Archive for the ‘Reviews’ Category

REVIEW: Kulan Gath, A Queen of Chaos & Elric in Hyboria!

(EDITOR’S NOTE: Welcome to The Classic Conan Countdown, a series of reviews focusing on the original 275 issues of Marvel Comics’ Conan the Barbarian, which were published from 1970 to 1993. This is a review of Conan the Barbarian (Vol. 1) #15.)

By JOESEPH SIMON – PM Library Associate Editor

Conan the Barbarian deserves a ton of credit for the extra mile that Thomas, Windsor-Smith and company went with the start of the long-running series.

Imagine if the ease and widespread instant communication of the internet existed back when Conan was first being published. In the reviews leading up to this one, Wally, John and myself have mentioned Thomas adapting Howard stories and poems that did not include Conan into Conan stories; Conan crossing over (albeit unofficially) with Fritz Lieber’s Fafhrd and Gray Mouser, and bringing Odin and the Valkyries (and Brian Boru) in to a story.

Those of you who read Wally’s review of the last issue know that not only did Conan appear in a cross-over with Michael Moorcock’s Eternal Champion Elric, but Thomas co-plotted the two issues with the legendary Elric creator himself.

Robert E. Howard and Conan were extremely popular in the fantasy circles – as was Roman mythology, the historical figure of Brian Boru, Fritz Lieber and his fantasy duo, and of course Michael Moorcock and Elric. All these characters have resonated in many different ways with lots of people.

Based on the ingenuity of Thomas and his artist – the groundbreaking crossovers and quality content – I believe that if the internet of today existed back then, Conan would have been an international trailblazing comic series almost immediately.

Another thing to marvel (pun intended) is Michael Moorcock co-plotting this two issue story line. Today it is common to see film, TV, prose and other non-comic book talent step into the world of sequential art. Back then, it was far more rare.

Not only was Moorcock a very well-known author at the time, he was involved with music. Bands such as Blue Oyster Cult (one song was included in the original Heavy Metal soundtrack) and the space rock band Hawkwind wrote songs about his stories and characters.

Moorcock was even part of Hawkwind for a period of time and had his own band, Michael Moorcock & The Deep Fix (which included members of Hawkwind).

Even now, it is amazing that all these things happened in the early run of Conan the Barbarian. I would love to know which individuals were behind all of these extraordinary facets of the series. I have to imagine Roy Thomas was instrumental to a lot, if not all of it.

It should be noted that J. Cawthorne co-plots with Moorcock on this issue (just as he did in the last one). Cawthorne is a fantasy illustrator, comic artist and writer whose creative output is defined by Moorcock. Cawthorne started illustrating prose serials and comic scripts in England in the late 1950s. He started with Moorcock in the 1970s, including a comic on the band Hawkwind in 1971 and an Elric comic strip that was never published around the same time.

Many collaborations later, Cawthorne would do graphic novel adaptations of Stormbringer and other Moorcock stories that the author himself found to be the idealized version of Elric. Perhaps this is the root of Moorcocks problem with the way Elric was represented in Conan the Barbarian.

So how did the Conan crossover and Marvel collaboration hold up?

Review: Conan the Barbarian (Vol. 1) #14

The previous issue sets the stage for Conan the Barbarian #15. Our Cimmerian, through magic-using Zephra, a lady whom he saved from danger, is re-introduced to the wizard Zukala. Zukala is a character from earlier in the series (Conan the Barbarian #5). This is interesting, as we find out Zukala is an agent of the Lords of Law. He is in the service of Lord Arkyn, a character from Moorcock’s Corum series. Zukala lures Conan to do his bidding with the promise of gold. Unknown to the barbarian, Zukala’s enticement also leads to Conan doing Lord Arkyn’s bidding (just to keep score, Conan is now acting in the service of a Melnibonean lord).

Zephra and Conan ride off, only to encounter Elric arriving through a dimensional gateway from Melnibone to Hyboria. After hostilities and a brief combat, the group comes to terms and joins forces as a team of three (Elric, Conan and Zephra).

Our heroic trio is quickly attacked by Lord Gaynor and his chaos pack until Gaynor and company vanish in an apparent firebolt strike.

Conan, Zephra and Elric decide to go after the Melnibonean villains, and Conan remarks that “they’ll go to the Yagala Towers (where he’s been led by Zukala to believe there is gold!)” In Conan’s world, there’s no doubt a tower is a symbol of temptation tempered by danger. Every other issue or so, it seems that a fabled tower arises!

Conan the Barbarian #15 begins as our heroes make their way to Yagala Towers to finish off the agents of chaos. More specifically, the comic begins with battle as the trio is attacked by demonic creatures on their journey. A short break after seemingly defeating the creautres reveals that – unknown to them – Xiombarg, the Queen of Chaos, is watching afar! In a dialog with herself, she mentions that she is arch-enemies with Arioch, Duke of Chaos, whom Elric serves.

Our heroes defeat waves and waves of demonic creatures and are getting close to the Yagala Towers. Conan predictably mentions the gold of Yagala numerous times. They must cross the Singing Lake, a lake enchanted by Kulan Gath, remarks Elric. He also mentions that the reality of what he sees is different than what he viewed from his dimension in Melnibone. It’s remarkable how easy it seems that those of Melnibone are able to view things in Hyboria, much that it is interesting that Elric would know of Kulan Gath.

There is a brief transition showing Zulaka watching the trio from afar via mystical means, wondering if he has sent his daughter to her doom. He puzzles over his previous quest to rule Hyboria.

Our heroes find a boat made of the skeleton of a fearsome monster and float over to the towers. The stage for the next battle is quickly set as they come to shore. A fallen star is seen and Elric surmises that it is Lord Gaynor and the chaos pack arriving. Soon, the heroes see a lighted window and the smell of incense wafting from one of the rooms of the tower. Elric, having seemingly met Kulan Gath before, accurately states that the sorcerer is in the room.

What will happen next?
All the pieces are nearly in play. Godlike beings are using a wide
number of heroes and villians to make moves in Hyboria. Conan, Elric,
and Zephra vs Kulan Gath, Lord Gaynor, and the Chaos Pack. The Green
Empress has yet to appear!

CAPSULE REVIEW: Like myself, you may wish to know how Elric knew of Kulan Gath. This issue made Conan an agent of Lord Arkyn (I’m curious if Crom was offended). Could Kulan Gath be from Melnibone? The possible implications of that are fascinating when you consider Kulan Gath was also integrated into the Marvel Universe.

There is also another interesting observation. Zukala and his daughter, Zephra, are both agents of Lord Arkyn, as is Conan although he is unaware. Elric is in service of Arioch. Xiombarg, the Queen of Chaos, is sending waves of creatures into Hyboria to take out her enemies there. Thoth Amon is mentioned (who first appeared in name only in Conan the Barbarian #7) and soon Kulan Gath – who is said to rival Thoth Amon – are all part of this scenario. The amount of powerful testosterone in these two issuers is immense! This is the sword-and-sorcery equivalent of the Celestials, Galactus and other cosmic beings showing up in the Fantastic Four or Avengers.

Moorcock must have had fun with this Conan story. His Eternal Champion series – which is still ongoing – is very intertwined. It is comparable to a shared universe with a long time line. Prince Gaynor, the chaos pack, and Xiombarg are all characters that appeared in the 1971 novel The Queen of Swords. This was the second book in the Corum series. Corum, like Elric, is an incarnation of the Eternal Champion. The book was published in 1971, where Conan the Barbarian was published in March of 1972.

I very much think that Moorcock meant these two issues to be canon within his Eternal Champion series. I think historically, this crossover makes a huge impact. Conan and Elric are both legacy ceations. Crossovers are more common now than in 1972, but the big difference here is most crossovers with legacy characters are not written by the creators of said characters.

