Author Archive

Could the New Moon Knight Series “Fix” the Character?

By WALLY MONK – Paint Monk’s Library Editor

When I heard that Moon Knight was being relaunched this summer (followed in a month or two by my favorite Jungle Lord, Ka-Zar), I was filled with excitement but also with much trepidation.

Those of you who have followed this blog for the last few years know that I am a classic comic collector; I have little love of today’s sequential art or the way in which it is assembled. To say that the last iteration of Moon Knight turned me off immensely is an understatement. Max Bemis and Jacen Burrows, although very talented, phoned in a bizarre and surreal version of Moon Knight and his world that was unrecognizable and alien, at least to my middle-aged sensibilities.

But after reading Moon Knight #1 today, I am pleased to say that readers are in for a fun and familiar – yet subtly different – ride in the months to come.

In Marc Spector’s latest outing, Moon Knight is the estranged-yet-still-servile Fist of Khonshu, who acknowledges he’s serving a God who is imprisoned (the resolution of the Age of Khonshu storyline from the Avengers). He is now the protector of those who travel in the night.

Vampires, Vermin (remember the old Spider-Man villain who looked like a rat-man?) and other “Things That Go Bump in the Night” are all antagonists now of our shadowy silver lunar warrior. He runs the “Midnight Mission” (a fitting pun given Spector is the “priest” of Khonshu), and people come to him to protect them from all sorts of these aforementioned fiends.

I enjoyed Jed MacKay’s writing, especially the clever banter employed between Mr. Knight and his new psychiatrist.

While this seems overly simple, we still see touches of madness in Spector. In meeting with his psychiatrist, he dresses and interacts in his Mr. Knight persona. On the streets, as a warrior, he is the caped Moon Knight that we know and love. Somewhere underneath both personas lurk Steven Grant and Jake Locksley, too.

It is interesting to see how writer Jed MacKay weaves the story together, grabbing all the popular aspects of Moon Knight from the last few iterations, and cramming them all into this premiere issue. It seems that he’s keeping the “good stuff” and rooting out all of the things that made Moon Knight so convoluted, but how effective that will be can only be determined after a few issues. I think it’s important Spector remains complicated; yet the ability of readers to understand his complexity shouldn’t be as muddy as it has been in previous outings.

The artwork of Alessandro Cappuccio is first-rate, too. On some pages, you see the inspiration of the artwork from the 1990s Marc Spector: Moon Knight in his work. On others, you can feel the spirit of Charlie Huston and David Finch. Or in some, you feel as if you’re back in the days of Alan Zelenetz and Chris Warner’s Moon Knight: Fist of Khonshu.

Cappuccio successfully channels Moon Knight artists from previous volumes but with his own distinctive style, creating a new but familiar look for the moon god’s avatar.

This is not a book to miss. It will be interesting to see how the first issues are fleshed out. I am certain that somehow a foundation is being laid for some form of tie-in to the upcoming Disney+ series, and time will tell.

On a scale of 1-10, I’d give Moon Knight #1 (2021) 8 out of 10 stars.

Comics Unlimited Reprints PM Library Glut Interview

My interview with Donald Glut was reprinted in the latest issue of Comics Unlimited! If you haven’t read this new bi-monthly yet, it’s one of the best comic mags I’ve enjoyed since Comics Journal was on the shelves years ago. Check it out on Amazon today. I think you’ll agree it’s a publication worthy of a subscription, or at least, worthy of picking up on Amazon every two months when new issues arrive! https://www.amazon.com/Comics…/dp/1838329331/ref=sr_1_1…

If you’re unfamiliar with Don Glut, he’s a man of many talents. In the comics world, he’s the creator and writer behind many 1970s comic book staples, including Gold Key’s Tragg & The Sky Gods, Dagar the Invincible, and The Occult Files of Doctor Spektor.

