Posts Tagged ‘Savage Sword of Conan’

INTERVIEW: Scott Oden Brings Fantasy, History To Life

(EDITOR’S NOTE: Ever the Robert E. Howard scholar and pulp enthusiast, Paint Monk’s Library scribe and Occult Detective Bob Freeman spent some time chatting with Scott Oden about Conan, historical fiction, writing pastiches, and his numerous best-selling novels.)

By BOB FREEMAN – Paint Monk’s Library Writer

If you’ve been following Marvel’s re-acquisition of our favorite Cimmerian for the past year, then you’ve probably already caught on to one of the shining highlights of an otherwise uneven relaunch of Savage Sword of Conan — Author Scott Oden’s brilliant novella, The Shadow of Vengeance.

Set after Robert E. Howard’s “The Devil in Iron” (Weird Tales, August 1934), Oden takes us on a breathtaking adventure of daring and swashbuckling sword and sorcery that is immediately reminiscent of Howard’s legendary writing.

Oden’s tale is vivid and positively dripping with the pulp sensibilities that call to mind the original stories found in Weird Tales. Oden, however, brings a command of historical fiction, and, much like Conan’s creator, shapes the Hyborian Age in such a way that it feels authentic.

Oden is able to do what, to me, no other Conan pastiche author has, and that is to nearly perfectly recreate not only the cadence of Howard’s writing style but the very spirit of it as well. In The Shadow of Vengeance you will discover Conan as Howard conceived him — cunning, strong, and agile.

If you’ve not read through the twelve-part serial novella and consider yourself a Conan fan, you need to acquire them post-haste.

Obviously, I became an immediate Scott Oden fan and so reached out to him for a little chat. I think you’ll find our discussion insightful and we were certainly thrilled to have him sit down with us for a bit.

So, without further ado…

BOB FREEMAN

I discovered your writing through The Shadow of Vengeance, your serialized novella in the pages of Marvel’s relaunch of Savage Sword of Conan. I was immediately taken by your writing style, which mirrored so much of what excited me about Robert E. Howard’s prose. Tell us how you came to discover Howard’s Conan and the impact both writer and character have had on your life and career.

SCOTT ODEN

“I discovered Howard in ‘77 or ‘78, when I borrowed a copy of the Ace edition of Conan from my older brother.  I was ten years old, and I’d already found Tolkien, that year, thanks to my grade school librarian, Ms. Hipps, and I was eager to read something similar.  I liked the Frazetta cover, and that each story was relatively short.  And I was hooked from page one.

Conan became the quintessential character of my youth.  I was a chubby asthmatic kid from Alabama who shared nothing of the Cimmerian’s strengths or experiences.  I was bad at sports and other physical endeavors, a total loss in regards to hunting or fishing or outdoor survival; I couldn’t fight my way out of a wet paper bag.  But, I had one thing in common with Conan: I, too, was plagued by boundless curiosity.  That was my touchstone with the Cimmerian, and from that I began to subsume other aspects of his personality, aspects I came to recognize much later in my life: his never-surrender attitude; his idea we were all doomed, but a man could write his own ending; his multiculturalism . . . all these things that became part of me had their birth in the pages of Howard’s prose.

Howard himself was my mentor, in a way.  As a bookish kid, I was practically fated to try my hand at writing stories.  And when I did, they were bad.   Always these horrid pastiche things filled with stilted dialogue and ten-dollar words, like the worst aspects of Lovecraft filtered through a 14-year old’s sensibilities.  Well, I wrote a three or four-page tale I was particularly proud of, about a knight going off to kill an ogre, and in a spate of courage I gave it to my brother to read.  My brother, who was a newspaper editor and who wanted to write fiction himself.  Yeah, so what I got back was a solid wall of scrawled editorial marks.  It was savage, a beating in inscrutable blue hieroglyphics, each mark like a voice in my head taking me to task for daring to consider myself a writer.  But, he wasn’t wrong.  I had a lot to learn.  So, once my ego healed sufficiently to contemplate writing again, I tried a different approach.

“The Thing in the Crypt” first appeared in a 1967 collection of Conan stories. It was written by L. Sprague De Camp and Lin Carter from an unfinished Robert E. Howard manuscript.

I sat down with a Howard story (well, a Howard and DeCamp story, really, ‘The Thing in the Crypt’) and started typing it verbatim.  When I felt comfortable with the flow of words, I slowly started changing things.  A word here and there, a line of dialogue, an image, until I veered off into new territory.  In my version, the thing in the crypt reassembled itself and came looking for the Atlantean sword.  Conan burned it after an epic fight atop a burial mound and scattered its bones as the sun dawned.  And that’s what I mean by REH was my mentor; I learned to write by copying his style and vocabulary verbatim until I felt confident to add my own material.  The rest was down to trial-and-error and Conan’s never-surrender attitude.

Oh, and the story about the knight and the ogre my brother tore apart?  I rewrote it in the early 1990s using the same REH aesthetic I’d taught myself.  It was called ‘Faith’, and while not great it did become my first ‘sale’ to a local SFF magazine.”

BOB FREEMAN

Of all the pastiche authors I’ve read, your Conan has come closest to the character that lives in my head. Your writing feels like lost history, which was Howard’s great appeal. World-building is a skillset all too often absent from many authors. What do you credit for your ability to make the setting as viable as the characters in your stories?

