Posts Tagged ‘Moon Knight’

EDITORIAL: A Genesis – How the Loony Infatuation Began

(EDITOR’S NOTE: Paint Monk’s Library, in collaboration with the enthusiastic staff over at the Into the Knight Podcast, is tackling the Moon Knight chronology! Each week we’ll take an in-depth look at the Fist Of Khonshu in a series of reviews, all in order of character appearance! These reviews will appear on Monday each week until we’ve covered them all, or until the enthusiastic Loonies get too exhausted to write. Whichever comes first! This week’s installment is a guest editorial by Reynaldo G., the proprietor of the Into the Knight! podcast.)

By REYNALDO G. – Guest Writer

Sometimes you have to stand up for the little guy. That lesser-known, slight of build, wallflower huddled in the corner of the room. Sometimes, they deserve to be noticed every now and again, and that is partly why I chose to dedicate a podcast to the Marvel character Moon Knight.

With Into the Knight – The Moon Knight Podcast I’ve been fortunate enough to have cultivated a modest, yet ever-growing and passionate community of like-minded fans (affectionately dubbed ‘Loonies’). Finding someone to talk about one of your favorite characters with who just so happens to be not all that well known is a difficult task, so when it came to forming the podcast, part of the intent also was to bring together these Loonies and share the love.

Moon Knight fans share the love @ https://intotheknightpodcast.wordpress.com/

Not only that, but the podcast has taken me on a wild and ever exciting ride – I’ve had the absolute honor of talking with industry legends and amazing creators such as Doug Moench (creator of Moon Knight), JM DeMatteis and Greg Smallwood. The podcast has also sprouted an audio serial adventure of its very own. Into the Knight has more recently had the privilege of collaborating with the comic book review site, Paint Monk’s Library (which is where you are reading this humble article!); but, at the heart of it all, Into the Knight has allowed me to share my love for comics in general as well as provide the opportunity to read a vast range of titles (some of which I would never have picked up) in order to get under the cowl and discover more about one of the most interesting characters in the Marvel universe.

The Into the Knight! Podcast has featured many Moon Knight writers and artists, including (left to right) Doug Moench, Greg Smallwood and J.M. DeMatteis.

In essence, Into the Knight (or ITK for short) is based around the core objective of reviewing and discussing Moon Knight in all forms of media. The phases of the moon actually determine the topic for the episode that week – for instance, a Full Moon determines that the episode be based on Moon Knight on film (MOON & STARS); A Waning Gibbous decrees that the episode take on an interview-style format, inviting a Loony to talk about their top 4 desert island books (ISLA RA SESSIONS); a Waning Crescent looks at ‘classic’ Moon Knight appearances covering 1975-1989 (LUNAR-PICK Classic); while a Waxing Crescent looks at Moon Knight in comics from approximately 1990 onwards (LUNAR-PICK Modern).

There are also other phases of the moon that stipulate topics on action figures (KHONSHU’S IDOLS), video games (AVATARS OF VENGEANCE), and spotlights on various aspects of Moon Knight lore (creatively named, SPOTLIGHT). If you had thought previously that Moon Knight’s footprint in media was limited, then ITK proves without a doubt that material to sustain a podcast is BOUNTIFUL, to say the least.

ITK has been releasing weekly episodes for nearly three years now and it has only still just touched the surface. As I write this, chronologically, ITK has covered Moon Knight’s very first appearance all the way up to issue #15 of volume 1, with the classic creative team of Doug Moench and Bill Sienkiewicz. Added to that, ITK has also leaped between different volumes for their modern run reviews – these include the entire run by Jeff Lemire and Greg Smallwood; followed by the entire Max Bemis and Jane Burrows (most recent) run; then heading back to the first arc of the Charlie Huston and David Finch run, a handful of Marc Spector: Moon Knight issues, and we’re currently immersed in the 2011 Brian Michael Bendis and Alex Maleev series.

By approaching the classic series in a more chronological manner while at the same time undertaking a more spontaneous format for the more modern series, it allows the podcast to appease both listener and host. Some may enjoy listening to a structured journey throughout the canon (others may not), but at the same time, it keeps things fresh for the hosts who may not necessarily want to wait for years before they get to review the Huston run.

Into the Knight! loonies will have their hands full when the new Disney “Moon Knight” series airs next year.

As some of us wait with bated breath for the Moon Knight TV show, ITK has managed to expand the scope of film review to fan-made films. Surprisingly, there are a fair few online if you search hard enough and so ITK has had the pleasure of inviting onto the show some amateur filmmakers to chat all about their imaginative creations. On the animated front, it has also been fun seeing Moon Knight as a guest on animated shows such as the Ultimate Spider-Man and Avengers Assemble – both providing very different, yet enjoyable, versions of our Avatar of Vengeance. These iterations of Moon Knight – in comics and on film – feed off each other like a pack of hungry sharks, and the Great White of them has to be the upcoming TV series from Disney Plus. Although it is still a way off, the toy industry has wasted no time riding the wave of the hype. Funko Pops, Hasbro Legends figures, Mezco statues and Mini-Mates have all been barometers for characters that are on the rise, and ITK has been fortunate enough to have added this merchandise to the podcast arsenal of reviews.

The Into the Knight! Podcast also covers Moon Knight merchandise – from t-shirts and figures to Diamond Select statues.

In addition to the reviews which make up most of the podcast, two other innovations have become a staple for the show. The first is a ‘desert island books’ and one-on-one session named, the ISLA RA SESSIONS (after the island that Moon Knight finds himself in, during the Max Bemis series), and the second being a monthly audio serial adventure playfully named THE HUNT FOR KHONSHU’S GOLDEN SCEPTRE. Both rely heavily on contributions from the ITK community (cultivated mainly in the Facebook Group and Page), and both add another dimension to the podcast.

The ISLA RA SESSIONS are conducted in Grant Mansion (complete with roaring fire sound effects, and the butler Samuels) with guests invited to chat about their introduction to comics, Moon Knight and other hobbies. The intent is to learn more about fellow Loonies, and ITK attempts to welcome and include anyone who wants to have a go behind the mic. After learning more about where, how and why comics became part of their lives, guests also then reveal their top four single-issue comic books (sometimes with a Moon Knight issue included, but it’s not essential) and an informal chat on each book and why it holds significance rounds out the episode.

Isla Ra Sessions at the ITK Podcast allow fans to get behind the mic and discuss their favorite character.

THE HUNT FOR KHONSHU’S GOLDEN SCEPTRE is largely made by Loonies, for Loonies. Vignettes of anywhere between 4-10 minus long are dropped within the podcast at the end of each month, portraying a world adjacent to that of Moon Knight (Moon Knight rarely, if ever, features in the audio adventure…though he may get a mention here and there). Each Loony involved is given their fictitious equivalent and adventures range from the depths of space to the hostile jungles of Bosqueverde (a fictitious South American country featured in Moon Knight comics). Loonies are in search of Khonshu’s Golden Sceptre and amongst other relics, they fight to prevent the coming of Set and his agents. The serial relies heavily on creative license with Egyptian mythology, and further plans to expand this ITK Universe, allows for a playground of sorts, for all Loonies willing to partake.

Both aspects of the podcast promote engagement from the growing ITK community. It’s an informal and indirect way of networking, as it allows Loonies to be introduced to others with the same passion. Whether it’s being part of the production or just listening to the discussions and adventures from fellow Moon Knight fans, Loonies are encouraged to be part of the podcast and be a party to a podcast which hopefully breaks down that wall between presenter and listener.

