas (just like this series) and featured all of the same.

I’ll assume it was an oversight. No matter which of the three you’d like to use for reference, this mini-series is considered a direct sequel, set a couple of years later.

Review: Conan the Barbarian – Lord of the Spiders #1-3

Our tale begins in the ravaged city of Arenjun, home of the now ruined Tower of the Elephant (Conan the Barbarian #4). A pair of thieves sneak into the city in the dead of night.

The city is rumored to hold untold riches, but no one has made it back alive to tell their tales! Rumors abound that the wizard Yara still haunts the city, protecting it forever with his dark magic.

One of the thieves, Sabo, curses himself for mentioning it to his companion Helliana. She seems aware that he’s just trying to seduce her and tells him to help pry some gems loose from the walls or “go away.”
 
They see the strange figure of an old man, who seems confused but not threatening. She tells Sabo to leave him alone and gets back to her task.
 
Sabo continues prodding the wanderer, asking to see his ring with the intent to steal it. As he wipes the muck off the ring to see what it is, a spider sigil is revealed. Instantly, recognition returns to the old man’s mind, and he knows who he is looking for. The man, Harpagus, is looking for Conan the Cimmerian! 
 
The brigand Sabo threatens to take the ring by force if Harpagus won’t give it to him (Sabo isn’t great at reading a room.) In response, Harpagus turns into a 4-foot-long spider and kills the thief instantly. Helliana turns, ready to kill the monster or die when suddenly the spider speaks! It says, changing back into the wizard as it does so, that she was trying to get Sabo to leave him alone – so he’ll spare her if she’ll serve him. She agrees, of course.
 
The story then shifts to Shadizar, and a familiar voice echoes through the window of a nearby tavern. Conan tells some women with him that he’s out of money – if they expect some for “hanging out” with him. One of them leaves, the other offers to take him home. They walk down the street when they find themselves at a dead end. She snaps her fingers, spring the trap she has led Conan into! Three warriors are after the Cimmerian. I’ll leave the fight specifics for you to enjoy, but the outcome is obvious – our barbarian wins. It’s a honestly an awesome fight.
 
 
As the fight ends, Conan looks up to see Helliana watching. He chases her down as only a Cimmerian can. He catches and interrogates her, but she gets the best of him and escapes. She manages to snag Conan in a secondary trap, where he is caught between two certain deaths. The Cimmerian takes a lateral move not expected and fights his way out again. In her hurry to escape, she drops a coin bearing the insignia of the Tower of the Elephant – Conan knows where to go next!
 



Conan reaches Arenjun by nightfall. As he walks into the city, a man is thrown out of a bar and knocks Conan into a mud pit. In a fury, Conan heads into the bar and demands to know who threw the man out. The man responsible mocks the Cimmerian’s accent and throws a drink in his face – some town this is! The man boasts as he and Conan fight. I’ll let you guess who wins this one. 

The Cimmerian sits down and orders some food and drink, and while making conversation he finds out the priest of Ishtar’s name is Zath – the same as the Spider god of Yezud! Before he can get more information, the city guard appear. Conan is the one they’ve been looking for and there is a reward! Conan fights like a tiger but is overpowered.

Interestingly, the man who leads the city guard to Conan is none other than Blackrat – Roy Thomas’ “likeness” of Fritz Leiber’s Grey Mouser who made his first “unofficial” Conan appearance way back in Conan the Barbarian #6!

Conan awakens in a gigantic web, face to face with Harpagus. Both of them talk of their troubles with the other and neither is really blameless, although one of them is obviously evil. Conan asks if he’s managed to breed more giant spiders, and Zath tells him he’s got something better – the wizard transforms into a spider himself!

 

I’m going to let you discover the end of the mini-series for yourself. The end is killer!

 CAPSULE REVIEW: This mini-series did have a very late 90s feel to it when compared to the 1970s and 1980s Conan with whom I am accustomed. But it IS Roy Thomas, who seemingly exists in all points in time with regard to Conan (similar to Billy Pilgrim in Slaughterhouse Five). As such, Conan sounds exactly as he should from the man who made Conan the comic character he is today. 
 
The pencils and inks by Stephano Raffaele and Ralph Cabrera feel more like a late 90s X-Men comic than a Conan book. The art is a bit heavy-handed and the linework on some of the character faces seems poor at times. That said, the fight sequences are pretty stellar in comparison, so it’s hard to say what’s what. Also worth mentioning is the giant spider Xath, which looks amazing and scary.
 
 
All in all, this was a decent mini-series that I might re-read someday. As such, I’d like to give it a 7 out of 10 rating.
 
This mini-series has never been collected and is only available in single issues. I found the first issue new on Amazon for $7 including shipping, or the entire series on eBay for $20-25 ungraded. At the time of this review being published, no CGC-graded copies were available that I could find.

REVIEW: A Queen Returns & Demons Behind The Curtain!

(EDITOR’S NOTE: Welcome to The Classic Conan Countdown, a series of reviews focusing on the original 275 issues of Marvel Comics’ Conan the Barbarian, which was published from 1970 to 1999. This is a review of Conan the Barbarian Vol. 1, #18. )

By JOESEPH SIMON – PM Library Associate Editor

Welcome to the another adventure of Robert E. Howard’s Conan the Barbarian and Fritz Leiber’s Fafhrd from Fafhrd and the Gray Mouser stories, AKA “Fafnir” in Marvel’s Conan! This issue is written by Roy Thomas (adapted from “The Gods of Bal-Sagoth,” a Turlogh Dubh O’Brien story) with art by guest artist Gil Kane.

We’re into the 18th issue of Conan’s first run in comics and what remains, even decades after being published, is not specifically new to the series. Fafnir already appeared in Conan the Barbarian #6 (along with Blackrat, AKA Gray Mouser) and Roy Thomas has previously adapted Howard’s Turlogh Dubh O’Brien stories in Conan the Barbarian #3 and #17, which continues into this issue. Gil Kane already had the inside move to being a guest artist above others, as he had tackled cover art for several issues already.