SCOTT ODEN

“If you notice, my settings are — like Howard’s — almost always historical.  Late period Egypt, Asia Minor in the 4th century BC, 12th century Cairo, Viking Age northern Europe, and 13th century Sweden.  Even those with strong elements of fantasy have their grounding in history.  That, I think, is the secret, and it is a secret REH knew only too well; no amount of world-building I engage in will ever rival the depth, detail, or sheer reality of ancient and medieval history.  Those time periods are the wellspring of modern fantasy, from the monsters and sorcery folk back then believed in to the breadth of their religious pantheons to their folktales and sagas.  Why, then, would I seek to reinvent the wheel (especially a wheel that would look suspiciously like the prototype handed down by my ancestors) when I have the plans for a perfectly good wheel at my fingertips?

How I make them viable is a mystery to me.  In The Lion of Cairo, the city simply came alive without any effort on my part.  It was a mixture of fact and fancy, that picture of Cairo, with elements drawn from ancient Egypt, the Arabian Nights, the Mameluke period, and REH’s Crusader stories.  They worked.  These elements gelled into something all its own, and those who read that book commented on the fact that the city seemed a character in itself.  I wish I knew how I did it, but it just happened.  Same goes with the Viking Age setting of A Gathering of Ravens. It’s ridiculously fictional, but weighted with just enough fact to give it the semblance of life.  That’s probably my writer-superpower.”

WALLY MONK

L. Sprague de Camp and Lin Carter are well-loved by some and detested by others. When you interpret Conan in your work, readers – Howard fans in particular – will have a specific Cimmerian in mind as they take in your work. How do you temper or hone your own creativity to appeal to a character who is so beloved and established a certain way in the minds of many readers?

“The thing I’m trying to do is evoke Howard himself.  To tap into that vein that made the Cimmerian so popular in the first place.  So, when I’m working on Conan, and I’ve written two stories featuring the Cimmerian (The Shadow of Vengeance and Conan Unconquered), I try to forget everything pastiche.  No comics, no Tor novels, no De Camp or Lin Carter.  I focus solely upon the words of REH.  And I’m consciously attempting to write in his style, in his voice; I lift everything from his vocabulary to his worldview, even going so far as to hunt down copies of historical texts he might have owned and read to adopt the same historical nomenclature, regardless of modern convention.

Oden tries to “evoke” Howard in his words and world-building, as evidenced in The Shadow of Vengeance.

I’ve made files for myself with nothing but Conan’s dialogue from the original Weird Tales stories, which help capture the Cimmerian’s voice.  And I write with the Del Rey editions at my elbow, in case I need to look something up.  I’ve sworn an oath never to write anything that contradicts any fact REH established about Conan — so, for example, you’ll never see a story from my pen where Conan allies himself with the Picts, which would contradict what Howard wrote in ‘The Black Stranger’: A momentary anger flickered bluely in the giant’s eyes. ‘Even a Zingaran ought to know there’s never been peace between Picts and Cimmerians, and never will be,’ he retorted with an oath. ‘Our feud with them is older than the world. If you’d said that to one of my wilder brothers, you’d have found yourself with a split head.’ Thus, the storyline in the recent Conan the Barbarian comic where Conan fights alongside Picts contradicts what Howard wrote, it’s foreign to the character up until this point in his life.  Might he ally himself with Picts later in life, after the events of ‘The Black Stranger’?  Perhaps.  But no story cast before this time should even entertain the notion.  No pastiche should ever gainsay Howard’s own canon.  It’s our job as writers to work inside the framework REH built, and not change the architecture of that frame to make it fit our own stories.”

BOB FREEMAN

Based on a single chapter in Savage Sword, I purchased Memnon and Men of Bronze and thoroughly enjoyed both. I saw influences by writers such as Steven Pressfield, Bernard Cornwell, and, of course, Howard. But I also got the sense that you had read some Harold Lamb, a writer I absolutely adored in elementary school. Growing up in rural Indiana, books were highly coveted but hard to come by and I was lucky enough to discover a dozen first edition Lambs in my small town library. Is it possible Lamb was an influence as well?

Oden’s novel Memnon was inspired by a story thread in Harold Lamb’s Alexander of Macedon.

SCOTT ODEN

“You’ve a good eye!  Yes, Lamb was an influence — especially on Memnon, which owes its existence to a thread in Harold Lamb’s Alexander of Macedon concerning the love of Alexander’s concubine, Barsine, for her dead husband, Memnon of Rhodes.  Memnon was supposedly the only man Alexander had qualms about facing on the battlefield, and the scorched earth campaign Memnon advocated to the Persian king, Darius, would have throttled Alexander’s ambitions.  And we see flashes of Memnon’s cunning, such as at Halicarnassus when he made Alexander waste Macedonian lives on what amounted to a meaningless siege (Memnon did his damage and sailed away, under no threat since the Persian navy still controlled the sea). 

Lucky for Alexander that Memnon died.  And after the Battle of Issus in 333 BC came the capture of Damascus, where Barsine became his concubine (he also captured the Queen of Persia, her sister, the Queen-Mother, and the whole of Darius’s household . . . all of whom he treated with the utmost respect).  A couple of years later, according to Lamb, Alexander found a piece of jewelry in her possession bearing a love-inscription from Memnon to his wife.  Lamb stated that Alexander would be second to no one, and dismissed Barsine with honor.  That episode fired my imagination, and from it a book was born.”

BOB FREEMAN

Discovering your novel A Gathering of Ravens was one of the high points of my year. Grimnir is a terrific character — savage and vengeful, but with a complexity and depth that elevates him and makes him both sympathetic and relatable. I picked up on elements of Irish and Norse myth, even aspects of Beowulf take the stage, and your knack for hammering sword and sorcery into historical fiction is refreshing for someone who has been obsessed with both genres since childhood. The second book in the saga will be out soon. What can you tell us about Twilight of the Gods and what sort of insights can you share about Grimnir’s creation?