In keeping with the desire to be involved with anything Moon Knight related, ITK has recently joined forces with Paint Monk’s Library to undertake a colossal project of writing reviews and documenting every single Moon Knight chronological appearance in the comics.

In addition to the already vast net cast by the show, it seemed only natural to complement the audio reviews with written ones. I can say on behalf of the podcast, that I feel absolutely privileged to be part of this collaboration with Paint Monk’s Library. Our common goal to share Moon Knight and our love for the character to the world is only strengthened by the combined output.

If you’ve not heard of Marc Spector or the Fist of Khonshu and want to learn more, then I highly recommend perusing the reviews on this brilliant website. We’ve still got a long way to go, but the concise format of synopses and capsule review framed by Paint Monk’s Library can only serve to whet one’s appetite for learning more about the Moon’s Knight of Vengeance.

I’d go even further and to suggest that if you love comics in general, then to explore all of the other wonderful reviews on offer. The Classic Conan Countdown, The Savage Land Curator, or the upcoming Warlord chronology – all slightly obscure, but these reviews may well open the door to a new reading adventure for you!

If your ears are amenable to the challenge, and whether or not you are a seasoned podcast listener or new to the medium, please consider listening to Into the Knight – The Moon Knight Podcast. The medium as a whole is hitting its stride as the growth of new shows available is expanding at an exponential rate. The variety of podcasts continues to slowly grow from a niche pond into a mainstream ocean but you can be assured that Into the Knight – The Moon Knight Podcast will provide all you’ll ever need to know about our White Knight. It also strives to be a happy haven for fans who want to interact and share their fandom within an encouraging and welcoming community.

To listen to the latest Into the Knight Podcast, click here.

REVIEW: Moon Knight Tale Backs Up Hulk! Magazine #11

(EDITOR’S NOTE: Paint Monk’s Library, in collaboration with the enthusiastic staff over at the Into the Knight Podcast, is tackling the Moon Knight chronology! Each week we’ll take an in-depth look at the Fist Of Khonshu in a series of reviews, all in order of character appearance! These reviews will appear on Monday each week until we’ve covered them all, or until the enthusiastic Loonies get too exhausted to write. Whichever comes first!)

By REYNALDO G. – Guest Writer

Overall, the Moon Knight back-up story, “Graven Image of Death” in The Hulk! Magazine #11 proves to be an entertaining read, evenly complemented by both writing and art. 

There are shortcomings in the writing, and often there are too many elements shoved in. The dialogue of Moon Knight and the supporting cast are consistent and satisfactorily varied. The plot may be over baked, but the story itself is engaging and the art doesn’t hurt the overall reading experience. 

It’s apparent that writer Doug Moench is having fun with not only the character of Moon Knight but with the world-building that frames the Fist of Khonshu. Investing time to create supporting characters like Curt from the Sun-Times (whom I can only assume was replaced by Detective Flint in Moench’s 1980 title series) and villains such as Anton Varro, Joel Luxor, and Fenton Crane enrich and add tone to the world into which we are drawn. It’s a world that appears in perpetual night.

Synopsis: The Incredible Hulk! #11 (Moon Knight tale)

Moon Knight scours the streets of New York in search of a killer. Three murders have occurred, and Moon Knight eyes a shady customer he believes to be behind at least some of them. Before he can glide down on his cape to apprehend the suspect, the man pulls a gun on a spectacled individual walking out of an office and shoots him dead. Moon Knight can only watch as the man empties the victim’s pockets and flees. Rather than chase him as Moon Knight, the caped avenger restrains himself and flees in the other direction, intent on catching the perpetrator a different way.

The killer finally stops running and hails a cab to hasten his retreat. He gets in and is greeted by a chatty driver, who introduces himself as Jake Lockley. They arrive at the mansion of Joel Luxor and just as the man is about to begrudgingly pay the fare, Lockley shocks him by calling him out as a murderer.

Before the criminal can react, Lockley removes his attire to reveal Moon Knight underneath and he launches himself at the villain,  finally pinning him to a tree with a crescent dart. Moon Knight questions him and it’s discovered that the man was hired by Luxor (owner of the mansion where they have arrived) to kill the poor victim in the street and retrieve a key he was carrying. Moon Knight grabs the key, ties up the criminal and leaves him in the back of the cab as he goes to investigate.

Luxor is seen with an associate playing pool when Moon Knight crashes their game. Busy with Luxor’s associate (who it turns out is his bodyguard), Moon Knight cannot prevent Luxor being shot by a bullet from outside. It kills Luxor but not before the sniper fires off another bullet into the wall nearby.

Moon Knight calls in Marlene to assist with the case – he asks Marlene to come to Luxor’s mansion and search for anything suspicious before calling police to report the murder. Before leaving, Moon Knight pries out the bullet lodged in the wall and discovers it’s an old fashioned round and most likely fired from a musket. With bullet and key in hand, Moon Knight races outside but is surprised to see his cab (and the criminal in it) gone. The Fist of Khonshu calls on Frenchie to pick him up and take him to the Fourth Estate – that being the Sun-Times Newspaper Office.

Moon Knight arrives at the Sun-Times and pays a visit to one of his contacts there, a man named Curt. It happens that the key that was stolen and intended for Luxor belonged to a storage unit at the newspaper’s office.

Curt takes Moon Knight to the locker of Jim Polhaus (a features writer) and it contains a manuscript detailing a statuette of Horus and how Luxor intends to claim it. It goes on to say that the statuette is in the personal care of Fenton Crane, an assistant curator at the museum. Frenchie takes Moon Knight to the museum, and Moonie suspects that the authentic statuette is in Crane’s hands, and a fake is being exhibited to the public.

His suspicions prove correct and Moon Knight’s detective work also reveals a missing musket from the wall – the same sort of gun that could have been fired upon Joel Luxor moments ago. With suspicion mounting, Moon Knight asks Frenchie to take him to Crane’s apartment in the hope of finding more clues, or even Crane himself.

Crane’s apartment is empty – there is no sign of him or the statuette. Finally, Moon Knight checks the closet, where out falls the unnamed criminal Moon Knight apprehended earlier, still bound and gagged.

It turns out he wasn’t contracted by Luxor, but by another rival collector, Anton Varro. Luxor had contracted Crane to kill Polhaus in order to retrieve the key, but Crane was beaten to it by the unnamed criminal, now lying bound at the feet of Moon Knight. Convinced that Crane doesn’t have the statuette, Moon Knight leaves the bound criminal to the police and heads for Luxor’s mansion once again. It’s the only place Crane would go, after all, if he’s in search of the statuette. With Marlene there investigating on his behalf, Moon Knight fears for her safety.

Just as the Fist of Khonshu arrives, he hears a gunshot from inside the mansion. Marlene stands in terror, with a gunshot wound to her arm and a crazed Fenton Crane, armed with a musket, bearing down on her. He demands she tell him the whereabouts of the Horus Statuette or the next shot will be her death!

REVIEW & FINAL THOUGHTS: What is immediately apparent when reading this issue of The Hulk! Magazine is how a great pulpy vibe is created; it’s put together not only through fluid art but also Moench’s grounded writing.

Moench has gone on the record to say that he much prefers the non-powered superheroes (the likes of Batman and Shang-Chi come to mind) and Moon Knight is no different. You could almost replace Moon Knight here with a hard-nosed sleuth and it would still make a good read. Moon Knight tails a suspicious perpetrator; he has connections in the press by way of Curt at the Sun-Times, and he partakes in the occasional fist fight. Nothing makes him stand out from any other hard-boiled detective at work in a city that never sleeps.