Howard’s first tale of Turlogh Dubh O’Brien appeared in Weird Tales in 1931.

It is interesting how Thomas, through unusual means, is creating a world in which Conan can adventure. While buried in the world that Howard created, Thomas expanded, creating a Marvel version of the Hyborian Age without it being part of the Marvel universe. Should we expect any less?

This is the same creator whose long stretch on DC’s All Star Squadron utilized a mix of Thomas-created new characters with DC’s golden age characters in an retroactive continuity (Retcon), rewriting the already established history of DCs super heroes during the period of the 1940s. As a result, he eliminated continuity errors, improved character origins and other problems DC had with its older heroes.

Librarian Dean Plakas reviewed the first part of the story that we now continue. If you’re not caught up, you might consider reading his review of Conan the Barbarian #17 before proceeding!

Review: Conan the Barbarian #18

At the end of the last issue Conan, Fafnir and Kyrie stand victorious with Kyrie (now known as Aala) as the ruler of Bal-Sagoth, and our barbarous heroes as her bodyguards. Those who were dethroned ran away and are now at large.

After much exposition and recapping of the previous issue, we discover that while protecting Aala during her new-found rule of Bal-Sagoth, Conan and Fafnir’s appearance is a close similarity to the actual legends of Bal-Sagoth; this Aala deems very fortunate. Conan prefers that the legends are simply stories.

Stating that Gothan and Ska remain a danger (even in hiding!) Aala decides to retire for the night while Conan and Fafnir take turns standing guard outside her bedchamber, an obviously inexperienced and naive choice for all involved. Acknowledging the prospect of danger and not securing safely anything more than the outside of your bedchamber is not the greatest decision for anyone, especially the people she rules.

Perhaps it is due to Aala’s decision, but Conan and Fafnir don’t even secure the room before Aala enters. Given that this was likely by the queen’s choice, it was by their own choice to not secure their own room.

The lack of securing the area does allow Conan and Fafnir time to have a conversation, albeit a short one. Fafnir remarks how things have changed when Conan was his captive and he the captain of a pirate band (and Fafnir on drums! No, not that kind of band)! He also tells the “coy” Conan that Aala has eyes for the Cimmerian before falling asleep. Then, in turn, Conan falls asleep also.

Conan wakes to a demonic creature about to attack. Narrowly missing a quick return to sleep (the kind from which you never awaken), Conan with effort kills the creature through strength, resources, his sword and flame. Despite Conan’s attempts to wake Fafnir, the red bearded Vanir warrior stirs only due to the smell of the demonic creatures smoke-charred carcass burning.

Both Conan and Fafnir’s battle- honed senses detect movement behind a nearby curtain and Conan quickly spears whatever caused the disturbance without much of a thought.

Conan remarks as a man drops to the ground that the now dead man must be a priestly lackey of Gothan. Not only that, but the lackey must have put a sleep spell on both Conan and Fafnir.

While Gothan’s lackey and creature both got the drop on our heroes (through the use of the sleep spell and the demonic creatures almost successful attack) it was Conan’s quick reaction that saved both himself and Fafnir.

It’s Fafnir, well-rested by now, who after hearing Aala screaming from her room, uses his body to break through her bedchamber doors. Inside, to his horror, he sees a massive man-bat looking creature attempting to take Aala by force. Fafnir attacks the creature and continues to press his attack. Conan attempts to help, but Fafnir claims this battle alone.

 
This gives Aala a chance to jump into the security and strength of Conan’s arms. Thankfully, this obvious handicap isn’t met with other enemies, but Aala herself now starts to show her true colors. Conan wants to leave and help Fafnir. Aala says “No! Why do you need him when you have me?

She even indicates that the direction Fafnir took, chasing the bat creature out of her bedchamber (only one entrance) leads to Gothan’s black hell and essentially gives up on Conan’s companion. Aala doesn’t wish the Cimmerian to “share his fate.”

If I was Conan, I would be furious at the lack of being told that their enemy, the very enemy Aala warned still lurked, was 1) within the kingdom that she now ruled, and 2) just down the hall from her bedchamber!

Conan does get angry, but for not being able to help his friend and other problems that knowing Aala has brought to him. He throws her down and takes off to help Fafnir. This does not sit well with the Queen. She throws a tantrum and as she does her guards come to her – she instructs them to find and kill Conan and Fafnir.

How will this fare for our heroic duo? Will Conan find Fafnir in time? If they survive the Bat creature, they still have to contend with Gothan as well as Aala and her guard. It just doesn’t pay to be loyal royal security. Conan has been in similar situations in the past. If only dreams of gold, being a king and lust didn’t cloud his vision!


CAPSULE REVIEW: Conan has always had a supporting cast. But unlike most comics, where you can depend on them to frequent the life of the star that they support, Conan’s cast members are transitory. While only seen on occasion, they are likely to reappear at some point in the future (given they are not killed. This is Hyboria after all and Conan’s battles are more in line with life and death struggles than super hero slugfests.)

If your curiosity as a Fritz Lieber or Fafhrd and Grey Mouser fan ever caught you day dreaming about Fafhrd teaming up with Conan (or at least a more capable and able-bodied fighter) look no further. There is a great chance you will enjoy this three-part tale!

Dean inquired last issue if Conan would realize his dreams of being a King in this very issue. The answer, sadly, is no. But I believe this is a good thing.

A good ruler, which I believe Conan would want to be (aside from his dreams of gold aplenty) is partially defined by experience and wisdom. Conan, as a fierce Cimmerian fighter, is very experienced. As a leader, much less so. He continues to be gullible and makes many poor choices. His rule, this early in life, would likely have be a short one.

On a scale of 1-10, I would rate this issue a 6.4.

On eBay, this issue is readily available for less than $10 in ungraded condition. 