SCOTT ODEN

“Grimnir is one of my oldest characters, though he’s gone through several incarnations to get here.  Back in the idle days of youth, one of my best daydreams was that I had befriended an Orc from Tolkien.  That Orc would go to school with me, lurk around the campus, and dispatch anyone who decided to pick on me.  Some bully would corner me, in these daydreams, and find the tables turned when my Orc appeared.  He resembled Tolkien’s description of Shagrat in The Return of the King, with his long knife and apish build.  Well, daydreams led to a desire to write, and that particular daydream was one of my first boyhood stories — hastily scrawled on a couple of sheets of loose-leaf paper, with little illustrations in the margins.  I think my Mom was the only one who ever saw it, and then only in passing.  I’m not sure what happened to that early tale, but it most likely ended up in a box somewhere ‘ere it was consigned to one of my Dad’s frequent burn barrels.

Grimnir the Orc is featured in A Gathering of Ravens, the first in a series of three novels about the character.

But, that childhood dream took root.  I wanted to write something with an Orc — not necessarily an agent of evil, but definitely out for his own ends.  Many years later, after three books, I had the opportunity.  Originally, I planned it as a secondary world fantasy where Orcs were a slave-warrior race serving an empire of monotheistic zealots — kind of a fantasy analogue of Mamelukes or janissaries — until one rose up, embraced the old ways, and led a Spartacus-like rebellion.  To me, though, there was nothing really special about that idea.  It had been done before, by the likes of the stellar Stan Nicholls.  No, I wanted untrod ground.

I decided to wrench an Orc from Tolkien and shoehorn him in our historical past.  That was unique, I thought.  But a friend and frequent beta reader, Josh Olive, told me it couldn’t be done, not without coming across as silly or super cheesy.  I took up his thrown gauntlet, and thus was Grimnir born — an Orc, the last of his kind, driven from the pages of Tolkien and into the annals of Norse myth.  And the grim gray world of the Vikings accommodated Orcs like they were made to be there.  They were pure, distilled Northern rage and the tale of the last of their kind and his quest for vengeance fairly spilled off my pen.

And people liked it!  Publishers Weekly gave it a starred review.  My editor wanted another, if I could.  And so, Twilight of the Gods came into being.  It’s set a couple of centuries later, with Grimnir (like the Orcs in The Silmarillion, his folk are immortal, immune to disease, but likely to die in battle) facing off against a zealous Northern Crusader on the eve of Ragnarok.

There’s a third one planned, called The Doom of Odin, which takes Grimnir into Italy and France during the Black Death, to finish what was started back before Rome fell to the barbarians.”

BOB FREEMAN

One of the things I loved about A Gathering of Ravens was how it felt like an epic Dungeons & Dragons campaign writ large. I know you, like myself, are still an avid player. What sort of influence has D&D, and RPGs in general, had on your writing?

SCOTT ODEN

“I don’t think it has had a direct effect on my writing, but rather it influenced me through my reading.  Appendix N, man!  That became my catalog, and when my library fell short, my brother let me borrow his copies of Zelazny, Vance, ERB (whom I did not like), and Lovecraft.  The greatest gift RPGs gave me was a shared language to meet people.  I was always terminally shy, but DM-ing at local cons thrust me right out of my comfort zone and forced me to talk.  I met a few lifelong friends this way.”


Oden’s tale Conan Unconquered was included with the Deluxe Edition of the PC game bearing the same title.

BOB FREEMAN

Which leads us back to Conan. The Shadow of Vengeance was a simply brilliant pastiche and Conan Unconquered followed suit as a compliment to Howard’s “Black Colossus”. Surely there are more Hyborian adventures in your future?

SCOTT ODEN

“There are!  I’m currently finishing up a novel-length tale of everyone’s favorite thief from the Hyborian Age – Shevatas.  I’m expanding the hints REH gave about his life and legacy, his drive to seize the score of a lifetime, and the unmentioned effect the looting of Thugra Khotan’s tomb might have on the sorcerers of the Black Ring.  After that . . . who knows?  I might return to tackle the rise of Conan to the throne of Aquilonia.  All will depend on how well Shevatas does with readers.”

BOB FREEMAN

As we’re largely a comic review site, I’d be interested to know what comics struck a chord with you growing up and what books you still follow. Have you ever had an interest in writing comics?

SCOTT ODEN

“I’d love to try my hand at writing a Conan comic!  It would be a wholly new experience for me, and a bit of a challenge.  Growing up, the only title I collected was the original Savage Sword of Conan.  I love the B&W large format!  And the art!  Earl Norem was my favorite cover artist, and Buscema’s illustrations formed the basis for Conan in my imagination.  I had a few random issues of other titles, but nothing grabbed me like SSoC.”

BOB FREEMAN

And finally, to wrap things up, it’s Desert Island time. You’re shipwrecked for a year and you’ve got one book to keep you company. What is it?

SCOTT ODEN

“The rational side of my brain would choose Survival for Dummies.  But, if everything were taken care of, I had food and shelter and means to make fire, I’d probably choose a massive thousand-page blank notebook and a supply of pencils.  I’d write my own book to keep me company.”

BOB FREEMAN

Thanks for joining us here at the Library, Scott. It’s greatly appreciated. And if you can pull any strings with Cabinet, I would love to play in that sandbox. 😉

SCOTT ODEN

“Thanks for having me!  Hey, just do what I did: write stuff reminiscent of REH, publish it as large as you can, and once you hear rumors stirring that Cabinet might be resurrecting the old publishing program, begin a concerted effort to get their attention.  I begged via email.  No shame :)”

***

REVIEW: Strange New Beginnings for Conan in SSoC #6

By WALLY MONK – Paint Monk’s Library Editor

Ron Garney and Gerry Duggan didn’t “wow” everyone with their first story arc in Marvel’s Savage Sword of Conan #1-5, but the story was serviceable enough. Koga-Thun might not go down in a list of famous or memorable Conan enemies, but the story couldn’t be written off as awful.