As always, I am – Wally (AKA Paint Monk)

EDITORIAL: Ka-Zar’s Death? Sorry, No Apology Is Due

“This editorial is full of spoilers for all three issues of Empyre: Avengers. If you haven’t read them or had your fill of modern comic book plots that have been beaten to death, go read the comics and come back when you’re done. Or, if you’re indifferent like I am at this point, read on. The resolution of this story fundamentally changes a major character and points out more problems in today’s comic industry than you might imagine.”

By WALLY MONK – PM Library Editor

Ka-Zar the Savage is dead. Long live Ka-Zar the Savage!

Wait a moment, monk. What are you talking about? Kevin Plunder is alive and well, now plugged full of the magical power of the Savage Land! How can he be dead?

I suppose you’re correct. Kevin Plunder is indeed alive, but he’s not the savage that Stan Lee and Jack Kirby created – the one who jumped off the pages of X-Men #10 with a roar of “Ka-Zar Kill!” I’d venture to say he’s not even the savage that Brent Anderson and Bruce Jones worked hard to mold, one that was a genuine “evolution” of Lee and Kirby’s creation.

Now, thanks to Marvel editorial and one tremendously talented but misguided writer, Ka-Zar is just like all the other guys. In the pages of Empyre: Avengers, we first saw him “killed” (sigh) and then brought back to life courtesy of a magical blade and the life-saving waters of the Savage Land. Not only is he back, but now he’s a scion – one with the land itself – sort of, I would imagine an Earth Mother (father) version of Doctor Strange. And don’t fret, my activist friends and readers, Shanna has the same powers too, so that’s another thing the jungle duo has in common.

Now before anyone gets their drawers in a twist, I understand that our favorite heroes evolve. They learn. They change. I’ll never object to the genuine personal growth of a character. But at the heart of a person or hero is their origin; the thing that makes them tick at the basest level survives.

Let me explain by example. I have always been Wally. From the time I was young, I loved the church and comic books. I was the youngest kid in Sunday School to read; I was buying comics off the rack when I was 6 and actually “reading” most of them. I loved dinosaurs, Ka-Zar, Conan and eventually the X-Men and the Avengers. In my teenage years, I discovered girls and groups of friends and comic books took a back seat, but the love of the medium was there. As an adult, I’ve embraced my love of the Church through active ministry AND held fast to my love of comics and collecting in my spare time. You can see the Wally of “yesterday” in the Wally of today.

So, too, can we look at Ka-Zar. He was a boy saved by a sabretooth, learning to live off the land and survive in a hostile environment. Eventually, he would grow up, meet many different women (Bobbi Morse and Shanna, most notably) and start a family. At his core, he was a normal man, battling both his longing for civilization and love of the Savage Land where he grew up. The key word is normal – he was never super-powered, and therein lay the appeal of the character. Up until this story line, you could see the Ka-Zar of the 1960s through the eyes of his modern incarnation.

But the House of Ideas has scrapped that. Now, he’s imbued with the powers of the land itself. He’s not a normal man. With the typing of some keys and editors nodding in approval, Ka-Zar has become yet another hero with weird powers, suitable for a few story lines and unsuitable for others. Ka-Zar, as we know the character, is still dead. Perhaps he’ll be a better fit for the Agents of Wakanda now that he’s another member with superhuman abilities?

We see the same problems with Marvel’s latest iteration of Conan. While the company churns out reprints of Conan classics in Epic Collection form, they struggle to tell new (or good) Conan stories in his Hyborian environment. What’s the solution? To have him fight along with the Savage Avengers, and introduce him to the regular Marvel Universe.

It’s not difficult to tell a good story. And while I don’t have the big writing gig at Marvel that Jim Zub does, many of these creatives have the skills and the tools to write competently while respecting the history of the characters that have built Marvel’s legacy.

Or the company can keep letting sales slide while assuming that readers are too dumb to know the difference between gimmicks and storytelling. Did I mention that the upcoming Eternals #1 is rumored to have over twenty different “variant” covers? I’m sure The Mouse is hoping readers “buy them all” as the cash register drawers open over and over again.