– Joeseph Simon

REVIEW: Pirates, A Shipwreck & An Unfulfilled Prophecy

(EDITOR’S NOTE: Welcome to The Classic Conan Countdown, a series of reviews focusing on the original 275 issues of Marvel Comics’ Conan the Barbarian, which were published from 1970 to 1993. This is a review of Conan the Barbarian (Vol. 1) #17.)

By DEAN PLAKAS – Paint Monk’s Library Writer

With the tale of “The Frost Giant’s Daughter” told in Conan the Barbarian #16, writer Roy Thomas adapted creator Robert E. Howard’s short story “The Gods of Bal-Sagoth” for the next two issues, namely issues #17 and #18.

Famed Conan artist Barry Windsor-Smith takes a hiatus on this issue, with Gil Kane taking on the pencils for both this story and the next.

The tale was written for another Robert E. Howard character, Turlogh Dubh O’Brien the Gael. Thomas replaced Turlogh with Conan as the protagonist in his adaptation of Howard’s story. We last saw an adaptation of another Howard Turlogh tale in Conan the Barbarian #3’s “The Grim Grey God.”

Fafnir the Vanirman becomes a recurring Conan character in this issue.

O’Brien’s antagonist Athelstane the Saxon has been changed into Fafnir the Vanirman, a man who looks more like Thor than Marvel Comics’ Mighty Thor himself, by Crom, and more than a match for our Cimmerian!

He’s also the same Fafnir who appeared in Conan the Barbarian #6, along with his friend Blackrat as part of Thomas’ version of Fritz Lieber’s “Fafhrd and Grey Mouser” duo. Blackrat is absent from this issue.

Review: Conan the Barbarian #17

There is great storytelling visually throughout the first scenes of this comic. The cover shows Conan in an extremely dangerous spot – he is trying to descend a ladder, carrying an unconscious maiden on his shoulder while deflecting a blow from a giant. The non-stop action continues on the splash page.

In the first six pages, there is a great sense of space and depth as the men on both ships fight to the death and then end up fighting once more for their lives against the reefs, the sea and sharks. The art clearly tells the story but dialogue is needed between Conan and Fafnir. The two are constantly fighting against each other, then helping each other, then fighting again. The dialogue lets the reader know why the two are behaving the way they are during cliffhanger after cliffhanger.

This continues throughout their time at sea and on shore until their blood lust is gone and Fafnir tires of a duel that is going nowhere. With conflict finally resolved, they find themselves rescuing a fair maiden as she runs for her life from the last of the lizard-gods, Groth-Golka.

Fafnir succeeds in breaking its neck where Conan failed. In an exchange of pleasantries, Conan promises to get Fafnir back home and Fafnir admits he would never have killed the beast had Conan not weakened it.

The maiden explains that the pair has arrived on the Isle of Gods and several of them are mentioned in the story. She introduces herself as Kyrie, the daughter of Rane the Reaver, a man Fafnir knew in his younger days. In Howard’s original tale, she is Brunhild, daughter of Rane Thorfin, son of the Orkneys whom O’Brien knew in his youth.

Kyrie tells them she was shipwrecked and found on the shore by the natives, who mistook her for Aala, the red-headed woman of prophecy who was meant to be their queen. Old Gothan, the high priest, soon realized she was not a savior ruler but a normal woman. He started a rebellion that exiled her to the other side of the lagoon on another island and he replaced the royal Queen Aala with a man named Ska, a puppet-king.

Kyrie promises the men riches and food if they help her regain her throne and tells them that the superstitious natives would believe her – another legend tells of two men who would come out of the sea and cause Bal-Sagoth to fall. She introduces Conan and Fafnir as those men foretold in the legend when they arrive at the palace. Here, we are subjected to old familiar themes of a lost person at sea, mistaken identity, and a hidden city – but at this point, you’re heavily involved in the story and dont’t care about common tropes.

Will Conan and Fafnir become the saviors of legend? And will they help restore Kyrie to the throne as Aala, the red-haired woman of prophecy?

CAPSULE REVIEW: There is no unusual placement of panels other than the splash page, where the bow of the ship breaks the panel and affects the lettering. Instead of the usual “Conan the Barbarian” we see “Conan the B–an”. Not a big deal if you’re familiar with the character, but for those who are not familiar, it’s a faux pas. Another peculiar lettering matter is the title. The title of in the issue is “The Gods of Bal-Sagoth” but on the cover it clearly states “The Devil-God of Bal-Sagoth” – so which is it?

The story is featured in its entirety in The Savage Sword of Conan Volume 2 by Dark Horse, but the compilation is in black and white. As much as black and white can set mood in a story, color really adds to visual storytelling if done right. Color aids in this story in particular, especially when there is danger and death involved.

For instance, on the splash page, the bodies at Conan’s feet as he rages on in battle are all red, implying they are dead or perhaps mortally wounded. When Conan dives into the shark-infested waters, the captions are colored red and the captions are also red when he cuts into a huge shark with his sword.

There are small inconsistencies that can really irk you in this issue. Conan’s hair, which goes from long and luxurious on the splash page and in the water, to a bob, back to long by the end of the issue. There is also the problem with Kyrie’s see through skirt, which disappers in some panels only to reapper around her waist in others. The biggest gaffe is at the end of the battle with the King’s defender, the heavily armored and aforementioned Vertorix. Vertorix smashes Conan’s sword, and the exhausted barbarian, who hasn’t eaten for some time. After the Cimmerian is saved by a distraction from Aala, the barbarian is still holding his sword as if it wasn’t smashed to pieces a few panels earlier.

As he did in Conan the Barbarian #12, our Cimmerian openly acknowledges once again his dream of being king, this time to Fafnir the Vanirman. We will discover if this is the kingdom of his dreams in the next issue.

On a scale of 1-10, I would rate this issue a 7.0.

This issue was available readily on eBay for less than $10 for ungraded copies.