There are glimpses of the fantastic – Moon Knight’s outfit for one is as striking as ever, and the use of his gliding cape paints him out as something more than human. But, for the most part, Moench keeps Moon Knight’s nose to the ground, to do all the detective work for us.

Unfortunately, detective work is much needed as Moench overreaches with the plot in this issue. For me, there are far too many double takes and twists.

Take, for instance, the first encounter Moon Knight has with Luxor at his mansion. It seems pretty straight forward that the killer on the street Moon Knight apprehends at the mansion works for Luxor. There has also been a spate of murders too, so again it seems the murderer is tied to this directly.

That’s not the case, as it appears another killer is out for Luxor. The killer whom Moon Knight apprehends, in fact, does not work for Luxor but is actually a rival, Anton Varro. Luxor and Varro are also after a Horus Statuette which as we read, has also a fake version and that museum curator Fenton Crane may possibly have switched the genuine article for the fake.

And what of the key that sets off this chain of events? Moon Knight has to figure this out too, and it turns out the key is connected to a Sun-Times journalist, Jim Polhaus, who wrote code into his article which reveals information about the Horus Statuette…Fenton turns out to be a partner of Luxor too, but it turns out that Fenton may have double-crossed Luxor too by selling him the fake, instead of the real one that both he and Luxor had originally agreed upon …. confused yet?

Upon re-reading, the pieces do seem to fall into place. For anyone reading this issue for the first time, you’d be excused for being lost among the cast members who seem to make up the whole conspiracy. Still, the story is a testament to Moench and his ability to introduce multiple layers to a story. He doesn’t quite get the mix right here, but this tale is one of his early works, and his writing becomes much more refined over the years.

The premise for the Hulk! Magazine featuring a Moon Knight back up story was perhaps two-fold; first, it allowed the House of Ideas to promote a lesser-known character by piggybacking their story with that of a proven success. Secondly, featuring Moon Knight allowed for a nice contrast and offset to the more extravagant and superhuman stories of Bruce Banner’s alter ego.

CLICK HERE FOR THE LATEST INTO THE KNIGHT! PODCAST


REVIEW: Spidey, Moony Vs. Cyclone in Peter Parker #23

(EDITOR’S NOTE: Paint Monk’s Library, in collaboration with the enthusiastic staff over at the Into the Knight Podcast, is tackling the Moon Knight chronology! Each week we’ll take an in-depth look at the Fist Of Khonshu in a series of reviews, all in order of character appearance! These reviews will appear on Monday each week until we’ve covered them all, or until the enthusiastic Loonies get too exhausted to write. Whichever comes first!)

By REYNALDO G. – Guest Writer

It’s always great to see Moon Knight step out of the shadows and team up with other heroes in the Marvel Universe, and this romp with Spider-Man is no exception.

Picking up where Peter Parker, The Spectacular Spider-Man #22 left us, this installment – “Guess Who’s Buried in Grant’s Tomb” – has plenty to offer. Not only do we learn more about Moon Knight and his place among the heroes, but we are kept mesmerized by the relationship dramas that are synonymous with Spider-Man comics.

But first, it’s Spider-Man and Moon Knight versus the French villain Cyclone!

Synopsis: Peter Parker, The Spectacular Spider-Man #23

The Maggia’s assassin, Cyclone, has Spider-man and Moon Knight under his thumb as he tosses them like rag dolls with his hurricane-force powers. As Spider-Man desperately grasps for purchase on a nearby wall, Moon Knight attempts to lunge unnoticed at Cyclone. But the devious villain is too quick, and before Moon Knight can make an impact on his attack, he is hurled blocks away with a mighty gust of wind. With Moon Knight gone, Spider-Man rushes at Cyclone in the hope to incapacitate him. It seems the two have unfinished business. Cyclone is bitter at the Web-Head for sending him to jail last they met – and it’s Cyclone who is adamant that their confrontation won’t end in the same result.

Calling upon more wind and breezes than ever before, Cyclone appears to defeat Spider-Man in a torrent of gusty force, and as the dust clears, Spider-Man is no more. With both heroes defeated, there’s only one loose end to tie up, and much to the other assassins’ dismay (that very same assassin pinned to a nearby payphone by Moon Knight’s crescent dart), Cyclone puts an end to him too.

Not long after Cyclone leaves the scene, Spider-Man pops up again from under a manhole. It seems the wall-crawler managed to hide underground during the colossal winds that Cyclone conjured. Spidey discovers the dead assassin and reproaches himself for not being able to save him. Moon Knight also re-appears. Having swung back after being blown blocks away, Moon Knight calls a truce with Spider-Man and they both agree to team up to take down the Maggia.

In a brief shifting of the scenes, we’re treated to snippets involving the White Tiger and the lament for his love, Holly Gillis; Mary-Jane Watson briefly dating  an uninteresting Marty, and Betty Brant pining for her love Ned. All of these ongoing storylines are briefly covered before we return to the action with Spider-Man and Moon Knight.

Still a bit wary of each other, Moon Knight offers Spider-Man a ride to his secret headquarters (that of Grant Mansion) which is shrouded in man-made fog. Moon Knight quickly greets Marlene before rushing out to escort Spider-Man to his Command Center. It’s a high-tech, elaborate lair which shows Moon Knight has been tracking the Maggia for some time. With a clue taken from the dead assassin and Moon Knight’s scale model of New York City, the duo deduces that the Maggia must be hiding in Grant’s Tomb – a historic monument in New York. After a quick trip to the Mooncopter, the Web-Slinger and White Eyes arrive at the Tomb and peer inside.

Their hunch proves fruitful as they see the Maggia – and Cyclone – inside. They are waiting for Big M – their leader and someone as yet unseen. With a little pre-planning complete, Spider-Man and the Fist of Khonshu crash into the tomb, taking the Maggia by surprise. The fight is on as both Spidey and Moony prove to be a handful for the roomful of cutthroats. Cyclone joins the fray, but in haste to use his wind-generating powers, he causes cause just as much trouble for his own men as for the two heroes.

During the fracas, one of the tombs discreetly opens and in the shadows, Big M lurks. He still remains a mystery, as he quickly decides to avoid the conflict around him and returns to the tomb before being seen.

The Maggia members eventually try to escape the heroes and the strong winds summoned by Cyclone. But he exits to the premises are already locked – Spider-man and Moon Knight had seen to that before they instigated their attack.

With the Maggia beaten, Cyclone is the last man standing and it’s Moon Knight who has the solution. Previously, Moon Knight had consulted with Stark and had been given a weapon to counter Cyclone. Moon Knight hurls a silver capsule at Cyclone’s feet and the liquid gases immediately have an effect. Cyclone is disorientated at the immediate drop in temperature. Rapidly heading into shock, Cyclone stumbles and then becomes victim of his own contraption. He is flung hard against a wall by the whirling winds and with a ‘KRUMP’ he’s knocked out.

Another day, another victory for the heroes.

REVIEW: Bill Mantlo’s script and Jim Mooney’s art set a good pace for the issue and things pick up immediately where things left off after issue #22. Moon Knight and Spider-man put their differences aside, taking on the super-powered villain and for me, there’s always something utterly indulgent in seeing Moon Knight fight villains way above his pay grade.