At the risk of speaking for other vintage comic fans, I have always believed telling real stories with real characters that have stood the test of time is the only solution to a sales or marketing slump. It’s easy to keep the readers engaged looking for a top-notch run of issues like Frank Miller’s time on Daredevil or Walt Simonson’s Thor epic.

Maybe it’s just easier to rehash the same worthless summer story lines or create holofoil-chromium-vibranium-enforced variant editions. I refuse to believe that the next Neil Gaiman, Alan Moore or Chris Claremont aren’t out there somewhere. Hopefully, they will show their face one day in the form of something new and exciting that doesn’t mean destroying what’s already been done.

Ka-Zar the Savage is dead. Long live Ka-Zar the Savage!

As always, I am – Wally (AKA Paint Monk)

CLICK HERE to read Library scribe Bob Freeman’s take on this topic in comics.

EDITORIAL: How I Learned to Hate Jim Zub and Marvel

“He’s a nice guy. He even provided a wonderful and in-depth interview for this site. He’s a talented writer, one of the more promising new talents to come out of Marvel along with Jason Aaron and Donny Cates. But alas, it’s true. Both Mr. Zub and the House of Ideas can kiss my grits, as Flo would say at the old diner. Now that I have your attention, let me explain.”

By WALLY MONK – PM Library Editor

OK, so hate – as in the headline – is a really powerful word. How about we use ‘strongly dislike’ instead?

One need not be a Harvard graduate to know that 2020 has been a roller coaster of a year and it’s not likely to end soon.

Divisive politics. COVID-19. Isolation. Lockdowns. Inexcusable police brutality. Riots. Occupied zones in American cities. Joe Biden (or Donald Trump, depending on your political leanings) running for President in a major election.

And now this. It may not be a life or death issue as some of the things I just mentioned, but it’s the horseradish icing on a year that’s been a big sewage-flavored birthday cake up until this point.

Yes, my friends and library cardholders, Jim Zub, a writer whom I both respected and admired, has seemingly KILLED OFF one of Marvel’s longest-running and notably vintage characters. “Ka-Zar” as a jungle lord has existed in the form of David Rand since the original Marvel Comics #1 (next to older versions of Human Torch and Namor). Kevin Plunder, the Ka-Zar we know today, still has a distinguished history, having been reinvented from the original in the pages of X-Men #10 back in the 1960s by the late legends Stan Lee and Jack Kirby.

As of the end of Empyre: Avengers #2 (SPOILER ALERT), Ka-Zar the Savage has a massive weapon protruding from his chest, having been stabbed from behind by an alien Cotati warrior.

Knowing Marvel and their penchant for gimmicks, this is most likely a “fake death” since (SPOILER ALERT) I’ve been told She-Hulk and Black Panther bit the dust in the same story line. But Ka-Zar is not the money-maker that Black Panther and She-Hulk are, so I’m wondering if the death of this classic hero might be a (poorly executed) chance for the House of Ideas to tie up some loose ends.

Ka-Zar and his female jungle-dwelling counterpart, Shanna, had a child named Matthew in the course of many guest appearances, and the lady of the Savage Land’s pregnancy was announced in Ka-Zar the Savage #34.

No writer has known what to do with any of the characters – most notably Matthew – since this union of Savage and She-Devil occurred. To illustrate this point, two different Marvel apps give their child two different names – Adam Kyle Matthew in one instance, and Matthew Kyle Andrew in another. Mark Waid created a nanny character who took care of Matthew while Ka-Zzar and Shanna went off adventuring.

Talk about a continuity and narrative nightmare!

These days, Matthew Plunder is rocking out in the Savage Land, and most of his dialogue in recent comics- and this latest installment – reminds me of Pauly Shore or some random California surfer from the 1990s.

A very telling moment comes in this same issue, where The Black Knight mistakes Ka-Zar’s son for the Savage himself. Is this a set-up for Matthew to take on the mantle of his father?

“I’m not Ka-Zar, dude. It’s Okay, it happens all the time.”