This month, we’re presented with Meredith Finch and a one-off story titled “The Suitor’s Revenge”. I must admit I really enjoyed her writing. The art, not so much, although it’s light years better than what we’re getting from Kate Niemczyk in the Age of Conan: Belit mini-series.

A press release from the House of Ideas on Savage Sword of Conan #6:

THORFEL’S REVENGE FROM BEYOND THE GRAVE! Brought to you by the creative team of Meredith Finch and Luke Ross, this all-new self-contained story springs from classic Conan mythology as Conan is led to death by the son of a man he had wronged in the past. But stripped of his weapons, his strength, and even his wits, Conan will have to dig deep if he wants to live to see the dawn! Plus: Continuing the all-new Conan novella “THE SHADOW OF VENGEANCE”!

Marvel Comics News Release

There are some goodies in this story, and it’s steeped in classic Conan lore. You’ll see lots of name dropping here, including the hawk city of Harakht, the setting of some classic Conan stories we’ve reviewed here recently in our Classic Conan Countdown.

Thorfel, as regular Conan readers may know, was the leader of a team of Vanir brigands killed by the Cimmerian in “Night of the Dark God”, a story found in the vintage Savage Tales #4 from 1974. This classic story was adapted from Robert E. Howard’s non-Conan tale “The Dark Man” and was written by Roy Thomas with art by Gil Kane and Neal Adams.

Plot Synopsis – SPOILERS AHEAD!

Conan is drinking in a tavern when a man approaches, offering to buy drinks for them both. A silent Conan listens to this man while he indulges in free ale, appearing typically unamused.

What Conan won’t learn until it’s too late is that this man is Thorfel’s nephew – and that his ale is drugged. The barbarian will awaken, sold into slavery and in Akif. The Cimmerian learns that he’s going to be fodder for warriors in the arena, as all of the nobles vie for the hand of the general’s daughter in marriage by combat. Thorfel has paid the guards so that they keep the Cimmerian drugged and nearly helpless.

Trial by combat is right up Conan’s alley, but can he win in his drugged stupor? And will Thorfel exact his vengeance on Conan from beyond the grave?

CAPSULE REVIEW: A good one-shot story here. Although this is certainly not the sort of Conan writing fans got used to in either Roy Thomas’ classic work or in Tim Truman’s DH stories, it’s decent and gets better throughout the issue.

Luke Ross’ art is inconsistent, and while I’m not yet convinced it’s great Conan art, it’s got promise. His facial expressions aren’t good in some of the panels.

Not sure about the look on Conan’s face, or the prominent gaps between his teeth.

On the other hand, his combat art and action panels are very effective, and I’ll write the funny looking chopped-off ponytail to the way the colorist completed the page.

On a scale of 1-10, I’d rate this issue a 7.5. That’s a lot better than the debut story arc in the same comic, and I look forward to seeing what’s next for Savage Sword.

As always, I am – Wally (AKA Paint Monk)

REVIEW: Red Sonja, A Severed Finger & Necromancy

(EDITOR’S NOTE: Welcome to The Classic Conan Countdown, a series of reviews focusing on the original 275 issues of Marvel Comics’ Conan the Barbarian, which were published from 1970 to 1993. This is a review of Conan the Barbarian (Vol. 1) #78.)

By BOB FREEMAN – Paint Monk’s Library Writer

Crom, it feels good to be back reviewing classic Conan. Oddly enough, my first review, back in the proverbial Hyrkanian saddle, is a reprint from the premiere issue of Savage Sword, specifically “Curse of the Undead Man.”

“Curse” is interesting in that it was an adaptation of an unfinished Howard story called “Mistress of Death” that featured one of his most captivating creations, Dark Agnes de Chastillon.

Dark Agnes appeared in two complete tales, “Sword Woman” and “Blades of France”. The third story was completed, rather poorly in my opinion, by Gerald W. Page in 1971. I first read it not long after I had discovered Howard’s prose Conan in the Sword Woman collection from Berkley in 1977.

Roy Thomas’ adaptation introduces the character of Red Sonja, a fiery amalgamation of Howard’s Dark Agnes and Red Sonya of Rogatino, with a dash of Valeria thrown in for good measure.

Sonja is more Thomas than Howard, to be sure, but she fits in well in Conan’s Hyborian Age and I’m not so much of a purist that I don’t welcome her there. Yes, there are aspects of the character that are somewhat ridiculous, with the chain mail bikini being the most obvious. But is it patently more ridiculous than the scantily clad barbarian in most renditions? No.

At the heart of it, Red Sonja works because of the strong foundations from which she has sprung, particularly those two Dark Agnes tales. Side by side with Conan, Sonja was every bit the Cimmerian’s equal and a hallmark of the cultural revolution of the times, perhaps even more so now.

Review: Conan the Barbarian (Vol. 1) #78

Conan struts through the city of Arenjun’s decadent Maul, coming upon a bevy of voluptuous prostitutes, who convince him to seek out plunder for a week long debauchery of drink and women. Off to relieve someone of their coin, Conan is nearly run over by a robe-clad priest fleeing a band of thieves.

The thieves turn on the Cimmerian, but Conan makes short work of them. However, the barbarian trips over something and the lone remaining thief goes for the kill, only to be savaged by the killing stroke of Conan’s old friend Red Sonja.