Granted, he has Spider-Man alongside him, but the willingness to stare danger in the face is one of the defining qualities of Moon Knight. Mooney’s layouts are jam-packed and a marked difference to what some readers are used to today. Mooney’s action panels are claustrophobic, to say the least, and serve well to create a feeling of a close-quarter fight which is very much what is created in the fight with Cyclone. Spider-man and Moon Knight are cornered in an alleyway with intense and dangerous winds generated by the villain. One would feel a little pinned down by the situation and Mooney captures that perfectly.

Moon Knight doesn’t last too long in the fight (well, it is a Spider-man book after all!) and Spider-man is beaten too, which leaves Cyclone free to deal with the Maggia assassin who proves to be a loose thread to Big M. It’s interesting to compare this 1978 issue with comics of today, as Cyclone is portrayed as quite ruthless when he murders the assassin in cold blood. Perhaps it’s the classic style of writing and art which belies the tone of some of the characters, who would be better visualized by a grittier, darker art.

The middle section of the issue is dedicated to no less than four quick-fire dramas involving Spider-Man supporting cast and characters. Hector Ayala (White Tiger), Holly Gillis, Mary Jane Watson, and Betty Brant are all given moments to flesh out their relationship woes. For me, this is part and parcel of Spider-Man and what makes his book largely appealing. Although it has no bearing on Moon Knight, it’s a nice interlude that allows the two protagonists to reconvene at another location for the later part of the issue.

Mantlo pays respect to the short history which has been set up for Moon Knight so it’s good to see that Moon Knight’s estate and secret entrance are kept intact. What is interesting is how Mantlo has Spider-Man deal with this little corner of Moon Knight’s world. Initially having meant to follow Frenchie to meet Moon Knight inside, Spider-Man goes it alone and to Moon Knight’s surprise, Spidey is ready and waiting at their agreed-upon meeting point.

This is important, as it furthers the aspect that Marvel characters do not entirely trust Moon Knight. In fact, early on in the issue, this is called out repeatedly by Spider-Man. Mantlo consolidates this even more by reiterating the fact that Moon Knight does not trust Spider-Man (or other heroes for that matter). Although they eventually end up teaming up at the finale of the issue, it’s an important point. It keeps Moon Knight at a distance and it’s something we see in characters like the Punisher (the first appearance of the Punisher in 1974 predates Moon Knight’s by about a year) where the vigilante gains popularity and prominence. Moon Knight was one of the first introductions of the vigilante and a new breed of the superhero for decades to come.

Another fun aspect fleshed out here by Mantlo is the ‘War Room’ of Moon Knight (which incidentally we don’t ever really see developed, though it does come back in the 2006 Huston run and the Bendis run in 2011). If ever there were similarities made with a certain Bat-themed character from the Distinguished Competition, then Moon Knight’s War Room again seems to be a nod at this. Complete with various computers and terminals, the War Room sports a scale model of New York City, which is fortunate; it prompts Spider-man to connect the dots and make a HUGE guess that the villains are convening at Grant’s Tomb.

Part of the fun of reading these older comics is that the writing is clearly from another era and willingness to suspend disbelief is at a premium. Today’s savvy readers scrutinize plots a whole lot more. Today’s readers might take issue with Spidey finding a tourist guide in the back pocket of the now-deceased assassin whom Cyclone killed; or the heroes finding a circled image of Grant’s Tomb. They’re all a stretch…but they’re fun ones to read.

As the mistrust for each other slowly fades, both Spider-Man and Moon Knight manage to successfully coordinate a team-up at the end of the issue. It’s during the fight that both heroes begin to respect the others’ prowess and this simple tool by Mantlo allows the reader to watch the trust build.

Similar to how they discovered the Maggia’s meeting place, the means to dispose of Cyclone is just as brief and glossed over. A capsule created by Stark Industries creates sub-zero temperatures at ground zero of the cyclone (i.e Cyclone’s feet) and that’s enough the incapacitate him with a flurry of comic science logic. A brief appearance of the mysterious Big M tantalizes the reader to follow the story and once Cyclone is defeated, the issue wraps up quite abruptly.

FINAL THOUGHTS: It’s good to see other writers continue to write about the aspects of Moon Knight laid out by Doug Moench. Mantlo has fun with it in this issue while still keeping the comic Spidey-focused.

Moon Knight still sports his original costume (i.e all in white, and most notably the moon glider attached to the wrists) and Mantlo builds on Moon Knight’s supporting cast and headquarters which were seen briefly a couple of years ago in 1976’s Marvel Spotlight #28.

Jim Mooney’s art is a pleasure to see and although the layouts can get crammed on each page, it either serves the purpose or is caused by the number of plots and sub-plots which Mantlo inserts into the book. None of this detracts from the art itself and both Spidey and Moon Knight look amazing in all their classic glory.

The dialogue and script are also very much of the era, but this in no way detracts from any enjoyment. Its the pacing here by Mantlo which ensures that this is a riveting read – typical Spidey relationship dramas, the slow trust built between Moon Knight and Spider-man, and two main action sequences at the beginning and end of the issue make this a thoroughly satisfying read.

REVIEW: Moon Knight Captured – And Tossed A Beer?

(EDITOR’S NOTE: Paint Monk’s Library, in collaboration with the enthusiastic staff over at the Into the Knight Podcast, are tackling the Moon Knight chronology! Each week we’ll take an in-depth look at the Fist Of Khonshu in a series of reviews, all in order of character appearance! These reviews will appear on Monday each week until we’ve covered them all, or until the enthusiastic Moonies get too exhausted to write. Whichever comes first!)

By REYNALDO G. – Guest Writer

There’s a lot to like about this issue as it is chock full of story; but one can also say that the comic is also bogged down by the writer’s indulgences, and that is painfully apparent from the first few pages of this issue.

I initially balked at the lengthy dialogue between Zodiac and Nick Fury – which opens the issue – and found myself rolling my eyes at the lack of room which writers David Kraft and Don McGregor give to the artists. From the get-go, the visual medium of the comic takes a back seat (the VERY back seat of a long, long bus!) as Kraft and McGregor have characters expound on their innermost thoughts and feelings, all the while drawing out a rather lengthy exposition for a fairly simple plot.

The saving grace for the writing though, comes from a technique which was used for the previous issue, and that is a variety of dramas set around the main plot.

Review: Defenders (Vol. 1) #48

Nick Fury stands before Scorpio, who also happens to be his brother. Scorpio’s initial plan to engage with Kyle Richmond, aka Nighthawk, was thwarted by the Defenders and so it was that Nick Fury sought to abduct Jack Norriss as a contingency plan. Although Norriss’ abduction by Fury was stopped by Moon Knight (as seen in The Defenders Issue #47), Fury’s cunning allowed him to manipulate the situation and trick The Defenders into handing Jack Norriss over to SHIELD. With Scorpio’s master plan not yet revealed and the two brothers waiting for Jack Norriss to be delivered, there’s nothing left to do but pick up some beer for their impending hostage!

At Avengers’ mansion, the Defenders, alongside Moon Knight and Wonder Man, are still picking up the pieces from their unfortunate confrontation in the last issue. Wonder Man is worried about the state of the mansion while Jack Norriss and Valkyrie exchange words a smoldering undercurrent.

Jack is still resentful towards Valkyrie for taking over his wife’s body and Valkyrie can’t help but feel responsible in some way. All are still reeling at the message they had received from Nick Fury only moments ago, demanding that Jack Norriss be handed over to SHIELD. As Fury arrives to pick up Jack Norriss, Moon Knight makes a stealthy exit with the others. Fury’s behaviour towards Norriss and his suspicious manner spell trouble for Norriss, and he soon catches wind that he’s found himself in more trouble than originally thought!