“And this story shall also be told!” — Dean Plakas

REVIEW: A Woman Wanders the Ice and Snow in Vanaheim

(EDITOR’S NOTE: Welcome to The Classic Conan Countdown, a series of reviews focusing on the original 275 issues of Marvel Comics’ Conan the Barbarian, which was published from 1970 to 1999. This is a review of Conan the Barbarian Vol. 1, #16. 

By WALLY MONK – Paint Monk’s Library Editor

In Conan the Barbarian #16, we’re given the comic book version of Conan’s oldest tale – oldest chronologically in the life of the character himself. In “The Frost Giant’s Daughter,” Conan is a young Cimmerian who is fighting with a band of Aesir in Nordheim, which is north of Cimmeria. 

This story, which is perhaps the shortest Conan tale I have read, is reprinted here from its original appearance in Savage Tales #1 (thank you to the observant reader who pointed this out!) and later re-written with new art by Dark Horse Comics in their Conan #4 (from 2004).

Interestingly, this short story was not accepted for publication during Robert E. Howard’s lifetime as a Conan tale. The original was rejected by Weird Tales magazine. For publication, Howard renamed the main character Amra of Akbitana. The story was published by The Fantasy Fan in 1934 under the title “The Gods of the North.”

The actual story as Howard had intended was not published until 1976 by Donald M. Grant, in that publisher’s book Rogues in the House.

Dark Horse Comics created their own adaptation of “The Frost Giant’s Daughter” for their 2004 Conan series.

What piqued my interest the most was that “The Frost Giant’s Daughter” was to be used in the sequel to John Milius’ 1984 Conan the Barbarian movie (Conan the Destroyer doesn’t count!) The screenplay, tentatively titled “King Conan: Crown of Iron” features the tale in its prologue. According to blogger Moriarty from the Ain’t It Cool blog in 2001, Conan meets Atali, the frost giant’s daughter just like the original story. However, in the film version, Atali becomes pregnant by Conan and their son, Kon, becomes an important part of the film. Moriarty’s post is a great read about John Milius’ second Conan script and can be found here.

The story in Conan the Barbarian #16 is a mere 13 pages – the remainder of the comic is a tale of Starr the Slayer, a barbarian who looks suspiciously like Conan and even sports his infamous yak helmet. I will not review the Starr story here, although it is a good read, too.

Review: Conan the Barbarian #16

A band of Vanir warriors lie broken and defeated. Alone in the snow, only two warriors remain. One is Conan, and the other is a red-bearded Vanirman. Locked in combat, the Vanir swordsman asks our Cimmerian his name so that he can tell his comrades who he killed in the epic battle.

Our hero, whose wit is always sharpest with a sword in his hand, responds that his name is Conan, and the man can tell the men in Valhalla his name instead. With that, Conan finishes the battle and runs him through.

As Conan wanders off, leaving the dead and the battlefield behind, he stumbles into the snow. Exhausted, cold and beaten down, he collapses in the snow. As he awakens, he sees a lovely woman – she’s hardly dressed for the weather, but she knows Conan’s name and bids him to follow her.

Conan, always one to fall hard for the ladies, becomes determined to follow this seductive woman and make her his own. Seemingly to taunt him, the woman (who we later learn is named Atali) is always three steps ahead. But the lust for this new lovely has gone to Conan’s head, and he has no idea he is being led into a trap – as Atali approaches two massive boulders, she calls to the frost giants hiding behind them to attack Conan.

Who is this woman? Why is she luring men to their doom at the hands of the frost giants? And will Conan make it out of this one alive? 

CAPSULE REVIEW: I have never read the original tale of “The Frost
Giant’s Daughter,” so I can only take this story at its face value, and a good story it is indeed. So much so that the folks at Marvel used Howard’s source material even though the story itself only takes up 13 pages of the comic book – and three of those 13 pages are splash panel introductory pages.

Roy Thomas’ writing is showcased here, and this issue can be used as a reference point for why his work on the Cimmerian is well-loved. The thirteen page story appears more as a fairy tale involving Conan than a
traditional story about the barbarian. As always, Windsor-Smith’s art is perfect to accompany Thomas’ scripting.

On a scale of 1-10, I’d give this issue a 7.5.

On eBay, this issue varies greatly in price. Ungraded copies have sold as low as $4.99 and as high as $45.00. CGC graded copies varied in price from $69.99 (8.5) to $335 (9.6) 

REVIEW: Kulan Gath, A Queen of Chaos & Elric in Hyboria!

(EDITOR’S NOTE: Welcome to The Classic Conan Countdown, a series of reviews focusing on the original 275 issues of Marvel Comics’ Conan the Barbarian, which were published from 1970 to 1993. This is a review of Conan the Barbarian (Vol. 1) #15.)

By JOESEPH SIMON – PM Library Associate Editor

Conan the Barbarian deserves a ton of credit for the extra mile that Thomas, Windsor-Smith and company went with the start of the long-running series.

Imagine if the ease and widespread instant communication of the internet existed back when Conan was first being published. In the reviews leading up to this one, Wally, John and myself have mentioned Thomas adapting Howard stories and poems that did not include Conan into Conan stories; Conan crossing over (albeit unofficially) with Fritz Lieber’s Fafhrd and Gray Mouser, and bringing Odin and the Valkyries (and Brian Boru) in to a story.

Those of you who read Wally’s review of the last issue know that not only did Conan appear in a cross-over with Michael Moorcock’s Eternal Champion Elric, but Thomas co-plotted the two issues with the legendary Elric creator himself.

Robert E. Howard and Conan were extremely popular in the fantasy circles – as was Roman mythology, the historical figure of Brian Boru, Fritz Lieber and his fantasy duo, and of course Michael Moorcock and Elric. All these characters have resonated in many different ways with lots of people.

Based on the ingenuity of Thomas and his artist – the groundbreaking crossovers and quality content – I believe that if the internet of today existed back then, Conan would have been an international trailblazing comic series almost immediately.

Another thing to marvel (pun intended) is Michael Moorcock co-plotting this two issue story line. Today it is common to see film, TV, prose and other non-comic book talent step into the world of sequential art. Back then, it was far more rare.