Boy, would that be a cop out and a seriously awkward piece of bad writing. One of the sayings that gets beaten like a dead horse around the library is the concept of “playing with the toys in the sandbox without breaking them”, but it’s a legitimate critique of contemporary comic narratives.

I can only think of three major deaths in comic history that meant much to the readership without being cliche – and those three were the original Captain Marvel, Jean-Grey in Uncanny X-Men, and Superman. Ironically, of those three, only one “stayed” dead. The deaths of supporting characters Gwen Stacy in the pages of Spider-Man might make the list, and perhaps the death of Conan’s paramour Belit as well.

At this point, you’re probably wondering, why does this knucklehead care so much about a comic book character? Or, with everything going on, is he seriously this upset about a second-string character from an old ‘funny book’?

Yes. And no.

For those of us who have loved comics since childhood, the characters who shaped our youth become part of our of fond memories. To lose a character that you care about moves you in some way, even if it’s only in the imagination. To give Zub credit, he did accomplish one of every writer’s goals – the goal of stirring emotion among your readers.

But no, I will not be losing any real sleep over the loss of a comic book character. I won’t be leading the “hashtag Cancel Marvel or Jim Zub” campaign. This issue might me shake my fist angrily at Jim and the Marvel bullpen, but in the end, he’s a good writer, even if he did a really dumb, dumb thing in the killing of my favorite savage. Unlike the fans who demanded the infamous “Hail Hydra!” story line be stopped immediately, I’ll anxiously wait this one out to see what happens.

In the event that Kevin Plunder somehow survives, I might even assemble an equally lengthy “apology” column to both Jim Zub and Marvel.

Time will tell.

As always, I am – Wally (AKA Paint Monk)

REVIEW: Conan is “Dwarfed” By A Servant’s Vendetta

“Conan and his silent companion are outside a mysterious city where everyone – and everything – appears frozen in time. The pair soon learns the frozen citizens are the victims of a long-standing feud between a wizard and his maligned apprentice. Can our Cimmerian set them free and end this ages-old dispute?”

(EDITOR’S NOTE: Welcome to The Classic Conan Countdown, a series of reviews focusing on the original 275 issues of Marvel Comics’ Conan the Barbarian, which were published from 1970 to 1993. This is a review of Conan the Barbarian (Vol. 1) #122.)

By WALLY MONK — Paint Monk’s Library Editor

I didn’t realize just how “off” the Conan stories of popular writer J.M.DeMatteis were until I picked up Conan the Barbarian #122. If it were not for the sake of completeness and the Classic Conan Countdown, I would have put the issue down within the first few pages.

In truth, I’d rather finish reading Tini Howard’s Age of Conan: Belit mini-series than have read this mess (Ok, perhaps not). But this is an issue full of tired tropes, ones we’ve seen many times before in the preceding 121 issues.

Repetitive plot points aside, there’s something not quite natural about DeMatteis’ Conan. He’s oddly different from the character that Roy Thomas and John Buscema worked extremely hard to create. In this issue, Conan enters a city where all of the citizens appear to be “frozen” in time – and he doesn’t leave.

I can imagine Thomas’ Conan walking into the city and saying something along the lines of “By Crom, there’s foul magic afoot. I’d rather choke down the carcass of a street rat and sleep on a bed of granite than battle more flamboyant wizards and their hellspawn sorcery.

But enough negativity! DeMatteis is truly a gifted storyteller, and his stories, if they weren’t labeled Conan tales, would be quite good pieces of high fantasy. The author is one of many comic writers – and book writers for that matter – who wouldn’t quite grasp all the nuances that make our Cimmerian a legacy character.

And with these caveats, I present to you Conan the Barbarian #122.

Review: Conan the Barbarian (Vol. 1) #122

As the flying pegasi (Conan the Barbarian #121) disappear, Conan and his mute companion Atreah find themselves wandering the foothills for days, hungry and tired. The pair spot a bird, which Atreah brings down with a large rock. At least the pair will have food for the night.