We briefly see the Incredible Hulk lurking in Central Park amongst the shadows. He’s bored and a little fed up with humans so he ponders how he can have some fun. Nothing more is shown here, as it teases events to come in future issues.

As quickly as Hulk’s cameo comes, it goes. We see Valkyrie and Hellcat astride Aragorn (Valkyrie’s flying steed) discussing the recent  events with Jack Norriss. Valkyrie is disillusioned and feels slightly betrayed at the harsh words Jack recently hurled towards her. Hellcat reassures Valkyrie that she understands what she’s going through, as they fly back towards the Defenders’ headquarters.

It’s not long before they return and there they meet Nighthawk, who has startling news for them. He received a phone call earlier notifying him that Scorpio has abducted Jack Norriss shortly after he was handed over to Nick Fury and this angers Valkyrie, who cries that they have been deceived once again. Nighthawk mentions that Norriss is being held for ransom and demands $500,000. Nighthawk makes the arrangement and prepares to take the ransom money to the drop-off himself.

Meanwhile, Jack Norriss is brought before Scorpio by Nick Fury and amidst offers of beer and grandstanding, Scorpio finally reveals to Jack Norriss his devious creation – it’s the Zodiac Chamber! Constructed alongside Nick Fury, the Chamber is a theatre of genetics and creates a new life form each month for Scorpio to control at will.

It’s here that we see the return of our favourite hero, Moon Knight. He has in fact been trailing Nick Fury ever since Fury came to collect Jack and now Moon Knight finds himself on the roof of Scorpio’s lair.

Unfortunately, Scorpio’s security entraps Moon Knight and he finds himself in a chamber soon to be sealed and filled with water. Scorpio tosses Moon Knight a can of beer and with that decides to call it a night. Jack screams protest at Moon Knight’s apparent fate but Scorpio and Fury are non-plussed at the situation. They ignore Jack’s protests and head for bed.

As dawn rises, Kyle Richmond prepares for the exchange and we see at Scorpio’s lair that amazingly Moon Knight has escaped his death trap. It matters not, as Scorpio has a meeting with Nighthawk. He departs and shortly afterward, he has perched high atop a monument with Nighthawk swooping in to make the exchange.

He hurls the bag of cash at Scorpio and demands Jack Norriss’ release, but like every villain, Scorpio isn’t forthcoming and we soon hear of his actual plan. The $500,000 was just a ruse – Scorpio’s real intent is to abduct Nighthawk himself. To Nighthawk’s surprise, Scorpio knows his secret identity and with this information Scorpio plans to gain the entire Richmond fortune. With his Zodiac key he ensnares Nighthawk and they both teleport away towards their destiny – and for us the reader…towards the next exciting issue!

THOUGHTS: The main plot again centers around Jack Norriss and Nick Fury’s pursuit of him. The issue reveals from the outset that Fury is colluding with the main villain, Zodiac (who also happens to be his brother, Jake). Zodiac wants to dominate the world with a new breed of artifical life – clones based on each Zodiac sign.

These beings are to be the salvation of the world, in effect making Zodiac himself the self-proclaimed saviour. Although the plan by Zodiac to dominate the world is tenuous at best, it forms the main thrust for the issue with the Zodiac Chamber forming the ‘big reveal’. Concurrent to this plot, we see references to a previous arc, of Valkyrie actually being the physical body of Jack’s wife with the mind of the Asgardian within. This forms a dramatic dynamic between the two, and presents an inner turmoil for Valkyrie when Norriss spurns her affection and blames Valkyrie for ‘taking’ his wife.

There’s a small interlude with the Incredible Hulk too (I guess the writers wanted to still remind the readers that the Hulk was not forgotten in The Defenders!) in which we see him introspectively ruminating the purpose of his being. For all it’s absurdity, the Hulk almost appears to be going through a mid-life crisis. There’s a small allusion to Hellcat’s own problems, similar to Valkyrie, and to cap it all off, we see Kyle Hammond a.k.a Nighthawk, sulking in Defenders Headquarters about his own romantic exploits! You might also be wondering what of our Fist of Khonshu, Moon Knight too – well, he at least gets to see some action later on and at least is written in a very entertaining way (which I will get to, don’t you worry!)

Though all very soap opera-ish, it still proves to be quite entertaining and is a good foil to the more comic book action which the book inevitably leans on for the climax. Mention must be also made to the absurd which pervades issue #48. Similar to some qualities found in issue #47, the writers here are not adverse to write in elements which leave the reader scratching their heads. It would appear that Kraft and McGregor love their beer (in particular Schlitz beer) as they have Zodiac offering it to both Jack and Moon Knight…and he even asks Nick Fury to drop by the liquor store after he’s collected Jack! Truth be told I found this highly amusing – the mundane beverage juxtaposed with the machinations of a super villain…it doesn’t get much better than that.

Whether or not Zodiac is meant to come off as a comical character with his love of beer is unclear, but it’s furthered by an exchange with himself and Jack, whereby Zodiac reiterates that although Jack is a guest, he’s not to be getting his bed for the night and so Norriss is relegated to the floor. Again, a minor point which the writers needn’t dwell upon but they do and so we perceive Zodiac as an awkward, socially inept individual.

There’s also the matter of Jack Norriss…what is his purpose exactly? From what first appears to be an intricate scheme by S.H.I.E.L.D to nab Norriss for the information in his head, it is revealed that Zodiac is behind the abduction for the mere want of ransom. Nighthawk inevitably makes the ‘drop’ and attempts to thwart the ransom demand by Zodiac, but regardless of the cliffhanger at the end, I was left thinking… “all that for just holding Jack Norriss for ransom?” It all seems a little weak for such a build-up of Jack’s character.

So what of Moon Knight? How has he fared in this issue and how has he been portrayed? Put simply, Moon Knight is consistently shown as mysterious and highly capable. He disappears early on, once the Avengers hand Norriss over to Fury, and Wonder Man seems surprised that Moon Knight apparently vanishes suddenly. At the end of the issue, Moon Knight is caught in Zodiac’s trap, but still appears cool, calm and collected…with beer in hand.

Art-wise, there is a lot to like about this issue as the exposition of Zodiac’s plan with the Zodiac Chamber allows it to boldly go where Steve Ditko paved the way. Psychedelic images crackling with energy and color immerse the panels most notably with Zodiac and this augments the overall enjoyment of the issue. As mentioned earlier, the art is stifled when there is just too much of the script doing the explanation – early on in the issue, the conversation between Nick Fury and Zodiac is stagnant as there is not much for the artwork to do, except have the figures postulate and squirm around the huge word balloons. Multiple panels to a page also do not help the cause and for those who read modern-day comics from the likes of Tom King and Brian Michael Bendis, there’s a far cry of how the nine-panel grid is utilized to full effect, compared to its rather clunky use here, with images squashed in amid the dialogue.

There is one panel that particularly struck me and I thought was quite innovative. As Moon Knight is held captive in the pit made by Zodiac, it is portrayed as a blue print in an architectural section, which I thought was rather nifty. It’s only one panel, mind you, and could easily be overlooked, but I enjoyed the brief liberal experiment by Giffen & Green (the penciler and inker) and it’s not something you see often.