While unfortunately, Robert E. Howard is not on hand to collaborate in the story (Thomas is a respectable substitute) having Elric with his creator on hand is amazing and rare. You can’t say that with other characters like this from comics or pulps such as Batman, Superman, the Lone Ranger and others. Their creators have long passed.

Giant Sized Conan #5 collects the Conan/Elric storyline in book.

I also believe the story allows Conan to see a greater range to magic, other dimensions – and that he can stand against powers that are vast and far beyond his imagining. While not referenced after these issues by Conan, the dangers he faces in this issue and the previous one prepare the barbarian for dangers he will face far down the road.

For these reasons and more, I must disagree with Wally’s assessment of Conan the Barbarian #14. I give this issue (AND #14) a solid 9 out of 10. I have both issues nicely bagged and boarded. If a T-shirt was available, I’d have that, too.

  • Joeseph Simon

REVIEW: Conan meets Elric of Melnibone & Zukala Returns

(EDITOR’S NOTE: Welcome to The Classic Conan Countdown, a series of reviews focusing on the original 275 issues of Marvel Comics’ Conan the Barbarian, which were published from 1970 to 1993. This is a review of Conan the Barbarian (Vol. 1) #14.)

By WALLY MONK – PM Library Editor

What do you get when you cross Robert E. Howard’s classic Cimmerian and Michael Moorcock’s Melnibonean prince?

You get Conan the Barbarian #14, skillfully written by the legendary Roy Thomas and drawn by the inimitable Barry Windsor-Smith. As icing on the cake, the story is plotted by Elric creator Michael Moorcock with some help from James Cawthorn.

This issue has a lot of “firsts” in it, and it’s a good one for collectors to add to their “want lists.” But the few drawbacks, which are pretty significant, I’ll discuss below.It’s the first time the Cimmerian has fought side-by-side with another major fantasy character; it’s the first time Michael Moorcock has taken a stab at comic book plots for Marvel; and it’s got the first appearance of Kulan Gath, a name even modern readers will recognize.Kulan Gath is an evil wizard and enemy of Conan’s (future) arch-nemesis Thoth Amon. He’s currently tormenting Red Sonja over in her title from Dynamite Entertainment, where he first appeared in 2006. He’s also appeared in issues of the Uncanny X-Men (original series) and proven to be a powerful adversary. He’s taken mental control of major Marvel characters, including the entire Avengers and New Mutants teams and even Professor X!

One of the big drawbacks of this issue is the look of Elric. I have no idea who came up with it, or whose concept the pointed hat may have been. But whenever I read this issue, I can’t help but think of Elric as a thin, pasty lawn gnome without a beard.

Another problem with the issue involves the return of Zukala, the evil wizard who terrorized an entire village in Conan the Barbarian #5 with his daughter, Zephra. 

Review of Conan the Barbarian #14

Conan rides through the wilderness of Koth, observing four black-robed men on unusual steeds chasing a frail, unarmed woman on her horse. Conan being Conan, he can’t just stand by and see her pursued and their potentially nefarious plans carried out, so he intervenes.

Strangely, these men are much stronger than Conan expected. The four faceless strangers defeat the barbarian handily – until they are chased off by a mysterious flock of giant eagles that appear seemingly out of nowhere.

The eagles were sent by Zukala – a wizard Conan defeated earlier in the Marvel series (from the Zukala’s Daughter storyline in issue #5). The woman rescued is Zephra, Zukala’s daughter. Conan suspects a trap, but Zephra assures him that his father is no longer seeking revenge and needs the Cimmerian’s help. It’s interesting that Conan would even entertain this notion, given that Zukala was a complete megalomaniac in issue #5 and disappeared saying that “he would be back!”

Zukala is delighted to see his daughter return safely home with Conan in tow – and the barbarian warns the wizard that this had better not be an attempt on his life or some other trickery. As Zukala reassures Conan, the two go to a scrying pool – it is here where the old wizard tells Conan of Kulan-Gath and his search for Terhali, a powerful sorceress buried in a castle.

This castle was magically moved to Hyboria from a far away land called Melnibone. And it’s up to Conan to head to the castle and make sure Kulan-Gath doesn’t free Terhali and add her power to his own.

Meanwhile, we see Xiombarg, the Lady of Swords, in the land of Melnibone. She’s incensed that a barbarian thwarted her men. She sends a warrior named Prince Gaynor to Hyboria to defeat Conan, hoping to rid herself of the barbarian nuisance. It seems Zukala hasn’t been entirely honest – there’s a war between Law and Chaos going on in Melnibone – the faceless men pursuing Zephra were serving Xiombarg and Chaos. Zukala is sworn to serve the forces of Law and is using Conan for that purpose!

As Conan and Zephra head out to find Terhali and her sunken castle, they are interrupted by a man on a horse coming through a shimmering portal – Conan suspects danger and attacks. It’s the first combat between Elric of Melnibone and Conan the Barbarian!

Will Elric help Conan in his quest? Or will the albino from a far away dimension defeat our favorite Cimmerian? Will Law or Chaos prevail? Did Conan REALLY believe that Zukala had become a “good guy?”

***

CAPSULE REVIEW:  This is a nicely illustrated issue by Windsor-Smith with Roy Thomas’ first-rate scripting.. I miss the days when comics had complicated stories and as much dialogue as art. I would highly recommend picking up this issue (and most of the Conan issues from the 1970s.) I heartily give this issue a 7.4 out of 10 rating (note that I have reviewed this issue in the past, and upon re-reading it in the context of the whole series, my rating has dropped substantially!) It would be a 8.5+, but I don’t particularly like the Smurf hat on Elric or Marvel’s artistic vision of the character. Some of Thomas’ choices, particularly including Zukala and Zephra, frankly baffle me.Zukala was an insufferable braggart who terrorized a village “because he could” and even talked down to and practically disowned his own daughter. Perhaps there is another untold Conan story here, in which Zukala somehow convinces his daughter he’s not a complete piece of irredeemable nastiness. An all-new wizard may have been a better choice, but I’m sure Thomas has a reason for what he did. I still don’t get it!

High grades of this issue are tough to come by. At the time of this review, the highest CGC-graded copy I could find on eBay was listed with a $118 buy-it-now price. A CGC-graded copy at 8.0 was listed with a $59 BIN price. Ungraded copies are much easier to find and with a little searching, you can find one for under $10.

This issue can also be found in Chronicles of Conan #3, from Dark Horse.

As always, I am – Wally (AKA Paint Monk)

REVIEW: A Psychotic Queen, A Slave Girl & A Dead Lover

By JOESEPH SIMON – PM Library Associate Editor

Things are beginning to change, and Conan the Barbarian #12 perhaps foreshadows things to come, and not all of them are good. Gil Kane’s art graces the cover, and there is even a back-up story featuring his work. The creative staff for the Conan story remains the same.

I have some things to say about Barry Windsor-Smith’s art towards the end of my review … until then, what about Roy Thomas’ writing?

According to sources, including the Barry-Windsor Smith Conan Archives Vol. 2, author Roy Thomas indicates that this 16-page Conan story was originally Windsor-Smith’s tryout artwork for the comic book. That explains much of why the content in my opinion seems “off” from the rest of the series thus far. In addition, the story was cobbled together when Conan was returned to regular size from being an “over-sized” comic in terms of page count. 

Review: Conan the Barbarian (Vol. 1) #12

The issue begins as Conan is being attacked. Apparently, he dared to drink from the Springs of Zahmahn without “paying tribute to the queen!” Conan is no one to bully, even if he is sporting an odd garment that looks like a shift made of strips of cloth hanging down from some sort of neck lining.

Conan puts up a fight, but much like Batman of old, he’s knocked on the noggin and goes down for the count. The odds were admittingly against him and Conan doesn’t seem as bloodthirsty here as he is full of verbiage and bravado.