Their meal is interrupted by an Ophirian-speaking man on horseback who nearly bowls the duo over, and Conan promptly unseats him and demands an explanation. The bewildered man explains that he has come from the nearby city of Pergona and that it is cursed, warning Conan and Atreah to stay as far from the city as possible.

The barbarian and his companion make their way to Pergona, and are surprised that the guardsman at the gate stands unmoving like a statue. Upon entering the city, they discover that all of the citizens are stuck in place in the same manner, save two young boys frolicking and making light of the situation as they steal and run roughshod through the marketplace, even kissing a frozen damsel as they pass by.

Conan and his companion put the youths in check, and soon the new quartet continues exploring the city. All the while, menacing eyes leer at them from the safety of a darkened doorway.

Without warning, the entire crowd in the marketplace begins to attack Conan and his entourage! As they make their escape, the young boys spot a teary-eyed little girl in the crowd, and as they run away, they take her along, hoping to find her home and rescue her from the mob.

Finding their way into an elaborate palace, they stumble across a dwarf, who reclines on a dais like royalty, who greets them all, suggesting that one of them is a being named “Shuin Shann”.

Who is this mysterious dwarf? Why are the citizens of Pergona frozen like statues and apparently under mind-control? And who or what is “Shuin Shann”?

CAPSULE REVIEW: In this day and age of a “woke” and more sensitive culture, the cover dialogue proclaiming “Conan toppled by a Midget Magus!” wouldn’t have made it past the copy desk, let alone final layouts. Never mind that some might find it insensitive – it’s just dumb. Alliteration is great, but Conan isn’t a “funny book”. That headline text would have been better suited for an issue of Groo the Wanderer.

DeMatteis’ story is a valiant effort, and it might have worked in an old issue of Creatures on the Loose featuring Lin Carter’s Thongor. Magic may be commonplace there, but Conan’s world is far darker and more gritty.

John Buscema tries his best, as do Bob McLeod and George Roussos, to maintain the continuity of artwork – but it’s stymied at all points by the scripting and storytelling. Something just isn’t right in these issues. The best way I can explain it is to make a comparison.

Take a typical mainstream paperback novel, for example. When you open the book, you expect the Times Roman font. It’s easy to read, and the last dozen novels you’ve consumed all share that in common.

But imagine if you picked up a novel and suddenly it was written using a calligraphy font or something really bold like Impact. The story might be good, the pages might be laid out the same way, but somehow, it would just seem different. Perhaps a little alien. And that’s how DeMatteis’ Conan seems, and it’s glaringly obvious in this issue.

On a scale of 1-10, I’d give this issue a 4. Pick it up only if you’re a completist, you’re definitely not missing much.

REVIEW: OAR #2 Renews, Refreshes An RPG Classic

(EDITOR’S NOTE: Welcome to Musings from the Monk, a semi-regular column written by the chief archivist and comic nut who organizes Paint Monk’s Library. Expect bloviations on many topics here, from comic books, pop culture, and current events to reviews, random thoughts, and sometimes, things that are even relevant. This week’s topic is the second volume of Goodman Games Original Adventures Reincarnated, “The Isle of Dread”.)

Two years ago, I picked up Goodman Games’ Original Adventures Reincarnated #1, where I re-lived the fun of TSR’s original D&D modules “In Search of the Unknown” and “The Keep on the Borderlands”.

This month, I finally picked up OAR #2 – The Isle of Dread, and I’d like to share just how much I enjoyed this book and the work the fine folks over at Goodman put into making it a success. I’m clearly a bit behind on these reviews, as they have also released OAR #3 (Expedition to the Barrier Peaks) and OAR #4 (The Lost City) since this neat little box came in the mail.

As a kid, I was never really excited about this module when it appeared with its first and second printing blue cover. While Jeff Dee may be a legendary RPG artist, his depiction of the Isle of Dread never did much for me. In addition, this was included in all of the Expert edition boxed sets, so it never really stood out to me.

But when Tim Truman put his pencils to the cover of the same module for a later (and I believe final) printing, I had to finally kick in my money and take the module home.