Overall, Defenders #48 is a consistent continuation of the saga which began in the issue prior, and it still holds all the styles and hallmarks of the decade in which it is written.

CAPSULE REVIEW: Defenders #48 is weighed down by a lopsided relationship between dialogue and artwork. The art is unable to breathe under the weighted word balloons which work too hard to elaborate on the exposition of the story.

Far too much dialogue throughout the issue makes the pages awkward.

The writing itself is slightly more chaotic than the previous issue, with many plot points introduced to elevate the drama. Certain pay-offs such as the ultimate reason for Norriss being abducted, are anti-climatic; however the absurdity introduced in the story (re: Zodiac’s love for beer and his awkward hospitality) is fun to read.

Moon Knight is given much more to do here, and he’s still very much seen as the outsider, with many of the heroes not knowing how to interact with the White Knight. Moon Knight goes out on his own and finds himself captive by Zodiac and by thrusting Moon Knight directly in the action, this would be cause for any Moon Knight fan to smile with glee. Moon Knight appears to have a greater part in the overall story, and this along with the decent portrayal of the character, makes the writers of this issue worthy of handling the character.

LISTEN TO THIS WEEK’S INTO THE KNIGHT! PODCAST HERE

REVIEW: Moon Knight Vs. Nick Fury in Defenders #47

(EDITOR’S NOTE: Paint Monk’s Library, in collaboration with the enthusiastic staff over at the Into the Knight Podcast, are tackling the Moon Knight chronology! Each week we’ll take an in-depth look at the Fist Of Khonshu in a series of reviews, all in order of character appearance! These reviews will appear on Monday each week until we’ve covered them all, or until the enthusiastic Moonies get too exhausted to write. Whichever comes first!)

By REYNALDO G. – Guest Writer

This issue brings Moon Knight in contact with the greater Marvel Universe and sees the start of the Fist of Khonshu functioning as a potential team member.

Solid writing and multiple story threads make this enjoyable and engaging throughout, with the added satisfaction of seeing those threads come together towards the end of the story.

Although dialogue and behaviors of the characters are somewhat dated by today’s standards, a willingness to suspend disbelief enables this issue to remain entertaining, if only to satiate those readers curious in wanting to read some Bronze Age-era comics.

This is a very different Moon Knight from what we are familiar with today, but there are many traits seen here (the lone wolf aspect, distrust of others, a dislike of authority) that make up what we love about the character.

REVIEW: Defenders (Vol. 1) #47

Valkyrie and Hellcat leave Hulk and Nighthawk at the Defenders Headquarters, as Hellcat hitches a ride with Valkyrie to the Avengers’ mansion for unfinished business.

Hulk, slightly confused at his team members’ departure, chooses to be alone and leaves Nighthawk to his own devices. With the recent events at Defenders’ HQ, Nighthawk welcomes the opportunity to wind down on his own and runs himself a warm bath, settling down with the newspaper.

Meanwhile, across town in New Jersey, Nick Fury and his S.H.I.E.L.D operatives appear to carry out the abduction of an unknown man. Little do they know that they are being watched from high above – by none other than Moon Knight!

The lunar Avatar of Vengeance springs into action, disabling Fury’s men, but he’s met with a greater challenge when facing Nick Fury himself. The two heroes trade blows, but it’s Moon Knight who gains the upper hand. As Fury’s men regain their feet, they are met by Jack Norriss – the would-be abductee – who joins Moon Knight in battling his captors. Nick Fury, as always, has a plan and when all looks lost, Fury deploys a smoke bomb, allowing himself and S.H.I.E.L.D to escape.

As all of this is happening, in Greenwich Village at one Sanctum Sanctorum, Valkyrie visits Clea in Doctor Strange’s absence. Clea assists Valkyrie with a new wardrobe, granting her a new and improved costume.

While Valkyrie settles into her new threads, Hellcat is back at Avengers Mansion hoping to catch her fellow heroes there. Instead, she stumbles upon Simon Williams, AKA Wonder Man, and not knowing that he has recently joined the Avengers, she mistakes him for an intruder and sets about to detain him. The fight is short but before Hellcat is knocked unconscious by falling debris, she realizes Wonder Man is not the enemy.

As we turn our attention back to Moon Knight and Jack Norriss, it’s not long before they reach the Sanctum Sanctorum. Jack knows Doctor Strange and the Defenders, and he pleads with Valkyrie (still there with Clea) for help.

Jack has been wanted by S.H.I.E.L.D for sensitive information regarding a presidential candidate, however, Jack was reluctant to cooperate, as it places his friend Doctor Strange at risk. Moon Knight concurs with Jack about S.H.I.E.L.D’s failed abduction attempt and so Valkyrie, Moon Knight and Jack head to Avengers Headquarters to seek help and have some light shed on S.H.I.E.L.D’s actions.

Moon Knight and company arrive at Avengers headquarters, just in time to see Wonder Man break free of the fallen debris and Hellcat lying unconscious at his feet. Valkyrie and Moon Knight burst in and attack the hapless Wonder Man who responds in kind.

Just as Wonder Man starts to get the upper hand, Hellcat regains consciousness and screams for them all to stop, explaining that Wonder Man saved her life from the debris that came down on them both. But before they can all put their differences completely aside, a message comes in over the monitors – it’s Nick Fury, and he wants Jack Norriss!

CAPSULE REVIEW: Defenders #47 is something of a milestone for Moon Knight in that it is here that we see for the first time Marc Spector interact more with the rest of the Marvel Universe. Not only do we get the likes of The Defenders and S.H.I.E.L.D, but the big hitters – The Avengers – also feature in this action packed ‘70s romp.

Essentially, Moon Knight forms one of the three main threads which make up the issue and eventually weave together by the last page. Valkyrie heads over to visit Clea at the Sanctum Sanctorum; Moon Knight encounters S.H.I.E.L.D and the pivotal character of the arc, Jack Norriss, while Hellcat ventures to Avengers Mansion, only to go toe-to-toe with Wonder Man over a deceptively simple misunderstanding.

John Warner does really well in keeping a good pace to the issue and allows the sub-plots to unfold and take their time. It’s due to the considerate writing that we get a substantial appearance by Moon Knight –  our White Knight begins where he left off in Marvel Spotlight as a lone wolf, but finds himself an unofficial member of The Defenders before long!

Focusing on the Moon Knight-centric sub-plot of The Defenders #47, we are introduced to the Fist of Khonshu as he intervenes with what appears to be a shady abduction. Warner makes a statement here by having Moon Knight disregard the fact that Nick Fury and his accomplices are part of a sanctioned government division. What we know of Moon Knight thus far is that he is a mercenary-for-hire (see his first appearance in Werewolf by Night #32) who eventually turns over a new leaf to pursue the fight for justice. The fact that here, we see Moon Knight disregard S.H.I.E.L.D is initially surprising, however what it does make clear is the notion that Moon Knight is more of a rogue-ish character – one who would spurn authority for the name of justice – in essence, a vigilante.

This trait is an interesting one as it creates a unique dynamic within The Defenders group. Although they all are heroes in the conventional sense, Moon Knight is constantly seen as an outsider (which is still prevalent today). Their opposing values come to a head at the climax of the issue when Valkyrie, Hellcat and Moon Knight are faced with an ultimatum by Nick Fury to hand over Jack Norriss.