With Conan unconscious, we discover that the Queen’s paramour was killed without her knowledge. The guard here decides that Conan is the perfect scapegoat, imagining that she will have Conan flayed alive and the real murderer will never be discovered. 

Our Cimmerian is presented to the queen, who asks Conan if she should condemn him to the flayer’s knife. Conan replies “I say – loose my bonds and hand me a sword – and I’ll not walk the road to hell alone.”

Queen Fatima concludes that  Conan has courage, remarking that her own countrymen have little. She orders Yaila, a slave girl, to “fill that wine flagon” for Conan. Fatima puts forth that she needs a new captain now that her old one is dead and asks if the barbarian might be up to it. Conan replies that he “makes no bargains” while his hands are tied.

Conan is unbound and introduces himself by name, taking his wine. Yaila offers to take the new captain to his palace quarters, but the queen indicates a negative, demanding that Yaila keep her “cloying hands” away from Conan. Fatima talks in the third person, indicating perhaps that she is not all together. She tells all to leave and that Fatima will see Conan to his rooms. Why rooms instead of room? She speaks in third person, so I suppose I shouldn’t suspect anything less.

We next see Conan and Fatima treading familiar ground (reminiscent of his relationship with Jenna) arguing about the slave girl and then being intimate. Before things can get R-rated, a passage of time is noted. In fact, we’re told weeks have now passed.

Conan knows he is being watched, and decides to test the boundaries of his new position. Upon trying to exit the palace, he’s stopped by guards who claim the queen has instructed to kill him should he attempt to leave – then they mock him, calling him the palace dog.

The barbarian makes his way to the royal bath chamber, where the slave girl Yaila is washing up. She says that as the queen’s handmaid, she’s priveliged to use the royal bath. She then taunts Conan, rubbing in the source of his anger – “You think of yourself as Captain of the Queen’s Guard, but you are that in name only!” I guess Conan won’t be getting a good reference from this job for future employment.

Things escalate quickly, as Yaila somewhat successfully attempts to seduce Conan, just in time for Queen Fatima and the palace guard to barge in.

Fatima declares that Conan signed his own death warrant the moment he touched another. Conan, never at a loss for words, says, “You call me a savage, even as you condemn me for nothing? Better a swift death than the fiery embrace of a mad woman.”

Conan and Yaila are bound and left in a corridor with water that reaches Conan’s waist. They are left do die at the hands of the Dweller in the Dark.

How will Conan and Yaila survive the Lovecraft-inspired monster of Queen Fatima? And should they survive, can they take on Queen Fatima and the palace guards? Let me know what you think of this story in the comments section below.

CAPSULE REVIEW: The ending of this comic is much better than the beginning. I will summarize the end of the story by simply saying, “Better luck next time, Charlie Brown.” Conan does do a solid for someone special, even if he leaves at the end of the issue suffering sour grapes.

Other than the ending, I spent much of my time reading this issue wondering, “what just happened?” Conan is set up by the palace guards. Then he becomes their boss, in name only, and he is there for weeks on end, yet he’s constantly mocked and seems to have won the respect of no one.

Only the characters of Conan, Yaila and Fatima are even on a first-name basis until the end of the story.   I have great respect for Barry Windsor-Smith’s art, but there are some things in this issue that just can’t be ignored. Conan’s initial garb, while cool looking, was impractical. Yaila and Fatima are both drawn as unattractive. The Dweller in the Dark is not consistent in size nor in levels of intimidation.

Knowing that this story was based on pieces of initial art and Windsor-Smith’s application process was a relief, and explains many of my concerns about the issue. It really is a shame, as the only thing I enjoyed in this issue was the ending. I rate it a 5 out of 10

REVIEW: A Betrayal Most Foul & The Bull God’s Avatar

(EDITOR’S NOTE: Welcome to Countdown to Conan, a series ringing in the return of Robert E. Howard’s popular Cimmerian to Marvel Comics. We’ll be reviewing issues of Marvel’s original Conan the Barbarian series weekly. This is a review of Conan the Barbarian (Vol. 1) #10.)

By WALLY MONK – Paint Monk’s Library Editor

Some of Roy Thomas’ Conan stories were inspired by tales told by Robert E. Howard. In the case of Conan the Barbarian #10, the inspiration was merely a few opening lines from Howard’s tale Rogues in the House, according to Pierre Comtois, co-author of Marvel Comics in the 1970s: An Issue-by-Issue Field Guide to a Pop-Culture Phenomenon. 

That story continues in Conan the Barbarian #11. In this issue, Thomas simply converts one of the rogues from Howard’s original work into an old Conan adversary first seen in Conan the Barbarian #1.

In the Barry-Windsor Smith Conan Archives Vol. 2 (Dark Horse Comics), author Thomas says that several parts of this issue were particularly worrisome for the artistic team. I won’t spoil exactly what their concerns were, but let’s just say that hanging wasn’t something the Comics Code Authority at the time was crazy about. In actuality, the CCA did take issue with a panel that needed to be changed, but it wasn’t what the author expected.

One of the things (that I never knew) is that wrongdoers (according to CCA) were expected to be brought to justice, and if they got away with a crime, it may have been considered objectionable and kept an issue from receiving the mandatory approval stamp. A small re-write of the final page was necessary to bring the issue into compliance, Thomas explains in his introduction to the second volume of the Dark Horse collection.

Conan the Barbarian #10 is exciting not only because of the story, but also because it includes two back-up features in a king-sized format! The first features the Black Knight and is called Men of the Shadows; the second story is a tale of another Howard hero, King Kull of Atlantis, titled The King and the Oak. The back-up stories are separate and not connected to Conan’s adventure here. Thomas scripts the Kull story, with art provided by Art and Marie Severin. I will only review the actual Conan story in this post.

Review: Conan the Barbarian (Vol. 1) #10

 
 
Review of Conan the Barbarian #10:
 
Conan and Jenna escaped the Garden of Fear (Conan #9) with their lives, only to find themselves stalled at the gate to a Corinthian city.  Here, the guards are hesitant to let them in, suspecting both are thieves. They’ve already got enough trouble with rogues and burglars, and letting two more in the gate won’t solve the city’s problems. 
 
Our Cimmerian isn’t too happy with the guards and their questioning – as he insults them, they’re ready to escalate the situation when their captain tells them to leave Conan and Jenna alone. They’ve got bigger fish to fry. Two thieves, one of whom is infamous in the city, have the captain’s attention – and they’re out in the open, ready to be caught.
Conan – knowing that he could easily be one of these two men, given the opportunity – can’t stand the idea of his brethren being captured, so he attacks the guards who are ready to bring the two to justice. The brigands are trapped on the top of a building, and Conan interrupts the guards’ flurry of arrows, and the thieves help Conan by getting him onto the rooftop as well. Jenna is left behind with the instruction to meet the three behind the temple of Anu.

 

Escaping the guards, Conan comes to the realization that he recognizes one of the thieves! It’s the Gunderman, Captain Burgun, who we first saw in Conan the Barbarian #1. Both he and Conan presumed the other dead or gone after their encounter in Conan the Barbarian #8. Familiarity doesn’t always breed contempt; the two become friends and decide that their new trio will become the most famous thieves in the land!

It seems Captain Burgun (or should we say robber Burgun) has made a deal with the city’s priest of Anu. The priest serves as a fence for the merchandise stolen and this arrangement helps keep them from getting caught. As the trio enters the temple, they joke with the fence-priest about robbing the bejeweled temple, but he doesn’t think it’s funny. Instead, he summons the avatar of the bull-god Anu to show them what will happen to those who desecrate his temple.