Sonja chides Conan for tripping over seemingly nothing in such a wide alleyway, but the Cimmerian discovers the culprit – a bejeweled, severed finger. Exploring further, the two uncover the head and body of Costranno, a sorcerer whose execution Sonja witnessed just that morning.

He had been turned in for practicing “nameless, obscene rites of life and death” in the home of a woman named Berthilda, one of ill-repute. Berthilda, believing the source of Costranno’s power was in his “ring-finger” had cut it off. As he was about to be executed, he vowed to return from the dead to seek his revenge.

Sonja surmises that Costranno’s followers were trying to reassemble the body. Conan, with his distaste for magic, tosses the finger aside in disgust, and neither he nor Sonja notice as it slowly crawled its way toward the dead sorcerer’s hand.

Later, in a seedy tavern, Sonja comes into conflict with the prostitutes Conan had engaged in the Maul, decking one of them, but the woman retaliates by calling on the city guard, accusing Conan and Sonja of the murder of the thieves in the alley. The two fight their way out of the tavern, but Conan had noticed a hooded figure wearing Costranno’s ring.

Sensing impending danger for Berthilda, Conan and Sonja go to her place only to find Costranno and his acolytes with the woman laid out on an altar.

The Cimmerian springs into action, leaping over Berthilda’s body to tear into the sorcerer, but he seems impervious to the attack. Meanwhile, Sonja makes short work of the acolytes, but then a beastly arm reaches out of the nearby pit and tries to pull her in.

Conan cuts off Costranno’s hand, robbing him of his power, and the sorcerer dies once more. The Cimmerian tosses the body into the pit, distracting the beast so that Sonja can escape.

Sealing the pit, Conan and Sonja escape with the unconscious Berthilda, who upon waking demands that she be unhanded and that they leave her house at once. She storms off back to her home, and Sonja is convinced it is solely for the magical ring. They realize the ring had fallen into the pit and had probably seen to resurrecting the sorcerer once more.

Conan and Sonja walk down the street to the resounding screams of Berthilda. The sorcerer Costranno finally got his revenge.

CAPSULE REVIEW: What a smashingly excellent issue. Oh, it’s got its share of problems, mostly nitpicky ones, such as the writer calling the severed finger “a ring finger” and the artist drawing the forefinger…but that won’t detract any points as far as I’m concerned.

The biggest crime here are the muddy colors. Of course, this issue being a reprint, it was originally meant for grayscale, so the colorist had their work cut out for them. If you look at the original publication, you can see that it’s translation is solid enough, but that it was meant for black and white.

In point of fact, Savage Sword was a far superior product, and I think the perfect medium for tales of Howard’s Cimmerian.

One final note on the writing, comparing “Mistress of Death” with “Curse of the Undead Man”, Thomas does a fine job adapting Page’s finished manuscript, with the addition of Conan to the tale making it far more palpable.

On a scale of 1-10, I’d rate this issue a 9. On eBay, this issue generally is available for around $5.

Alba Gu Brath – Bob Freeman (AKA The Occult Detective)

REVIEW: Savage Sword #3 Hits the Nail on the Head

By TROY CHRISMAN – Paint Monk’s Library Writer

Marvel’s Savage Sword of Conan hits its third issue and readers are thrust knee-deep into the meat of the five-part story arc “The Cult of Koga Thun.”

This issue, “The Siege of Kheshatta”, is the continuation of Conan’s adventure in Stygia after escaping a cursed slaver ship with the help of his new companion, Suty. After uncovering an ornate box – which, once opened, imprinted an ancient map in the Cimmerian’s mind. Suty and Conan seek out the city of Kheshatta and an answer to the riddle of the map.

Exploring the city uncovers a library and a guardian within, a female warrior named Menes. While the trio discuss a plan to follow the map, Menes is whisked away by followers of Koga Thun, an evil sorcerer she believes is not only in search of the map, but also an ancient secret buried underneath the city.

*** Spoiler Alert ***

Synopsis: Savage Sword of Conan (2019) #3

“The Siege of Khesatta” begins as Menes confronts her assailants, peeling away any visage of them being anything but evil agents of the foul sorcerer and his cult. While she struggles to escape, Conan joins the fray, unarmed save for his environment. A well-launched pillar ruin halts the attack while well-aimed fists fell another cultist, finally surrendering a blade to the raging barbarian’s grip. When the odds and number of cultists against Conan grow, he turns to cunning and a natural lever to turn the tables and squash the opposition – literally.

The trio again gather to plot the battle against Koga Thun and his plan to find the map and ancient weapons buried under the city which have evaded his grasp (despite decimating the town through magic and sheer force). But as the three talk, a thick storm descends on the city in the form of fog, sand, wind, and blazing magenta eyes.

While the barbarian grips steel, ready to split the giant reptilian face in two, his senses clear and standing before him is Koga Thun, flanked by two female acolytes each with flames emanating from one of their hands. Koga Thun demands the map, as sinewy, dead hands reach from all angles to secure the barbarian. Conan promptly chews off a hand that wanders too close to his face and spits it back in the sorcerer’s face – a fitting response to his foul magic.

Koga Thun then lays his twisted hands on Conan and peels back the layers in his brain, searching deeper and deeper for the map. Menes breaks the evil one’s concentration by sheer force, knocking the two female acolytes together with a push and in turn knocking into Koga Thun, freeing the Cimmerian to strike out and cut his way free. 