Apart from setting up this dilemma and masterfully crafting the Valkyrie/Hellcat/Moon Knight threads into one larger plot with greater stakes, Warner infuses the issue with playful and light banter which is symptomatic of the comic books during the mid to late ‘70s. Trivial domesticity which you’d never see much in today’s comic books show Nighthawk unwinding at The Defenders Headquarters because – well, because he can. A soothing hot tub and thoughts on how to meet a nice lady are capped off with Nighthawk’s surprisingly very “meta” thoughts on how superheroes are only for the comics…and the newspaper he wants to read only has Doonesbury! Although Warner pens a deft touch with his writing here, it’s countered with his dialogue between Nick Fury and Moon Knight later on, which borders on school yard and juvenile banter.

When the writing does fall short (and again, much of it is due to how stories were written at the time) it’s where conflict arises from simple misunderstandings.

Moon Knight attacks S.H.I.E.L.D in order to save Jack Norriss but did it ever occur to him to ask the question, “Why is S.H.I.E.L.D taking this man in?” Surely, there would be some semblance of a reason why S.H.I.E.L.D would need to detain him. Let’s not forget too, that Moon Knight also has no idea who Norriss is – he could well be a criminal or super villain for all we know!

Secondly, the misunderstanding between Hellcat and Wonder Man was at times frustrating to read. A simple explanation form Wonder Man could have saved a lot of broken equipment and property damage to Avengers’ mansion.

Finally, this review would not be complete without making mention of the artwork. The art by Keith Griffen and Klaus Janson was a pleasure. Each page was well-utilized with well thought out panel layouts and the artwork never looked underdrawn or lacking in any way. The action scenes were fluid and energetic – carrying on from Don Perlin and Bill Sienkiewicz’s work, Moon Knight is rendered as proficiently agile and dexterous, and his classic costume (complete with cape attachments at the wrists) is quite at home still in this era. The action towards the end of the issue at Avengers’ mansion is fast-paced and enthralling with both Griffen and Janson leading the eye masterfully with Hellcat, Wonder Man and Moon Knight’s movements between panels – it’s almost like a ballet on the page.

Overall, as far as setup issues go (this being part one of a new arc), Warner, Kraft and Slifer manage to go beyond the immediate requirement of setting up the story. By setting multiple threads in motion, they ensure The Defenders #47 is a worthy issue which could well be an enjoyable issue to read by itself, even if you don’t bother to see how the arc ends.

The dynamics of Moon Knight within the team are interesting as The Defenders so far don’t really know what to make of him and the packed ensemble of The Defenders, S.H.I.E.L.D and the Avengers make this a worthwhile read for a diverse range of comic book fans.

CLICK HERE TO LISTEN TO THIS WEEK’S INTO THE KNIGHT! PODCAST

REVIEW: Serpent War Conclusion, Arc Are Both Misfires

“At last – AGNES, KANE, and MOON KNIGHT join CONAN in the Hyborian Age for the final showdown between SET, the WYRM, and…KHONSHU?!

JAMES ALLISON brought them together, but will KHONSHU tear them apart?

The thrilling conclusion to the ages-spanning saga that will have ramifications on the future of the assembled cast! A review of Conan: Serpent War #4.”

By BOB FREEMAN – Paint Monk’s Library Writer

Crom, it pains me to write this review on the 114th Anniversary of Robert E. Howard’s birth.

If I were to sum up with one word a description of Conan: Serpent War, it would be disappointment. What started out so promising with issue one has slowly and steadily devolved into an almost bigger disappointment than Aaron and Asrar’s Conan the Barbarian run. Almost.

Let’s begin with Jim Zub, who I had all but crowned as the worthy successor to Roy Thomas. Jim, I love you, but this was a convoluted mess.

I held out hope that Zub would stick the landing, but it missed the mark by the proverbial country mile. I don’t get why everyone has suddenly decided to play off Conan as an idiot? Howard’s Conan was far from it, even in his youthful years. He was impulsive and stubborn, but stupid?

I’m sorry. I want to keep this professional, but this issue, this series, a series I praised at the onset, to have fallen apart in just four issues so badly…disappointment. Yeah, there it is.

Six different artists over four issues does not create continuity.

Do you know what might have helped this issue and the issues preceding it? Artistic continuity. Four issues – six artists. The only common thread being the James Allison bits by Vanesa del Rey, which I liked.

This issue we have Ig Guara who I have seen do some interesting work. Not here. It’s just… not good. It’s sloppy and brutish. It is a disappointment.

I just don’t want to be that guy. I get how tough this job can be. I get that both writer and artist sweat blood and tears for this, but I expect better than what was delivered. With a strange overarching and complicated plot, inconsistent artwork and poor characterizations of the heroes and villains is not how you deliver a product.

And that’s what we got.

I was hungrily anticipating Conan the Barbarian #13, the beginning of Jim Zub’s tenure on the flagship title. Now, I am apprehensive.

I thought I would have more to say about this issue, more about the mini-series as a whole… but what can you say? We knew from the start that Allison was being influenced by Wyrm. Was it supposed to be a twist to have Wyrm be the villain all along? That Set and Khonshu would become allies was something, but come on…

I like and respect Jim Zub, and therein lies the problem. I want him to succeed. I want to love his work. Most days, I do. This was a swing and a miss. It happens.

While I have no skulls to muster for this issue and my enemies are forced to lay upon the battlefield, their heads still attached to their wretched bodies, I will not give in to despair.

I believe in you, Jim Zub. I hope and pray to Crom (who does not listen, nor does he care) that your Conan will be everything we have longed for since Marvel regained the rights to the character. But for now, I will cleanse my palate with some Thomas and Buscema and wait for better days to come.

What did you think of Serpent War and its conclusion? Do you agree, or disagree? Share your thoughts below with one-click using your Facebook, Twitter or Gmail accounts.

REVIEW: Serpent War #3 – Art, Writing Losing Focus

“THE LAST STAND OF CONAN, DARK AGNES, SOLOMON KANE  & MOON KNIGHT! CONAN and DARK AGNES against the servants of SET in STYGIA! SOLOMON KANE and MOON KNIGHT encounter a bizarre relic – but will it aid their quest, or doom their compatriots? And what lurks in the mind of JAMES ALLISON?”

By BOB FREEMAN – Paint Monk’s Library Writer

I had to go back and revisit the first two chapters in Conan: Serpent War because “Chapter 3: The Faithful and the Fallen seemed so different from its predecessors, and not simply due to having another new artist on board.

Though to be fair, the art was simply a let down across the board. New illustrator Luca Pizzari is a bad fit for a Conan tale. The artwork is too manga for my tastes and just altogether unappealing. It was a major turn-off.

While I have been critical of the overall art in this series to date, this is by far the weakest outing, making me almost nostalgic for Eaton and Hannah, or Segoria to have tackled this chapter instead. I hate to be so critical. I’m sure Pizzari did his best, but this did not work on any level for me.

Anime-stylings in Conan: Serpent War #3 did not appeal to this reviewer.

And for the first time, neither did the writing. The story feels drawn out for no purpose other than to deliver an 80+ page trade paperback when all is said and done. While the plot is solid, here the first strains of poor pacing and dialogue begin to show cracks in the venerable Jim Zub’s handling of the characters.

Conan and Agnes’ banter has become bothersome, and their dialogue forced and unnatural. Kane and Moon Knight as well, though it’s Moon Knight that grates the worst. I don’t think Zub ever had a great handle on him, but here it is altogether worse.

As for the story, I like it just fine on the surface, but with each iteration it becomes more and more apparent that this would have been better served in 32 pages. Far too much padding… and let’s face it, with a revolving door of artists, there’s little to no continuity.