 

It’s interesting to note that there’s something brewing between Jenna and the third thief, whose name is Igon. As Conan and Burgun talk about their plunder and deeds to come, Jenna leaves with Igon who appears quite smitten with her. Is there some treachery brewing here, or is Jenna just being herself? I will leave that topic to associate editor Joeseph Simon and his review of Conan the Barbarian #12 this Friday.

The failure to capture the infamous Gunderman thief Burgun has really got the captain of the guard’s world turned upside down. He’s been threatened by the infamous Red Wizard to find these thieves or it’ll be his own head on a stake. Knowing that these thieves have been seen around the Temple of Anu and of the shady dealings within, the captain of the guard makes a deal with the devil (or at least a deal with the bull-god!)

CAPSULE REVIEW: This is a really good issue of Conan – here, we see Roy Thomas continuing to build an ongoing storyline, with not just one, but two recurring characters. I am always a fan of Barry Windsor-Smith’s art, and I’m dreading issue #24 (Windsor-Smith’s last interiors). The fact that John Buscema takes over at that point is no consolation, even though his work excels in its own way.

The story here flows beautifully, and the side-plot with Jenna is fun. She’s an interesting character, because it is clear she has some “good” in her, yet she’s always devious in some way. Jenna always keeps a reader thinking.

The tale here has a particularly poignant end, and I really was saddened at the way the issue ended. That’s not to say the ending wasn’t appropriate or a good one. Here, Thomas develops an ally for Conan and the way his storyline finishes is abrupt yet fitting.

On a scale of 1-10, I give this issue a 7.9 for good use of recurring characters, a good plot twist in the priest of Anu being a fence for stolen merchandise, excellent art and witty scripting.

This issue was reprinted in The Chronicles of Conan Vol. 2 by Dark Horse Comics.

On eBay, ungraded copies of this issue are available for less than $10. It’s a shame, because with the writing and the art, it’s worth much more in enjoyment value.

As always, I am – Wally (AKA Paint Monk)

REVIEW: Hill-Men, The Great Tuskers & An Emerald Tower

(EDITOR’S NOTE: Welcome to Countdown to Conan, a series ringing in the return of Robert E. Howard’s popular Cimmerian to Marvel Comics. We’ll be reviewing issues of Marvel’s original Conan the Barbarian series weekly. This is a review of Conan the Barbarian (Vol. 1) #9.)

By JOESEPH SIMON –PM Library Associate Editor

It should come as no surprise that Roy Thomas used Robert E Howard tales and source material to create Conan comic books. But sometimes, the stories being adapted don’t even feature Conan in the original writing (for more examples, see my previous review of Conan the Barbarian #3 or Wally Monk’s review of Conan the Barbarian #5.)

Robert E. Howard’s original story The Garden of Fear features a hero named James Allison. Allison also goes by a number of different names depending on the story in which he is featured. Howard wrote him as a young, sickly man in Texas during the 1930s. In various tales, Allison remembers what he believes are his past lives, where he is incarnated as different versions of mighty heroes. In The Garden of Fear, Allison remembers himself as Hanwulf, a wanderer.

The Garden of Fear and Other Stories is an anthology of fantasy and science fiction stories anonymously edited by William L. Crawford. It was a Crawford publication in 1949. In Roy Thomas’ comic tale, Hunwulf is replaced by Conan. Jenna takes the place of a secondary character called Gudrun.

Review: Conan the Barbarian (Vol. 1) #9

 

Conan and Jenna have traveled through a large range of mountains for many days and have just a clearing of lower ground. Here, they are attacked a least a dozen hill-men with rock and spears, knocking both Conan and Jenna off the horse carrying them.

As Conan struggles to gain the upper hand, the hill-men scare his horse away. For some reason, as the struggle is about to reach a peak, the hill-men stop. They are hailed by their leader from a ridge higher above.  Conan understands this, but is unable to understand their language.  He explains as much to Jenna, who says she is afraid. Conan retorts “whatever you do, girl….don’t show it” and cautions that if their luck is bad, these hill-men could turn out to be cannibals.

Conan and Jenna are led to an area of “two valleys with deep gorges walled off from each other by sheer cliffs, save for that narrow pass” which Jenna observes, pointing to the far gorge.

This gets a reaction from the hill-men leader, and now Conan believes there is something near the gorge the leader hates or fears. The group continues to the hill-men village where it happens to be a time of feasting! Conan and Jenna eat, and then the hill-men begin to dance. Conan throws himself into a “full frenzy” of the savage dance. Jenna does not. Thankfully, I’m sure, they are both relieved that the hillmen are not cannibals.

Once dancing is over, Conan and Jenna set off to part, with a priority of finding their horse. Conan must have been a great dancer, as the leader of the hill-men, Hialmar, gifts Conan with a rope, a knife, and flint to make fire.

Jenna wonders out loud if they might also have precious stones about. Conan cautions her to hide her greed, but she retorts that there is no harm in asking. Before Jenna can start to cause trouble, trouble finds her as something from the sky swoops down, making off with Jenna before Conan can identify the kidnapper. Conan asks what the creature could have been, but the hill-men turn their back on Conan, muttering one word – “Garakaa.”

The Cimmerian concludes that must be the name for something that lives in the area that Jenna had pointed out, the same area which frightened the hill-men. Conan figures out this sudden “kidnapping” might be a regular incident the hill-men have come to accept. Conan declares he won’t and rushes off to save Jenna.

Conan encounters giant elephant or mastodon-like creatures he calls Great Tuskers, who allow him to pass through their herd – and then he swims  through a mysterious river, all in his pursuit for Jenna , who was once again grabbed and stolen by a winged fiend.

Conan eventually find himself near a “fantastic green stone tower amid a field of tall, nearly colorless flowers and, assaulting the sense, a strange reek, a smell as of death and decay.

Atop the parapet, Conan spies a tall, powerful, ebon-winged man who is obviously the one who kidnapped Jenna. When Conan first met Jenna, she was taken to a tower by giant bat like creature now, the situation has been repeated. It should give cause for concern, but Conan has no time to think of coincidences. As Conan is about to leap into action he hears a scream. The winged man-creature has a hill-man in his hands. The man is held like a child in the hands of winged figure.

The winged man, carrying the captive hill-man, flys out and away from the tower and drops the hill-man to the ground.

Conan then notices the clear-colored flowers on the ground are attacking the hill-man and soon Conan as well. Conan fights on as the hill-man is heard screaming. Finally, the barbarian finds a safe area and notices that the hill-man is screaming no longer and the flowers are now a deep red in color.

Conan tries to make sense of the surreal situation when he hears Jenna’s scream for help. He sees the winged creature, holding Jenna over the railing of the parapet. Jenna continues to cry for help and Conan, frustrated with his inability to rush to her aid cries out that he can’t. Unable to fly, Conan can’t get past the killer plants. Instead, he turns back to the direction from which he came.. The winged man must have thought that he had won this contest of wills, perhaps allowing Conan to live with his shame.

We know, that, of course, Conan has an idea. The first clue to that occurs when Conan returns to the Great Tuskers.

How will Conan save the day? Will Jenna be saved and if so, will she be more thankful and less argumentative?  Is she a magnet for flying evil creatures that have towers for homes? What happens to these towers after Conan kills the occupants? Only a few of these answers will be given in the conclusion of The Garden of Fear. 
 
What do you think, readers? I encourage you to share your thoughts 
in the comments section below! 
 
CAPSULE REVIEW: Earlier in the story, as Conan danced, Jenna wondered to herself how similar Conan was to the Hill-Men. Perhaps that is because she has never really travelled beyond her homeland! Conan’s quick thinking and resourcefulness in his attempt to save Jenna are actions that the hill-men could have taken to save themselves, but did not.

It is not much of a spoiler, but Conan does fight the winged man creature and the fight is very well-done. Barry Winsdor-Smith creates tension and suspense in his visuals of the fight to accompany the same, which is echoed in Roy Thomas’ words. I give this issue a 7.7 out of 10.