As the three race for a break in Koga Thun’s dark barrier, Suty is wounded, but the the trio breaks through, regrouping and plotting yet another strategy. Menes believes Koga Thun has been searching the wrong location for the ancient weapons and the real mystery will be revealed underneath the city. Despite ancient tales of cursed warriors who failed while seeking the weapons, the three descend further under Khesatta. As Conan leads the way, seeing visions shared to only him by the map in his head, they plunge forth – and straight into a waiting crowd of undead.

CAPSULE REVIEW: The third issue of Savage Sword of Conan is simply the best yet in Marvel’s revival of this character. It is the most complete from cover to back. The story within includes a delicious taste of the villainy of Koga Thun and even while they escape, Conan and his new allies feel his presence pounding in their souls (and Suty pounding in his veins). 

The artwork has grown leaps and bounds from the first issue, simply due to what is going on behind the scenes. Background art is much more fleshed out and the world of Hyboria feels full and robust. The city is ruined, but daunting and the catacombs underneath are dank and brooding.

The only dent I can find in the latest issue is one that may be the niggling of a longtime comic reader. The combat sequence between Koga Thun and Conan was confusing. I feel the writers captured the surreal quality of the foul magic that had helped capture Conan and transported he and his allies into a different reality of sorts. But the actions of Menes to help free the barbarian required several views to capture what actually happened. A bit of narration here would have explained the actions and better served the story. It may be a small quibble and maybe narration is a lost art, but in this case it could have served as a great help.

Another issue is this new Conan still hasn’t shown the mind-numbing avoidance to magic Robert E. Howard’s barbarian showed this Howard canon. Here, the barbarian treats Koga Thun as just another foe, not one that makes the hairs on his neck bristle and his inner fire burn.

But those are minor issues with a comic that steers us Conan enthusiasts in no direction but full steam ahead for the conclusion of this story arc and the ones that follow. TheSavage Sword is in good hands and appears to be thriving, Koga Thun be damned.

Once again, an Alex Ross cover hits all the right marks and even includes an “after Buscema and Chan” signature line in tribute to legends John and Ernie.

My little nitpicks aside, this issue ranks a solid 8 of 10 and propels us in anxious anticipation to the next part of the tale. This feels like the Savage Sword of old while boding well for the future of the series.

The book also includes part three of Scott Oden’s 12-part novella “The Shadow of Vengeance.” I will be reviewing this tale at its conclusion and am very happy to announce I have reached out to Scott and Perilous Worlds’ Editor Howard Andrew Jones and will have an upcoming Q&A with Scott.

Feel free to submit any questions you may have for Scott through the Paint Monk or to me at troychrisman@gmail.com.

REVIEW: Savage Sword #2 – A Better Plot + Classic Cover

By TROY CHRISMAN – Paint Monk’s Library Writer

The team behind the rebirth of Marvel’s Savage Sword of Conan appears to have learned a valuable lesson from the storied past as it rolls out the second issue of the title.

The former SSoC volumes were a varied degree of success on the inner pages, but for the most part each release boasted stellar cover art. 

Those covers helped launch the swords and sorcery journey for generations of readers. Much like strong cover art led to purchases of books and vinyl records and movie posters brought seats into theaters and concert halls, the storied cover art of Savage Sword leaped from magazine racks and comic bins into eager hands.

Once these stunningly illustrated covers were opened, the stories contained inside forever inspired dreams of rugged heroes, dark villains, great treasure and foul wizards.  

For Marvel’s latest Savage Sword, the cover art follows the tradition. The Alex Ross Conan is a beautiful tribute to the barbarian of our past. The cover features dark, sullen eyes, rippling bronze flesh, a bloodied sword, and the classic panther-in-wait pose – all against a white background that makes every line and color pop. This is what comic art ought to be – a cover that captures the eye and the imagination from across a room, a book that stands apart from the others on the shelf.

Now, if only the inner contents could match that effort.

Savage Sword of Conan #2 continues the story arc that began in the debut issue with Conan traversing Stygia under the watchful eye of the cult of Koga Thun. After escaping a ship of slavers with his new companion, a former slave named Suty, the pair look for answers while following a treasure map that magically implanted itself into the barbarian’s mind.

Synopsis: Savage Sword of Conan (Vol. 2) #2

The cover of SSoC #2 captures the magazine format, which featured dynamic covers.

Conan and Suty survive an early battle to make their way to the city of Khesshatta, where Conan poses as a slave to gain entry and pass the gates. Once inside, we see the Cimmerian’s thieving instincts take over as we have seen so many times – his agility, cunning, unbridled curiosity and complete lack of fear lead him to a library in search of a match to the map in his head.

In the world of Conan, even librarians carry crossbows.

The pair runs across an adept female with a crossbow named Menes, who happens to be the keeper of the library. She hears Conan’s tale, but not without showing her skills as a guardian to Suty. The trio find common ground in seeking the map – Menes knows Koga Thun seeks a similar map to lead him to a powerful treasure. Koga Thun’s search has cost countless lives and devastated the city with deep pits throughout and buildings everywhere torn down.

Before the three can agree to a plan of action, Menes is dragged away by Koga Thun’s emissaries, leaving Conan and Suty without a plan and without an ally.

CAPSULE REVIEW: This second outing improves upon the debut issue. Conan is at his thieving best in a large city and a plot twist adds Menes and her knowledge of the map, the underworld and Koga Thun’s desires.

The artwork is strong, but I can’t help feeling that the cultist of Koga Thun who accosts Conan and Suty at the beginning of the tale bears striking resemblance to Darth Maul (and Menes has a Boba Fett vibe). The writing has a much more fleshed out pace and plot than last issue, but Conan’s dialog is still off – he is both too monosyllabic or wordy at times – a fair balance is needed.  