Not only was Moorcock a very well-known author at the time, he was involved with music. Bands such as Blue Oyster Cult (one song was included in the original Heavy Metal soundtrack) and the space rock band Hawkwind wrote songs about his stories and characters.

Moorcock was even part of Hawkwind for a period of time and had his own band, Michael Moorcock & The Deep Fix (which included members of Hawkwind).

Even now, it is amazing that all these things happened in the early run of Conan the Barbarian. I would love to know which individuals were behind all of these extraordinary facets of the series. I have to imagine Roy Thomas was instrumental to a lot, if not all of it.

It should be noted that J. Cawthorne co-plots with Moorcock on this issue (just as he did in the last one). Cawthorne is a fantasy illustrator, comic artist and writer whose creative output is defined by Moorcock. Cawthorne started illustrating prose serials and comic scripts in England in the late 1950s. He started with Moorcock in the 1970s, including a comic on the band Hawkwind in 1971 and an Elric comic strip that was never published around the same time.

Many collaborations later, Cawthorne would do graphic novel adaptations of Stormbringer and other Moorcock stories that the author himself found to be the idealized version of Elric. Perhaps this is the root of Moorcocks problem with the way Elric was represented in Conan the Barbarian.

So how did the Conan crossover and Marvel collaboration hold up?

Review: Conan the Barbarian (Vol. 1) #14

The previous issue sets the stage for Conan the Barbarian #15. Our Cimmerian, through magic-using Zephra, a lady whom he saved from danger, is re-introduced to the wizard Zukala. Zukala is a character from earlier in the series (Conan the Barbarian #5). This is interesting, as we find out Zukala is an agent of the Lords of Law. He is in the service of Lord Arkyn, a character from Moorcock’s Corum series. Zukala lures Conan to do his bidding with the promise of gold. Unknown to the barbarian, Zukala’s enticement also leads to Conan doing Lord Arkyn’s bidding (just to keep score, Conan is now acting in the service of a Melnibonean lord).

Zephra and Conan ride off, only to encounter Elric arriving through a dimensional gateway from Melnibone to Hyboria. After hostilities and a brief combat, the group comes to terms and joins forces as a team of three (Elric, Conan and Zephra).

Our heroic trio is quickly attacked by Lord Gaynor and his chaos pack until Gaynor and company vanish in an apparent firebolt strike.

Conan, Zephra and Elric decide to go after the Melnibonean villains, and Conan remarks that “they’ll go to the Yagala Towers (where he’s been led by Zukala to believe there is gold!)” In Conan’s world, there’s no doubt a tower is a symbol of temptation tempered by danger. Every other issue or so, it seems that a fabled tower arises!

Conan the Barbarian #15 begins as our heroes make their way to Yagala Towers to finish off the agents of chaos. More specifically, the comic begins with battle as the trio is attacked by demonic creatures on their journey. A short break after seemingly defeating the creautres reveals that – unknown to them – Xiombarg, the Queen of Chaos, is watching afar! In a dialog with herself, she mentions that she is arch-enemies with Arioch, Duke of Chaos, whom Elric serves.

Our heroes defeat waves and waves of demonic creatures and are getting close to the Yagala Towers. Conan predictably mentions the gold of Yagala numerous times. They must cross the Singing Lake, a lake enchanted by Kulan Gath, remarks Elric. He also mentions that the reality of what he sees is different than what he viewed from his dimension in Melnibone. It’s remarkable how easy it seems that those of Melnibone are able to view things in Hyboria, much that it is interesting that Elric would know of Kulan Gath.

There is a brief transition showing Zulaka watching the trio from afar via mystical means, wondering if he has sent his daughter to her doom. He puzzles over his previous quest to rule Hyboria.

Our heroes find a boat made of the skeleton of a fearsome monster and float over to the towers. The stage for the next battle is quickly set as they come to shore. A fallen star is seen and Elric surmises that it is Lord Gaynor and the chaos pack arriving. Soon, the heroes see a lighted window and the smell of incense wafting from one of the rooms of the tower. Elric, having seemingly met Kulan Gath before, accurately states that the sorcerer is in the room.

What will happen next?
All the pieces are nearly in play. Godlike beings are using a wide
number of heroes and villians to make moves in Hyboria. Conan, Elric,
and Zephra vs Kulan Gath, Lord Gaynor, and the Chaos Pack. The Green
Empress has yet to appear!

CAPSULE REVIEW: Like myself, you may wish to know how Elric knew of Kulan Gath. This issue made Conan an agent of Lord Arkyn (I’m curious if Crom was offended). Could Kulan Gath be from Melnibone? The possible implications of that are fascinating when you consider Kulan Gath was also integrated into the Marvel Universe.

There is also another interesting observation. Zukala and his daughter, Zephra, are both agents of Lord Arkyn, as is Conan although he is unaware. Elric is in service of Arioch. Xiombarg, the Queen of Chaos, is sending waves of creatures into Hyboria to take out her enemies there. Thoth Amon is mentioned (who first appeared in name only in Conan the Barbarian #7) and soon Kulan Gath – who is said to rival Thoth Amon – are all part of this scenario. The amount of powerful testosterone in these two issuers is immense! This is the sword-and-sorcery equivalent of the Celestials, Galactus and other cosmic beings showing up in the Fantastic Four or Avengers.

Moorcock must have had fun with this Conan story. His Eternal Champion series – which is still ongoing – is very intertwined. It is comparable to a shared universe with a long time line. Prince Gaynor, the chaos pack, and Xiombarg are all characters that appeared in the 1971 novel The Queen of Swords. This was the second book in the Corum series. Corum, like Elric, is an incarnation of the Eternal Champion. The book was published in 1971, where Conan the Barbarian was published in March of 1972.

I very much think that Moorcock meant these two issues to be canon within his Eternal Champion series. I think historically, this crossover makes a huge impact. Conan and Elric are both legacy ceations. Crossovers are more common now than in 1972, but the big difference here is most crossovers with legacy characters are not written by the creators of said characters.