With a single issue remaining, I will be glad to see it end and I am anxious to see how Zub, and what I suspect will be another new artist, handle the grand finale. What started with so much promise has devolved into yet another misstep by Marvel in their most recent tenure with Howard’s legacy.

Looking at my previous rankings, the first issue garnered 10, while the second issue received 8.75 skulls of my enemies. Looking over the littered field of my bitter foes, I can only muster up the strength to deliver 6 for this issue and I take no pleasure in this.

I truly hope the end of Serpent War mirrors the first issue and we go out on a high note, otherwise my anticipation for Conan the Barbarian #13 featuring Jim Zub and Roge Antonio will be greatly tempered. It’s already strained based on E.M Gist’s cover art alone. Thankfully, what I’ve seen of Roge’s interiors has me excited still.

Even though I am critical about this issue, I continue to have faith in Jim Zub as an author. He has proven he has the skills to pull this off and I am rooting for him to deliver something truly special, something that will truly honor the enormous legacy of Howard’s greatest creation.

REVIEW: Serpent War #1 Crowns Conan Relaunch

“THE WRATH OF THE SERPENT GOD! WARRIORS ACROSS TIME DEFY THE ELDER GODS! JAMES ALLISON will soon die. But it’s not his first death. He’s lived many lives, in many places – lives he can recall in vivid detail. But when an Elder God called the WYRM reaches across time to James, an ages-spanning quest begins! The serpent god SET plans to usher in an eternity of darkness, and only the chosen warriors across time and space have a hope of stopping him: CONAN THE BARBARIAN, SOLOMON KANE, DARK AGNES, and the man known as MOON KNIGHT! In an unprecedented comics event, Robert E. Howard’s characters join forces along with Marvel’s Moon Knight, in an all-new saga built on REH and Marvel lore from across the ages!”

By BOB FREEMAN – Paint Monk’s Library Writer

I have, almost unerringly, been against crossovers on principle, particularly when it comes to Conan of Cimmeria. When Marvel began to shoehorn the character into their four-color universe, I stood firmly against it. While there have been interesting moments, by and large, these stories have not worked for me on any level. Conan interacting with the Marvel Universe outside of a “What If?” simply was grating to my sensibilities. The same could be said of Robert E. Howard’s other literary creations… That is, until Jim Zub took the reins.

Conan: Serpent War #1 is a crowning achievement and my favorite comic so far in Marvel’s re-acquisition of the Howard properties.

By Crom, this is how one bloody does it. Future authors, take note.

Using Howard’s James Allison as catalyst and framing device, Zub carefully and meticulously introduces us to the protagonists in his tale. First, Allison, seemingly on his deathbed in 1936 Texas, reaching out across time & space to gather a collection of heroes — Hunter, Knight, Paladin, Fighter, and Adventurer — to combat an ancient and slithering evil called Set.

Yeah. I’m on board.

Allison is a brilliant choice as the instigator. As a 1930s era Texan who recalls his past lives as ancient heroes, the character is a perfect bridge between Niord Worm’s-Bane, Marc Spector/Moon Knight, Solomon Kane, Dark Agnes de Chastillon, and Conan of Cimmeria.

While, to be fair, Moon Knight’s inclusion seems an odd pairing with a collection of Howard creations, I never once felt myself pulled from the narrative. Zub’s words carried the weight, and by freely adapting Howard’s own prose to the page, made the transitions seamless and intoxicating.

I’ve not had this much fun reading a comic in a long time.

Each of Robert E. Howard’s creations rang true, and that is the real test. Kane and Agnes felt lifted right off of Howard’s typewriter and dropped onto the comic page. And Conan himself? Yeah, that’ll do.

As for the nuts and bolts of the issue, the art is fairly solid. While uneven at times, Scot Eaton and Scott Hanna perform admirably, but it is the James Allison sequences by Vanesa del Rey and Jean-Francois Beaulieu that are the most eye-catching, projecting mystical surrealism that elevates the overall work.

Eaton and Hanna’s Conan is the weakest of the characters depicted, but the characterization is right and can be forgiven in the short term.

All in all, I count this as a major success that spotlights Jim Zub’s creative talents and bodes well not only for the rest of Serpent War but for Zub’s 2020 turn on Conan the Barbarian, beginning with issue #13.

As for the 1-10 skulls of my enemies…Crom, take them all. I am well satiated.

Moon Knight Squares Off with The Sun King

REVIEW: MOON KNIGHT #193 (Written by Max Bemis with art by Jacen Burrows)

When the avatars of the sun and the moon get ready to do battle, there can be only one winner. The avatar of Ra has already prepared his final ritual, and the Fist of Khonshu is broken in mind and body. Who will be the victor? 
Moon Knight #193, on sale today in comic shops, features the end to the six-part story arc “Crazy Runs in the Family” by Max Bemis and Jacen Burrows. The creative team handles it nicely and with as few of the “happy ending” sighs as they possibly could.
Marc Spector has essentially been defeated. There’s hardly any fight left in him, and the new residents of Isle Ra where Marc has been taken are eager to see Ra ascend and Khonshu’s avatar defeated once and for all.
Most of the exposition in this comic book is Marc Spector heading off to the chopping block. We even get a look at his daughter, Diatrice, who is at home with Frenchie praying to Khonshu for the safety of her dad. The religious part of me isn’t a fan of the kid kneeling down in bedtime prayer fashion and making a plea to Khonshu; but this is all the little girl has known, and she’s heard Khonshu is a god, so it makes sense in the context of the storyline.
Marc even gets to see Marlene, presumably to say his goodbyes. For a few moments, they talk about Diatrice, exchanging some niceties. But even Marlene knows that this mess isn’t something Marc will come out of unscathed…or at all. 

As Marc faces the avatar of Ra – the Sun King– he’s tremendously outpowered, beaten down, and ready to give up. How can the Fist of Khonshu survive? 

Once again, writer Max Bemis takes us into the into the darkness of Spector’s mind; but this time, its a defeated Spector. Even the voices in his head – including Khonshu – are afraid he’s given up the ship and this will be his final battle. 

Bemis explores this well, and his writing is excellent. This is rapidly shaping up to be my favorite Moon Knight run since Doug Moench and Bill Sienkiewicz tackled the character in the 1980s. It’s different, it’s captivating, and it keeps Moon Knight out of the mess that’s been made of much of the Marvel Universe. 
Penciler Jacen Burrows is excellent with open space on the page – he knows just what perspective is needed to achieve a proper mood or theme and he excels at panel transitions. The duo of Bemis and Burrows is shaping up to be one of my favorite Marvel creative teams. 
Add to this the quality inks of Guillermo Ortego and the coloring of Mat Lopes, and you’ve got a winner. It’s a good ending to an interesting storyline that neatly avoids most of the cliches found in comic writing these days. 
Rating: 7.4 out of 10
As always, I am – Wally (AKA Paint Monk

Max Bemis Keeps MOON KNIGHT Going Strong

REVIEW: MOON KNIGHT #192 “CRAZY RUNS IN THE FAMILY” PART 5

I’m happy to announce that I’ll be regularly reviewing MOON KNIGHT over at Comic-Watch! My first review is Moon Knight #192 – and what a wild ride it is!
In addition, I’ll be tacking RED SONJA (Dynamite Entertainment), JOHN CARTER (Dynamite Entertainment) and SACRED CREATURES (Image Comics) reviews as well. 
As always, I am – Wally (AKA Paint Monk