While there is some liberal straying away from the source material, Thomas does manage to keep it very close to what Howard intended for his hero James Allison.

This issue is reprinted in Conan Saga #3, Conan Classic #9 and Essential Conan the Barbarian, Volume 1.

REVIEW: A Dragon, An Ancient City & The Return of Jenna

(EDITOR’S NOTE: Welcome to Countdown to Conan, a series ringing in the return of Robert E. Howard’s popular Cimmerian to Marvel Comics. We’ll be reviewing issues of Marvel’s original Conan the Barbarian series weekly. This is a review of Conan the Barbarian (Vol. 1) #8.)

By WALLY MONK – PM Library Editor

This issue once again ties into Robert E. Howard’s work directly, but it isn’t connected to anything that was finished during the author’s lifetime.

“The Keepers of the Crypt!” is adapted from a small segment of a story called “Tha Halls of the Dead” which was later finished by prolific Conan author L. Sprague DeCamp. It was published in The Magazine of Fantasy and Science Fiction in 1967. 

After Marvel’s adaptation, Dark Horse Comics would produce their own version of the story, which took place in their own issues of Conan #29-31.  Here, we see Conan in the type of adventure our Cimmerian handles best – we’re treated to a dragon, an ancient city, hordes of treasure, and the return of Jenna, who we last saw leaving the barbarian while he slept and taking off with his golden heart in Conan the Barbarian #6.

This is one of my favorite issues during the Windsor-Smith and Thomas run on Conan. Not only does it begin to really thread all of the preceding issues together, but it continues to built an ongoing storyline.

Perhaps – and I leave it to you to decide – Jenna was Conan’s first “real love” before Belit, Queen of the Black Coast. They certainly have behaved like a real couple since their first encounter!

Review: Conan the Barbarian (Vol. 1) #8

Conan is on the run. Last issue, we saw the Cimmerian break into the House of Relics in Numalia, and the powers-that-be were not happy. A group of Corinthian mercenaries are in hot pursuit of the Cimmerian, and Conan is hiding at the top of a cliff, watching the mercenaries pursue him below.

It seems Corinth has an alliance with Nemedia (the country in which Numalia resides). Captain Burgun, the leader of the group, explains that “when our neighbors cry fox, we look to his hen-house!” Conan is no fool, and finding some loose boulders at the top of the cliff, rolls them down on the unlucky mercenaries, killing all but Captain Burgun. 

Burgun is ready to do battle with the barbarian – but suddenly recognizes Conan from a battle years ago, where Conan fought with the Cimmerians against his men from Venarium. He says that he would have killed Conan then, but left the Aquilonian army and wound up with the Corinthian mercenaries.

Talk is cheap, and Conan easily defeats Burgun, leaving him for dead.   As Conan continues on his journey, he finds an old walled city which appears to be abandoned.

Once inside, Conan sees the ruins of what apparently was an ancient civilization! But the streets are empty. Many buildings are in shambles, and he soon discovers why. A large dragon – which actually looks more like a desert lizard or Gila Monster – senses Conan’s presence and moves to the attack. Conan looks for higher ground, knowing that he can’t defeat this dragon with just his sword and his skills. 

Conan begins to lob rubble into the beast’s open maw. And as it rolls over in pain and agony, the barbarian comes down from the high ground to finish it off.

Having made short work of the gila monster-dragon, Conan begins to scope out the city further. It is truly abandoned – but Conan spies a temple further off in the ruins, and where there are temples, one can find treasure!

It doesn’t take Conan long to find his way to the temple – where he is suddenly taken off-guard by Captain Burgun! Whether he feigned death or wasn’t seriously wounded we don’t find out, but he’s ready to finish his Cimmerian adversary off for good. Perhaps battle-weary or just tired of Burgun’s banter, Conan reminds him that there may be more dangers lurking. The two agree to an uneasy truce as they enter the temple in search of treasure.

As they expected, the temple contains more jewels than the pair could imagine, in a room guarded by  long-dead warriors. Of particular interest to them both is a statue of a jade serpent. Both want it, so instead of facing off with swords, they decide to cast lots for the winner. But as Conan wins the die roll and takes his prize, the undead guardians begin to animate.

Can Conan and Captain Burgun defeat these ancient guardians? Will Conan make it out of the temple with the treasured jade serpent? And where is Jenna, anyway?

CAPSULE REVIEW: This was an excellent read and a fun issue. The fact that the Corinthians are looking for Conan begins to build on the reputation that the barbarian will have throughout his career as a reaver and a slayer – we see here that he’s wanted “dead-or-alive” by two different kingdoms. We’re also treated to a flashback of Conan’s past, when he met Captain Burgun years before. The captain remembers Conan as being so savage that Burgun tried to cut through his own men just to take out our Cimmerian!

We see lots of action in this story, but the action takes place along with witty and clever dialogue. It’s interesting to see Conan playing a dice game to see who “won” the jade serpent – perhaps Conan had a clever plot to take it anyway if he had lost? Windsor-Smith’s artwork is once again top-notch if not a little campy at times and it seems like Roy Thomas had fun with the banter and beginning to tie threads together from previous stories. I’d rate this issue a 7.9 out of 10. 

On eBay, CGC graded 9.0-9.2 copies ranged from $95-$129.95. Ungraded copies sold for much less, as low as $8.00 buy-it-now in G/VG condition.

REVIEW: A Bowl, A Governor’s Niece & A Gift from Set

(EDITOR’S NOTE: Welcome to The Classic Conan Countdown, a series of reviews focusing on the original 275 issues of Marvel Comics’ Conan the Barbarian, which were published from 1970 to 1993. This is a review of Conan the Barbarian (Vol. 1) #7.)

By WALLY MONK – Paint Monk’s Library Editor

Conan should really stay away from women. They get him into trouble. Depending on your viewpoint, though, it could be Conan’s libido that gets him into trouble instead.  
 
Seven issues into Marvel’s Conan, he’s been nearly sacrificed to the Star-Stone so a woman could remain with her wizard companion (#1), taken into slavery because he followed a woman into a trap (#2), encountered an evil wizard and elder god (the wizard’s daughter – in love with Conan – is an antagonist, too) (#5),  had has gold melted into a heart by the flirtatious Jenna (#6) and in this issue, we see the pattern repeat once more. 
 
Conan the Barbarian #7 is an adaptation of “The God in the Bowl,” a Robert E. Howard story that first saw print in Space Science Fiction in 1952, long after Howard’s death. It was reportedly rejected for publication in Weird Tales, the publication responsible for printing much of his work.

 

The story, when published the first time and subsequently, was edited by L. Sprague DeCamp, an author credited for largely helping to bring Conan into the mainstream. Apparently, there were some controversies over his editing of Howard’s original story, but I am not knowledgeable enough of Robert E. Howard’s work to elaborate on that in this review.

Sources indicate that in later re-printings of the story (after 2002) the work was unedited and reflected Howard’s original tale.

Review of Conan the Barbarian #7
Once more, our favorite Cimmerian is on the road. This time, Conan is headed down the Road of Kings and close to the great city of Numalia. Author Roy Thomas points out that Numalia is the “second greatest” city of Nemedia, and that Nemedia is the “second greatest” kingdom in all of Hyboria.
 

Wolves have chased down what appears to be a lone woman on a chariot, and her cries for help have brought Conan to the rescue. Quickly dispatching the wolves, Conan is surprised by the rudeness of the woman whose life he just saved. He calls her a wench, and her response is simply to tell Conan to “right her chariot” and she’ll be on her way. When Conan flips the chariot back onto its wheels, a body is found underneath. “Oh, that’s just my driver,” she quips.