While unfortunately, Robert E. Howard is not on hand to collaborate in the story (Thomas is a respectable substitute) having Elric with his creator on hand is amazing and rare. You can’t say that with other characters like this from comics or pulps such as Batman, Superman, the Lone Ranger and others. Their creators have long passed.

Giant Sized Conan #5 collects the Conan/Elric storyline in book.

I also believe the story allows Conan to see a greater range to magic, other dimensions – and that he can stand against powers that are vast and far beyond his imagining. While not referenced after these issues by Conan, the dangers he faces in this issue and the previous one prepare the barbarian for dangers he will face far down the road.

For these reasons and more, I must disagree with Wally’s assessment of Conan the Barbarian #14. I give this issue (AND #14) a solid 9 out of 10. I have both issues nicely bagged and boarded. If a T-shirt was available, I’d have that, too.

  • Joeseph Simon

REVIEW: Conan meets Elric of Melnibone & Zukala Returns

(EDITOR’S NOTE: Welcome to The Classic Conan Countdown, a series of reviews focusing on the original 275 issues of Marvel Comics’ Conan the Barbarian, which were published from 1970 to 1993. This is a review of Conan the Barbarian (Vol. 1) #14.)

By WALLY MONK – PM Library Editor

What do you get when you cross Robert E. Howard’s classic Cimmerian and Michael Moorcock’s Melnibonean prince?

You get Conan the Barbarian #14, skillfully written by the legendary Roy Thomas and drawn by the inimitable Barry Windsor-Smith. As icing on the cake, the story is plotted by Elric creator Michael Moorcock with some help from James Cawthorn.

This issue has a lot of “firsts” in it, and it’s a good one for collectors to add to their “want lists.” But the few drawbacks, which are pretty significant, I’ll discuss below.It’s the first time the Cimmerian has fought side-by-side with another major fantasy character; it’s the first time Michael Moorcock has taken a stab at comic book plots for Marvel; and it’s got the first appearance of Kulan Gath, a name even modern readers will recognize.Kulan Gath is an evil wizard and enemy of Conan’s (future) arch-nemesis Thoth Amon. He’s currently tormenting Red Sonja over in her title from Dynamite Entertainment, where he first appeared in 2006. He’s also appeared in issues of the Uncanny X-Men (original series) and proven to be a powerful adversary. He’s taken mental control of major Marvel characters, including the entire Avengers and New Mutants teams and even Professor X!

One of the big drawbacks of this issue is the look of Elric. I have no idea who came up with it, or whose concept the pointed hat may have been. But whenever I read this issue, I can’t help but think of Elric as a thin, pasty lawn gnome without a beard.

Another problem with the issue involves the return of Zukala, the evil wizard who terrorized an entire village in Conan the Barbarian #5 with his daughter, Zephra. 

Review of Conan the Barbarian #14

Conan rides through the wilderness of Koth, observing four black-robed men on unusual steeds chasing a frail, unarmed woman on her horse. Conan being Conan, he can’t just stand by and see her pursued and their potentially nefarious plans carried out, so he intervenes.

Strangely, these men are much stronger than Conan expected. The four faceless strangers defeat the barbarian handily – until they are chased off by a mysterious flock of giant eagles that appear seemingly out of nowhere.

The eagles were sent by Zukala – a wizard Conan defeated earlier in the Marvel series (from the Zukala’s Daughter storyline in issue #5). The woman rescued is Zephra, Zukala’s daughter. Conan suspects a trap, but Zephra assures him that his father is no longer seeking revenge and needs the Cimmerian’s help. It’s interesting that Conan would even entertain this notion, given that Zukala was a complete megalomaniac in issue #5 and disappeared saying that “he would be back!”

Zukala is delighted to see his daughter return safely home with Conan in tow – and the barbarian warns the wizard that this had better not be an attempt on his life or some other trickery. As Zukala reassures Conan, the two go to a scrying pool – it is here where the old wizard tells Conan of Kulan-Gath and his search for Terhali, a powerful sorceress buried in a castle.

This castle was magically moved to Hyboria from a far away land called Melnibone. And it’s up to Conan to head to the castle and make sure Kulan-Gath doesn’t free Terhali and add her power to his own.

Meanwhile, we see Xiombarg, the Lady of Swords, in the land of Melnibone. She’s incensed that a barbarian thwarted her men. She sends a warrior named Prince Gaynor to Hyboria to defeat Conan, hoping to rid herself of the barbarian nuisance. It seems Zukala hasn’t been entirely honest – there’s a war between Law and Chaos going on in Melnibone – the faceless men pursuing Zephra were serving Xiombarg and Chaos. Zukala is sworn to serve the forces of Law and is using Conan for that purpose!

As Conan and Zephra head out to find Terhali and her sunken castle, they are interrupted by a man on a horse coming through a shimmering portal – Conan suspects danger and attacks. It’s the first combat between Elric of Melnibone and Conan the Barbarian!

Will Elric help Conan in his quest? Or will the albino from a far away dimension defeat our favorite Cimmerian? Will Law or Chaos prevail? Did Conan REALLY believe that Zukala had become a “good guy?”

***

CAPSULE REVIEW:  This is a nicely illustrated issue by Windsor-Smith with Roy Thomas’ first-rate scripting.. I miss the days when comics had complicated stories and as much dialogue as art. I would highly recommend picking up this issue (and most of the Conan issues from the 1970s.) I heartily give this issue a 7.4 out of 10 rating (note that I have reviewed this issue in the past, and upon re-reading it in the context of the whole series, my rating has dropped substantially!) It would be a 8.5+, but I don’t particularly like the Smurf hat on Elric or Marvel’s artistic vision of the character. Some of Thomas’ choices, particularly including Zukala and Zephra, frankly baffle me.Zukala was an insufferable braggart who terrorized a village “because he could” and even talked down to and practically disowned his own daughter. Perhaps there is another untold Conan story here, in which Zukala somehow convinces his daughter he’s not a complete piece of irredeemable nastiness. An all-new wizard may have been a better choice, but I’m sure Thomas has a reason for what he did. I still don’t get it!