The story line continues moving forward, and both Suty and Menes seem interesting characters and foils for the barbarian. Now if only the big guy from the imagination of the late Robert. E. Howard would walk into the creative team’s workroom and give them a few words of advice.

With the amazing cover (a stunning 10 out of 10) and an improved story, Savage Sword of Conan #2 comes in as a solid 7.5 out of 10. It’s a step in the right direction on the inside, and an issue for every collection on the outside (now, where can I get a poster sized print of that cover, Mr. Ross?)

This issue also continues the second chapter of Scott Oden’s Conan novella “The Shadow of Vengeance,” a tale in 12 parts I will review at its conclusion. Thus far, Oden’s tale is a ripping yarn that bodes well for the new Conan fiction coming from Perilous Worlds.

REVIEW: Savage Sword – A Weak Link in Marvel’s Lineup?

By TROY CHRISMAN – Paint Monk’s Library Writer

The Savage Sword of Conan was a revelation to me as a young reader. I had read a few issues of Marvel’s monthly full color Conan the Barbarian and had seen Mego’s version of the Cimmerian at the store in action figure form.

But Savage Sword was a new world. Here we were presented with a more mature, gritty version of the barbarian. This was a black-and-white title that rested in the same magazine rack as Creepy, Eerie and Tomb of Dracula, nestled close to the car magazines and even the adult content!

It was almost a forbidden fruit. The stories within were violent but also highly nuanced, with plot twists and dark dealings. Much more was crammed into those beautiful pages of charcoal-like drawings than what you could find in the monthly color comic.

I picked up as many copies as I could. A subscription was far too ambitious for a young kid those days, but any time I would bike to the local 7-11 or hike to the downtown book store, I would try to scrounge enough change to pick up a copy. I still own quite the collection of those titles.

With Marvel adding Conan once again to its family in 2019, I was excited to hear about a new monthly title, but delighted and intrigued with the resurrection of Savage Sword! I have reviewed classic Savage Sword titles for Paint Monk’s Library, but this is a way for me to hop into this new title and take ownership of not only reviewing the title, but helping in a small way to keep it afloat. I am diving in, for better or worse, and riding the series out as far as it and a certain northern barbarian can take us.

Please note that the last modern comic series I read was Kiss: Psycho Circus from Image. Being a huge fan of the band, I tried the series out and loved the story and artwork. As a reader, be aware that I am no expert on what artists or which writers produce different titles. The creative team of Gerry Duggan, Ron Garney, Richard Isanove nnd Travis Lanham are simply names to me. They’re also names I will likely seek out if Savage Sword lives up to expectations.


  A Pirates of the Caribbean comic? Nope, it’s Conan’s fevered
hallucination of the pirates in SSOC #1.

Based on the first issue of this title, it needs work.

Conan begins this run aboard a ship of pirates, a familiar setting for fans of any of the barbarian’s former comics and even the original manuscripts of his creator Robert E. Howard. The odds are stacked against him and there is dark sorcery and a plan of escape afoot. The theme works and the violence is thirst quenching, even more so for fans of the barbarian at his most desperate and threatened. 

Sadly, though, the plot falls thin. How well does this creative team know Howard’s Conan? A ship captain is portrayed carrying a black powder pistol.  At one point, Conan remarks that his “grandmother” is stronger than a fellow captive. This is not the Conan we knew from the 1970s-1990s or from Robert E. Howard’s pen. 

In another sequence, we see the Cimmerian embracing a treasure chest, which dumps out a load of sand in exchange for a mind-blast, which presents an illusory map to our Cimmerian. Those who know Conan would expect the chest to be dropped with a shout of “BY CROM! More vile sorcery!” Not here. Conan seems all too eager to embrace this. 


Dialogue is not the strong point of Savage Sword of Conan #1.
 

Robert E. Howard was a brilliant storyteller in that he not only took a subject from point A to point B, but he also deftly wove in characters C and D before throwing them all into a frenzied finish. The original Savage Sword had those subplots, along with the artwork to capture the scene and propel the story forward at breakneck pace.

This new version has the artwork, but the story is flimsy. The plot twist is given away far too early and never fully fleshed out. The dialog is sparse – even juvenile at times. The bottom line is there aren’t enough words to go with the images. The conflict is wrapped up far too tidily, even though the ending sets readers up for a promise of a continuing story thread.

Let’s hope the next chapters include more story. It would be a shame to see this series get sucked into Dark Horse Comics downfall with the Cimmerian – far too much art and not enough words or story.

The issue also includes part one of a Scott Oden 12-part novella from the new Perilous Worlds publishing house. I will review the title in one story, rather than chapter by chapter. Despite the glaring flaws of this first issue, Oden’s novel was a huge highlight. It is worth the price of the issue by itself. 

On a scale of 1-10, I would rate this lackluster premiere a 6. Hopefully it gets better as the creative team dives deeper into the characters. 

Achlemedes, Turanians & Conan Joins the Kozaki

Review:  Savage Sword of Conan #160 – “Brothers!”