The lady’s sharp tongue continues, as she informs Conan that he will now “escort her to the city” of Numalia. When Conan says that he’s never driven a horse and chariot before, she informs him that it’s a good time to learn.

Upon arrival in the city, Conan’s poor chariot driving gets him into an accident – he damages the wheel of another chariot driven by Kassian, the merchant who owns Numalia’s Hall of Relics. After a run-in with the merchant and the head of the city guard, Dionus, Conan is excused when the men realize who Conan is accompanying – she’s Lady Aztrias, daughter of the Numalian governor.

Knowing that Conan is a thief, Lady Aztrias tells Conan about a group of Stygian men who arrived that morning, bearing a great sealed bowl to the Hall of Relics. They were instructed that the bowl was a “gift” for the high priest of Ibis, Karanthes, and the bearers of the gift must remain nameless.

Anyone even remotely familiar with the world of Hyboria and Conan knows that nothing good comes out of Stygia, so this should immediately set off alarm bells for the reader. Lady Aztrias, of course, wants Conan to steal what’s inside the mysterious bowl thinking that it’s going to be highly valuable.

As Conan breaks into the Hall, he’s frightened by one of the first things he sees – it’s a stuffed Elephant, and we’re immediately treated to a “flashback” to Conan #1. It’s great to see writer Thomas connecting Conan and developing a continuity to his stories. The barbarian believes, in the darkness, that he’s stumbled again upon Yag-Kosha, the elder creature.

 
As Conan continues through the hall, he discovers an even more frightening surprise. Kallian, the great merchant and purveyor of the Hall of Relics, lies dead. Even more disturbing is the unlocked bowl, which now lies open and empty on a dais. A guard rushes in – catching Conan with the merchant’s body.
 
 
Will Conan be held accountable for the murder? And what was in the mysterious bowl? Did a thief beat Conan to this treasure, or is something darker lurking in the Hall of Relics? And where is the giant snake-thing that appears on the cover of the comic book?

 

 
 
 

CAPSULE REVIEW:  It’s difficult to criticize the early work of Roy Thomas and Barry Windsor-Smith because so much of it constitutes comic book legend and is truly the beginning of a new genre in the industry. Although this issue was good, it wasn’t one of my favorites in the duo’s fabled run. It shows Conan as sort of a buffoon who will do anything at the behest of a lady, even one who treats him poorly. I might guess (just a hypothesis) that the unusual nuances to Conan’s character in this story might be one of the reasons why Weird Tales passed on the original?

I’d rate it a 6.9 out of 10. This is particularly sad, because this issue (SPOILER ALERT!) features the first appearance of Conan’s adversary Thoth-Amon.

In later stories, Conan is not afraid to tell people exactly what he thinks and is pushed around by no one. Here, it’s “Conan fix my chariot. Now drive me into the city. Now steal this fabled relic because I know you’re a thief.” The Cimmerian we see in this story seems very un-Conan to me, and it rubs me the wrong way, detracting from enjoyment of the tale.

The art is great, and I know I am beginning to sound like a “broken record” in my reviews, but Barry Windsor-Smith’s artwork is – without question – universally good during his run on Conan.

This story is as close as Conan comes to detective noir, Hyborian style. And while it’s an interesting read, I’d rather keep this one in my collectibles box.

On eBay, as of this writing, a CGC-graded 9.6 copy was available with a buy-it-now of $226.88. A slightly lower CGC-graded 9.4 was for sale for $149.95. An 8.5 CGC-graded copy was listed with a $59.95 price tag. Ungraded copies seemed steady between $20-$40.

As always, I am – Wally (AKA Paint Monk

REVIEW: Conan, Evil Cultists & Fritz Leiber’s Famous Duo

(EDITOR’S NOTE: Welcome to Countdown to Conan, a series ringing in the return of Robert E. Howard’s popular Cimmerian to Marvel Comics. We’ll be reviewing issues of Marvel’s original Conan the Barbarian series weekly. This is a review of Conan the Barbarian (Vol. 1) #6.)

By JOESEPH SIMON – Paint Monk’s Library Associate Editor

The sixth issue of Marvel’s Conan the Barbarian shows Roy Thomas’ continued enthusiasm for Conan and Barry Windsor-Smith’s always top-notch artwork.

“Devil Wings Over Shadizar!” begins with four pages that could be a great extra-short story by themselves.

Our tale opens with a narrative: “They call her Shadizar the Wicked—but a city, even one in thief rich Zamora, is no more good nor evil than the men who walk her torch-bare streets, her shadowed alleyways—or who clamber silently over walls that have witnessed a thousand grisly acts–”. The art, as one would expect with Barry Windsor-Smith, is great. It features a splash of Conan towering over the alleyways mentioned in the opening dialog.

Below Conan, captivating his interest, are two men arguing. One is small and thin while the other is a big, red haired fellow. Through their shouted words, we can tell that both are friends. Conan has snuck up on them as they argue how the two of them can divide three treasures that they acquired through dubious means.

Conan startles them as he drops to the ground. Inspired by their argument, Conan offers a solution: “No need for two friends to quarrel. Let me settle it—by taking that third piece.

Through their arguing, we already know that their names are Blackrat and Fafnir. If you remember in my review of The Gray God Passes (Conan the Barbarian #3), Thomas uses different names for Odin and Brian Boru. He isn’t as tricky here, as these two are obviously Fritz Lieber’s famous characters Fafhrd and the Grey Mouser.

As they were known to do in Lieber’s books, the two argued – even while fighting for their lives against Conan.

Unfortunately, the two are no match for our Cimmerian. As Fafnir yells “Hurry up and run him thru, rodent— before he dies of old age! By Mitra, do I have to shove him onto your—

Interestingly Fafnir was going to say sword, but by then Conan dodged Blackrat’s sword thrust and instead, Blackrat’s sword fit into Fafnir and finished that sentence with “aarrrahh!”.

Page four shows Conan kicking Blackrat (The Grey Mouser) unconscious and taking all the treasure. Standing and having triumphed over what I feel was an easy battle, Conan head starts to spin. He decides, like anyone who’s head is spinning, to go to the nearest tavern thinking “Maybe a flagon of wine will help…

Upon his arrival in the tavern, our real story begins.

A Review of Conan the Barbarian #6

Conan makes himself comfortable and a blond temptress approaches him, requesting to speak to him for a moment.  Conan, perhaps still savoring his recent fight and spoils, blusters “You’ve spied on me like a hawk since I came in. Sit with me—and save your eyes.

Introductions are made and we discover the blonde’s name is Jenna. She shows interest in Conan and small talk and flirting begin. It should be mentioned that her interest started when Conan showed the tavern’s bartender that he indeed had gold coins to spend. Conan even responds to Jenna’s not-so-innocent request “Whats in the pouch?” with “Oh that! Just a few sweet-meats, and–

Suddenly a man who is wrestling with another man accidentally crashes into Conan. Conan calls that man a Kushite, which the man takes as an insult – striking Conan squarely in the face. He strikes with enough force that Conan’s nose bleeds. The man continues “I’m no Kushite Dog– no savage eater of carrion—but a full-blooded prince of Zembabwei!”

Conan escalates the battle and quicker than the panel can show, a dagger appears in Conan’s hand.

The two wrestlers back out of the Conan’s escalated provocation  thanks to Jenna. She inadvertently makes a discovery and quickly says “I—have all your sweet meats, Conan.” Amazingly, Conan allows the bloodied nose a pass and says “Then let these two stay here and finish cracking each other’s bones. We’ll go where a man and a maid may talk in peace.”

Conan standing down from a fight? Jenna mentions that she knows that there are more than sweet meats in his pouch – gold, which she knew, because she was eyeing it the moment Conan showed it to the bartender! Conan, though, says “There were soldiers about—perhaps even members of the palace guard.” Jenna indicates that she understands and adds “They might ask how a barbarian came by so much gold–”. Conan, while quite adept at bravado, hasn’t quite mastered the art of lying and replies “They made me nervous.” referring to the possible soldier and guards.