THE GOOD: I believe I said in the last OAR review that I’m not a player of RPGs any longer, but the memories I had as a teenager keep me perusing RPG material from time to time.

For old and former players, like myself, this book is wonderful. Not only does it reprint the first “blue cover” edition of the module as well as Truman’s later “orange” printing, but it includes interviews and columns by TSR alumni. They are informative, interesting, and shed light on the development process of both the module itself and the greater Mystara campaign setting.

For those of you who don’t know, Mystara was one of the earliest campaign worlds for D&D and the Isle of Dread module represents its first appearance physically in print.

In addition to full reprints of both editions of the original module, there is a 5E (5th Edition) conversion which expands substantially the material from the original module. Unlike OAR #1 where artwork was sparse, Isle of Dread is loaded with new artwork and beautiful new maps to detail the locales on the isle and give DMs and players alike some good ideas.

Interestingly, I’ve found some complaints online about the “price” of this book, which is $49.95. When you take into account the amount of material presented here – hundreds of pages! – and the fact that Goodman Games probably pays Wizards of the Coast a hefty licensing fee, that price is a steal and should be the least of one’s worries.

THE BAD: There’s nothing really bad I can say about what’s between the covers, and some may consider my minor concerns fairly petty. First and foremost, the binding, spine text and covers are pretty awful. The front cover is blue, like the original module, but the binding and back cover are orange like the fourth printing. Yuck! Aesthetically, this was a really poor move, especially for someone like me who wants to keep this series as a nice bookshelf reference, not a module with which to play.

The woodcut font, which is supposed to represent the original Dungeons and Dragons font, is obnoxiously large on the binding. The way the books are being printed, they’ll look overwhelming on the bookshelf.

But as I said, what’s between poorly designed cover scheme is first-rate and well worth your $50.

OAR #2: The Isle of Dread receives 5 out of 5 stars.

REVIEW: A Ghost From the Past Returns in Conan #119

“Conan feels a brooding and malevolent presence watching him from the darkness, and he’s in no mood to celebrate despite recently reuniting with a long lost flame. As the mysterious entity from the shadows reveals itself, our barbarian is drawn into an interdimensional confrontation by a member of his own family!”

(EDITOR’S NOTE: Welcome to The Classic Conan Countdown, a series of reviews focusing on the original 275 issues of Marvel Comics’ Conan the Barbarian, which were published from 1970 to 1993. Installments of the countdown appear weekly on Wednesdays. This is a review of Conan the Barbarian (Vol. 1) #119.)

By WALLY MONK — Paint Monk’s Library Editor

J.M. DeMatteis’ run on Conan continues in this issue, and somehow, his take on the Cimmerian just seems off. DeMatteis is an extremely talented writer, but as other Librarians have mentioned here, he just never seems to get the nuances of Conan to shine through in his work.

Perhaps following in the shoes of Rascally Roy Thomas was a daunting task, or possibly readers had become too familiar and comfortable with Thomas’ style. But from my perspective, DeMatteis just tried too hard and failed to connect with the concept of sword-and-sorcery. Much of the writer’s work on Conan seemed to cross the line of high fantasy, and there are stark differences in the two (albeit similar) genres.

The one thing consistent about Conan – at least for a few more issues – is the artwork of John Buscema, inked here by Buscema and Bob McLeod. It’s that consistency that makes this an enjoyable tale, although this particular story might have been better if it were written for a generic fantasy hero.

Review: Conan the Barbarian (Vol. 1) #119

Conan, reunited with his long-lost femme fatale Jenna, observes the celebrations in a local city following his defeat of Myya L’rrasleff (see Conan the Barbarian #118). But the barbarian is in no mood to celebrate, as he later reveals that he’s felt a presence watching him from the darkness.

Jenna wants to participate in the revelry; Conan does not, so she bids him adieu until a drunken patron wantonly makes a pass at her. Instead of enjoying the company of the intoxicated sot, she pursues Conan, and soon the pair are sitting at a campfire outside of town. Jenna promptly passes out from too much wine.