(EDITOR’S NOTE: The Countdown to Conan continues – with Savage Sword! Because our readers asked for it, Paint Monk’s Library will be featuring occasional Savage Sword of Conan reviews during our Countdown event. This review written by Troy Chrisman.)
Dawn breaks in the Turanian steppes. Achlemedes, Servant to the Lord of Akif, begins his day by cursing the early sunrise, the daily gruel, and checking on the Kozaki prisoner hanging feet first over the edge of a cliff. The prisoner hasn’t given up the location of his kindred, but has mumbled enough to make him useful to Achlemedes’ search and worthless enough for the loathsome dog to order him untied and sent to his death.
“Conan, a son of Cimmeria, now rides with the Kozakis…”

Meanwhile, the search for Kozakis leads a group of Turanian troops on loan to the Lord of Akif to seek out a rumored rogue band and harass a small village. While turning the town inside out, they root out a “coward” in Conan, who promptly dispatches a Turanian head with a sweep of his two-handed sword. The Cimmerian emerges along with three Kozakis – Araq, Iman and Tolku – an unlikely band that formed when Conan met up with the trio while evading the King of Koth. The foursome drives off the invading Turanians, but not without Conan saving Araq’s hide, even though the aged Kozaki offers anything but thanks.
While the village celebrates the rogue foursome’s victory with coin, wine and free “unspoiled ladies” brought in by a handler, Conan spies a hooded stranger approaching and greets him with a sword tip within inches of his face. It is Dimitri, the son of Makoy, a Kozaki Conan rode with and called friend, nay, brother. Dimitri also carries a note from his father, asking the Cimmerian to take care of the young lad in the event of the elder’s death, which came at the hands of the Turanians.
Conan agrees to watch after the lad, but not after first finding some real drink and a lady to his liking.
Conan and the three Kozakis leave the village in the morning, but first decide to split up and head for a sanctuary where the main body of Kozakis await. With Achlemedes’ agents searching throughout the steppes, the group know they will be hunted and possibly captured. They vow any captive is to be presumed to be dead and to perish with the secrets of the sanctuary and the others intact. Any man captured and released can only be a traitor – a fate punishable by death.

Conan splits from the group and while quickly contemplating abandoning the Kozakis, he sticks to the plan and rides for the sanctuary, but not alone. Dimitri and his female “friend” from the previous night, Pasha, tag along.

Meanwhile, we find that Achlemedes is actually the brother of the Lord of Akif, and tells his loathed kin his troops have not only uncoveed the Kozaki sanctuary ocation, but also have tagged Dimitri and believe he will unveil Conan’s location. The Lord knows the emperor of Koth has a bounty on the Cimmerian and would offer favor for his demise.

Conan, Dimitri and Pasha find a trading post where the youngsters escape an attempt to thieve from a seller’s cart, thanks to the Barbarian’s steely scowl which causes two Turanian guards to turn the other cheek.

But Achlemedes’ spies follow the trip and report to their leader, setting up an ambush. As Conan and his group ride to a local outpost and gate to pay tribute to the deadly Ghamud tribe – hoping to pass on their journey to the sanctuary – Turanian riders unmask themselves. Thundering after the trio, Dimitri’s mount is felled and Conan offers him and Pasha his horse while he turns to face the oncoming horde with cold steel. The numbers overwhelm Conan and he is taken captive.



Conan is captured – but before turning him over to his lord and brother, Achlemedes locks him up in a tower for safekeeping. The Cimmerian plans his vengeance even as he grows weaker and awaits the vultures. Meanwhile, Dimitri and Pasha arrive at the sanctuary only to find scattered bodies and Araq, Iman and Tolku, who quickly accuse him of being “the one” who lead to the Turanian massacre of half the Kozaki horde. Dimitri tells them Conan has been captured, not he, leading Araq to spit the word “betrayal” and call for payment by death.


As Conan sits in the forgotten tower, a sandstorm has raged, covering the old, rotted timbers with crushing weight. Boards break, stones crack and crumble, and the floor gives way. Crawling from the rubble, the Cimmerian is focused on nothing but Achlemedes. And sweet vengeance.

After meeting with his brother to report the Kozaki massacre and the capture of Conan, Achlemedes retires to his room, only to find his councilor and friend slumped over with a bloody note pinned to his back with a dagger. Conan is coming for him.


Achlemedes escapes the palace, hoping Conan finds his brother first, but spies the barbarian in the palace plaza. He tries to ride him down, but Conan stands his ground, avoiding the oncoming steed and spilling the Turanian from the saddle. Two more guards are dispatched by Conan before he finally faces Achlemedes alone.


The Turanian curses his brother as he hurdles himself at the barbarian – and Conan slices off his sword arm with a quick strike, finding retribution with a swipe of a blade through Achlemedes’ chest.




Having disposed of the Turanian, Conan turns to find the waiting swords of the Kozaki trio. Araq attacks the barbarian’s turned back, only to eat a sweeping blade. Conan warns the others in turn to put down their swords, but first Iman is dispatched, then Tolku with a well aimed cleaver.


After besting the Kozakis, Conan is challenged by Dimitri, who wields a sword and the false belief Conan is a traitor. The Cimmerian tells the boy to drop the sword, but the youth steps forward, lifting the weapon for a desperate swing. Conan plants the flat of his blade on the youngster’s forehead, knocking him unconscious. The barbarian then plans his departure while the boy sleeps it off, only to have Pasha ask to be taken along…


Whoa! That’s a rather…ahem…unusual line to end a comic book with, isn’t it? 



CAPSULE REVIEW: A predictable, but enjoyable story has our barbarian and readers counting the minutes until Achlemedes finally twists on the end of Conan’s blade. The alliance with the Kozaki trio seems tenuous at best – after all, Conan is almost always in it for himself as far as friendships go. But in the case of Mokav, Conan honors his friend by taking on the youngster and Pasha. And of course we knew Conan would eventually wind up with the girl.


The artwork is solid with nice shades and even hints of Gil Kane wide eyes and features. The death of Alchemedes is drawn well with “retribution” in the panel.


The story and art earns a rating of 7 out of 10.


A portfolio in the issue by Ernie Chan earns 10 out of 10 for one of the series’ greatest artists. The panels include a great ape, a dragon, a gladiatorial brawl and Conan wrestling a camel.


– Troy Chrisman