Jenna, quicker with her wit, says “especially when an old goldsmith was robbed and murdered earlier tonight.

It was revealed earlier during Fafnir and Blackrat’s arguing that they were the ones who murdered the goldsmith (and it was the spoils of that crime they were arguing about). Conan, of course, is no stranger to being accused of another person’s villainy. Even though she suspects Conan of murder, Jenna asks the Cimmerian to follow her into the home of the “finest blacksmith in Shadizar,” her uncle, Maldiz.

In a series of even odder out-of-character behavior, Jenna somehow manipulates the situation, as Conan allows his gold to melted into a golden heart with Maldiz doing the re-casting. While her uncle is as mystified as Conan is at her request, he indicates it might be wise to do “if the gold came from where I suspect” and Conan agrees. For a pre-internet civilization, everyone seems pretty updated with the goings-on of others in Shadizar!

After the casting is done, Conan and Jenna leave. The story’s narrative here implies “The dark of the moon: a time for young lovers in the shadowed groves near Shadizar–” and appears to be indicating or foreshadowing a new relationship for Conan.

Like lovers, the two of them are already bickering. Conan asks if there was a “need to recast all my gold, girl?  It does make it harder to spend” to which Jenna says “but easier to carry, don’t you think?

Conan agrees, but their conversation is ended by Jenna’s sudden embrace. He reacts as one would expect, only to be stopped by Jenna pushing him away. She claims that she is not “some bear that you are wrestling. Besides, those horns on your helmet bruised my forehead.

She takes the helmet off saying “There that’s better. It makes you look like a Yak, anyways.” as their romantic interlude continues.

The love affair is short-lived, as red robed men with staves approach from behind Conan, striking him. Jenna, whose alarmed look caught Conan’s attention but not in time, fights  like a hellcat (the men claim) and they strike Conan again until he falls unconscious. It seems Jenna might be bad fortune for Conan – first a brawl with two brigands, then losing his gold in the tavern, and now he’s knocked unconscious by cultists. Before everything goes dark, Conan hears that the men are in the service of the “Night God.”

Conan wakes up, still in possession of the golden heart, but Jenna is gone. He marvels at the strange ways of Shadizar, and returns to Maldiz the blacksmith. The Cimmerian explains how they were attacked, and when he mentions the red robes and the Night God, Maldiz says “Forget her, lad. She is—as good as dead.”

Conan is shocked by the response. Things become even more confusing when Maldiz admits that he has no niece – apparently, Jenna is a charming woman, but a liar. Maldiz humors her because he enjoys her company.

He explains to Conan the dire situation at hand: “Once each month, in the dark of the moon, a  young girl vanishes from our streets. We know that the devotees of the nameless night god taker her there—to that minaret. A small price to pay—for peace with a dark and sinister god!

Conan asks why the top of the dome on the minaret is open and he is told “Only the worshipers of the Night God know that, lad. And they’re not likely to say, are they? So now you must see why you must forget poor Jenna, don’t you Conan?.”

But Conan is already gone and on his way to Jenna’s rescue..

Will Conan save Jenna? What dangers lurk ahead? We see a giant bat-like creature on the cover of this issue – is this creature the Night God? What other dangers lurk in the minaret? Will Conan get to finish the romance he began in the grove or will he end up alone once more? 
***
CAPSULE REVIEW:  Conan #6 is interesting for a number of reasons, all of which are well-conceived by author Roy Thomas to catch his readers’ attention.  I love the first four pages with Fafnir and Blackrat (Grey Mouser) Is this perhaps a tribute to Lieber’s creation, or is Thomas having some fun with another creator’s work?

Two different licensed properties meeting for the first time is wildly interesting. This would not be the first time such an occurrence happens in Conan. It shows Marvel’s commitment and Thomas’ ability.  Their appearances in Conan is remarkable because they were, to a degree, created to be more realistic characters who happen to be in a fantasy setting by Leiber. Leiber’s setting, some have implied, may have been created as a “reaction” to the creation of characters like Conan or Tolkien’s Lord of the Rings.

INTERESTING NOTES ABOUT THIS ISSUE:

Fear not for Fafnir! He will appear in future comics. Blackrat will also appear in a future Conan story, though not in the actual Conan the Barbarian series we are reviewing.

Interestingly enough, Fafhrd and Grey Mouser’s Lieber-penned stories were adapted for Marvel by Howard Chaykin, Mike Mignola and Al Williamson. The notorious pair of loveable brigands also appeared at DC in an issue of Wonder Woman (#202) in 1972, as written by talented science-fiction writer Samuel Delany.

— No more helmet for Conan! We can thank Jenna for finally taking off the helmet that makes the Cimmerian “look like a yak.” While having appeared in all six issues of Conan the Barbarian thus far, this issue marks the last appearance of the famous helmet – at least for awhile

— I give this issue a 7.4 rating overall  for creativity, especially the scenes with Fafnir and Blackrat, subplots aplenty and some great banter with a woman we may see more of in future issues.

The events that begin in this issue will affect stories further down the road.  Roy Thomas must have felt confident enough to start laying down a continuity for Conan to follow beginning here in issue #6.

– Joeseph Simon

REVIEW: Terrified Villagers, an Evil Wizard & A She-Tiger

(EDITOR’S NOTE: Welcome to The Classic Conan Countdown, a series of reviews focusing on the original 275 issues of Marvel Comics’ Conan the Barbarian, which were published from 1970 to 1993. This is a review of Conan the Barbarian (Vol. 1) #5.)

By WALLY MONK – PM Library Editor

Conan the Barbarian #5 takes its inspiration not from a classic Robert E. Howard story, but instead from one of the pulp author’s classic poems.
 
Zukala’s Hour, from which this issue was adapted, was first printed (as far as my research could tell) in 1970 in a poetry anthology called Singer in the Shadows by Donald M. Grant Publisher, Inc. The anthology was supposedly limited to 549 copies.
 
It would later be reprinted in 1977 by a company called Science Fiction Graphics, Inc. but I could not find the details on whether or not this was another limited edition. (If any of you Robert E. Howard scholars or aficionados know this information, please let me know in the comments section!)
 
Much like issue #4, Zukala’s Daughter in comic book form has a distinct Lovecraftian feel to it, and once more we’re given wizards, spells and extra-dimensional beings. Even the name of the demon who is summoned in this issue (again, reminiscent of issue #4) sounds like something straight out of a Cthulhu story.
 
Interestingly, though, the plot is not at all complicated. As you’ll see in my review this was not one of my favorite issues from the Thomas/Windsor-Smith run. In re-reading it a second time, I actually prefer issue #2 over this one. That issue – The Lair of the Beast-Men – didn’t rate high on my list either. 
Review: Conan the Barbarian #5
Conan is once again on the move and traveling. This time, he’s in a remote Zamoran village, on his way to the evil city of Shadizar. As he stops to visit a merchant, he finds a sword he’s interested in purchasing. But his haggling is quickly interrupted by the panic of townsfolk, all scurrying to get inside. A great cat’s head seems to be forming out of thin air in the middle of the village, and for a moment the merchant curses himself for letting his greed make him forget to “close his shop early” for the day.
 
The Cimmerian learns that a great “she-cat” comes every month to collect a tithe of 40 gold coins that are taken to the evil wizard Zukala as a tribute. If they don’t pay, the tiger begins wreaking havoc and killing people. This month, the villagers didn’t pay.
 
Conan springs into action, but the great cat gets the best of him, pinning him down. But for some reason, the beast won’t kill him.
 