Conan reminisces about his grandfather Drogin, one of the few people for whom the Cimmerian becomes emotional. Drogin, he recalls, was a strong man who taught him how to fight and how to survive. The barbarian remembers Drogin walking into the snowy Cimmerian wastes to die as he approached old age. Conan even stifles a tear, glad that Jenna is not awake to observe his reactions or hear his emotional talk.

As Conan sits by the fire alone, the presence reveals itself. A middle-aged man appears, claiming to be none other than Drogin himself. The Cimmerian, always distrustful of magic, accuses the stranger of being a demon-spawn or wood-sprite. But within a few moments, Conan realizes that this person is indeed his long lost grandfather.

Grandpa came back for a reason, though, as Conan soon learns. Drogin tells Conan that he must follow him to the “place where he dwells” and leads the Cimmerian to a shimmering portal. Our barbarian, sensing that Drogin is truly his grandfather, listens to the demanding tone of his elder and obeys.

On the other side of the portal, Conan and Drogin enter a nightmarish dimension where reality seems to shift. The pair eventually find themselves in a luxurious palace and throne room, where a morbidly obese man named Ravenna is seated.

As Drogin begins to speak, Conan learns how Ravenna saved his grandfather from death in the frozen wastes and instead gave him a new life in the strange dimension where he knew luxury and every pleasure possible. But now, it seems Drogin wishes to be released from this life – and has selected Conan as the one who will fight for his freedom.

Who will Conan have to fight for the release of his grandfather to the oblivion he so desperately seeks? Or is something far more sinister afoot at the hands of the barbarian’s long lost relative and the bulbous Ravenna?

CAPSULE REVIEW: Well, before I even try to critique the story, the premise here is troubling. Conan is no fool when it comes to magic, and this is where “the J.M. Dematteis thing” I was talking about comes into play. There is no way – evidence or not – that Conan would follow his dead-but-now-living grandfather through a magical portal. It would be tough to get Conan to follow his living grandfather into such a thing had he never perished in the first place! Despite several attempts by the author to justify Conan’s behavior in the narrative, I just don’t buy it as a reader.

The ending to the story is a common trope and the manner in which DeMatteis arrives at the finale is troubling, rather cliche, and in full disclosure, sadly uninteresting. It’s clear the author may have lifted the plot here from Conan the Barbarian #1, (SPOILER ALERT!) where the Cimmerian is destined to be a new host for a different, otherworldly entity. This time around, the tale fails badly.

Gird your proverbial loins, as we have 11 more such issues to shuffle through before a new scribe applies his writing hand to the Conan title. Thankfully, some of the upcoming issues are salvaged by the fantastic artwork of Gil Kane.

To reiterate, my criticism of writer DeMatteis is not that he is incapable; on the contrary, he has a sizeable comics resume, is well-respected, and very talented. This has been proven in much of his other work, including Marvel’s The Defenders and Captain America as well as DC’s Justice League. He just doesn’t tackle Conan well at all.

On a scale of 1-10, I’d rate this issue a 5. If it were a generic barbarian and not a Conan story, I’d bump that up to a 6.5.

Happy Memorial Day 2020

“And if words cannot repay the debt we owe these men, surely with our actions we must strive to keep faith with them and with the vision that led them to battle and to final sacrifice.”

– President Ronald Reagan

EDITORIAL: Smith-Thomas Run Revisited, COVID-19 & More

(EDITOR’S NOTE: Welcome to Musings from the Monk, a semi-regular column written by the chief archivist and comic nut who organizes Paint Monk’s Library. Expect bloviations on many topics here, from comic books, pop culture and current events to reviews, random thoughts, and sometimes, things that are even relevant.)

By WALLY MONK – Paint Monk’s Library Editor

Welcome to Musings from the Monk! If you’ve made it this far, then I’m off to a rousing start. This is the space where I’ll keep everyone informed with news, snippets and what’s going here at the monastery library. Sometimes it will be a short little update, other times I plan to ramble like I will today.