High grades of this issue are tough to come by. At the time of this review, the highest CGC-graded copy I could find on eBay was listed with a $118 buy-it-now price. A CGC-graded copy at 8.0 was listed with a $59 BIN price. Ungraded copies are much easier to find and with a little searching, you can find one for under $10.

This issue can also be found in Chronicles of Conan #3, from Dark Horse.

As always, I am – Wally (AKA Paint Monk)

REVIEW: A Psychotic Queen, A Slave Girl & A Dead Lover

By JOESEPH SIMON – PM Library Associate Editor

Things are beginning to change, and Conan the Barbarian #12 perhaps foreshadows things to come, and not all of them are good. Gil Kane’s art graces the cover, and there is even a back-up story featuring his work. The creative staff for the Conan story remains the same.

I have some things to say about Barry Windsor-Smith’s art towards the end of my review … until then, what about Roy Thomas’ writing?

According to sources, including the Barry-Windsor Smith Conan Archives Vol. 2, author Roy Thomas indicates that this 16-page Conan story was originally Windsor-Smith’s tryout artwork for the comic book. That explains much of why the content in my opinion seems “off” from the rest of the series thus far. In addition, the story was cobbled together when Conan was returned to regular size from being an “over-sized” comic in terms of page count. 

Review: Conan the Barbarian (Vol. 1) #12

The issue begins as Conan is being attacked. Apparently, he dared to drink from the Springs of Zahmahn without “paying tribute to the queen!” Conan is no one to bully, even if he is sporting an odd garment that looks like a shift made of strips of cloth hanging down from some sort of neck lining.

Conan puts up a fight, but much like Batman of old, he’s knocked on the noggin and goes down for the count. The odds were admittingly against him and Conan doesn’t seem as bloodthirsty here as he is full of verbiage and bravado.

With Conan unconscious, we discover that the Queen’s paramour was killed without her knowledge. The guard here decides that Conan is the perfect scapegoat, imagining that she will have Conan flayed alive and the real murderer will never be discovered. 

Our Cimmerian is presented to the queen, who asks Conan if she should condemn him to the flayer’s knife. Conan replies “I say – loose my bonds and hand me a sword – and I’ll not walk the road to hell alone.”

Queen Fatima concludes that  Conan has courage, remarking that her own countrymen have little. She orders Yaila, a slave girl, to “fill that wine flagon” for Conan. Fatima puts forth that she needs a new captain now that her old one is dead and asks if the barbarian might be up to it. Conan replies that he “makes no bargains” while his hands are tied.

Conan is unbound and introduces himself by name, taking his wine. Yaila offers to take the new captain to his palace quarters, but the queen indicates a negative, demanding that Yaila keep her “cloying hands” away from Conan. Fatima talks in the third person, indicating perhaps that she is not all together. She tells all to leave and that Fatima will see Conan to his rooms. Why rooms instead of room? She speaks in third person, so I suppose I shouldn’t suspect anything less.

We next see Conan and Fatima treading familiar ground (reminiscent of his relationship with Jenna) arguing about the slave girl and then being intimate. Before things can get R-rated, a passage of time is noted. In fact, we’re told weeks have now passed.

Conan knows he is being watched, and decides to test the boundaries of his new position. Upon trying to exit the palace, he’s stopped by guards who claim the queen has instructed to kill him should he attempt to leave – then they mock him, calling him the palace dog.

The barbarian makes his way to the royal bath chamber, where the slave girl Yaila is washing up. She says that as the queen’s handmaid, she’s priveliged to use the royal bath. She then taunts Conan, rubbing in the source of his anger – “You think of yourself as Captain of the Queen’s Guard, but you are that in name only!” I guess Conan won’t be getting a good reference from this job for future employment.

Things escalate quickly, as Yaila somewhat successfully attempts to seduce Conan, just in time for Queen Fatima and the palace guard to barge in.

Fatima declares that Conan signed his own death warrant the moment he touched another. Conan, never at a loss for words, says, “You call me a savage, even as you condemn me for nothing? Better a swift death than the fiery embrace of a mad woman.”

Conan and Yaila are bound and left in a corridor with water that reaches Conan’s waist. They are left do die at the hands of the Dweller in the Dark.

How will Conan and Yaila survive the Lovecraft-inspired monster of Queen Fatima? And should they survive, can they take on Queen Fatima and the palace guards? Let me know what you think of this story in the comments section below.

CAPSULE REVIEW: The ending of this comic is much better than the beginning. I will summarize the end of the story by simply saying, “Better luck next time, Charlie Brown.” Conan does do a solid for someone special, even if he leaves at the end of the issue suffering sour grapes.

Other than the ending, I spent much of my time reading this issue wondering, “what just happened?” Conan is set up by the palace guards. Then he becomes their boss, in name only, and he is there for weeks on end, yet he’s constantly mocked and seems to have won the respect of no one.

Only the characters of Conan, Yaila and Fatima are even on a first-name basis until the end of the story.   I have great respect for Barry Windsor-Smith’s art, but there are some things in this issue that just can’t be ignored. Conan’s initial garb, while cool looking, was impractical. Yaila and Fatima are both drawn as unattractive. The Dweller in the Dark is not consistent in size nor in levels of intimidation.

Knowing that this story was based on pieces of initial art and Windsor-Smith’s application process was a relief, and explains many of my concerns about the issue. It really is a shame, as the only thing I enjoyed in this issue was the ending. I rate it a 5 out of 10

REVIEW: Thak, the Red Priest & Jenna’s Betrayal (Again!)

(EDITOR’S NOTE: Welcome to The Classic Conan Countdown, a series of reviews focusing on the original 275 issues of Marvel Comics’ Conan the Barbarian, which were published from 1970 to 1993. This is a review of Conan the Barbarian (Vol. 1) #11.)