 
 
 
 
 
 
 
 
 
Conan can hear the voice of the tiger in his mind – a woman’s voice. It would seem that another lady has fallen for Conan – as we soon learn that this magical tiger is the daughter of the wizard, Zukala. Her name is Zephra, and she is a woman from an age-old race that can shape-shift. Zephra follows her father’s orders to terrorize the villagers and ensure that the tithe is paid.
 
The villagers have all taken notice that Conan wasn’t killed by the magical beast. So they decide they’ll hire Conan to take out the evil wizard and give him the 40 coin tribute to finish the job instead of simply paying the wizard his ransom.
Zukala is enraged that his daughter in her tiger-form could not force the villagers to pay. He’s even more enraged when Conan finds his way into the Wizard’s lair, where Zephra announces that he is her chosen mate.
 
But the wizard has already summoned the demon Jaggta-Noga to finish the job that Zephra could not.
Will Conan wind up married to a she-tigress? Will Jaggta-Noga get Zukala’s tribute from the villagers? And has Conan the Barbarian finally met his match?
 

CAPSULE REVIEW: As I said earlier in this review, this was definitely not my favorite Conan story. While Thomas’ writing is always good, it’s the plot that is lacking in this issue. We learn that Zukala takes the tribute from the villagers basically because he “can.” He plainly states that neither he nor his daughter need any money. So why not just leave the villagers alone? Conan fights Zukala in the story, and even in defeat, the sorcerer can’t accept the loss and continues rant about how he cannot be defeated, etc. It’s really kind of off-the-wall.   Barry Windsor-Smith’s artwork in this issue is good, but there is no striking imagery here like there had been in the last four issues. This is a plain story that rates mediocre in an otherwise excellent run by both creative artists. I’d rate this issue a 6.4 out of 10 for silly story, over-the-top characters, and a villain that just doesn’t make much sense.Ungraded copies of this issue can be had online for anywhere between $14.99-$69.99 depending on condition. CGC-graded copies vary, although most issues over $100 remained unsold in completed listings.

REVIEW: A Barbarian, A Gem & the Last of an Ancient Race

(EDITOR’S NOTE: Welcome to The Classic Conan Countdown, a series of reviews focusing on the original 275 issues of Marvel Comics’ Conan the Barbarian, which were published from 1970 to 1993. This is a review of Conan the Barbarian (Vol. 1) #4.)

By WALLY MONK – Paint Monk’s Library Editor

Today, Paint Monk’s Library takes a look at the fourth installment of Marvel’s Conan the Barbarian series. In this book – perhaps my favorite of the Thomas/Windsor-Smith run – we’re treated to an adaptation of Robert E. Howard’s famous “Tower of the Elephant.”

Adapting this tale to a Marvel comic book was no small feat. The story, originally published in a 1933 issue of Weird Tales magazine, is considered by many to be one of author Robert E. Howard’s best works. 

This popular tale was adapted by Marvel not once, but twice. It appeared originally here (in comic form) in Conan the Barbarian #4 and again in the Savage Sword of Conan #24. In the Savage Sword version, which was black and white instead of color, Roy Thomas reprises his role as author. But this time, John Buscema and Alfred Alcala took over providing the artwork. 

The story has made many other appearances. Dark Horse Comics did their own version in a two-issue story arc written by Kurt Busiek and illustrated by Cary Nord, Dave Stewart and Mike Kaluta.

TSR Games adapted the story into an adventure module for their “Conan: The Role-Playing Game” in the 1980s. Some even speculate that this story was the inspiration for the scene in the 1981 film, where Conan, Subotai and Valeria climb a tower, descending into a pit where they battle a giant snake while pursuing a large jewel!

The third episode of the Conan animated series is clearly based on the story. The 1997 Conan the Adventurer live-action series pilot episode – a two-parter – is called “The Heart of the Elephant,” featuring an evil wizard named Hissah Zul. 

In this 1970s Marvel comic, the ending is cleaned up, presumably for compliance with the Comics Code Authority. I won’t spoil the ending of the comic book, but it is far less gory than the ending of the actual Howard tale.

Review: Conan the Barbarian (Vol. 1) #4

Conan has made his way to Arenjun in Zamora. At a tavern, he overhears a bragging slaver from Koth, who talks about the latest abduction he’s made – a handmaiden who he claims he can “get over the Zamorian border” by nightfall the next day. As his bragging continues, he mentions that she is so beautiful someone would trade the “treasure in the Tower of the Elephant” for her.

It’s here where Conan interjects, asking why no one has ever climbed the tower and stolen this famous jewel. When the Kothian replies that scaling the sheer, glass-sided structure is impossible, Conan tells him if someone had the courage to do so, they would. Of course, a fight ensues over Conan’s choice of words – this Kothian is no coward, and he’ll show Conan as much!

Conan slays the loud-mouthed Kothian and is now determined to find this fabled treasure located in this mysterious tower. As he sneaks out of the tavern, he heads over to the strange courtyard surrounding the tower, where he witnesses a robed figure entering the guarded gate. We learn this is Yara, the wizard and master of the tower. Conan recalls a tale he had heard in another land about Yara laughing in the face of a noble and holding aloft a powerful gem.

As Conan jumps the wall and enters the courtyard, he finds a dead guard. He’s soon nearly assaulted by a man named Taurus of Nemedia, who is a thief planning to rob the tower as well. After a few words, the duo decide that two scaling the tower will be more successful than a lone attempt at success.

Soon the pair learns that the tower is guarded by lions – silent lions who give no warning of their approach. Taurus throws a vial of Black Lotus powder, quickly disposing of three. But a fourth waits in hiding, and after a brief struggle, Conan and Taurus defeat it as well.

Climbing the side of the glass-smooth tower, Conan notes that the side is encrusted with jewels – a fortune to anyone who could claim them. But when they reach the roof, Taurus runs ahead of Conan into a doorway. But he hasn’t outsmarted the Cimmerian – moments later, there is a scream, and Taurus’ life is cut short by whatever lies inside the tower door. 

A giant spider has made its lair within the first chamber of the tower and disposed of Conan’s short-lived companion. The chamber in which the spider lives contains thousands of jewels littered across the floor – it is a king’s ransom. And when Conan kills the monstrosity, he’s tempted for a moment to begin collecting all of the jewels he sees strewn about. But another unseen door in the chamber beckons.

Conan opens the door and enters before realizing he is now trapped with what is inside.

What is this mysterious being, and will this be the end of our favorite Cimmerian? Or will he defeat the green monster that sits in chains and win the prize of the jewel in the tower?

CAPSULE REVIEW:  This was easily my favorite of the first dozen issues of  this series. Barry Windsor-Smith’s art is taken to a new level with this particular issue, and it’s the first comic in the series where the opening page isn’t a beautiful splash panel. Perhaps there is more story to tell here with narration and words, or it could be that Windsor-Smith was trying something different with the introduction page.

The influence of  Howard’s peer HP Lovecraft is very obvious in this story, and made even more clear in the resolution to Conan’s adventure. It’s got a much darker ending than many other Conan stories that will follow. As a kid, I remember reading this issue with a flashlight at night and the imagery of Conan meeting the chained elephant scared me pretty badly.

Once again, Windsor-Smith and Thomas do great justice to an original Conan story. If you collect just a few key Conan comics, this one is one to buy. To be fair, I have not read the Savage Sword edition of this story to compare this one with; but that doesn’t matter, as this adaptation is still quite compelling on its own and a must-read for Conan fans. As a comic book that adapts a treasured Conan story, I would easily rate this book an 8.6 out of 10.

High and medium grades of this issue are very affordable for such good book. As of this review, a CGC graded 6.5 copy was available on eBay with a buy-it-now of $69.95. Another was listed at CGC 9.2 at $168.75. An ungraded copy remained unsold in completed listings with a $39.99 starting bid, while another sold with a buy-it-now of $17.99.