Your thoughts, opinions, and insights are always welcome. You can comment on any article here at Paint Monk’s Library using your Facebook or Google accounts. I look forward to hearing from you, and maybe even building a little community here in a dusty nook near the bookshelves.

Classic Conan Countdown Resumes May 27th

I’ve received several emails from readers the last week inquiring about the absence of recent installments of our Classic Conan Countdown. This feature will begin again this coming Wednesday with a review of Conan the Barbarian (Vol. 1) #119 by yours truly.

Conan the Barbarian Vol 1 119
A review of Conan the Barbarian #119 coming soon!

I can’t lay blame here on any librarian but myself. In the course of my day-to-day work and other obligations, I’ve lost many of the advance reviews I had already written and have been re-writing many of them as I go – and Conan #119 is one such victim. Bob and Andy have both done an admirable job staying ahead of things, and I, sadly, have not.

A Familiar Face Returns to the Library

As the Library looks to resume regular posting and roll out some new features, I’m pleased to welcome back Dean Plakas to the fine group of scribes here. Dean was one of the first volunteers to begin writing with me here on the blog and was a regular contributor to the Classic Conan Countdown, with occasional feature stories and interviews also. He has also graciously contributed artwork to the blog, including the logo and banner for the Conan countdown.

It’s great to have him back, and I hope you all give him a warm welcome. In the meantime, keep an eye out for the launch of Into Skartaris! – the Warlord chronology in review. Dean has graciously volunteered to head up and organize that particular project.

A Tentative Schedule as Posting Resumes

Assuming that I can get ahead once more on editing, my hope is to have a weekly schedule as follows:

  • Mondays – Moon Knight Chronology Reviews
  • Wednesdays – Classic Conan Countdown
  • Fridays – Into Skartaris! Warlord Chronology Reviews

Tuesdays, Thursdays and the weekends will be left open for reviews of new comics (Conan the Barbarian, Red Sonja) as well as interviews, columns by our bloggers and this Musings column.

Check out the Reviews of Conan #1-24

As of this afternoon, the first 24 installments of the Classic Conan Countdown have been re-edited and re-formatted from our old eBlogger site and are now “fit to read” here on WordPress. You can now read complete reviews of the entire Roy Thomas – Barry Winsdor-Smith run on the site by clicking here, without worrying about misformatted pages and weird objects stuck in the middle of each page.

Friends, that’s all for now. As always, thanks for all of your support. Stay healthy, stay safe, and we’ll see you in the library soon.

As always, I am – Wally (AKA Paint Monk)

COVID-19 & The Monk: Temporary Changes to the Library

Friends and readers, by now you all have been affected in some way by the ongoing COVID-19 (coronavirus) pandemic that is shutting down just about everything across the globe.

I hope and pray for everyone’s safety and health during this trying time.

As a religious worker, I have found that my time in ministry is even busier now than before; I had wrongfully assumed that I would have ample time during these shutdowns to focus on bringing the Library up to date with new articles, features and reviews.

Each of my days is spent tending to our seniors, taking the elderly to doctor’s appointments or grocery shopping, and trying to minimize other’s contact with the outside world. When I’m not doing that, I’m delivering meals to school children now at home who would otherwise go without their school-sponsored lunchtime. Unfortunately, since I am middle-aged myself with COPD and respiratory issues, this puts me in an uncomfortable but necessary position myself.

But never fear! The Library is not CLOSED; rather, there will be no normal schedule for the articles which have appeared here on specific days, and some weeks may pass with no new posts. I will edit and post things as I am able so that we can try to maintain some form of community and readership while many focus on much more challenging and life-threatening concerns. Posts that require minimal attention from me (editing, formatting) will continue without interruption.

For those of you who enjoyed our weekly features which are now on semi-hiatus, please accept my apologies. But I think you all would agree that the safety of our community takes precedence over our hobbies. As I have always said, even among my blogger team – family and “real-life” first, then comics!

Peace and health to you, stay safe, and remember that this too shall pass.

As always, I am – Wally (AKA Paint Monk)