By JOHN JACK – Guest Writer
 

The two main characters of this issue, Jenna and Conan, truly have a love-hate relationship. It’s interesting to note that the two are in many ways reflections of each other – they both want what’s good for them and aren’t afraid to take opportunities at the expense of others. Despite this, we see in this issue and others that at least one of them has a conscience at any given time.

For those of you joining the Countdown to Conan with this installment, Jenna has been a recurring character in Conan the Barbarian, appearing in issues #6, and #8-10 previously. She’s obviously attracted to the Cimmerian, but she’s always out for herself in the relationship. Conan seems to be the more sympathetic of the two when it comes to their emotional exchanges.

In this issue, the comic book adaptation of Howard’s original story Rogues in the House, which tentatively began in Conan the Barbarian #10, continues.

There is a big “first” in this issue. The cover promotes “All New! The Longest, Greatest Conan Epic Ever!” And on first glance, that’s true. Issue #11 features a whopping 48-page Conan story instead of the 22-page standard.

In addition, a large portion of this issue – most of the second part – is Conan’s encounter and battle with Thak. Thak appears in the Robert E. Howard story Rogues in the House and was a popular antagonist. He even has his own 28mm miniature for role-playing and board games, recently produced by Monolith Games! An old miniature of Thak previously appeared in a TSR boxed set from the early 1980s – and he was even the inspiration for the villain in the Hall of Mirrors in the film Conan the Destroyer

Thak is immortalized as a plastic 28mm miniature from Monolith Games.
As you can see, many artists have different visions of what Thank should look like! 
 
 
TSR made miniatures of Conan villains, including Thak and the God in the Bowl.

 

The red-caped villain in Conan the Destroyer appears to be Thak..
 
Review of Conan the Barbarian #11:

We open on the titular barbarian hero of lore imprisoned in a dungeon, being taunted by a bald dumb giant, and chained too far away to do anything about it… He reminisces how he came to land in these conditions:

Earlier that night Conan was pacing in Jenna’s room; she tells him to stop acting so agitated and have a drink. Conan concedes and sits down on her bed, taking a drink at her insistence. As they sit she asks him if he thinks he could break out of a prison, should he need to. He answers in typical boastful fashion, of course he could, no jail can hold a Cimmerian!

Conan begins to relax. Feeling groggy, he notices Jenna waving out the window and asks to whom she is waving. Jenna tells Conan she was just waving at a friend, and tells him to relax. Conan realizes there are heavy footsteps headed up the stairs just in time for half a dozen guards to burst in. As Conan attempts to fight them off, one of them reveals that Jenna drugged the wine. As he passes out he sees Jenna embrace their friend Igon. She betrayed Conan for him!

The story returns to Conan in jail – someone has come to visit him in his cell. The robed figure asks Conan if he would like to live, Conan doesn’t speak, but simply makes eye contact to agree to the favor. This man, Murilo, wants to bargain – Conan’s life for the life of Nobonidus, the Red Priest! Should Conan accomplish his task he will head to a nearby tavern where he will find gold and a horse to use to escape. The jailer unchains him and says he’ll be back to let him out soon.
We move on to Murilo in a palatial villa near the edge of town. One of his servants runs up to him and tells him that the jailer has himself been arrested before he got a chance to set Conan free. Murilo decides if Conan can’t help him he must help himself, so he heads for Nobonidus’ home, but is interrupted by a gutteral snarl in the backyard!

Back in the jail, the bald giant guard once again returns to insulting Conan. Unfortunately for him this time, the Cimmerian isn’t chained to the wall! Conan quickly dispatches the guard, and heads to the temple, with a quick detour to see good old Jenna. 
When Conan reaches Jenna’s house Igon is headed out, loudly proclaiming he will pick up some wine for their celebration, Conan confronts him on the very stairs where he was arrested, and Igon feigns innocence. The barbarian snatches a knife from Igon’s belt. Despite his youth and vigor, Igon isn’t half the man Conan is, and is run through in seconds. Conan heads up the stairs, he’s got a backstabbing wench to deal with!


Conan heads up the stairs to find a shocked Jenna, who tells him Igon was just on his way to rescue the barbarian. Conan calls her bluff, carries her up to the roof, and throws her off! I’ll leave her fate for you to discover for yourself!

Who is Thak? Can Conan succeed in his endeavor to kill the Red Priest? Have we seen the end of Jenna or will she reconcile with Conan once again? Let us know what you think in the comments below
CAPSULE REVIEW:  I loved this issue and it had a few great things going for it. I thought it was pretty heavy on the action in a really satisfying way, and the plots involving betrayal and revenge were perfect. I also loved Thak! As he’s depicted on the cover, Thak is a gorilla, and as such this issue is now in my log of Silver Age books featuring gorillas as villains. From the mid 1950s through the early 1970s nearly every comic hero, no matter what genre, fought a gorilla. It’s a fun trend, with heroes from Superman and the Fantastic Four to Blue Beetle facing off against great apes at one time or another.
I love the plot-gone wrong aspect of the issue, the final twist of which is in the section I left unsaid, as well as the betrayal reversed subplot. It was pretty perfect the way Conan was betrayed and turned it around, Igon didn’t have a chance!
The art in this issue is typically stellar work from Barry Windsor-Smith, although Conan is a little thinner than  he usually appears in later issues – maybe he’s fallen on hard times. The ink work by Sal Buscema really shines in the heavily shaded jail, which is dark and dreary, but it still retains detail and doesn’t appear murky.
I adored many elements of this issue and I seriously can’t think of a single thing that bothered me. I give this issue an 8.7 out of 10 (please see our ratings system here.) 
On eBay, this issue is listed for as low as $20 all the way up to $100 for high quality non-CGC graded copies. One was available for $1 starting bid, and I bid on it! There were no CGC-graded copies as of this article being written.
– John Jack